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‘redemption arc’ this and ‘redemption arc’ that 
wheres an arc where the hero gets morally corrupted by a villain and switches sides and becomes an even bigger threat as a result
where is my bastardization arc
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Villain: “You and I are very much alike, you know.”
Hero: “I realize that.”
Villain: “Doesn’t that trouble you?”
Hero: “Why would it? I share most of my genome with sewer rats.”
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The team, the city, the world is facing impossible odds; certain death and destruction will be raining down in days if not hours. The Team is just... standing in the street. They would evacuate citizens, if they thought it would make a difference.
Each one of them filled with dread, terror, resignation. Zilla is stiff as they stride away. Those who notice don’t do anything, except for Spectre. He’s after them in a second, now lanky in his teenage years, quick to catch up with Zilla’s shorter steps.
Before he can say anything, Zilla whirls around, hand on his chest, pushing him away. Its hard, hard enough to make him stumble, but he knows they’re holding back. It doesn’t make their following words any less hurtful.
“Leave me alone! I wish I’d never met you! Listening to Casey all those years ago was a mistake!” And Zilla is turning around and striding off again, footsteps picking up into a sprint when they’re around a corner, then fading into the mournful silence that’s fallen over the city in the last few days.
No one knows what to do, what to think, about Zilla running off, anger in their voice. Spectre is deeply hurt, all he can do is sink to his knees, clutch at the front of his shirt, try not to cry. Clair and King reach his side first, the most empathetic and comforting members of the team, respectively. Clair wraps her arms around his shoulders, and King, as a rabbit, is climbing up onto his lap. No one says anything.
Zilla is gone. They’re facing the End, and Zilla left their family. Would the Team ever see them again? They wouldn’t get to say goodbye, to spend their last moments together, and worst of all Zilla was alone in the quiet, empty streets. Alone again. Casey breaks first.
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a ghost that spooks people by saying owo
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i love characters who could get the absolute Shit kicked out of them and still be fine but as soon as someone touches/handles them gently it’s like “ah. im going to shatter to pieces now thanks”
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The Team
Under the cut are profiles of all the team’s members.
The Team doesn’t really have a name- in their own eyes, they’re just a group of people who want to help others. At the present time, there are eleven members of the team. Five of them are full-time active members, meaning they’ll respond to any type of danger at any time. These members are Cobalt Hunter, Honorstar, Silver Seer, Chlorothorn, and Kingdom Animalia. Three of them are part-time active members, meaning they’re being actively trained to fight, and they can come along on some calls. These members are Langley and Lyndon, the twins, and Zilla. One of them, Dr. Malcolm, is a full-time support member; he stays at the base, or nearby but not right at the fight or danger, as a support for Kingdom Animalia. The last two members, Spectre and Serena, are too young to fight, and are only part of the team because they have nowhere else to go.
Compared to the Safeguard Coalition, whose hub is located in Prosper City, The Team are more of a family; they all live in the same building, each having their own apartment but sharing common areas, and they all know each other’s secret identities. There’s a silent trust between all of them. 
In terms of principles, The Team prioritizes citizen safety and limiting collateral damage. They have a no-kill policy against the criminals or villains they fight, as long as they’re living or sentient beings. If they have to let a bank robber get away in order to save civilians, they’ll let the robber go; stolen money is not as important as people’s lives.
Cobalt Hunter/Grace Kearney (She/her) 
Part time museum curator, part time superhero, and part time team mom. Grace is the most responsible person on the team, and the official leader. She’s the one who makes the important decisions for the team, though she does take everyone’s opinions into account. Because she has the most demanding day job out of all of them, she makes sure that chores around the apartment building are organized and delegated to the others. Taking care of Spectre and Serena is also her self-appointed job, because the rest of the adults on the team just don’t understand very much about child care. She may not have superpowers like everyone else on the team, but she’s skilled at what she does and strikes fear into the heart of the criminals the team faces. 
Abilities: Professionally trained in archery, self-defense, and mixed martial arts since childhood; her strongest skill is her archery. Like many unpowered superheroes, she relies on technologically enhanced gadgets to fight powered supervillains. She has many types of lethal and non-lethal arrows, and her bow itself is customized for additional functions. 
Other skills: While archery is her main skill, she can also hold her own in CQC for some time, and she’s super beefy. A good understanding of technology; she can’t create her own gadget arrows but she can repair them. She’s very organized and has a good eye for detail. Though Casey, Honorstar, is the frontman of the team, Cobalt Hunter is also known to answer questions from the press and public; she isn’t as charismatic as Casey is, but she knows how to talk to people and lead conversations where she wants them to go.
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Honorstar/Casey Lebeau (They/them) 
28 year old professional superhero, and spiritually the leader of the team. The main chef and general housekeeper, Casey inherited a great sum of money from both their parents and their two aunts (and their husbands), who never had kids of their own. There was no one tragic accident that killed their family; there was sickness, accidents, a suicide. Casey was 3 when they became an orphan, and 17 when all their aunts and uncles died. Still, they stay positive, knowing death has a place in the world, and defying it only brings darkness. Maybe it’s the loneliness of having no family, or the feeling of responsibility they have from their powers, but Casey’s compassion is shown on their sleeve, taking in strays, and working to save the innocent. 
