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im may start working on this again after slowly chipping away at it last year due to lack of motivation. its funny how i started it shortly after the game came out with high hopes that quickly...became realistic lol
i thought id post it one last time before i more or less make most of it private so i can do bigger fundemental changes which will imo make it worse over all but easier for me who is the only user of this system lol
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Mr. Sirloin's 3 star courses
An overview of what 3 star units to sink your teeth into and those that are hard to swallow. Let's see who takes the cake shall we?
Event units are a bit stronger than gatcha so will be found on the bottom of the ratings since they are only available at certain times.
As a note the advice of just using your favorites is always good. How I play and enjoy the game is different from how you might enjoy so the ratings are subjective. I will be focusing more on what a unit does than just raw stats since the higher the raw stats/abilities percents the better but after a certain point it just becomes how quickly can you beat something rather than if you can beat it. Also, three star units are mostly outclassed by four star units.
This guide is very liberal about judging units on a team and ignoring sidekicks' general existence. This is mainly due to it being a gacha game which means you may not have access to everything. I will call it out in some cases in terms of healing which is easier to get access to via different units and sidekicks.
5 star recommendations mainly look at changes in a unit rather than raw stats or simple increases in damage or skill cost reduction. A 5 star offers consistency in stats so if you're lacking units this may help you complete quests but that is true for all units.
6 star is all about stats so I won't cover it.
Well Done
These units are useful in a lot of situations
Alchiba
Does having one broken skill get you on the top of this list? Yes, yes it does. Silence allows you to cheat many quests by just denying the enemy units the chance to do anything while boosting your view as high as you want. Ignoring silence once upgraded to a 5 star his second skill is alright so it may be worth it to upgrade him to a five star if you feel like using him more.
Medium rare
These units are ok but don’t really stand out
Mokdai
A standard unit that is pretty good but pretty boring. He finds himself in this tier mainly due to how strong other units are. His main use is boosting view but good damage on his basic attack and a fair costing third skill make him good for a wood team if you are lacking other options.
Loren
Actually really nice but lower due to better units and only offering single target healing. In battles where you need high amounts of healing from single target attacks or if you are running a unit with taunt he will come in handy. He will struggle in a lot of situations where group damage is common.
As a special note most single target healing can be done with sidekick abilities as well so having a dedicated single target healer is a matter of choice.
Isaribi
A victim to having a niche that just doesn't come up often enough but can still find enough use on water teams. His second skill is in an odd spot since it does deal good damage you won't find yourself in many situations where hurting multiple targets a bit is better than hurting one target a lot.
You’re paying a lot of view on his third skill for an effect that rarely comes up. Most infinite scaling skills have a high cost but rarely can reach damage levels that make it worth using outside of specific quests.
Goro
Ride or die this is your three star access to taunt. If the game only had three stars this alone would put him up a tier but it isn't so he is stuck here due to the fact you need to 5 star him for consistency which if you're going to use him is worth it. His other skills are nothing outstanding but are fair for the cost. Keep in mind other taunt options exist before you five star him since those units typically offer something more than just taunting.
Narihito
A good unit if you want to passively gain view from attacking to set up an early battle skill use. HIs third skill allows you to generate a lot of view for you to use but having that much view in the first place is risky in some fights. He mainly exists to just set up other units using their skills which sometimes is all you want but you may find yourself in situations where you are generating too much view. If you want to five star him for the sake of ease you can but a lot of skills and sidekicks exist to generate view so your not gaining anything of value after the first turn of battle comparatively.
Blue
Not recommended (remember no bad units exist but your investment in them will be less of a pay off)
Akashi
The burn we are feeling is not good. This clinical disappointment needs a buff. Burn can be useful to win battles you probably shouldn’t but the low proc chance doesn’t make it worth it in most situations. His second skill is only worth the cost once you upgrade it and can only be self cast which makes it even worse for that investment. In the end he is a unit with everything on his kit costing too much and a basic attack that isn’t good leaving him with no good options.
Sui
Proof that adding little bells and whistles can go wrong she is held back by being a generalist. Low proc rates, low damage, and the fact most of the things she offers are rarely needed. The third skill is the best example since it has damage, defense down, and the unique effect of removing all of an enemy’s buffs. Overall it is properly costed but due to how rare wanting to remove everybuff from an enemy is it would have been better to lose an effect to lower the cost to more manageable for most battles. To be honest if i was just judging off this skill she would be up a tier since while its not bad its just…not good.
Rakta
Good in theory, bad in practice. If you want to abuse another unit's increased damage against slower targets you can use him but that's a lot of investment in a unit that can easily be replaced. I honestly find view cost down to not be worth it for the cost presented even before the power creep of the smaller view reduction. It can save you a lot of view over two turns and prevents enemies from using the view you generate but I find the cases where I would want it to be small.
