Can't decide if I like this or not. I have been going back and forth for a day now. Which probably means I should give this up and try a different design.
Finally getting back to modeling after being laid up from surgery. I am making my first Vtuber character for streaming future modeling and game dev stuff. Should be fun!
Final Blender renders of the my higher poly Eliza model are done. I learned a ton about rigging while wrapping this project up and I am really happy with her design and how everything baked.
The chair models are not mine and belong to other artists. They can be found here:
Lounge Modern Wing Chair and Ottoman by SiThuKyaing
Procedural clothing and eyes done. Next up is skin and then adding shaders to the inside of the mouth. Then I am ready to rig! So close on this project.
I created a Unity controller demo with my Orc model in order to test out some of the techniques I have learned so far. Mixamo and animation blending with damp times made the bulk of the animation work really painless.
Finished up my orc render and tried out Cycles in Blender for the first time. The stretching on the neck is awful, but I still love how this turned out for my first game model.
Painted and ready for animation. I think for my first game I may go straight up low poly as this sort of modelling is really time consuming. But I am loving this in any case.