jkateel
lady of sorrow, armored in light
841 posts
Ar lasa mala revas. You are free.
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jkateel · 40 minutes ago
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『🐲��� — taash's fortune's favour + details
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jkateel · 8 hours ago
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he who hunts alone
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jkateel · 8 hours ago
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They didn't let Solas interact with Kieran in dai bc he'd smell the June on him and have a melt down thinking about their own parallels and also Kieran would doxx him on fantasy roblox by accident
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jkateel · 15 hours ago
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Emmrich Volkarin the kind of man who comes in drunk after a night out with friends, to find Rook (his spouse) in bed (snuggly warm) and when Rook invites him to bed he responds with (dignified) "you're very lovely, but I'm afraid I'm married", and lies down on the floor
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jkateel · 15 hours ago
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Castles in the Fade, or What Was the Point of the Veil Anyway
Something that will now haunt me until the end of time is why was the concept of the Veil ever introduced into this series.
We’ve been hearing about it since the very first game. There’s a codex entry about tears in the Veil in Origins. Tamlen mentions a thin spot in the Veil if you play a Dalish elf. Sandal has a prophecy in Dragon Age 2: “One day the magic will come back—all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see.” Admittedly, this is just one line said by a character who often says odd things, but it hinted to the fact they were planning to do something with the Veil from the very beginning. The state of the Veil is repeatedly brought up. It all had to mean something! Or so I thought. 
When I saw “The Dread Wolf Rises” quest in Veilguard, I said, “Oh, here we go!” The Veil is coming down, magic is coming back, and it’s going to set up such an interesting story for the next game. 
Alas, no. 
I hadn’t really enjoyed my time playing Veilguard up until this point. It felt like the game was ducking and dodging every bit of world building and lore that could possibly bring nuance or complexity to the story. Every returning character or faction was a cardboard cutout of themself. They shoved Solas is a time-out box and gave him nothing to do. They refused to let him have any impact or influence on the story when he had been set up to be our main antagonist back in Trespasser. This game used to be called Dreadwolf! And while we learn about his past… we never talk to him about it. In the present, he’s in stasis.
Elgar’nan and Ghilan’nain are our villains. And they are your typical evil for evil’s sake villains. They are mad, bad, and only as dangerous as the narrative will allow as to not give Rook and co too much trouble. They are surprisingly patient while Rook fixes all their companions’ problems… until Elgar’nan moves the moon to cause an eclipse. A vital component in making his own lyrium dagger. For some reason. This guy can move a satellite!? And he just let Rook walk away in previous encounters… twice. Ok. Sure.
The Evil Duo need their own dagger ostensibly to tear down the Veil, because they want to unleash the full force of the Blight onto the world. Because they are evil. And they were thwarted last time they tried to Blight the entire world. Why do they think Blighting the world is a good idea? What’s the point of ruling a world if everyone is dead? I guess they haven’t thought that through, because of the madness and the evilness.
Ok, I thought. Perhaps the gods will be the one to tear down the Veil. Or maybe we’ll have a choice to let Solas do it his way before they can, which will be less chaotic and less full of Blight. Because the Veil has to be coming down one way or another? Why introduce the concept of the Veil, especially a Veil that has been thinning and failing since the series began, if it’s just going to… stay.
There is a principle in storytelling called Chekov’s gun. If something is mentioned in a story, it must have a purpose. If you keeping mentioning that gun hanging on the wall over the fireplace, it’s because at some point in the story, someone is going to take it down and use it. The Veil felt like Chekov’s gun to me. Chekov’s Veil, if you will. It’s been here from the beginning of our tale, the spectre hanging over our protagonists’ heads for multiple games.
The Veil has been a character unto itself. It was the central focus of the third game, and its dissolution was set up to be the core conflict of the fourth game. We learn everything we thought we knew about the Veil was a lie. It was not created by the Maker to separate the Fade from this world because of jealous spirits, it was created by a guy named Solas to trap the elven gods and the Blight from destroying the world. Also, the elven gods were never gods, and they are also evil.
This reveal will surely throw the Andrastian religion into chaos! This puts the very existence of the Maker into question! The Evanuris are a lie; it’s only fair Catholicism—oh, I mean—the Chantry is a lie too. We briefly touch on that in Veilguard… then it is quietly discarded. Religious crisis averted.
But I digress.
When the title of the fourth game was changed from Dreadwolf to Veilguard, I started to see the writing on the wall. Still, I held out hope the Veil would have some greater purpose in the story. That its introduction as a concept was for a reason. That something in this world would change.