Digram
Removing debuffs the unit which just makes them situational if downright unneeded most of the time. Removing buffs from each enemy unit seems like a good thing to do but rarely feels worth the cost in addition to it just not coming up often in battles.
Kirsch
What if you make a unit around a very undertuned mechanic? Kirsch is what happens. Regen just is terrible for what it cost which in turn makes her a bad unit. Ignoring regen, her second skill healing is good but can easily be replaced by another unit or sidekick.
Regen is a terrible buff on most units. Gaining a percent of your hp back every turn is nice against chip damage but it costs too much and relies not on her own scaling but her allies. To add insult to injury (that she will not be able to heal in a timely manner), units exist that can just heal your team to full for a cheaper cost than this skill
Procy
A gamble and thematic it's a little odd to see him in this tier but he is either really good or really bad so. If you're not going for view reduction on ally skills or wombo combos on turn two and three and dont mind restarting a lot he is ok. The main appeal is the fact he can get such a discount on his skills the next turn in return for just basic attack but with such a low chance to proc it just feels a bit bad rather than just doing something else. This combined with his third skill can greatly reduce the skill cost of other units for a cheap price but most of the time you won't have battle or skills costing enough to make it worth it compared to just generating view normally.
Event units
Hisaki
Good for gimmicks of counter and raising defenses you can tell he was made to support a 5 star unit release. His basic skill helps keep him alive and causes your other units to be targeted more and his second skill is good for what it costs. His third skill is what makes him a better unit.
A simple and cost effective team defense up. It doesnt change the game state as much but if you're against something that only attacks once a turn it stacks quickly and makes you hard to kill. It is also useful if you know the boss will get off a strong multitarget attack. You still should bring some sort to the healer to support him otherwise you will have a slow death.
Pubraseer
I will die for this unit and without his help so will you. A healer that is going to be hard to replace since he has both good multitarget heals and single target healing. His only weakness is both of his healing skills are a bit costly. Making him a five star does grant the target of his single target healing the attack up buff so I feel its worth it since it keeps your momentum going.
Rexer
An action packed hero straight from a video game but a bit hard to get the most out of.
As a passive ability he may reduce the cost of his skills by killing a unit. Enough battles have weaker units where this may come in handy but most battles it won't affect much in the long run. It does cement himself as the unit to clean up small fries while your other units focus on the boss.
For skills his basic attack removes buffs from enemies which is rare to come by on a unit but does have some good use cases to make it notable. A real doozy of a third skill it boasts some of the highest consistent damage but since it goes based on the hp you are missing it is a bit harder to perfect. Luckily it doesn't take much damage to make this skill worth using but lack of a self damaging option in his kit makes you reliant on luck to get there. Five staring him helps with the total damage and consistency of using his third skill so if you like taking risks it's not the worst.
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lost ancients of blue unit thoughts
Sorry for the delay I am unsure of power levels anymore so this is just gut based. It will also be a lot more informal since I typed way too much being specific...
These units sure are something...I have had trouble putting down my thoughts on these ones but let’s get into them (metaphorically).
Joyful diver Hisaki
I honestly had some trouble rating this unit. While he adds the new to players status aim and an ability to give incinvability to anyone for a turn he just doesn’t feel put together well...it feels like they tried to make a character perfect for auto battle but it ends up feeling off since he works better controlled.
The main reason I feel is his lack of speed which can be remedied with sidekicks but feels like it works against a character who really wants to go first. Team building around him feels a little more frustrating because of this.
basic skill : Collimation Attack this skill could cause zero damage and still be good. Aim is interesting in two ways since it will cause defense down for multiple attacks and also cause randomly targeted attacks to hit that target. This drastically stabilizes team comps that use those attacks and helps direct attacks for easier auto battling but only if he goes before them.
second skill: Flare Reinforce provided a basic attack up level 2 buff for an ally with bonus damage if they are a fire element unit. it also gives an additional two combo. This helps give reason to use him on certain teams rather than other attack up buffers.
third skill: Opus Creation provides another new mechanic to skill balancing. The ability to grant invincible on any unit is nice but it vanishes at the end of turn. This helps give stability and options for other units who want to redirect or absorb large attacks. It also lets you more reliably save certain units from certain death and heal them a bit.
rating: well, done (3/4)
A big boost to any auto battle team makes him a good addition to your roster but could be replaced with certain sidekicks. To get his full potential you will need to know the enemy pattern though and have units that complement him. I feel like he will be power crept by other units in normal battles and most automates don’t need his mechanics, his skillset really wants higher speed, and what he uniquely adds isn’t something you can’t achieve the same result with other strategies.
