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oberon is everything. he’s your emo boyfriend. he’s your fairytale prince. he’s your damsel in distress. he’s your manic pixie dream boy. he’s your older cousin who teaches you how to pick locks with the knife he gave you for your birthday. he’s your heist partner. he’s your poor little meow meow. he’s your anon hater. he’s the international man of sex. he’s unfuckable. he’s whatever gender you personally want to project on him. he’s your co-star in your upcoming standup comedy routine. he’s the simple farmboy who offers you a swig of his whiskey that you drink a little too slowly as if it weren’t the wiskey you’re trying to savor. he’s fresh snow. he’s a rotting corpse. he’s a weakling who can’t protect anything. he’s a conceptual abyss that destroys everything in existence. he’s your ultimate and final enemy. he is your friend.
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"I'm going to summon the god" mfer when he draws a wrong circle for his god summoning ritual.
#it makes me really happy when i see people in this world who have had the exact visions i have had#the volo oberon parallels are crazy#i got back into volo specifically bc i finished reading lb6 and was like i need more oberon content. and just was reading volo fanfic
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ok man
#kiki draws#i dont feel like tagging this i just put it on my sideblog so i can link the image on the site
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It's so funny how the reason I can still go on giving my full focus to Arknights while not feeling the urge to keep up with FGO which somehow is still going on years after LB7 (which I loved, mind you) is that in my heart the game already peaked with Avalon le Fae and even if that's not the finale of the story in any way it was so powerful and satisfactory it still managed to do the impossible and sate my hunger for Fate stories for years. Literal definition of suffering from success. Went so hard it killed the rest of the game by comparison
#i played lb6 and havent touched the game since#but it sure is still getting my money ( oberon shelf )
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i made a strawpage can everyone clap. i odnt know hwo to make strawpages
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idk man if the mere mention of gacha games makes you launch into a rant about soulless coomer cashgrab gambling that doesn't make me think you actually care about exploitative practises in the (mobile) gaming industry. if you can't imagine why anyone would care about these games, be it playing or making them, for reasons other than "sexy png" and "gambling addiction" I don't really have any reason to believe you know what you're talking about. and you're kind of an unpleasant person also.
#yeap… yeap#more often than not i feel like people who dont play gacha games use it as a moral high ground over people that do
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mbta miku. consider it
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sketch yay yay yay yay yay
#moka doodles#spits out blood.. this mf is drawing again.. what?#never thought id see da day...#jk i draw a lot for work but yknow.
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my oberon shelf expands heehee~
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im sure it'll be fine!
CONTEXT: pt1 / pt2 / pt3 / pt4 / pt5 / pt6 / pt7 / pt8 / pt9 / pt10 / pt11 / pt12 / pt13 / pt14 / pt15 / pt16 / pt17
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happy springtime allergies! 🌸
The flowers at this time of year are so lovely! sniff sniff sniff… They’re pretty enough that I’m THIS close to forgetting the pollen up my nose. So it goes. Regardless of springtime allergies or not, it’s Snoozy Devpost time!
If this is your first time seeing us, hey! We’re Snoozy Kazoo, a game dev studio of six guys who make dumb, silly, and fun games. We made the Turnip Boy games, and we’re currently in the midst of working on our latest game, Hobnobbers!
This month, we're getting into our task management workflow to help all you fellow indie devs out there!
What's Snoozy been up to?
Ah…! We’re so, so close to being able to announce something really exciting…! But you have to forgive me. I can’t say anything yet. Keep your eyes peeled — there’s going to be a LOT of exciting Snoozy News™️ come May. Even if I can’t say the big deets yet, I can at least drop this link right overrr here for you merch heads out there…
Cool Makeship Link 👀
Buuuut since we can’t talk about our projects, let’s talk about the next best thing: Project Management! This past month, Snoozy switched from our old task-tracking system to a new system called Codecks. Imagine if you could track your project progress with a deck-building roguelike, and that’s what Codecks is! It’s a nifty little tool specifically made for Indie Game Developers, which we just happen to be.
And to clear the air: no, we are not sponsored in any way by Codecks. Though if Codecks is reading this — we’d totally love to be!
We wanted to share how this system has been working for us, so any aspiring indie devs out there can see if this system is appealing to them and potentially benefit from it!
How it works
What’s made Codecks click for us is how it blends structure with playfulness. It doesn’t just let you organize your work — it encourages you to think about it in terms of clear progress paths, visual layouts, and deck-building metaphors.
We kept falling off of our past task systems because jugging a game’s worth of art, code, design, writing, marketing, and bug-fixing while ALSO needing to come up with constantly updating organization methods is. Hard. Codecks simplifies that process!