Instead, from the get-go, the question of the Veil is no question at all. We only get Solas and Varric making oblique or catastrophizing statements about it. Solas says little beyond he has a plan. If I ever wanted to hear a villain monologue about their plan, it was now! Varric, on the other hand, decries Solas’s plan. He warns that should the Veil fall, it will destroy the world and drown it in demons. And that’s that.
We never really learn why Solas wants to tear the Veil down, or why he thinks it will help anyone. “The Veil is a wound inflicted upon this world. It must be healed,” he says. And that’s basically all he says about it in Veilguard. In Inquisition and Trespasser, we learn it took the immortality from the elves. It cut most of magic off from the world. Spirits are trapped and are being corrupted into demons, and most of what we know about spirits and demons is wrong. There are ancient elves possibly asleep? That part is left vague, but ancient elves are still about. We meet some in Mythal’s temple. There seems to have been some merit in bringing it down, because elves were flocking to Solas’s cause at the end of Trespasser. He had agents working for him already. What do they know that we don’t know?
Apparently nothing, because by the time Veilguard rolls around, there are no mention of agents. He is working alone. His only motivation now seems to be he’s too deep in his sunk-cost fallacy. The Veil is unnatural, so it must be removed—consequences be damned. We are never given any reason to think Solas has a leg to stand on in his pursuit of tearing down the Veil. We never hear any kind of counter argument from anyone, not even Solas, as to why the Veil should come down. We are only told it will destroy the world. It will drown the world in demons. This is all Solas’s fault.
There is no nuance. No complexity. No moral quandary to mull over. The game gives us vague warnings with no explanation as to what exactly is so world-annihilating about the Veil coming down. We must take Varric’s word at face value. We’re the heroes; Solas is the villain. Stop him.
It makes me wonder why Solas was ever a companion in Inquisition, let alone a romance option. Solas was presented to us as a complicated character in Inquisition. We had the potential throughout the game to make him see the value of this world, to help him realize he was wrong about it. “We aren’t even people to you,” the Inquisitor says in Trespasser. Solas replies, “Not at first. You showed me that I was wrong...again.” He began the third game viewing the world as tranquil, seeing the people in it as nothing more than figments in a nightmare, just as we saw our companions in the In Hushed Whispers quest. He ends the game having made friends, having recognized he was mistaken. He might have even fallen in love. (Or he may still seen no merit in this world if the Inquisitor antagonized him the entirety of their time together.) But something makes him continue with his plan to tear down the Veil, despite recognizing this world is real. He must know something we don’t. Something we’ll learn about in the next game.
We’ve been hearing about the Veil for three games now. We’ve set up our complex antivillain for the next installment, and he’s going to tear the Veil down. We swear to stop him or save him. But it has to be more complex than that. It can’t be so straightforward. Uncomplicated. Simple. Boring. Right? Right?
Nope. He really is just the villain, mustache-twirling and all. He apparently had no greater motivation, no as of yet unrevealed knowledge that would put this whole Veil thing into a new context. It was really as simple as the Veil falling will destroy the world, so Solas must be stopped. There is no new information that is revealed which makes us question what we are doing. Solas is never given any nuance or complexity to his actions. Nuance and complexity have actively been taken away. Both him and the Veil are looking like they are the worst things to be in a story: pointless. Why introduce the Veil if it’s just going to remain unchanged? Why introduce a character like Solas, bother humanizing him (for lack of a better term), giving us his backstory, setting him up as a cunning antagonist, only to make him look stupid, then put him on a shelf until the last ten minutes of your game?
Solas was the trickster archetype of this tale. He was our version of Loki from Norse mythology. What is the role of the trickster archetype? To challenge the status quo. To bring about events of extreme change, like say, the tearing down of a Veil that holds back all of magic. Loki is a huge contributing factor in Ragnarök. Through his manipulation, he causes the death of the beloved god, Baldr. This ushers in a long winter, which signifies the beginning of the end. Loki is imprisoned for this crime. When the final battle between gods and giants begins, the sun and moon are swallowed, plunging the earth into darkness. The earth shakes and Loki is freed to fight on the side of the giants. The world burns in raw chaos, falls beneath the sea, and is reborn. The world is remade, and a new realm of the gods and a new, better earth is formed.
