Hi! I'm a spanish software engineer and game developer based in Belgium. Twitter: @Melocotonies
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Someone help me
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@ all of my followers who use the mobile tumblr app!!!
please go to “General Settings” then to “Dashboard Preferences” and turn off “Best Stuff First”. This is killing artist exposure! Please, please, PLEASE, turn it off if you really do love the artists you follow! You’d be helping us so much! Please reblog this so that more people may know!
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Adding some power colour and length to the arrow :)
#indie game#indiegame#indiegamedev#video games#videogames#videogame#game development#game design#ma'kiwis#gamedev#unity#unity3d
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Here are some visual updates and the first boss of the game! It is looking so much better! :O
#video games#videogames#videogame#game development#game design#indie game#indiegame#indiegamedev#unity#unity3d#ma'kiwis#gameboss#postprocessing#gamedev
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Lots of new things in the game, and the most important, it has a name! these little minions are the Ma’kiwis and they need your help! :D
#indie game#Indiegame#indiegamedev#gamedev#video games#videogames#videogame#game development#game design#unity#unity3d#ma'kiwis
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We have a new shaman and an arrow indicator! Click here if you can’t see the gif.
What do you think?
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Making trees transparent so you can see the shaman 😁
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Particles and camera shake! Those particles will change for better ones but for now this is how it looks :)
*Click here if you can’t see the gif. I need a better way to share my gifs -_-u
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My boyfriend hadn’t seen Stranger Things yet so I am watching it again with him. We watched the first season in 1 day and now we’re watching the second one.
I love the style of this show and I love arcades so I made this :D
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Happy holidays and happy new year everyone! :)
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I think I’ve been playing Captain Toad Treasure Tracker too much... I love that game and Toad and Toadette are too cute.
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Captain Toad Treasure Tracker’s Plucky Pass Beginnings map made with MagicaVoxel.
Still trying to figure out how to make the emission material less bright... if someone knows how to I’d like to know :D
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So I made this voxel laboratory with MagicaVoxel to try the glass, metal and emission effects a while ago. I know it’s pretty dark, still a work in progress.
It’s been a while since my last post, there’s been a lot going on in my life lately and I feel like writing about it because it’s getting pretty overwhelming. I moved to Ghent in October and I’ve been looking for a job and collaborating with some small games but unfortunately I still haven’t found a job and I had to stop working in this games to focus on things that give me money right now so I can eat and not die, so I can keep posting cool things here (can ghosts use computers? xD)
Anyway, it would be pretty awesome if someone knew about someone looking for a game developer or web (front-end) developer in Ghent or remotely, that would help me a lot 😁
I am enjoying a lot playing with voxels so I’ll try to make more cute things and post more often here if I have the time because I have realized that I have over 1000 followers right now and that’s pretty awesome :O (although probably most of them are bots xD) but thanks to the people that actually follow me because they like the things I do, I appreciate that <3
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Playing with these little monsters, they’re funny xD
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Do you use unity to create games?
Yes I use Unity and C#
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Animations look pretty good so far, save the hands... but I like the result overall
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Making some voxel monsters for the GameDevNetwork: Cherry Jam. The theme is dungeons and I didn’t want to make a dungeon crawler again so I’m going to make a kind of tower defence inside a dungeon.
They’re my first voxel characters and I had to look at references because I didn’t know where to start! Tell me what you think :)
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