industrycaptain
Make Some Noise For The Robber Baron
13K posts
It's just Phoenix, posting some stupid shit when he should be doing other things.
Last active 2 hours ago
Don't wanna be here? Send us removal request.
industrycaptain · 15 hours ago
Text
Tumblr media Tumblr media Tumblr media
ok now imagine jayce watching his frankenstein bf grow big and strong as he takes copious notes ✒️✒️✒️
which you may be seeing soon over here
16K notes · View notes
industrycaptain · 15 hours ago
Text
Tumblr media
partner
11K notes · View notes
industrycaptain · 15 hours ago
Text
Tumblr media
It was affection.
9K notes · View notes
industrycaptain · 15 hours ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
ARE YOU FUCKING KIDDING ME (light hearted)
14K notes · View notes
industrycaptain · 15 hours ago
Text
Tumblr media Tumblr media
We finish this together.
27K notes · View notes
industrycaptain · 16 hours ago
Text
‘In every timeline, only you could show me’
Tumblr media Tumblr media
Reference used was ‘Study for butterfly couple’ by Joseph Christian Leyendecker
Tumblr media
113 notes · View notes
industrycaptain · 6 days ago
Text
"you can't ship those characters they tried to kill each other!" sounds like someone can't appreciate the inherent eroticism of violence 🙄
35K notes · View notes
industrycaptain · 6 days ago
Text
DA: The Veilguard Spoiler review pt2 - The Grime
this is a hard one to tackle without strawmaning anyone because itll be a direct response to alot of defense ive seen for the games morality system so ill just start by saying, iykyk
never a genre has been better equipped to discuss ethics than the interactive medium of games and yes, bioware games have been doing it since baldurs gate and no, theyve not always been 'centrist' and 'conservative'. im not even gonna entertain that idea. do you remember the cultural landscape DA:O released to? the landscape it was developed in? dont give me that just because zevran doesnt write in his little notes -that you can conveniently read- 'gay good. not me but me bisexual'
Thedas is a flawed world and its a world thats just as desperate to hang on to its status quo as our own. every time you play an elf thats thriving, or a human thats queer, or a mage thats not institutionalised you exist in a world that doesnt want you, it is an act of defiance that you do.
im sure we can all see why these games were so popular with the audience they can only weakly try to pander to today.
derailing time again; so one of my favourite paintings of all time is saturn devouring his son. it makes me feel so uncomfortable that it gave me nightmares as a child, and i still cant look at it without feeling this knot in my throat. i hate it. i hate how it makes me feel, how that man looks at me in terror like its begging me for help while cannibalising another. weird story but i was bewitched by that painting as a little kid.
it is not a well drawn painting, the proportions are all over the place, brush strokes crude and inelegant. it doesnt even have a deeper story nor was it intended for an audience. i will never know what goya thought of when drawing it.
i thought alot about that painting later in my life when i was struggling with mental health problems, i thought about goya alot too as an adult and after learning about his life. i stared at his paintings and remembered when i told my dad that i hated [saturns] big eyes and hed jokingly said "it would be scarier if he didnt have eyes"
i know what the drawing looks like now, nearly everyone with a little access to the internet does. if somebody removed saturn from it, we'd still be left with a brutalised headless carcass of a man in a canvas too big for itself. if we removed that too all we'd be left with would be void.
i dont want to live in a world where all i know of goya is his rococo work, i dont want to stare at the painting of a void knowing what filled it before. i hated every second of germinale but i never wanted it to be anything other than itself, the story it tells could never hold credence otherwise.
DAV has done its best to paint over it, but its still on the old canvas and i cant look away from the negative space its left, i know whats under it and it unsettles me, infuriates me. it hands me a palette with baby blues and pinks and tells me to paint over it to make a prettier painting. didnt i hate the eyes? wasnt it gross before?
i am not going to write why we need some grime in art, but its absence is disheartening. and to those who say hanged people in the streets or blighted villagers is dark and mature ill say no. its a kids idea of maturity, its the aesthetic of it with no substance. it means nothing to me if rook can just drench themselves in gallons of blight as they crawl through it. the horror of blight has never been the black goo and slimy tentacles, or the monster woman with way too many tits. it is watching people you love slowly fade away, it is a woman who was forced to cannibalise the contaminated flesh of her friends because the woman she loved betrayed her, it was the sheer scale and inevitability of it.
