Failed the quest to convince myself this is still a Danganronpa blog
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Have you ever eaten uncooked ramen noodles
No.
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sent my dumb fuck heir to fight a hopelessly outnumbered battle so he dies and his brother can inherit but then he started doing some musou shit & won so like what the fuck do i even do at this point
#emperor keikou#yamato takeru#takeru was never the heir the point was killing him because he was scawwy but still
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If Fuyuki Singularity now happens in January 2016, doesn't it mean that what will be undone is all the game and not part 2 only? It aligns with Rasputin's meta spoiler chocolate with the time frozen in July 2015 (the prologue from the player's perspective). The incineration gets cancelled in jan 2017, not 2016, it was restored just as midnight struck (the scene in the blue skies is one hour after and it's 2017). If you want to save Kadoc, it has to be before the bomb kills him, back to the prologue before Fuyuki started everything. Chaldeas plan started there.
Kotomine only says back to 2016, so it's as likely to be January 2016 before the post-revision Fuyuki date as it is to be December 2016 after Part 1 is over. The Crypters were supposed to be fully healed when they get unfrozen in December 2017, so the point about rebuilding their friendship with a new Kadoc still stands.
Though I guess redoing Fuyuki with ALL the extra knowledge does make for a more climatic conclusion, among these two options.
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whats wrong with you? you got some sort of……..some sorta syndrome? you got a syndrome or something? youre tryna tell me youve got like, a syndrome
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【Last Defense Academy School Council】Online Student Council Meeting #5 Transcript
This article summarizes the discussion held during the fifth and final online student council meeting, conducted on May 27, 2025. The following speakers participated, and this record was compiled with the help of volunteers. ------------------------------------------------
Participants:
From Famitsu: Sekai Sandai Miyokawa Sanba Matsuwaki (voice only due to participant limit)
From Too Kyo Games: Kazutaka Kodaka Kotaro Uchikoshi
From ANIPLEX: Producer Shuntaro Inou
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Q. What is the Last Defense Academy School Council? A. It is a group formed as part of the ambassador program for The Hundred Line: Last Defense Academy, consisting of members chosen to help spread information about the title. The online student council meetings were one of the perks of participation. These were livestreamed via Discord and only viewable by council members.
⚠️Important Notes:
This article contains spoilers. It is recommended that you read it only after completing at least the first 100 days of the game.
Much of the transcription relies on volunteer notes and memory, so phrasing and order may not be exact. Some parts are heavily summarized. Please understand this as a general outline of the topics covered.
If you’re okay with that, please proceed below! ↓
The final online School Council session was held as a “graduation ceremony” for the members. While there are some spoilers in this content, there was a clear notice at the beginning that direct spoilers about the ending would be avoided.
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On how they felt after the game’s release
Miyokawa: How has the response been since The Hundred Line launched?
Kodaka: I’ve been constantly checking reactions on social media—so much so that I feel kind of burnt out from SNS. I’m active not just on X but also on Weibo for our Chinese audience.
Uchikoshi: Thanks to the School Council members, it feels like a big commercial success. I’m really grateful to everyone who supported us.
Kodaka: The Hundred Line is like a child we’ve brought into the world. Since it’s our own original IP, I’d really like to continue raising it and developing it further as a game. It’s something I want to cherish.
Inou: We plan to keep updating the game and also expand on merchandise. Right now, I’m promoting it internally, starting with colleagues in other departments. Sales have been so good that we’ve had some items go out of stock. I was just talking to the merch person today, and they said ‘Aotsuki and Omokage are really trending.’ For some reason, those two are especially popular.
(When this comment about Aotsuki and Omokage’s merch being popular came up, the council members playfully joked in the chat: I wonder why~~)
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Miyokawa: We collected advance survey responses from the student council for today, and the feedback we received was… very passionate and long! (laughs)
We also received many questions, so we’d like to go through them as we talk.
On why the first 100 days were made linear
Miyokawa: The fact that the first 100 days were entirely linear and only branched afterward was kept a secret until release. Even the switch to the title The Hundred Line 2 was a complete surprise.