It really felt like this was the setup they were going for. Solas causes the death of Mythal, and this is his catalyst for creating the Veil, which ushers in a world without magic. This could be seen as equivalent to the long winter. Solas falls asleep, trapped in dreams. He wakes and sets in motion bringing about the apocalypse. It’s not a perfect one to one, but it’s there if you squint. We have a war against the gods in Veilguard. I was expecting a few remaining Titans to wake and join the fight. But we don’t get any of that. There is a final battle, but it does not end in the end of the world. Or a better world. It just ends, and everything is the same.
It seems our trickster god caused his apocalypse thousands of years before our story started, when he created the Veil. His role in this tale was over before ours began, and he really is just some relic from a long-past age. He has no role, no purpose in this story. He is here to be thwarted. He is no Loki at all.
If you can’t tell, I wanted the Veil to come down. Did I think the Veil coming down would be painless? Have no negative consequences? No. Of course not. But keeping it up has negative consequences too. And it made for an interesting story. Or at least it could have. But we never explore that. The game presents no counter argument to having the Veil stay up, which, again, begs the question: what was the point of introducing the concept of the Veil at all?
Did I think the Veil coming down was actually the best solution to help Thedas become a better place? I don’t know, and I never will, because the game never argues for it one way or another. It just tells you to want it in place and to stop asking questions. In real life, a catastrophic event is not the best way to solve any of the world’s problems. But this is the realm of fiction. We have gods and monsters, magic and myth. We have introduced the status quo of Thedas, recognized it needs to change, then our trickster god appears ready to fulfill his role in the narrative. 
Instead, it all comes to nothing.
I got to the end of Veilguard… and everything was more or less the same as it was at the start of Origins. Veilguard actually tries its hardest to pretend any previously mentioned problems don’t exist, so of course the Veil coming down has no merit. There are no problems to solve in this world, apparently. Solas is just stuck in the past and can’t get with the times. Silly Solas.
The Veil isn’t even a permanent solution. It wasn’t to begin with. It was some duct tape wrapped around a broken pipe, and we’ve just slapped an extra piece of tape on it. It’s still leaking. It is still unnatural, and will fall eventually one way or another. Large amounts of bloodshed weaken it, so I guess Thedas better achieve world peace real quick to avoid any battles. There were seven super-powered mages holding it together… now there is just one. Ironically, the Veil was going to fall after two more Blights anyway. The Wardens were doing Solas’s work for him! It would also have released the full force of the Blight at that time… which Solas was trying to avoid, I presume.
It feels like keeping the Veil up just pushed a big problem onto Thedas’ future generations. We’ll keep slapping bandaids on it until it all falls apart. Someone else can deal with the fallout, but we’ll be dead by then, so who cares.
Primarily, I wanted the Veil to come down from a storytelling perspective. The Veil was an interesting concept and I wanted the story to do something interesting with it. Conflict is what makes stories stories and the Veil coming down could create so much compelling and complex conflict. And the Fade is weird, and I like weird. Stories are also about change, and I wanted to see Thedas change. Yet, Veilguard is over, and barely anything has changed. Instead of magic coming back being a conflict for the next game, they went with Fantasy Illuminati. Oh.
The Veil turned out to be a nothing-burger, and no problems in this world are even close to being solved. Slavery is still rampant in Tevinter. The elven people are still oppressed everywhere. Mages have no more rights in the South than they did in Origins. Spirits are still trapped and being corrupted. The Calling still exists, though might be different somehow now? They don’t really get into that. The Chantry’s validity is still not allowed to be questioned. The Blight still exists in some form, but again it’s vague. Oh, and we learn the dwarves have been gravely wronged, and the Titans are still tranquil. At least if you redeem Solas and a romanced Lavellan joins him, they can work together on healing the Blight and helping the Titans. Oh, good. One problem is being acknowledged and some action will be taken. Offscreen. Hurray? Solas doesn’t have a really great track record of fixing problems, so Lavellan is definitely going to need to be there to make sure he doesn’t fuck it up.
For some reason, this game seemed terrified of letting us think about anything for more than two seconds. It shied away from complexity or nuance at every turn. The game is called The Veilguard—ironically, that word is never uttered in the game—but we are given no real motive for guarding the Veil. We’re unquestionably the hero. The villains are uncomplicatedly evil. Save the world… never wonder what you are doing or why.
