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Physical Interfaces Prototype: On screen phone positioning.
(Processing + Ketai Library)
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Indoor position tracking
Sensor data binding from phone and Microsoft Kinect.
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Experimenting with glass melting and extrusion parameters by hand.
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Prototype: AR marker tracking to recreate a surface.
Made using ARuco example for OpenFrameworks.
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Physical Interfaces: Prototype
Made by using Leap Motion + Unreal Engine 4
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Glass Fabrication Research
Visit to Brooklyn Glass. Learning the art of glass blowing and neon tube making.
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Kinetic Art : Acrylic Wankel Engine
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Thesis : Physical Interfaces
Prototype #1
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Growth models simulated by cellular physics.
Inspired by Andy Lomas’s work
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Ketai Library : Create moblie apps with Processing.
Workflow built with Nodejs. Now live on Github : https://github.com/ketai/ketai.org
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Large Scale Light Activated Carbon Fiber, created in collaboration with Self Assembly Lab, MIT.
If you are in Boston, come check out this exhibition :http://www.architects.org/…/bigger-breadbox-smaller-building
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Interactive spaces prototype : Envisioning the future of retail interfaces.
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@WierdlyWeirdly TwitterBot : Auto corrects people who spelled ‘weird’ as ‘wierd’.
https://twitter.com/weirdly_/
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Spicy Processor
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60 Days of Rhino: Day2
Heat Sink
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Metaballs
Modeled in Rhino + Grasshopper. Rendered in C4d
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Analyzing Lexical Diversity of Gutenberg Library’s Top 100 list.
Data mined in Python & Visualized in D3js
--Work in Progress.
http://jaskirat.me/uploads/DataVis/gutenberg/
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