navadev
Nava
94 posts
Defold Engine gamedev; Lua and Python programmer
Last active 4 hours ago
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navadev · 8 days ago
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Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing
Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim
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navadev · 14 days ago
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War & Economy's birthday
Hi there!
I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.
Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!
For this year i published 91 posts and gained 32 followers:
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For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam
Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...
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navadev · 19 days ago
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Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells
Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.
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navadev · 25 days ago
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Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))
Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper
But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.
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navadev · 1 month ago
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Hi there!
Now bots can build airports and air defenses, and demolish their own buildings if they have not money to pay for their maintenance
I decided to put off constructing defense lines for later, so the next step is to teach bots attack (WOW!)
PS: i removed the disable end button to play test games faster. don't worry, i'm going to add this feature for you in this update :-)
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navadev · 1 month ago
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I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.
Also fixed bugs in the algorithm for calculating cell safety (distance from border)
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navadev · 1 month ago
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Today i forced myself to work on the game on friday evening, and now i'll show you results of this work:
Now the bot can calculate distance from border diagonally too. This means the work on this algorithm is complete and tomorrow i'll work on building construction algorithm. Hopefully, i'll have its first version by the end of the weekend so i can publish a second post this weekends
PS: yes, there is a bug with an uncalculated green cell. But let's pretend the bot isn't very smart and it also take mistakes 🙏. So it's not a bug, it's a feature!
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navadev · 2 months ago
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This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
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navadev · 2 months ago
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I'm sorry, there was a delay but now i'm here and i'm not going to repeat this mistake
This weekend i renamed attacks stats in messages and added UI for selecting player type (human or bot). This is a test bot, it just builds all the buildings in order
There's a lot of hard and long work ahead with bots so good luck to me (and my friend if he agrees to help me)...
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navadev · 2 months ago
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Hi there!
I started developing new version, i decided to number it beta 0.0 (i know, it's weird version number)
I renamed attack stats:
attacks left -> attacks
attacks -> attacks will be
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Also renamed 2 buildings:
Line of defense -> Defense line
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Air defense system -> Air defense
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And fixed bugs:
I can save player name if it's incorrect
After shooting/bombing cell the attack cost doesn't change
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navadev · 3 months ago
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Hi there!
I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))
Let's look at the results:
Tumblr (2 votes):
. . . . user variants: 100%
. . . . . . . . Variants:
. . . . . . . . . . 1. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks will be
. . . . . . . . . . 2. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks production
Discord:
. . . . 'this' and 'next': 100%
We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:
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But you can still suggest your own variants
This weekend i'll just be fixing bugs so i may not post a devlog
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navadev · 3 months ago
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Funlutab updated
I released funlutab 2.2. Added max, min, reverse, sum and multiply functions; error messages; fixed a small bug with unpack function.
PS: don't worry, i'll update my modules not too often, so there won't be many uninteresting posts like this
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navadev · 3 months ago
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Hi there... again...
I'm going to continue developing my game. This week i'll update my funlutab module and next week i'll be working on game.
There is an issue with stats names 'ground/air attacks left' and 'ground/air attack'. They look similar but 1st means '... attacks you have now' and 2nd means '.. attacks you'll have next turn'. Because of this, you may misunderstand the game.
What they look like now:
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So i decided to come up with new names for these stats:
'tt' (this turn) and 'nt' (next turn):
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2. 'this' and 'next':
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3. 'are' and 'will be':
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I'll post this same poll on my discord server and then i'll sum results
PS: in these both polls i'll vote on behalf of people who are not subscribed on my tumblr and not on my discord server
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navadev · 3 months ago
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Another uninteresting post about my modules
Hi there!
I present to you my lua module for localization - Lualoca, and its extended version for Defold - LualocaDE (its page on defold forum)
Bye everyone!
PS: i really don't know what else i can write in this post
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navadev · 3 months ago
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About the next update: results
Hi there!
The poll i posted the last week is now completed, so let's talk about results, they are weird..:
Tumblr (5 votes): save system - 60%
bots - 40%
Discord (4 votes): save system - 0%
bots - 100%
Maybe the comment about why i should add save system first influenced the results? But i posted screenshot of it on discord, so i don't know.
Anyway let's sum these results:
Save system: (3+0)/9=33.3333333333333333333333333...%
Bots: (2+4)/9=66.66666666666666666666666666666...%
Bots won, so in next update i'll add them
Good luck!
PS: day before yesterday and yesterday i was writing docs for one of my modules to publish it on github. It's so boring. And i'll do the same today and tomorrow (maybe even and day after tomorrow) with my another more complex module 😮‍💨. Good luck me...
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navadev · 3 months ago
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Hi there!
I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)
Buildings:
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Attacks icons:
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Logos for my game and studio were also drawn by me:
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And yes, i like neon colors
I didn't add all sprites because i think that's enough
PS: what does "keep it safe for work" mean?
Edit: why do sprites look so small?
I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!
RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!
I'll go first, I'm Anubi, and I do various pixel art works!
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navadev · 4 months ago
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New logo for my studio
It contains all 3 of my favorite colors: neon yellow (ffff00), neon green/lime (00ff00) and neon blue/cyan (00ffff)
And yes my break from development is ending. What can i say? I played rimworld and watched youtube (both a lot).
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