Kodaka: I wanted players to form a deep emotional connection with the characters before the branching began. I wanted players to make decisions together with Takumi after forming that attachment. That’s why it was necessary to go through the same part at least twice. After that, it splits into completely different parallel worlds—like Spider-Verse.
I deliberately made it unclear where the branching occurs, to give the impression that there may be branching that is not based on choices. For example, you might wonder, "Does it branch depending on the commander execution events?"
This was a special surprise reserved for players who started playing right after the game was released.
Uchikoshi: Actually, there was a plan to sell them separately as 1 and 2. We also considered a style like Marvel's The Avengers, where sequels are released one after another. But Kodaka opposed that, and we released them together. He said, ‘It’s crazier to bundle Part 1 and 2 from the start.’
Miyokawa: Wow, so The Hundred Line was actually a bundled 1–2 pack!
Survey results on the first ending players reached
Miyokawa: We conducted a survey asking which ending people reached first. Let’s take a look at the results.
L*** D****** A****** 2** Scenario: 001 (1 person)
E** Route: 007 (1 person)
C***** Route: 023 (1 person)
C*** o* T***** Route: 041 (3 people)
V******** Route: 043 (1 person)
C*****-o*-A** Route: 045 (2 people) / 047 (1 person)
R****** Route: 062 (1 person) / 065 (1 person)
S****** Route: 072 (2 people) / 074 (1 person)
Kodaka: Truth Uncovered Route is… oh, I said it. Well, we already mentioned beforehand that the Truth Uncovered Route exists, so it’s fine. Anyway, those who are familiar with branching in games like this may have been able to reach the end.
(Regarding the fact that many people went to the C*** o* T***** Route first) Well, when choosing among three options, it seems that quite a few people thought it would be cruel to choose the remaining two. As the writer, I tried to give hints that “this is the route to uncovering the truth,” though.
On the game’s volume
Miyokawa: We received a comment saying, ‘My entire Golden Week disappeared because of this game.’ (Golden Week is a series of holidays in Japan from late April to early May.)
Kodaka: ...Yeah, no way it could be finished during Golden Week. We never designed it to be that short. I made it with the idea that players would spend half a year playing it.
On branching paths
Kodaka: Speaking of branching... the Comedy Route—oh, I said it again. Anyway, I think that particular branch should have been a bit easier to understand.
Uchikoshi: I wish you had told me that earlier...
Kodaka: Um, what was it, like a high kick or a low kick... and one of them leads to a pretty serious route. I think we should’ve made the options leading to the Comedy Route more over-the-top and silly.
Uchikoshi: I wish I’d heard that sooner... It would’ve been easy to tweak. I made that scene a major turning point because I wanted it to be memorable. That's why I split the route there into two completely different ones.
Sanba: We received a question from the student council: ‘Did anything stand out or surprise you while observing user reactions on social media or Let’s Plays?’
Kodaka: What surprised me was how few people backed out midway. I watched all 100 endings myself, but when I got to the kiss-or-not choice with Shizuhara, I immediately turned back. I thought, ‘Yeah, I’m not really in the mood for this right now.’
Inou: I hear that once you turn back once, you lose the resistance to turn back.
Kodaka: The branching scenario was originally given to Uchikoshi and the team to write, based on the scenario for the truth-unraveling arc. The “truth-uncovering” part is the core scenario, if you think of it as a continuation of the first 100 days. I try not to mention this too much, but there are actually quite a few self-parody elements. I also included homages to past works. For example, the way it starts is similar to Danganronpa, but there are also parts that are quoted from Akudama Drive. I thought that structuring it like a “compilation” of my own works would allow me to fully realize the scenario. In that sense, it's a “culmination” of my work. As for when to play this route, I recommend clearing it during the first half of the game and then exploring other routes from there.
Uchikoshi: I read the Truth Uncovered route first, and I found the plot interesting from the start. It's a little different from the product version, isn't it? Actually, during development, there was a discussion about making it easier to find the Truth Uncovered route, but Kodaka's intention was “no, that's not it.” He said that all endings should be treated equally, and that's how it ended up.
Kodaka: In any case, I hope people enjoy the labyrinthine scenario.
