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Kicking me while I”m down....
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I made a puzzle platformer in 48 hours this weekend for Ludum Dare.
It’s called No Body’s Problem
Let me know what you think!
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devtober day 5: Added buttons to the level editor
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devtober day 4 Fixed some bugs, and added ability to test levels after editing. A UI rework will have to happen soon.
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devtober day 2: Add/Delete level functionality
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Basic weapon pickups
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Added health to enemies and health indicators
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Tweaked knockback values, added stun invulnerability flash
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Getting hit state added
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More AI states
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Started work on AI
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Basic attack functionality started
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New skin from DenverSkyline (It's ME!) It's exciting how easy it is to add new things into the game
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Changed how the character works, it now supports different Sprite sheets, so we can easily add skins
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Showing what the water wave looks like in the Unity editor. Basically just a line renderer on top and a custom mesh that draws the water under the line
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water physics done! Players gravity is slowed and jump strength/walking speed decreased while in the water
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water visually looks good! Next up, water physics!
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