infinitemachinegames
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So. I think I’m going to consolidate my rpg stuff back to the main InfiniteMachine blog.
And maybe start posting more there again.
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The difference between S&W: Core and S&W: Complete was confusing to me when I set out to buy a retroclone; in this post Martin Ralya provides a good snapshot of what sets them apart.
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This is a pretty cool little language generator...it doesn’t generate a complete language, of course, but gives you enough to start with/work from. Check it out!
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Kira Magrann with an excellent exercise for turning your obsessions into your muses.
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Dave gives a complete overview of what he thinks would be a good direction for a Harry Potter RPG to go. Lots of thought put into it!
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Some excellent advice to take to heart.
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I can’t speak to the game itself, but I’m in favor of any fantasy rpg that leaves “generic renfair Europe” behind as a setting.
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Let's Play Kingdom Death: Monster - Lantern Year One This is the first episode on the best Let’s Play I’ve found of Kingdom Death: Monster, the survival horror civ-building game. I’ll probably never own KD (it is, for me, prohibitively expensive and I’m not sure who I would play it with), but I think it’s a really interesting game and has ridiculously cool monsters, so it’s good to have a taste of what it’s like, vicariously. (For another look at KD, try Shut Up and Sit Down’s excellent review.) Beasts of War has a bunch of Let’s Plays on their channel, covering a whole host of tabletop games.
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Interesting campaign idea!
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Brennen Reece interviewed on RPG book design.
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This is an RPG.net thread (yeah, I know, I’m sorry), with some interesting options for alternate Fighter class rules for OSR games.
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An interesting OSR summoner class. Ever since playing Final Fantasy VII in highschool, I’ve always been drawn to summoner characters, and this one has some good stuff on offer.
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(Follow the link for more images. This is a truly impressive work of art.)
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An interesting take on Clerics as belonging to a single faith.
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A very excellent map of Sigil, from the AD&D Planescape setting.
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if u could make any spell from any previous edition for d&d 5e what would it be
My top five:
1. The one that squares circular areas of effect, letting you cast cube-shaped fireballs and such.
2. The one that causes the targeted object to randomly exist or not exist from the perspective of any given observer.
3. The one that conjures a tiny duplicate of the caster which perches atop her head and shields her from harm.
4. The one that renders a doorway or other person-sized portal absolutely impassable, but only to other wizards.
5. The one that summons but explicitly does not control werewolves.
(No, I didn’t make any of those up - bonus points to anyone who can name them!)
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