Codecks organizes itself into Cards, Decks, and Projects. Cards are tasks (like “Animate a Hob’s death!”), Decks are chunks (animating a Hob would go in our ‘Art’ Deck, but you could split it up further into a ‘3D Animation’ deck while also having a ‘3D Modeling’ Deck), and Projects are, well, projects! (‘Hobnobbers’ is, well, our project!)
What we like
Myyy personal favorite bit of Codecks is how it handles Conversations. Conversations can be had on any card, which makes it really easy to find discussions and notes on particular topics. In the past, we’ve used Discord to talk about ideas, critiques, and problems as they’ve come up. When notes are discussed quickly, they don’t necessarily quality for opening up the whole task itself, which has made remembering clarifications like “Wait, what resolution did this sprite need to be, again?” as simple as pulling up its relevant card.
Other people on the team love the ‘Required Effort’ settings, which allow you to set an amount of effort for each card and then see how much total effort a single person has. Basically, all of us adore the fact that you can use Markdown (which I, Yukon, am currently converting this post into for the Snoozy website haha). There are just a ton of little quality of life features that really feel like this tool was made by indie devs, for indie devs, and it’s really smooth to use!
But I’m just a little guy. Just a Small Man. With Few Dollars?
Codecks is free for up to 5 users on a team! If you’re a solo developer working on a project in your spare time, it’s probably more than suitable for you.
Aaaand that was our non-sponsored shilling of this tool we really like! There’s only so much we can say without going too into the weeds of it, but we hope that giving you a peep into our processes helped you out!
Team Corner!
It’s back a second time! Almost like it’s always going to be here!
This week we’ve got… badadadum, Jake! Our musician and developer!
What are you most excited for in Hobnobbers?
I’m most excited for the physics. Some of my favorite games have really robust physics simulations like Gang Beasts, Motor Town, and BeamNG.drive. I love sandbox games that have fun and unexpected environments to explore in a tactile way.
What’s something you’ve worked on in Hobnobbers recently that you’ve found particularly frustrating?
Audio Volumes and spatialization. In a 3D game, each space needs to sound different, and sometimes dialing that in just right can be a pain. Large open rooms and tiny little tunnels sound different in real life, and they will do the same in Hobnobbers, after lots of tweaking and iteration. Coming from 2D development, this literally opens up a whole new dimension of sound design.
What kinds of feelings do you hope for the Hobnobbers’ music to bring about?
I really want to mix dreamlike folktale and plastic consumerism. I am super inspired by I spy books, grimms fairytales, folk/americana music, and toy instruments for the Hobnobbers musical palette, and the music comes very naturally when the inspirations are so vivid. A lot of Hobnobbers is about simulating something tactile and physical in a digital space, and I hope to channel that into the music.
Yay! Thank you for your time!
Andddd we’re all wrapped up!
As a reminder, feel free to send in questions for us to answer right here on our Tumblr, or join our Discord and ask questions in the “ask-the-devs-❓” channel!
Keep your eyes peeled for this upcoming month in particular — we’ve got a lot of cool announcements coming up!
As per Devposts, see you next month!!
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im a mess and behind on everything and world is scary right now but. hundred lines coming out today and its about to be my whole personality
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genuinely "the best starter VN is the one you're the most interested in" is the best advice there is on the topic. like i even recommend checking out indie OELVNs on itchio and stuff to look for specific niches of subject matter you're into if you just want to see how you vibe with the medium, you don't have to start with the classics if they don't appeal to you and if you DO want to get into the ones that are big in western otakudom it's still a good idea to start with one that's in step with your existing fiction interests
genuinely the only things i'd actively advise against for starter VNs if you're actually interested in getting into the medium for real are "parodies"/"subversions" made out of contempt for "dating sims", if nothing else please start with something earnest and true
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if i was a smarter man id have planned to do some arknights charm POs for the anni but i decided to do it post my con in june. Well
#moka rambles#i mean it i could just do it now. but the purpose of it is to clean up leftovers really#and lbr can the common man afford little acrylic anime girl charm rn.
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*flirting with an older man* when i was born you had already attempted suicide once
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do we fw them
#moka doodles#babys first con coming this june heehee#im not sure whether to order conservatively or to get a little more -> sell the leftovers (if any) online.#so this is vaguely an interest check would you pay 9-11 usd +shipping for a onesided 1.5-2 inch charm of one of these lovely ladies#future additions include mostima goldenglow wisadel. and one special secret friend#that im still deciding#yay yay yay
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