one area we go to is overrun by it and the game begs me to feel hopeful that flowers are growing again when it never let me lose hope. people have already prevailed, they have roofs over their heads and a steady supply of food on their tables. their spirit is unwavering.
its bad, everybody says. the sky is grey and soil is blackened, as my rook turns some statues to access a haunted house whos inhabitants are long gone and the only story they could ever tell is gone with them.
if the question is do i want to see famine? plague? misery? abuse? assault? the answer is yes. yes. i want to see it all of the filth. i rather face the fucking monster head on with its big bulging eyes and misshapen limbs than stare at the abyss its absence leaves on the canvas.
and if nothing else, this bastardization is disrespectful to the people who gave the IP its fame.
Why choose to be good?
back in the bsn days ive wondered why, even in a fictional universe where your choices have no real-life repercussions what-so-ever, players had more 'good' playthroughts than 'bad'?
what happens when you start killing NPCs, when youre needlessly mean to them? the game actively closes off its own content. you get less out of the game. just as, completely incidentally, you'd get less out of your life if you just started killing everyone around you. The world would be emptier, youd be alone.
in that quote i stole from good place chidi doesnt ask "why be good?" the wording is painfully deliberate. doing good is always a choice, and often not the easy one. what makes the act matter is that you chose to do it, even when given 6 other options not to. did i stop in the middle of an important quest to help a man retrieve an heirloom from a darkspawn infested hut? did i hear what that heirloom meant to him?
i cant stop thinking about that speech ever since playing this game after knowing its predecessors.
So, why do it then? Why choose to be good, every day, if there is no guaranteed reward we can count on, now or in the afterlife? I argue that we choose to be good because of our bonds with other people and our innate desire to treat them with dignity. Simply put, we are not in this alone.
i cant stop looking at this game that spits on its own legacy and think how could they have missed what fundamentally makes us human so bad, what makes us relate and empathise with eachother. what makes us pick the option to interact with an npc who openly hates what hawke is, and allow us to see the traumatised man underneath.
these characters of fiction are written by real people. i have absolutely nothing in common with a guy from canada yet for a brief moment in time i feel a sense of camaraderie as ive felt with goya that i couldnt articulate as a kid.
Nothing too terrible
DAV says it over and over again -as its wont to do with every piece of its flimsy morality- that people can change, people can be redeemed yet it shines as the game with most static characters in its franchise. it simply says things, and since it has nothing to show for it it makes sure to say it repeatedly, in case you missed it.
so when i first played DAO i was in high school, i started with a human noble because fresh out of dark side edgy kotor fame i wanted to be a posh brat. also because, ya kno, we were poor my entire life up until that point and i wanted to have power.
i committed to it, even as the game stripped cousland of everything he had, because i thought a man like him would. i picked the racist options, the sexist options, the options a man in couslands place would. halfway point of the game as i exhausted the initial dialogues something happened; this man who got paid to kill people, who showed no remorse nor care for his victims, begged my cousland to stil his blade.
and i did. i thought maybe he would be as confused as i was, maybe he had a moment of clarity but from thereon bit by bit he was less of an asshole. the characters grew around me, and my character grew around them. i chose to be good because -textually- we were in this together, at the end of all things.
rook is not a character, theyre a mascot. and quite frankly i think they may be a very evangelical mascot because they remind me of evangelical preachings of jesus more than the man from the bible (and i say this as someone whos only exposure to christianity has been through foreign media and the bible ive read that one time). they are the epitome of do no evil and their existence hinges on the frail concept of moral purity. theyre not a person trying to do good, who wants to be good, they are 'good'
-and lemme tell you its a wild choice to have someone like that locked in a prison of 'regret'-
rook can be mean to only one person in the game, and thats someone they dont even have a personal beef with for the most part. but even then they would be shouting at a wall because the game doesnt only undermine them with its narrative, but also every npc in the game suddenly gets possessed by the ghost of wattpad rejects past for a moment to tell them everyone can be redeemed. and i believe it because i played the other games, i believe it because i know zevran and sten and morrigan, isabela and thom and iron bull and dorian. i know it because i can see the vague shapes behind the new coat of paint but i am not rook.
