Quote
All of the gear I have isn’t worth much if I rely on it more than I rely on myself.
Mike Vardy, from his latest edition of The Productivityist Newsletter (via minimalmac)
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Wearable Technology
So we were talking about wearable technology today. The combination of fashion and electronics, although I think it's a bit more complex than sewing a laptop onto your shirt and playing WoW on it in the middle of a bus station. Cool, but not what we want to get at. The ability to get controllers to talk to each other and collectively interact with human gesture brings about a whole new meaning to wearable technology.
Important Issues:
sewing and programming
The more pins called, the slower the interaction
Floating pin: unstable pin: use a 10k resistor
3 volt logic
Noise
Materials:
Silk Organza
Light sensitive resistors
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Acoustics
Using the body to express sound and music
Sound as an input.
threshold
timbre - fast fourier transform
time - clock/beat tracking
pattern recognition
check out these kids: Halle Robot Drummer prototype, The Pencil Project, Max Matthews, NIME**, ICMC
Sound as output
switch files
speed
filtering
specialization
problems: pre-rendered pre-programmed
Genertive
Synthesis of individual sounds
Algorithmic composition
Source Manipulation
filters
modulators
soft circuits
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Maxing out
So my prof asked our group to go a bit further in our first sketch by using the cv.jit.undergrad function. Combining that with a 3 layer mask, all done within one week. Yup I'd say that's a pretty good achievement. It's a little laggy, but I think does a pretty good job. Gonna refine, go home and sleep easy.

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Is it all just numbers?
In Max
it is hard to give particles a lot of agency
max deals poorly with particles BUT allows you to make very complex interactions - emergent play
Sketch 1
focus on the quality of gestures
reflecting on the experience of embodiment
Does the quality of motion = math?
any digital signal comes from a transducer that changes something physical and turns it into a form of energy e.g microphone air pressure to voltage
Sample Rate (time) and Quantile (value)
taking continuous and transforming it into numbers - from there on it's just math
Digital crossfade
Vid_A * x = Vid_C
Vid_B * 1-x = Vid D
Notes - go back to trig
inverting images to create masks
Interaction and Trigonomotry
movement doesn't happen only on the X axis (kinnect = 3d)
Pythagoras! a2 + b2 = c2

sin = opposite/hypotenuse
cos = adjacent/hypotenuse
tan = opposite/adjacent
converting radians to pie - * 180, then / 3.14
Power of Average
Event Average - ie. averaging grades (you know how many events there were)
Weighted Average - ie. making core courses count more (multiply by fractions)
Windowed Average - take events within a certain time frame
Averaging filter - a.k.a low pass filter
Question of the day: Can i write a program that captures the intention?
Reflection
Lots of math today. I hate math. But. I have to say that I can start to see the connection between my coding and which algorithms and formula I have to use in order to get the interactions I want. Will need to open my old math textbooks now, ugh. At least I can look forward to improving my max patches =D
End Note.
Mac is fixed. I am poor.
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Post-Post-Human
Merging design and art.
Important kids: Myron Kruger, Klaus Obermaler (Apparition), Zack simpson (Marble Marshall)
Post-Human - Humans bringing in technology - Cyborgs???
Post-Post-Human - Bringing the human back into technology - Neo???
Types of Gestures:
Iconic - the gesture associated with the intended expression or task
Metaphoric - the gesture is associated with the intended expression or task through a metaphor
Mechanical - the connection between the intended expression or task and the gesture
Qualities of Motion:
Flick

Punch

Dab

Slash

Float
Elements: Space, Time, Weight, Flow
What are we gonna get our systems to track? What are we gonna get them to do" - Greg
Markers:
Active Markers: markers that transmit a unique ID
Passive Markers: markers that have no unique ID
Markerless: Tracking that does not rely on markers
But is there a way we can use the same movements and have them mean different things? (like clicking a million times on that sheep in Warcraft until it explodes)
We need these gestures to gather data in order to get a viable response. If we don't have a response our systems won't be able to do anything. In other words don't be like Kirsten Stewart (a.k.a Bella in Twilight).

Question of the day:
Aren't gestures a specific form of position tracking except they only track one specific position of a particular body part as opposed to the whole?
Finishing notes:
Macbook is still in repair shop and sketch 1 is due in 1.5 weeks. I am sad =(.
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Defamiliarizing
What we discussed in class last week.
Perception and knowledge is messy.
Ready at hand - its working (e.g hammer) - use without rational process)
present at hand - all the possibilities (concerned only with the bare facts of a thing or a concept) - what is this object and where does it fit in my life?
familiarizing
quality of experiences - awareness
Can we use semiotics to disembody ourselves from technology? From a design perspective, can we become more aware of things by taking the "this is not a pipe" approach?
So my macbook is in the repair shop so my blogging will be a bit delayed/ so my apologies in advance.
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Video
youtube
Show Vs. Telling
Greg talked about showing vs. telling in lab the other day. Found a really cool video that plays on this method.
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