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momonaro-gamedev · 3 months
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been using trenchbroom+Qodot to make testing levels for my game , would you guys recommend using trenchbroom for a lowpoly 3d platformer?
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momonaro-gamedev · 3 months
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here is the wall-kicking mechanic that i have been developing for my game , it's very rough but i think it's pretty good as a starting point that i can build on obviously very inspired by pseudoregalia, i hope i can get close to how good the movement is in that game
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momonaro-gamedev · 3 months
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this looks amazing!!!
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momonaro-gamedev · 3 months
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here is the model for nos, this is my first time 3d modeling at all so it was hard to get certain things right , but it's ok , i like it
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not much texturing , just solid colors for now , since this is just an early model for me to have something to move while developing other than a bean
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momonaro-gamedev · 3 months
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[Nos], the mascot character for [plahora], a 3d platformer i'm working on
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