so no, the game fails to get people-can-change points by its own merit, and it cannot gain points from its prequels because it destroyed them. none of those characters i watched grow exist in this universe. zevran cant exist with DAV crows, fenris` story cant exist in an imperium with invisible slaves only glimpsed through empty cages and broken chains left scattered on the ground. i dont know which morrigan this NPC is, is it the woman who grew to learn kindness, who begged to sleep with her friend just to save them despite knowing it would play into the plans of a destiny she so desperately tried to break free from? or is she the clever puppet her mother groomed her to be who wanted to harness the power of a god? i dont know her, i dont know this dorian or this isabela beyond their names ipso facto this is not a sequel.
bellara asks an assassin why he is trying to save the world and his answer is "ive done some things in the past im not too proud of. nothing too terrible, but some of it was bad." and i can hear the games desperation for me to not engage with its material in that 'nothing too terrible'
lucanis never killed anyone innocent, taash never harmed an animal they could shoo of or reason with, emmrich venerates the dead and is friends with every wisp he pulls to use in menial labour, davrin joined the wardens willingly because he wanted to do good...
rook tells harding that her anger is justified when shes not even allowed anger of her own.
nothing too terrible.
aside from creating boring and nonsensical and static characters it creates a dreadful eco chamber that we're forced to sustain. No taash is not valid, their gender is but their behaviour is not and for the character to grow and mature it needs to be addressed. lucanis doesnt need to be pampered in shock blankets he needs to see how repressing his problems and jeopardising his health puts people around him in danger etc etc. they are adults and they need to learn more complex ways of healing. and if rooks flaw is that theyre an enabler, then that needs to be acknowledged by the narrative in some way too, and not mindlessly endorsed because they say some buzzwords.
none of these interpersonal relationships feels real because none of these people feel real beyond some draft of themes and tropes. some interactions literally remind me of two bots in facebook comments
i look at this dialogue wheel with familiar symbols and all im reminded of is hawke telling carver he carries every death with him, of him telling his uncle that he wasnt fast enough, of him begging the person he loves to tell him that his mothers death wasnt his fault.
and they dont. they just sit there with him.
193 notes · View notes
industrycaptain · 7 days ago
Text
Tumblr media
4K notes · View notes
industrycaptain · 7 days ago
Text
Veilguard's Lords of Fortune be like:
Tumblr media
269 notes · View notes
industrycaptain · 10 days ago
Text
DA2 is what happens when you have good writers and no budget for the actual game, and Veilguard appears to be what happens when you fire all the writers
432 notes · View notes
industrycaptain · 10 days ago
Text
My Veilguard review:
Note - I will be honest in saying this is very long and very negative. If you enjoy this game please don't let me be the one to ruin that for you and skip on this post. I will be discussing spoilers. This is just my opinion so please don't crucify me for it.
I think my thoughts about this game were shaky to begin with as I had been exposed to different spoilers and information before the launch. I wasn’t actually expecting this game to be amazing but as someone whose favorite Dragon Age game is Dragon Age 2, which is arguably the weakest in the series (until now), I still went in with the impression I would have a good time regardless. I did not have that at all, in fact towards the end of Act 2 and the beginning of Act 3 all I wanted was for the game to be over. 
The problems for me really started right in the beginning with the Inquisitor character choices and their characterization. No choices for your Warden, no choices for your Hawke, and only three choices for your Inquisitor out of the dozens you made in Inquisition. The romance option just felt like a very polite way of asking if you romanced Solas or not, especially after completing the game where your non-solas romance will only get one letter for you to read, outside of that, the Inquisitor will not even mention them. Disbanding the Inquisition meant basically nothing and vowing to stop Solas felt like it had little bearing on what my Inquisitor said when she showed up. 
The time frame to make Dragon Age 2 was just over a year and somehow included more choices from Origins than Veilguard did with over ten years of production. That is the information that's been banging around in my head throughout this entire game. In Dragon Age 2, we get the consequences of our decisions with Alistair’s fate and we get extra dialogue concerning Isabela/Zevran/Leliana/Anders/Nathaniel + some sidequests. Veilguard couldn’t even give us so much of a mention of our Inquisitor’s friendships and the consequences of those friendships outside of Solas. The Inquisitors themselves are locked into one personality type as well, and regardless if you choose to stop Solas or not, they are very amicable toward him. 