I wanted the game to make me question if the Veil staying up or coming down was the right choice. I needed to be given a real counter argument. Convince me the alternative would actually be better or worse, because as I mentioned… things suck quite a bit in Thedas already for a lot of people right now. Let the Veil’s fate be a difficult choice to make. If the conflict cannot be what to do about the Veil, it should be am I doing the right thing about the Veil. If the heart of your game is so thin on motive, everything else falls apart around it.
I hoped they were setting up a complex, Thedas-sized existential conflict for this game in Trespasser, but no. I wanted something to happen, but nothing did. 
I want to feel challenged and changed by a story, not left feeling empty. I’m tired of superficial entertainment. I want to sink my teeth into a narrative that doesn’t paint the world in broad strokes of black and white, good and evil, heroes and villains.
Ultimately, I think my issue is why even introduce a concept like The Veil if you’re not going to do anything interesting with it. Or anything at all. What I thought was Chekov’s Veil turned out to just be a MacGuffin. And that’s disappointing.
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jkateel · 16 hours ago
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"How would you stop them?"
"However I had to."
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jkateel · 17 hours ago
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You're not very good at silence.
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jkateel · 21 hours ago
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Made these for a friend of mine who is obsessed with this dumbass egg 🥚💔
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jkateel · 24 hours ago
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Enemies to bros 400k words
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jkateel · 1 day ago
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jkateel · 1 day ago
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Lucanis would abuse the eluvian network to get the freshest ripest fruits and vegetables from wherever they grow best every single week and he's so right for that
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jkateel · 1 day ago
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in light of veilguard, the valleslin removal scene as solas's turning point is fascinating to me
up until that moment, he has spent inquisition indulging in quasi-denial. he's lost a good proportion of his power. he has no authority. no one fears him or respects him. during that time, he is not and cannot be fen'harel
can you imagine how free he must have felt? he can't do anything about the veil in his current state. he tried, but it didn't work, so now he has to help fix the mess with corypheus before he can deal with the veil. that burden has been at least temporarily lifted from him
so he focuses on the present crisis. he does what he can: he fights alongside his allies (friends) and supports the inquisitor (vhenan) with his knowledge (wisdom). he is and can be solas
but etched into the skin of the woman he's grown to love is a horrible reminder of his true duty. he looks at her and sees either the tyranny of one of the evanuris or the debt he owes to mythal. and he desperately wants to erase that reminder. he tells himself that he wants this for her sake, so that when he tells her the truth and they face the future together, they will stand as equals
but he is so focused on what her valleslin means to him that he has barely given any consideration to what it might mean to her
and in the moments after, whether she has (perhaps somewhat reluctantly) accepted or refused, the realization hits him: he just encouraged her to change herself to please him
just as mythal encouraged him to take a physical body to please her
(when he first displayed his physical form, do you think mythal gently touched his cheek and said, "you are so beautiful"?)
and the spell he's been living under breaks. all that comfortable denial comes crashing down around him. he has not been solas for millennia. he is and always will be fen'harel
and he will not drag the woman he loves down with him
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jkateel · 1 day ago
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ANDOR 1.10 One Way Out
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jkateel · 2 days ago
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Greenhouse
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jkateel · 2 days ago
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Hey, thanks for doing this, figure I will throw mine in.
The Lady of Sorrow, Armored in Light
Summary It was almost a compulsion, the pain seizing up her arm, or just that jaded Dalish elf that still made herself known from time to time.
“But perhaps you should cover my ears, Messere,” she continued, in the same approving voice, “so your lovely painting is not ruined when it is eventually decided that they must be docked.”
Fandom Dragon Age
Rating General Audience
Notes Pre-Trespasser, Lavellan x Solas, an introspective piece on legacy and fate from a Lavellan who has realized the anchor is slowly killing her again. Grief and existentialism all in one!
@ Ao3
Hello it is 12/21/2024 and it is BW fic comments Saturday again!
How it works:
Reblog this post with a link to your fic (or a fic you think is underrated) from the DA or ME fandoms (you could do the others, too, but I’m not as familiar with KOTOR, JE, BG, Anthem, etc)
I will reblog your rb so people can see it
I will go and read your fic
I will leave you a comment (my username on AO3 is flyiing_giraffe, comments come from there)
I start with whoever posts first, and go down the list from there
In the interest of fairness, I read the first chapter of all multi-chapter works
It will likely take several days to get through everyone. I appreciate your patience!