Development Struggles
Sanba: We’ve received a question: ‘The development period for this game seems to have been quite long—how did you manage to stay motivated?’
Uchikoshi: Honestly, it wasn’t even about motivation anymore! I was just thinking things like, ‘I wish aliens will invade in the middle of the night and put an end to all this.’
Kodaka: Or like, ‘Just let the world end already!’ (laughs)
Uchikoshi: If I had to say something, it was more like... I didn’t want people to get mad at me. I didn’t want to put out something half-baked and get scolded for it.
Inou: It was really driven by fear. Normally, when you’re running out of time, you cut corners somewhere. But with this game, there was nothing we could cut. (And also, given the title,) we couldn’t reduce it to fewer than 100 routes. From ANIPLEX’s side, we were constantly trying to figure out how we could help them realize everything they wanted to do. But budget and scheduling constraints... that part was always a struggle.
Inou (continued): Actually, there was a period when we weren’t getting anything from Kodaka-san or Uchikoshi-san, so I thought, ‘Maybe we just need to make a hard decision,’ and we went ahead and locked in the voice recording schedule first. Like, ‘If you don’t make it by this date, we won’t be able to record.’ And then, from the end of the year into the new year, Uchikoshi-san came down with tendonitis. (laughs) Which I only found out about afterward.
Uchikoshi: We had already decided on a 100-day story. There are some parts where we skip a few days in some routes, but that was really a last-ditch effort. If we did that without giving a reason, Kodaka would get angry! He said we had to give a reason even if we were skipping days. I think we struggled quite a bit with the idea that we couldn't make things just because of development constraints.
Kodaka: If we made it, like, 50 days, it would feel surprisingly short. It’d be like, ‘Oh, that’s it?’ 80 days feels okay, but... yeah.
On the Challenge of "Madness"
Kodaka: Since this was a brand-new IP, I felt we had to create something completely one-of-a-kind. That’s why I chose to go with this massive volume of content��I knew there was no turning back after that.
Uchikoshi: Well, I mean, this guy (Kodaka) was born mad to begin with. But that’s actually what drew me to him. I decided I wanted to start a company with him after we were talking at an izakaya and the stuff he was saying was just completely insane. He was going on about unethical things and stuff. I was like, ‘This guy is basically Junko Enoshima in real life.’ I think the core that holds Tookyo Games together is that sense of madness. It’s something we all have, in a way.
Kodaka: That said, after making a game this crazy, I’m kind of feeling like I want to release something more normal. Like, suddenly just drop a traditional table mahjong game or something.
Questions From the developers to the Student Council
Miyokawa: Since we have this opportunity, do any of the developers have questions for the student council?
Uchikoshi: How many people here have actually seen all 100 endings?
Kodaka: Didn’t someone say earlier that it was like three people?
(Someone from the student council adds that it’s probably four.)
Uchikoshi: I wonder how long it took those people... Oh, 210 hours?
Inou: That’s about how long it takes to earn a fairly tough professional certification! (laughs)
Kodaka: I wonder whether most people here chose Hundred Line Mode or Safety Mode? I’ve seen Safety Mode come up occasionally in playthroughs… Ah, seems like most people went with Hundred Line Mode. I wonder if there are people who actually want an even harder mode?
(Multiple comments appear saying things like I wish it were even harder.)
Kodaka: Ah, adding something like that to the VR Machine sounds doable.
Miyokawa: Like a shogi puzzle mode?
Inou: Might be fun to release an impossible-difficulty challenge as DLC or something.
On the topic of DLCs
Miyokawa: We’re getting comments like ‘Please release DLCs! I’m willing to pay for it!’
Kodaka: DLCs... How much are you willing to pay?
Maybe we should just treat it like an auction and let people name their price. Like a DLC limited to five people. (laughs)
Since the worldbuilding is all over the place and it’s not like Detroit: Become Human, I think it’d actually be pretty easy to add a completely different storyline.
With a DLC, we could even turn it into a full-on death game, like Danganronpa, where people start dying one by one—it’s totally doable.
Or, for example, we could flash back to peaceful days in the Tokyo Residential Complex depending on which route you take. There’s really no limit. That’s one of the features of this game.
