The development log of the upcoming Roguelike LIKEAROGUE. ~ How the project's going and discussion of roguelike design principles.
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WE ARE LIVE!!! http://www.likearoguegame.com
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It's uploading. Release isn't even for another 4.5 hours, but I'm still scared shitless. #ohdeargod
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T-Minus 10 hours 25 minutes. Red lines occasionally flashing across the screen, carpal tunnel feels like bad.
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Dev sounds like this today: http://www.listenonrepeat.com/watch/?v=5JPVe4oDy1U #ohgod #gamedev
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THE FINAL DAY! Who wants to throw up with me? #gamedev
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You know...
I've taken on some big programming challenges. I've solved some hard puzzles. Never before have I accomplished something more difficult than getting saving and loading to work in LikeARogue. It took six hours of today to make that happen. :O
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Worked for ten hours today. The soda cans are turning into a mountain.
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Changed melee combat. Just didn't feel right before. You'll like it B]
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Spent threeish hours optimizing enemy buffs/effects. Now for tea. Then for making 150 spells.
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THAT"S RIGHT
all you beautiful people--it's getting down to crunch time! Tweet @LikeARogueGame for a chance to win baked goods and posters!
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When I come back to work after a few hours: What was I coding so that my character is naked in a river of fire? #gamedev
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Inventory UI coming along...
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More menu backgrounds
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