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
During the second cut scene you get with the Inquisitor in Dock Town, they will go on to ask you about your progress and then go on about Solas. Mind you, my Inquisitor is extremely unsympathetic to Solas and I chose the option to stop him no matter what, so why is it that every time I speak to her, she keeps trying to ask me if Solas is being genuine and that he was her friend? That doesn’t sound like someone who has vowed to stop him. They will also try to draw parallels between you, Rook, and Solas. Even at the end of the game, they will still try to appeal to you to see reason with him. That is essentially all the Inquisitor is there for. Incredibly frustrating. 
Tumblr media
Throughout the game you will get missives from the Inquisitor detailing the devastation that is being brought to southern Thedas and every letter feels like more and more of an insult. To keep it short: Southern Thedas as we know it has been essentially wiped out. I think that deserves more than a footnote in some missive most players aren’t even going to see.
So the setting we spent all three games in, that we saved countless times, had our companions and protagonists die for, gets demolished in the background where we cannot see it. Skyhold had to be taken back from demons and whoops, that's not actually something you can do anything about. Nothing the Warden, Hawke, or the Inquisitor ever did mattered at all and it renders everything from the previous games absolutely irrelevant. 
With that aside, the companions are also another issue for me. I found myself having trouble getting attached to any of them and every single time I recruited one I had the internal question ��Why are you even here?” None of their companion quests really tie into the story at large, save maybe Harding and Davrin, and they are incredibly boring save for a few cool moments.
The main appeal of Dragon Age for me is the companions, it’s why Dragon Age 2 is my favorite of the series. Despite the overused environments and the rushed production I still had a great time with it because of the companions. I was actually eager to do the companion quests and learn more about them and how they all fit into the main narrative. Even characters I didn’t like, I still understood why they were important to the story. Like I can’t stand Anders but I know why he is there, he has a purpose.
Every companion is painfully amicable towards you even if you decide to be “stern” towards them. I found myself not caring what dialogue option I chose about them because it made absolutely no difference. There is nice, funny nice, and gentle parenting. That is really all you have to work with in terms of the dialogue wheel. It was more difficult to get disapproval than approval and I can probably count on my fingers every time in this game I actually got companion disapproval. There is only one companion in my playthrough that became hardened, Lucanis, and it had virtually no impact on his character other than the fact he leaves for a couple of saves and comes back to kissing your ass. 
Something I actually really liked about BG3 and the previous Dragon Age games was working for your companion approval - this meant actually learning about your companion and what made them tick. If you don't understand them well enough you get disapproval, when you actually listen to their ideas and thoughts you get approval - there is an active effort to get these things. In Veilguard this does not exist and you are essentially promised approval no matter what, meaning there is no encouragement to know who these people are if they're just going to support you regardless.
I have to agree with the Skillup review they made about this game saying that every dialogue option feels like it was made with HR in the room and I one hundred percent agree. This is not how real people talk to each other. This is how teachers talk to toddlers when they want to explain the virtues of sharing toys with their classmates.
It felt honestly insulting at times to be treated like I don’t understand the concept of bigotry, I still have no idea what they were trying to go for with this, like were they trying to appeal to a market of high school boys who hadn’t discovered what empathy was yet? There is zero trust in the player and every dialogue and decision you make in these moments feels handhold-y and preachy. Like Pixar levels of life lessons you learn.
In the moments where I had to settle arguments over coffee and companions not respecting each other's interests, I could not honestly believe this is the same universe with Loghain Mac Tir, Meredith Stannard, fuck even Corypheus. Humor has always existed in Dragon Age and I love the comedic banter between the characters but it was always humor that served as an escape from the oppressive and dark situation around you, here the dark and oppressive situations feel like an escape from the unrelenting friendliness and tone deafness of your companions. 
The companion I probably had the most issue with was Taash and the way they were handled. I’m not going to get too deep into the Bharv scene because even thinking about it makes me cringe but If someone messed up my pronouns and then immediately dropped to do pushups I am most definitely killing us both. Isabela’s explanation is extremely preachy and she proceeds to do the exact thing she says she hates about people messing up pronouns. Anyways. Moving on. 
Taash I think is a good example of how to not write a multiethnic character. I don’t expect a white person like Trick Weekes to understand the first thing that comes with being multiethnic or having strict parents that intersects with that identity but it is most definitely not whatever the hell this is. 
