Well...me. Male programmer born in the golden age of 1987. Main interests comprise programming, reading and games.
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Good Old Games (www.gog.com) has both of them for $10 each. They should also be patched so they work on modern pc's.
sitting here thinking about trying out Fallout and then was greeted by this on steam
I just
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Imagine, if you will, that there exists an alien race somewhere in deep space. This alien, and any other living being on their planet, cannot hear and does not know what sound is.
Now imagine them meeting us. By moving our mouths we are somehow able to communicate with one another. Furthermore by moving out mouths near a 'microphone' we are able to produce text on a screen!
Blew my mind, for some reason.
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Got up early, ate breakfast, brewed a nice cup of coffee (from freshly ground beans), turned on the computer, ready to go to war on my ~80 pages exam paper due friday.
No internet! And the whole document is on Google Docs!
Crap, crap, crap, oh, the cable fell out. Crisis averted.
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I don't mind being alone. In fact I quite like it. I get to do whatever I feel like without having to take other people into consideration.
But working all day, alone, in my small dorm room, just leaves me somehow unsatisfied.
I'm not much of a social guy, but the act of leaving your house, going to an office, work and interact with co-workers, and then go home and relaxe, makes the day seem more fruitful.
I'm quite surprised I feel this way.
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So. I'm attending my first Friday Night Magic draft event this friday at the local geek shop, Dragons Lair.
I am expecting to get thoroughly beaten. I haven't played Magic in quite a while (still have 7 open, but otherwise untouched, booster packs) and I've only ever played casually with a few friends.
I love the concept (I've had a game based on it in the back of my mind for years now), but I dunno, I've sort of never seemed to take the time for it.
Anywho, looking foreward to friday. The Dragon's Maze cards look awesome!
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I have two nVidia 8800GT's I don't, and never will, use. If you can use it, you're welcome to come pick it up.
So apparently the graphics card in my stationary is bust
Welp.
At least I have a laptop. And a Windows 7 workstation at school. I really can’t complain.
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i work
I acually worked on the game today! And it felt suprisingly good.
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school and forgetfullness coupled with lazyness
I seem to have forgotten to work on the game, lately. Partly because of school, but mostly because of new project that has taken my focus: A simple (or so I thought) program to play Magic: The Gathering across two computers.
Anyway, the game doesn't work right now, so I really need to get to it, before I forget. Also I need to begin writing tests. The scope is getting so big that I lose track of the little things and break the game when I make changes.
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break
With school starting soon I've decided to take a bit of time of from this project. I'll admit I haven't worked much on it, but the last 1½ months I've more or less been thinking about this game constantly. And that is a bit draining on the mind, so for a few weeks I'll try to refrain from thoughts adhering to gamecraft.
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new tactic
Finally, the game is actually playable again, for the first time in, I think, three weeks. It has been some really darn dull few weeks, working without a real plan and not knowing what is still needed and thus not knowing when you'll be done.
This has lead me try out a different approach. In school I've been taught always to meticulously plan every aspect of my program, from determining what use cases are in play, on to determining what classes to use, then figure out how all those classes work together and what methods would be needed. And this includes frequently going back once you learn something new. This is months worth of work and it doesn't invovle any coding at all.
This has never really been how I'd like to work so, from the start of this project, I've just been coding in a sort of ad hoc fashion. If I needed some functionality I found the simplest and quickest solution as I worked on it. This worked fine in the beginning, when I wasn't quite sure what I'd need and the code base was still relatively small, but as the project grew in size, this style of work gradually made me lose track of my progress. It made working a pain in the ass.
So now I'm going to try a mix of both worlds. I will set my sights on a small, incremental goal. With my goal in mind, I will look through my code and write down what part of it needs to change and a rough description of how it needs to change. Once I have a road-map of all that is needed to reach my goal, I can start to implement the changes. This way I know more or less exactly what I need to do and, more importantly, I know exactly how much work I need before it's done.
In theory at least. I still need to see how it works out.
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An incredibly inspiring documentary. At least for someone like me.
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Experienced something similar on my first playthrough. Had had the same companion throughout and when we came to the last part, I rushed toward the top of the mountain in ecstasy, but when I got there I realized I was alone. I looked down, feeling horribly lonely, desperately trying to catch a glimpse of anything orange. I jumped down to find my friend and met him halfway down. We exchanged greetings, flew to the top and walked into the light, side by side. Fantastic feeling.
Had some friends (bmtheck, tbskyen and Zoubareva) over about a week ago and we spent about 4 days doing little but eat snacks, watch Disney movies and play lots and lots of Journey. Since I was on bmtheck’s account I had the opportunity to play as a white coat, which I did quite a bit but I...
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I have it, if you'd be interested in borrowing it (and you're still in town...).
My ancient platinum Final Fantasy X-2 has stopped working
Just when I got a tv to actually use my playstation
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backgroundstory and a bit of coding
Hasen't been a lot of coding this last week. I ended up taking a few days off (I am on summer break after all) not really doing anything else than playing games and watching Tour de France.
However I did work on some background story and other theoretical aspects of the game like basic unit types and a sort of type system akin to Pokémon and the Zodiac signs of Final Fantasy Tactics. Nothing I really want to describe at this point in time. It's all very rough and still in my head.
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slight writers block
Hm...I have changed a critical part of the code, more specifically the part that handles attacks, and the nature of that change requires small, but significant, changes throughout It is quite daunting, and not particularly interesting, and has left me with a bit of a writers block.
Tomorrow I'll look into where exactly the changes are required and get some overview. That'll hopefully get me going again.
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Did a bit of work today.
Rewrote the code that handles selection, movement and attacking of a unit. The previous solution would eventually have become a mess of if-statements with obscure conditionals, so that was simplified and that made it much easier to implement attack. It is still not ideal, but I have taken the decision not to think too much about the grand structure of it all and just look foreward small steps at a time (otherwise I'd sit for months not getting any "real" work done).
I need to think about how attacks should be handled though. I find it a bit tricky to find a solution to a flexible attack handling system that allows melee attacks as well as ranged attacks.
Also the server still doesn't understand the new changes, so I'll have to look into that.
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