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Watched arcane s2 recently and I have mixed feelings on it? Ah I suck at media analysis but I want to talk about it!! Ramble here (mostly spoiler free but I talk in vague terms):
Personally I was disappointed mostly cause I was really expecting something different to the direction they went in. To be fair I have no knowledge of LoL outside of arcane, but I do feel like they relied too much on pre-existing lore bits. Especially compared to S1 which was completely understandable even without being a league fan, a lot of plot points felt like they came out of nowhere to me.
Gonna be completely honest everything to do with Viktor and Jayce felt confusing as hell and I wish they didn't make that into the main conflict. It forced piltover and zaun to work together and all, but like. Their differences really felt brushed over in the end.
That's also how I feel about Caitlyn and Vi!! Bro I don't understand why they made vi agree to be an enforcer and also why they just don't really acknowledge Caitlyn fascism moment. Their whole relationship felt so forced this season ngl... I really liked them S1 but in s2 it really didn't feel to me that they should have been able to get together so easily? THE JAIL SCENE OML... It's not even the scene itself it's what happens immediately before. Vi get your act together please what are you DOING. PRIORITIES.
I find it hard to articulate my thoughts very clearly tbh. But main point I really wish they focused more on vi and jinxs relationship.... I really thought they would be the main focus considering the entirety of S1 but they kinda got shafted imo..
All in all I do think the show really could've benefited from more time. I do see what they were going for for most of the character arcs but I just don't think they were developed enough for me to believe in them all that much. I feel like I have been very negative in this post but I did like the season!! It just didn't fully live up to my expectations. Art direction was super cool throughout thooo
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redrawwwwwwwwwww !!
Actually kinda had fun with the lineart for this one even tho I don't tend to like doing it (which is why I don't :3c)
#wanted to show at least a little more personality in them#in the promo art theyre kinda just... standing there (with the exception of rodya)#and maybe donqui? kinda#hopefully i succeeded!!! lmk ig#honestly i dunno how i pumped this out so fast. procrastination goes crazy#am i gonna tag them all...... yeah probably#limbus company#project moon#yi sang lcb#faust lcb#don quixote lcb#ryoshu lcb#meursault lcb#hong lu lcb#heathcliff lcb#ishmael lcb#rodion lcb#sinclair lcb#outis lcb#gregor lcb#dante and charon and hosepngonhhe are there too ig#kriscribble
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how i make character models* in paint3d
*they are not models. you cannot rig them. but for simplicity i will call them this. also this guy is the example ⬇️
so. paint3d is very jank and not actually that good But it is fun to mess around with and for getting that early 2000s computer game effect for things. this program crashes and lags a lot especially when making more detailed stuff like this so. throughout this Please save your project periodically. I have lost so much to not doing this
if your computer isn't that great it's best to keep the quality setting at it's lowest. these models aren't really that detailed so it doesn't make a huge difference anyways LOL
when you open p3d you start with a blank 2d canvas. if you've Never used the program before i recommend fucking around with 3d view + making 3d shapes for a bit. make a Thing. like just some random object. it does not have to be good it's just to get used to how the controls work (because it is different between my mouse and drawing tablet and im not going into that here LOL). the biggest positive about p3d is how user intuitive it is compared to.yknow. blender when you're done with the Thing and u want to start with your character go back to the 2d canvas/2d view for sketching time
you could probably do this in another program but. i find it easier to just do it here. i keep these pretty simple and try to keep depth in mind
then go to canvas and make the background transparent. and then switch to 3d view to start making the base for the model on top of the sketch
at this point i don't use the 3d doodle shapes yet because they are finnicky as hell. the preset ones are a bit easier to control and move around so they're nicer for the planning part. what shapes you use depends on your character but my guy here is very circles and round so its just a sphere and some cylinders
make sure you're in 3d view and checking the pose from every angle ! if ur guy looks like a roblox avatar without the assets loaded fully then that is ideal. once you're happy with the pose it's Sculpting Time
where you choose to start is up to you but i usually get the head out of the way bc it tends to be the most complicated thing.
this is my best friend forever. the sharp edge is helpful for stuff like metal and whatnot though so i use them both.
for stuff like hair and fur i find its easier to make a bunch of small shapes and then connect them instead of trying to do it all in one go
^better examples with fluffier guys
this part is pretty much just personal preference for how you want your model to look though. just keep adding Stuff until it looks alright. also reminder to be saving your work bc this is when it gets really annoying if p3d crashes
finished head. jus keep addin stuff. copy and paste is a godsend btw.
puffier jacket. also connecting the limbs. just keep addin stuff.
these take a few hours .finished limbs. pretend the backpack is there i forgot to get a progress shot of it
now it is time for the objectively best part which is painting the guy. switch back to the 2d brush but stay in 3d view and start Coloring . i only really use the watercolor brush for shading/gradients and the marker one for lines but this part is also personal preference.
watercolor brush for the blue gradient and marker for the face .
i would Not do this in 2d art but i like adding a white gradient to pastel colors like with the hair here. it compliments the soft shapes well i think. to quote a friend it Looks Gummy
my silly highlights.
almost done with the creature. also mentioning that there are different textures for objects that you can change when picking their base color. the zipper is metal so it gets to be shinier.
theres also different lighting/filters to mess around with + you can doodle on the transparent canvas still.
save ur guy as a image and/or a turnaround gif/video/whatevar u want . and thas it! you can also mess with the model more for different poses and expressions (although this is super laggy bc it has to render a bunch of shapes at this point)
go make some CREACHURES !!
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new year new me (i'm a cartoon now)
#face tracking is kinda wonky but idk how i would fix that#lots of other things are also kinda wonky but. thats okay too its my first time#i drew this literally years ago. psd just rotted in my files for a while#will i ever use this? uh. in all likelihood no#fun tho#kriscribble#vtuber
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Limbus doodles
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christmass yaayyy christmas
#uh. started this more than a year ago. hahahh#<- blame the drastically differing quality on that#bus image is my favourite btw#anywyaysssss yeah i'm not the biggest fan of the holidays for the most part but they're fun sometimes#kriscribble#limbus company#sinclair lcb#kromer limbus company
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oh my clematis
#alien stage#alnst mizi#alnst sua#kriscribble#this was like. a month+ in the making i have been real busy and/or tired lmaooooo#also mizi is so fucking difficult for me to draw for some reason#i literally have another wip that i've been putting off solely cause i can't draw mizi...#anyways. doomed yuri <3
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