Gaius
A unit with a nice skill rotation he skirts the line between attacking and support to keep the pressure on. I enjoy units that provide something to play with the rest of their kit and especially when they give themselves debuffs. Speed is cheap in lah so his power budget didn’t increase by much because of this. His whole design kinda suffers from various factors…
basic skill: Sagitta Aqua: A simple high damage attack good for the first turn or when you do not want to use his other skills.
second skill: Fluctus Caeruleum: Large damage to a single target but if you have a debuff it removes it from yourself and has a chance of removing a debuff from your allies as well. It seems over costed for what it does LW seems to really dislike AOE cleanse skills. Since you can restart battles, it being only 50% isn’t bad.
Third skill: Lacus Serpens Ira give you cheap aoe damage to units letting you keep hitting the boss while taking down small fry in return for eating a speed down level 2 debuff. Additionally, when you have a debuff your damage is halved from this skill. The tradeoffs don’t seem to be worth it since the speed down is fine but halving your damage is frustrating when other units have way better third skills for just a bit more view. It does give you a way to proc your second skill if for some reason you would need to group cleanse.
rating: rare (2/4)
A trend of me not liking these power levels is clear since while a non-limited unit I feel like he is outclassed by other units and could be replaced with sidekicks. He feels like a free unit we should have been able to get via quest rewards. I enjoy what they tried to do but don’t feel they succeeded.
Riptide Andrew
Off topic but I talked to someone about them getting more artistic style sprites and how funny it would be neat to the simple ones. The shading on Andrew seems to point to that direction lol.
An interesting unit held back by some minor problems I wish he had a 5-star power budget.
Basic skill: medium damage with low chance to grant the defense up buff. The game really dislikes giving high percent on this buff (I assume because it would make some battles drag on and since it stacks make some enemies pointless)
Second skill: A multi hit move that can cause defense down at a low chance. Like most multi hit skills its useful when a damage cap exists or to knock off buffs on the enemy that can be removed via attacking.
Third skill: I actually like the design of taking buffs and transforming them. You can make 2 guaranteed attacks with an additional 3 attacks by consuming your defense buffs. While not the strongest version of transforming buffs to damage it does give a nice use to buffs that otherwise may not by used. Being a multi-hit move and the fact it has a high damage percent means with proper set up you can get a lot of damage.
Rating well done (3/4)
Overall, you will get the most use when you using aoe defense buffs or things that grant multiple stacks of it. Most the time it feels like attack up buffs would be better if you have a choice to play risky.
as a banner I would say hold off on pulling but maybe use your tickets for andrew but as always if you like a unit pull! the rule of a favorites will always be best. none of these units felt like they added something making it worth while to pull for them outside of theory crafting or min maxing so i may be a bit harsh.
#i struggled to rate hisaki#actually i felt harsh#i also am struggling normally so this ramble casual is all you will get for now...
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small handbook update
I’ve slowly been plugging away still trying to get back into things. I added in the new basic skill and updated some costs. Also I’ve changed more of the bonus vs skills to be a simplier yes or no rather than stacking damage. they suffer before being upgraded but offer great damage afterwards for a late level build. I’m not doing an offical update since it is not formated/looked over closely for the live a hero ttrpg (i may rename it soon once it gets a bit more polished)
https://docs.google.com/document/d/1VMnUj-TQEtXNSWKDwsfwxl0tPFePRu76dcLW-sqjIkY/edit?usp=sharing
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Thoughts on the chapter 2.1 units
The units are both good if not need to roll for lets take a closer look at them
Santesu
Basic stats seem fine for a five star so nothing to note in my opinion. The real draw is the fact he introduces the ability to take an extra free turn with his basic skill.
In addition to having the flexability of his extra turn he provides the whole team a critical increase when they have a speed up buff. This along with his combo generation makes it clear the types of teams he will work best in.
Előretekint hits an enemy with a speed down buff which while not always needed rarely penalizes the player. Some units can use this speed difference to increase their damage. The real draw as mentioned is the second free turn you get which more than makes up not causing damage. The freedom to apply a second speed down, use one of his other skills, or use your assistant skill really gives him staying power as a good unit.
Bölcsesség grants a level 2 speed buff, a combo point, and applies a critical chance to santesu. Useful for some units and combo teams.
Olvasó Mozgások runs into the issue of being really good but also costing a lot due to being mix bag of effects. The damage is nice against bosses and grants speed down level 2 and damage down level 2. Your team will decided how often you want to use this move since its only held back by its cost or you having better actions.
Overall rating:
Well done! (4/4) An easy to customize hero due to his stats, skills, and he heavily enables two types of teams, speed and combo.