It’s like an illegal building that just keeps getting additions built onto it—I kind of like the idea of just endlessly piling stuff on.
It’s like cramming in a bunch of elements and raising your own kid. (laughs)
In response to a comment: “Is it true there will be a prequel for every character?”
Kodaka: We’ve started writing the prequels, but... the preparation is... (tough).
Questions from the Student Council members to the developers
Miyokawa: Do the Student Council members have any questions?
Kodaka: A question that’s getting a lot of responses is ‘Which character do the cast members like best?’ Hmm... Uchikoshi-san, what about you?
Uchikoshi: Hmm... I like them all to be honest, but since I got more attached to the parts I wrote myself, I’d have to say Shizuhara. She’s the one I spent the most time with.
Kodaka: What about you all out there? Who’s your favorite character?
(Various comments roll in)
Inou: Doesn’t seem like there are many people who like Ginzaki.
(Comments saying I like Ginzaki! appear)
Inou: Maybe not many fans of Yakushizhi either?
(Some comments like “I love all of them appear)
Kodaka: Well, honestly, it makes us happiest when people say they love all the characters. It's nice to have everyone together. Rather than just one person.
On whether there are plans for a Switch 2 edition
Kodaka: Hmm... (wry smile). It’s more like, ‘The act of making it is the point.’ (There were no further details on this.)
In addition, there was a response that the request to add a feature to hide the UI to make event CG easier to view is currently under consideration.
Kodaka: Collaboration cafés are getting a lot of buzz, too.
Inou: Oh yeah, collaboration cafés are a great idea. Like a 100-day-long collab café or something. (laughs)
Kodaka: It seems like a lot of people want to eat the Tsukumo twins' dishes.
Uchikoshi: Might actually taste surprisingly good?
Kodaka: Nah... I think it’d be straight-up bad.
Final messages
Miyokawa: If you have any final messages for the Student Council members, please share them.
Uchikoshi: Before the game was released, when nobody really knew whether it would be any good, you all chose to believe in us and support us. I’m incredibly grateful for that.
Earlier, someone commented that they were proud to be part of the Student Council. That’s something I take pride in, too.
Inou: From our perspective, you Student Council members had such high energy and enthusiasm that we genuinely viewed your opinions as ‘reliable.’
Honestly, I think your overall... let’s say netiquette... was way better than expected. (laughs)
Your spoiler precautions were amazing. Even after the demo dropped, everyone was really considerate. And the analysis—some of you really went deep! (laughs)
It was such a relaxed, warm community the whole time. I’m really glad there wasn’t anyone we had to boot out.
Kodaka: Well, I suppose this marks your graduation for now, but I think you’ve learned how to blend in with others.
So from here on, I want you all to go out into the world as terrorists—sneak into communities, and secretly promote The Hundred Line (*gestures as if handing something out).
Miyokawa: Terrorists? (laughs) Should we come up with a password or something?
Kodaka: Hmm... How about the remnants... you know, the remnants of Handora?
I want you to go out into the world as the remnants of Handora. And then, if you bump into someone somewhere and go, ‘Huh!? You too!?’—
At the next autograph session or whatever, if you come up to me and say, ‘I’m one of the Handora remnants,’ I’ll give you something extra. (laughs)
Like, I’ll slip you a thousand yen or something. (makes sneaky hand gesture)
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End of the transcript! Special thanks to the following Student Council members for their help in creating this article:
ちゃちゃ_イルさん
YellowTu_lipさん
ヨレさん
Thank you so much for your support!
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p̵̖͝R̷̙͠e̸̝̓S̵̹̆È̸͈N̸͉̓t̸̨͠ä̸̹́T̶͈̀i̸̠͆O̴̪͠N̶̺̈́
Get ready for the presentation, the performance. Got to make a good impression. Want to be accepted. Want to be loved. How should I present myself? Anxiety. Who do you want me to be? Who do you see me as? I can be anything and everything you want me to be. Confusion. Who am I?
WIPS:
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Even if Meteo has abandoned me at least Noco has still got me
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What plot element soured Oberon for you?