Rules (more like guidelines):
You can send all pairings and any rating, but if you are sending explicit stuff please lmk (esp if it’s not housed on AO3)
If you already did this and want to send the same one again, go ahead (I think you should promote your stuff!) but I will prioritize comments for fics I haven’t read yet (I’m probably not going to comment a second time on oneshots, sorry)
I am happy to reblog any fic posts you have throughout the week, but please link them in your rb for the sake of convenience
This post is going up at 12:00 p.m. MST and you can continue to submit until midnight MST.
Thanks for sharing your work!
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jkateel · 2 days ago
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Neve is painless. Rook is real.
Lucanis likes Neve because she represents what he is desperate to regain. He wants to feel normal, to work and cook and focus on the things he used to enjoy (such as they were) before the Ossuary. He wants capital R Romance, right out of a book.
Most importantly, he wants to get rid of Spite. He wants to pretend that he is the man he was...not this abomination.
Without truly knowing her, Lucanis believes Neve is a pathway to all of that. He's attracted to her, and she to him. Their flirting has an edge, but it's also friendly. She dislikes Spite, and her presence makes Spite disappear.
Neve will tell Lucanis that he's still himself, and that Spite doesn't change that. She will never be the one to reconcile Lucanis with Spite, to get them to accept each other. So, yeah, he gravitates to the charming, flirty, warm person who (through no fault of her own, really) feeds his desire to pretend he's not an abomination.
Even early on, I think he's smart enough to know that accepting Spite is his only option, but he...just... can't. With what tools? Nothing in his life has prepared him to deal with this. Rook does that. When denial tears Lucanis apart, Rook puts him back together with acceptance. Rook accepts the reality of Spite, and deals with it head-on every time.
Neve will remind Lucanis that she's not going anywhere. She'll tell him to open his eyes and look at facts, but she (probably) won't be the one to push him out of his own prison. Lucanis knows this, so Spite knows this, and therefore Spite will not look to Neve for help.
It's important for Lucanis to accept that Spite has changed him. But when it's Rook who says it--for whom Lucanis has developed real feelings, not idealized ones--well, it destroys the fantasy Lucanis clings to so vehemently, the one where he isn't this.
For me, the Lucanis/Rook romance feels the way it does NOT because the writers "preferred" that Lucanis and Neve get together, but because Neve is simply easier for Lucanis to accept. She's easier to talk to, unchallenging. Easy isn't bad! Comfort isn't bad! God knows they both deserve some comfort.
Loving Rook is a profoundly complex choice. There's not a lot of cute ways to work that profundity into sexy banter. It makes sense, then, that Lucanis doesn't have as much dialogue for a romanced Rook as he does with Neve. What he can do is cook, make small gestures. He can, heartbreakingly, tell Rook, over and over, that he doesn't have the words to express how he feels. That's such an awful state, knowing that the person you care about needs to hear words you simply cannot locate. As soon as he does have the words, he shares them.
Rook is real. And real is not easy.
To Lucanis, Rook represents a difficult path to recovery, a path he has to keep choosing to follow, every day. At a time in his life where he is incapable of seeing Spite (and his own PTSD ) as anything but a 'distraction' to shove aside, Rook shows genuine interest in helping Lucanis heal. Rook takes consistent action toward that goal, particularly when it's clear that Lucanis doesn't know how.
Lucanis also has to believe that he's worth the effort, his own and his love's. Neve is great, love her, but I don't see this struggling cynic, this chronic worrier, being very helpful in the self-worth department. No, people in a relationship do not have to perform therapeutic roles. But, partners do have to respect each others' boundaries and needs.
Of course Lucanis goes all-in for Neve, romantically, even while he and Rook are dancing around each other. Accepting how much he loves and cares for Rook means looking at himself the way Rook does. That is so much harder than whatever will happen with Neve.
The fact that Lucanis isn't afraid to pursue Neve, even if Treviso is blighted, tells me that Neve is an indulgence for him. Again, that's not a value judgement. If they treat each other with respect, then the merits of the relationship don't have to fall on whether Lucanis 'heals' as a result. Sometimes not hurting all the time is enough.
BUT. Contrast the ease he feels with Neve with his feelings about Rook:
"When I was afraid to want you..."
That is a powerful admission.
What was he afraid of? The annihilation of neglect, worthlessness, and shame. The awful but knowable pillars of his existence.
Wanting Rook means that Lucanis wants to dismantle everything he knows in pursuit of something he doesn't. To love Rook is to love and accept himself, exactly as he is.
Then...then...Lucanis finds real comfort.
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jkateel · 2 days ago
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(wip) these two freaks are sing-talking to each other in hallelujah cadence again
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