But since he isn’t limited I don’t recommend rolling for him since you should save your gems for limited units imo.
Roiker
With refined gimmicks and ok stats this hero can easily slot into most teams. To make the most of him you need to do risk vs reward of allowing the enemy to have a buff which may make him more lack luster in some fights.
The basic skill Astroid shoot helps remove pesky buffs from enemies by removing one buff from them. This however works against his second skill.
Micro Kupier Belt deals great damage for its cost if the enemy has a buff. The game only contains a few fights where leaving a buff on the enemy would make a difference but is balanced by the fact most fights don’t always have consistantly buffed enemies.
Spiral Nebula is a bit costly compaired to micro kuiper belt but heals half the damage the attack deals to the lowest health ally. Unless there is an error with translation this healing does take into acount attack buffs and since Roiker is light element currently is not resisted by anything. You could get better healing with other skills but the action compression is appreciated even if you can’t choose its targets.
overall rating:
Medium rare. (3/4) A good unit for a four star with a bit an easy risk vs reward mechanic. The finer tuning on the skills make him more worth while than some other units with similar effects but due to the targeting of his third skill you will want to keep in mind his other team members hp values. The lack of a wow factor/team enabeling skill prevents him from getting a well done.
He is not a limited unit as well as being a four star so it is not reccomened you roll for him.
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Live-A-Hero unit lines asks
Send a -A- and a number for a line
Hero gatcha result
Sidekick gatcha result
Appreciation
Daily
Hero
Player
Relation
Touch
Train
Trained
Battle start
Action
Attack
Skill
Special
Small damage
Big damage
Win
Lose
Assist
Assisted
Love index max
Rank max
Sales start
Sales end
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I never draw Hideki right and always doodle him non scary and missing alot of details but that doesnt really stop me since emoji/chibi wise he falls into the seems gruff but is really emotional (and affectionate)
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mg subaru olimpia going for a rebel highschooler type vibe. I actually really like his base design it has a lot of little details that make it pop!
and (rare) orb hideki (do not wake only cuddle). I like to think due to his situation he can do all of the things rabbits can do (and even some they cant)
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fun fact friday
Olimpia is classically trained in opera, the harp, and ballet/ballroom dancing
Hideki went to college for a degree in horticulture and was in the floral design club
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lots of he-he-hideki’s i should have made a pink one instead of olive but oh well.
im not sure what his cannon color is anymore since it was going to be green but we have good old green doggo already and tas used blue a lot...maybe grey? or tan? luckily i dont need to decided lol.
also is a small terrible draawing of him lol its hard when you can think of something but not draw it.
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some olimpia drawings iv done,
spark, trauma part 1, trauma part 2, bird watcher and white day
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sunday scribble of the ruins event hideki being based on indiana jones/pitfall
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mimic monday with witch hat altier hideki being a magic items specialist/retracted victim
olimpia is in her rutlix form which is kinda like motorcross type armor? and some sort of hooded outfit with shard bow
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live a hero by the numbers
Hello everyone,
I thought it would be neat to channel my inner business venture and make some graphs to look at the unit breakdowns we have so far. They are all bar graphs because I wanted more visual clarity and I am not the best at compiling data lol.
This is my first time posting multiple photos and graphs to a reddit so sorry if I made any mistakes.
The data is pulled from the current 59 units we have from in the game as of the chocolate circus event. Most of the categories are self explanatory but the assistant role is buffers and the special role is those with unique mechanics like summer hitomi.
Overall lifewonders did a good job balancing between the element and overall types of units so far in the game so the data is not the most interesting.
I’m curious to see if this data matches up with the fandoms original characters or not since I would assume a more even spread between unit types.
Fun Facts:
Water is the only element to have one of each unit type
Light has the most missing types and also the highest non attack type unit having 4 vp gainers
Special is the lowest unit type followed by a tie between healing and speed.
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fun fact friday
olimpia has two bodies, one is their normal body and the second is used for testing and storage. They both present differently so its good when they want to do something secretly. It also doesn’t help the testing body has old computer running high end program noise/overheating sometimes but it simulates human warmth and sometimes thats needed
Hideki’s a huge fan of westrens and cowboys to the point of cosplaying/larping them. Most of his hobbies revolve around them and he attends cowboy themed areas to pretend to be a real cowboy with his friends.
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mimic monday with barrel form olimpia and shadow house hideki
olimpia would go for an old westren type dress/star motif magical girl look. normally she would be a gunslinger for peak westren but i thought it would be funny to use his little hat accessory as a weapon and give an alternative for the folks who are a little skitish of gun violence.
hideki would have the shadow house ability to create shadow clones
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