The worst thing a twist can do is be less interesting than what was suggested before it. I won't stop to explain Avalon le Fae's world arrangement because I think I already did it in extensive detail here. The problem with Avalon le Fae is that I think that if I try to imagine what it would look like without Oberon, what I get is a perfect tragedy. Gaia's rules are fair and forgiving, so everyone has a healthy share of blame in their collective inability to be saved.
The outcome can be horrifying without falling into grimdark territory due to the added presence of a malicious force driven to punish everyone starting by who deserves it the least. The absence of one genuinely evil guy we can point to and blame matters a lot, as you can see Far Side Tsukihime do right by minimizing Roa's presence and portraying Makihisa as as much of a victim as anyone else.
Oberon can't make himself necessary as a final boss either because Cernunnos has all the history that lets him serve better as the face of the fae's sins and their consequences.
I already posted my chapter tierlist here multiple times and one question I always expected to get but somehow never did was "what's stopping Avalon le Fae from reaching to reach the top tier", but as I hope I made clear, the answer really is as simple as "remove Oberon".
This message is especially relevant recently, because if anyone is fascinated by the ways Oberon feels physical discomfort upon seeing people around him, which he copes with by studying the history of his world to develop reason to vilify the race's collective and nurturing a distort sense of responsibility towards his world's demise, all shrouded under a second-nature layer of dishonest affability; they can read The Hundred Line: Second Defense Academy to get all of that in a story that is made better by its Oberon's presence rather than worse.

Babylonia is a good story with a really satisfying emotional climax at Ana vs Gorgon. If there's one part 1 Singularities scenes that really sticks the landing, it's the one. Unfortunately, after successfully wrapping up its plot, it goes on a tedious appendix about a voiceless kaiju, which drags on for a third of the chapter's total length while only Kingu's character really benefits from it.
She's not helped by her playable inclusion either, as the ability to speak somehow leaves her even more one-note.
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tricks your ghost
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Any idea how Special Fortunetelling ties into Eito character or gameplay wise? Most Specialist skills either tie into their role in a gameplay sense (Kako’s Special Good Conduct), are tied to their character (Ima’s Special Misconduct), or both (Shouma’s Special Shut-in). But I don’t know how Eito having the Hundred Line equivalent of Moody ties into him.
[Disclaimer: this answer is informed only by endings 62 and 28. Neither of these routes give focus to Aotsuki.]
Going on by the prologue alone, Aotsuki is depicted as a staunch believer in fate. His kinda-sorta-Messiah Complex is fueled by his self-image as the special chosen one, the only boy who can naturally see the truth; and throughout the story, he develops his image of Takumi as a special man with a special bond with him because of how he can see the hands of fate at work first when Takumi saved his life and every time Takumi unwittingly plot armors his way out of [insert the prologue's final boss' name here]'s traps.
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Ty for feeding us himiko fans (there are only 4 of us)
yay yyayy wwe lovve himiko here
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everybody was normal fighting~ *non-racist riff*
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the part in heaven's feel where sakura is like actually this is all the work of my evil twin personality (meaning there is still such a thing as "the sakura who is pure & good" and I don't have to take responsibility for my actions or the emotions that drive them) and kirei is like, no the fuck it isn't lol, really is so good. & I love how that line of thought is extended into CCC with the sakura clones too, like okay, what if that desire to separate all the undesirable parts of yourself into someone else who can take the blame for those inconvenient desires while you remain pure could actually be enacted, wouldn't that be fucked up. your undesirable self is now also trying to separate her undesirable self into a separate person to punish for having inconvenient desires. we can't keep doing this girl
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As the person who translated Kirei’s profile/lines 2 years ago, how do you feel NA did at handling him? On that note, how do you feel overall at FGO NA’s translation quality?
I can't about overall NA. They have a fixed team of editors, but the actual translators always change (I think they hire one per event but don't quote me on that), so we have very mixed results.
For Kotomine's case, it's not very different. The native English speaker naturally makes his character voice more organic than I can, but there's not much to compare in terms of content. Overall, you won't find crazy differences anywhere unless it's characters like Bakin or Tutan who have very unique voices I was super high effort about in my post.
