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Hi!
Added a full screen mode and an ability to sync the speeds of "wave" animations and bots' work
Also now, as it was before, the pause button doesn't pause the game. I had to delete this feature because it was pausing WHOLE the game (for example, the cursors in entry fields were also pausing)
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Hi!
Added an interface tab in the settings menu. There are checkboxes for large interface and blocking end turn button. Also moved there are the tool deselection checkboxes and the default menu radio buttons deleted
And yes, now the end turn button has a timer that shows the remaining time
Also, the pause menu finally pauses animations
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I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu
#war&economy#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev
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Hi
I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice
PS: yes, there are some bugs with determining which animation variant should be played
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I created the most of "wave" animation variants. Also decided to make them round
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Hi
Drew animations for shelling and bombing, shelling animation have 4 variants for 4 sides. Decided to experiment and added a "wave" animation for conquering attacks (storm, tank battle and landing)
Also now when it's bot's turn, you can't select cells, tools and attacks, use undo and redo buttons
And yes, i added price tags to the attacks menu
And also...
this is my 100th post!
#war&economy#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev#100th post
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Hi
Now bots can visualize their work (show which cell they select) and take breaks between actions. Also added new settings for bots
I'll post this release (interim-2) on my discord server
Happy New Year!
#war&economy#war&economy:interims#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev
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Added the bots section to the settings menu and the randomness factor option
If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied
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Need your help
Hi, as you know i'm going to release current version (beta 0.0) on Play Market or Steam so i want it be as good as possible
So i'm asking for your help with translations and maybe music and art. I need people who are interested in my game and who can at least be testers
Currently i don't know if i can make any money from my game so maybe your work won't be paid (and mine too)
I know i'm more likely writing this post in vain but i hope i'm wrong
Thank you for reading
#war&economy#need your help#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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I added the ability to block player type change. Also i decided to redraw the demolition animation because i thought it looked little weird
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Hi! Sorry for the delay, i didn't have much time to develop the game last week
I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.
I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.
I'll publish the 1st interim on my discord server within an hour
#war&economy#war&economy:interims#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing
Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim
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War & Economy's birthday
Hi there!
I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.
Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!
For this year i published 91 posts and gained 32 followers:
For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam
Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...
#war&economy#birthday#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells
Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.
#war&economy#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))
Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper
But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.
#war&economy#help me#need your help#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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Hi there!
Now bots can build airports and air defenses, and demolish their own buildings if they have not money to pay for their maintenance
I decided to put off constructing defense lines for later, so the next step is to teach bots attack (WOW!)
PS: i removed the disable end button to play test games faster. don't worry, i'm going to add this feature for you in this update :-)
#war&economy#gamedev#indiegamedev#game development#indie game dev#indiedev#devlog#game dev blog#solodev#indie dev#solo dev
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I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.
Also fixed bugs in the algorithm for calculating cell safety (distance from border)
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