Abilities: Superhuman, either from birth or something else, Casey doesn’t know. They have super strength, speed, stamina, healing ability, resilience, and dexterity. 
Other skills: Good at cooking and cleaning. Able to organize small to medium groups of people; enjoys being an emotional support for other people.
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Zilla (They/them) 
 Zilla is a 15 year old former homeless kid, passed through the foster system like a library book until they ran away. They were saved by Honorstar from a battle they got caught in, and given a place to live with the rest of the team. Zilla isn’t very talkative, but as long as someone else is carrying the conversation, they’ll keep up. They’re still working on building up their social skills, after being alone for most of their life. They enjoy reading all types of books, and watching movies with the other team members. Somewhat defensive still, they quickly grew protective of the team as well- they’re the first real family that Zilla has ever had. 
Abilities: Can shapeshift into a monstrous, 10 foot tall, semi-anthropomorphic crocodilian, gaining the jaw strength, sharp teeth, powerful legs, and large lung capacity that are common to crocodilians. 
Other skills: Fairly strong even when not transformed; skilled but untrained in close combat fights without transforming, able to take on a few untrained fighters by themself. They’re resourceful and have a good sense of spatial awareness.
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Kingdom Animalia/King (He/him, but he doesn’t care he’s a dog) 
King is a dog. He’s a good boy. He enjoys chasing ducks but he isn’t allowed to do it because Warren says it’s Mean. He likes to be a gecko when he’s at work with Warren. Warren and Casey tell King to be a human when strangers ask him questions. He has to pretend to be a human like mom dogs pretend to fight puppies when they play. King is not great at pretending to be a human, but he tries his best, and he gets pets when he makes bad guys go in cages or helps not-bad guys get away from danger. King likes helping humans even when he doesn’t get pets. They make happy sounds, and King likes that. 
Abilities: King is able to shapeshift into other animals. Without direction, he doesn’t have much of a use for it, but with Dr. Malcolm’s helping telepathy, King can use his abilities to aid the rest of the team in fights and rescues. 
Other skills: Very pettable, very cuddly, good at doing tricks for treats. King is good at search-and-rescue in his true form, and he’s the very best on the team for cheering up the other team members. He is a dog, and has all the usual dog skills that come with being a dog.
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Dr. Warren Malcolm (He/him) 
 A 38 year old pharmacist with a kind and selfless heart. He worked with the team for a while before actually joining them, giving them medications they needed even without an actual prescription- It may be against the law, but it wasn’t harming anyone else, and it was saving lives. Once he rescued King, he moved in with the team and joined them full time as King’s “handler”. He’s the oldest person on the team, and his age shows. He doesn’t understand the video games the kids play, not for lack of trying. He prefers working with analogue technology where possible. He likes to read and do logic and word puzzles in his free time. He volunteers at various animal shelters and other animal facilities when he isn’t busy, using his ability to figure out what might need to change for an animal’s comfort. 
Abilities: Animal telepathy. For animals he’s unfamiliar with, he can only reach them from nearby. Animals he’s familiar with, he can reach them from a little bit further. Animals that he’s familiar with and they’re familiar with him and trust him, he can reach them from quite a distance. Animals in distress often unknowingly reach him. 
Other skills: As a doctor of pharmacology, Warren has more medical skills than anyone else on the team, and a better understanding of microbiology. As such, he’s often the team’s first contact for any sort of medical care. He’s a fairly logically-minded person, as well. He’s handy with a toolbox, too.
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Silver Seer/Jordan Sun 
Jordan… Isn’t the sharpest tool in the shed. He struggled in school, not for lack of trying, but seriously, school was so boring. His lack of academic success may seem ironic, given his superpowers are of the mental variety. However, his personal interests fall on the more physical side of things. Jordan is a bit of a gym rat and enjoys other physical activities too. He’s outgoing and playful, he gets along well with the younger members of the team. He tries to be responsible and do chores and help cook, but sometimes he just drops the ball. He’s good at focusing! But only on some things. 
Abilities: At the present time, he has many abilities, but they aren’t very powerful. He has prophetic dreams, glimpses of the future in his waking moments, and with strong enough concentration, he can purposefully see up to a few minutes into the future. He has sharp intuition; even without exact images, he can tell when something bad is about to happen, or feel when something is wrong either with a person or an object. He can see illusions for what they are, and can also tell if another person is under the effects of mind control. He himself is resistant to mind control, as well as possession and unwanted telepathic or empathetic readings or projections. With a willing target, he can make a telempathic connection between them or a few people; they can share thoughts and emotions with words, images, and other sensory projections. His strongest mental ability is his telekinesis. With his mind, he can exert twice the amount of force as his physical body; given he routinely strength trains, his telekinesis can reach almost incredible power. 
Other skills: Jordan is the mundanely strongest person on the team. With a history in school-level track and field, he also has good physical coordination and team coordination skills. He’s pretty self-sufficient; when he was living alone, he cooked most of his meals and learned how to do his chores.