But since I'm already making comparison work, here's the list of lines where I disagree with NA's version. Just a quick proofreading round for genuinely mistakes, rather than divergence in delivery.
Bond 5
NA: I, too, was only human.
Me: [...]this is the one point where I felt human.
The sentence doesn't portray "feeling human" as Kirei's default state.
Birthday
NA: Like a vivid hydrangea in the rain.
Me: Like a hortensia blooming in the rain.
That's just me being an excessively handholdy translator as usual, but I don't think the reader should be demanded knowledge of botany to understand who is being referenced here.
Ascension 1/2 Victory 2
NA: One should gather what karma one can. Accordingly, one must observe the Buddhist teachings about worldly gain.
Me: I accrued extra sins, so I needed to bring an equivalent amount of happiness to the world.
This man is Catholic. What was blud smoking here?
Ascension 1 My Room 7 (dead da Vinci)
NA: You oversee your successors' growth. Not unlike my mentor and I.
Me: It seems you and I were in the same position. That of a guide watching the younger generation grow.
氏 is da Vinci herself, not a third-party mentor. Neither Risei nor Tokiomi feel appropriate to mention here.
Ascension 3 My Room 5 (Angra)
NA: They don't need my blessing. If she's confident in her ability to teach and discipline him, then they can do as they please.
Me: You don't need my permission. If you're confident in your ability to educate and coexist, take her hand as you please.
Whether this is a direct conversation to Angra or a conversation to Fujimaru about Angra is impossible to determine and irrelevant to point. The key divergence here is that NA's Kirei appears to respect Caren's behaviors, something we know from many places including his other lines here that he doesn't.
Profile 5
NA: …In a certain conclusion, the conviction that the metaphysical actually exists was realized through the prayers of the people, and God's existence was proven and even observed through a hole bored into the world.
Me: In one story's conclusion, the prayers of the people convinced them that metaphysical beings exist, making a god take the proven and measurable form of a gaping hole in the world.
Angra is not a capital G God.
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this redditor has the fucking battle royale of invasive plants (in the US) happening in their yard jesus christ. sentences of hate and destruction
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Himiko Yumeno is the proof of every good and beautiful thing written into V3's story. She's the combination of every endearing quality a gag character could have, with the depth and story quality of a leading cast member. Despite spending most of her time as a supporting cast member, her arc blends her seamlessly into the surviving cast, while still remaining a beautiful story on its own merits. Himiko is the annoying kid from your elementary school class that no one liked because of how insistent she was that her favorite fantasy series was real and she was actually a faerie hiding in the human realm, and refused to talk about anything else. Himiko is the kid that loved her favorite convoluted magic system more than life itself, and she grew up to love that magic so much she made a successful career out of it, succeeding in immersing herself in her passion completely. Himiko is immensely lazy outside of that magic because nothing outside of it has given her any meaning. The real world is dull and harsh and unforgiving and cruel. Real people tell her that which she holds most dear isn't real and never was, and that she's stupid for believing it, for loving it. Himiko meets someone like her, someone at a school of dull machinery and harsh cruelties, that loves something beautiful and divine that everyone else calls delusional and false. Himiko holds something in common with someone, and that feels real, too. Himiko is invited into something bigger than herself, and it feels comforting not to be alone anymore. Himiko meets someone who admires her devotion and makes every effort to show her that that devotion, that love, and reality don't have to be separate. That she can bring that same love to reality and share it the way she does in her shows. She puts it together too late. The game pulls them both away, says they were both wrong, tries to push her back down. Himiko is reminded that they were real. They both stood next to her, and they loved her, and they were real and tangible and no one can take that away so long as she doesn't let them. Himiko decides to keep them. Himiko embraces reality with magic hands and a magic heart. Himiko finds the magic of the real world, which is the people within it. Himiko is beautiful. Himiko is whole. Himiko started as everything Tsumugi wanted to be but felt nothing outside of it. Himiko became everything Tsumugi never could, and is antithetical to Tsumugi's philosophy. Himiko was right. Magic was always real. Just not in the way she thought it was.
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