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Can't decide if I like this or not. I have been going back and forth for a day now. Which probably means I should give this up and try a different design.
Blah.
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Finally getting back to modeling after being laid up from surgery. I am making my first Vtuber character for streaming future modeling and game dev stuff. Should be fun!
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Final Blender renders of the my higher poly Eliza model are done. I learned a ton about rigging while wrapping this project up and I am really happy with her design and how everything baked.
The chair models are not mine and belong to other artists. They can be found here:
Lounge Modern Wing Chair and Ottoman by SiThuKyaing
Divani Chester Nuovi Regency Sofa by Bagus Galih
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Rigging is hard.
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Baking and texture painting done. I am really happy with her. Next up is rigging!
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Procedural clothing and eyes done. Next up is skin and then adding shaders to the inside of the mouth. Then I am ready to rig! So close on this project.
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I created a Unity controller demo with my Orc model in order to test out some of the techniques I have learned so far. Mixamo and animation blending with damp times made the bulk of the animation work really painless.
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Finished up my orc render and tried out Cycles in Blender for the first time. The stretching on the neck is awful, but I still love how this turned out for my first game model.
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Painted and ready for animation. I think for my first game I may go straight up low poly as this sort of modelling is really time consuming. But I am loving this in any case.
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40,990 triangles and fully baked! Now on to painting and then getting him animated. ^_^
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