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Chlorothorn/Project Dryad Subject 14/ “Clair” (She/her) 
 Technically 5 years old, her mental and physical age resembles that of a human in their mid 20s. As her assigned name suggests, Clair was the 14th experiment in a larger project designed to create creatures using both animal and plant DNA. After escaping the laboratory, she met Casey, and agreed to live in his building. She enjoys all types of media, learning more about what humans are like through observation, and learning more about the world in general. She has a desire to protect life, which made her very suitable to join the team’s active roster. 
Abilities: Created as a human-plant hybrid, Clair has a humanoid body structure and face, the ability to speak, and a heart, lungs, and nervous system. Her plant DNA, however, mixed with the rapid cell generation chamber that was used to create her, gave her many plant-like traits, and abilities beyond the capacity of any normal human or plant. Her skin can absorb sunlight for photosynthesis, her arms and legs are made of many intertwined woody vines that she can extend and retract at will, and she doesn’t feel pain the same way humans do. She heals relatively easily, as her body’s structures are fairly simple, and she is sustained by a mainly liquid diet. 
Other skills: Clair has excellent short- and long-term memory and recall. She has knowledge of a lot of subjects, and learns more every day. She doesn’t have many talents as she hasn’t had much opportunity to attend classes, but she’s kind and polite and always brings a sense of cheer to the apartments.
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Langley & Lyndon (Both he/him) 
These 18 year old identical twins consider each other their best friend in the world, even if they don’t always get along. They share their looks, their games, and the experience of a disaster that would change their life forever.
Langley Hayes 
Hardworking and dedicated, Langley never fails to get a job done, big or small. He’s somewhat more outgoing than his brother, preferring the company of many to the silence of solitude. Currently working at warehouse part time, and on the back-up roster of the team, Langley isn’t shy about showing his emotions or goofing around, often entertaining the younger kids. 
Abilities: Gravity manipulation, in the simplest terms. He can increase, decrease, or change the direction of the gravity in an area around him, and after some practice he’s nearly able to reach zero gravity. He may or may not use his powers outside of combat or emergencies, despite his brother’s lectures on being careful and not exposing himself as a super. 
Other talents: He has mad video game strats. He enjoys skateboarding, excels at math in school, and handles himself well in social situations. He can also handle spicy food very well for an Irish heritage white person.
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Lyndon Hayes 
Responsible, dependable, considerate; Lyndon strives to be a good teammate and friend, but often indulges in fun and rebellious activities. Nothing too dangerous, though. Danger and fun can’t coexist, for Lyndon, though he does admit that the battles with the team are fun after the fact. He’s less socially-driven than his brother, able to enjoy some time alone to play video games, watch whatever holds his attention at the time, read a book, or come up with stories. 
Abilities: Magnetism. Though at first only able to pick up metal objects without actually holding onto it, Lyndon has trained himself to be able to use his power to attract magnetic objects from a distance, repel magnetic things from him, or attract or repel magnetic objects from a point of his choice. Though not yet strong enough to, say, bend a steel beam, he’s able to manipulate magnetic material through careful and precise magnetic forces. 
Other skills: Creative in his thinking, one of the top students in his physics class, and good at managing his emotions. He’s a good cook, one of the best on the team at explaining things to the kids in a way they understand, and he’s learned how to quickly read the team’s moods.
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Serena 
Only nine years old, Serena lives with the team. Her powers manifested when she was young, out of desperation and fear. She used them to run away, and she ended up alone in Prosper. She met Grace by chance, and went to live at the apartment building with the rest of the team. She spends most of her days at home, learning from workbooks that Grace brings her and hanging out with whoever else is home. 
Abilities: Intangibility including invisibility and gravity immunity. Without a physical body she doesn't need to eat, drink, or breathe, and doesn't feel heat or cold. She’s immune to any physical effect, most magical effects, and some psychic effects. She also can’t have any physical effect on the world in this state, however. 
Other skills: She’s a little bit above average in education for her age, and she especially enjoys language arts and nature studies. She’s trained with Grace to learn some self-defense moves, and they plan to move onto offensive attacks soon. For someone her age, she holds conversations with adults well, even if she’s a bit shy.
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Spectre (He/him) 
A six year old boy with a sad past that haunts him. Quiet and somewhat shy, it takes him a while to warm up to people. Because of his powers and his past, he has trouble sleeping when he’s alone, and tends to stick around familiar and trusted people as often as possible. He likes Pokemon, toy cars, bunnies, video games, and yogurt. He doesn’t like taking three vitamin pills every morning, or the permanent scarring to his throat, or that he might leave his body whenever he sleeps, or bees. 
Abilities: His soul and body exist with only a weak bond, letting his soul leave his body. He can possess and control other people for short amounts of time, as long as the target doesn’t have a very strong psyche, a lot of willpower, or some other protection against possession, mind control, or ‘ghosts’. While his soul is outside of his body, his cells go into a state of stasis, preserving his body until his soul's return. 
Other skills: He’s like 6 he doesn’t need to have other skills. He’s good at colouring inside the lines, though.
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CREDITS
Picrews used: Jordan, Langley & Lyndon, Zilla; Warren; Spectre; Casey; Clair; King; Grace; Serena
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