Tumblr media Tumblr media
The only thing I can offer here is that as a multiethnic person (my father is Palestinian and my mother is mainly Irish and Seminole) is that there has never been a point in my life where I felt like I had to choose what culture I am let alone give that choice to someone else in my life I just met.
That’s not what being multiethnic is. I do not have to choose between anything - I am whole and I don't need to cut myself into halves and quarters to be accepted.
It also feels subconsciously like you are supposed to choose Rivain as the Qunari are depicted as bigoted and oppressive as they always have been in this game. Knowing all of this really tainted my experiences with them as a character and I understand a lot of other non-binary individuals love the representation they brought on that level but personally, I’m just tired of “queer representation” always coming with racist undertones. Again, this game feels like it always had white queer people in mind, not lgbt poc. 
These kinds of comments are really only made worse knowing what the Qunari take inspiration from - primarily Black and Brown SWANA Muslims. Why should Trick Weekes have any authority over a questline like that is beyond me. 
Tumblr media Tumblr media
Also, this sucked. Especially because they said it to Neve too. I don’t really want my non-binary representation sprinkled with Misogyny as well, especially since we can’t really call Taash out on this comment unless you’re playing a woman (as far as I know).
Aside from Taash, I thought the writing around Harding was strange. Don’t me wrong, I love Harding, but I do not remember her being this friendly and people-pleasing in the Inquisition. If you play as a Dalish elf the first thing she says is she’s surprised that you would care about anyone else - there is absolutely no inclination of this kind of perspective in Veilguard. Additionally, despite knowing everything Solas has done and the consequences that had on her ancestors, she still tries to push you to reason with him?
All of her quests about learning about the Titans, experiencing and embracing their anger, and you still want to appeal to Solas? That was another thing I found so weird about this game, throughout the entire story you are being told again and again that Solas cannot be trusted, he is to blame for everything, and will stab you in the back and yet it seems like every companion tries to push back on you if you agree with this viewpoint? 
Also, something I didn't know at this point of the game but I do now is that Solas had killed Varric and she does know this so why is she acting like this knowing Solas had killed her friend who she spent years with?
Tumblr media Tumblr media Tumblr media Tumblr media
Genuinely this whole game felt like: Devs: Solas is a villain
Rook: okay understood
Devs: actually nvm you don't understand him if you think he's a villain
The only companion quests I was actually genuinely interested in were Emmrich and his thoughts around death and becoming a lich. Lucanis' quests had the best boss fights for sure. Outside of that, it felt like “Go here with Bellara” or “Go here with Taash” and it got so grating I couldn’t wait for these quests to be over so I could progress with the main story. It felt like an annoying back-and-forth game to finish a main quest just to finish all the companion quests and then go back to the main quest. Like a list of chores to get through before you can have any fun. 
The inclusion of characters like Morrigan and Isabela in this universe was extremely hollow and they do not feel like the Morrigan and Isabela we know at all. With Morrigan there is a bit of an explanation to this with the essence of Mythal however she reiterates that it is still herself and it is only the memories of Mythal that remain inside of her.
In my canon playthroughs of Dragon Age, I romanced both Morrigan and Isabela, so I was curious to see how the developers would address their pasts with our Warden and Hawke. Unfortunately, the answer is that they don’t address it at all. Morrigan hardly mentions her past, leaving us to wonder if Kieran even exists. The game implies that the relationship between Morrigan and the Warden is insignificant; a codex entry oddly suggests, in a very slut-shamey way, that Morrigan had more lovers than there are trees in the forest. Isabela doesn't reference Hawke either, as she fondly remembers Kirkwall for found family and friendship. It seems that if you romanced Isabela or Morrigan, congratulations—your canon doesn’t exist.
I will echo the statement others have made about all the cameos feeling like mascots because that is really what they are. There is no substance to any of them, Isabela only feels like she is there to be a supportive voice for Taash, Morrigan will only really talk about Solas and Mythal-Dorian is the only one who actually gets a substantial quest related to him. I thought he was fine minus the "illegal slavery" bit because what is illegal slavery Dorian. Next up we will discuss legal murder.
Another thing that genuinely broke the immersion for me in this game is how awful the armor is. It is a Dragon Age game so I wasn't expecting Haute Couture but the design is all over the place and nothing looks right. Not to mention the extremely weird orientalist undertones that follow the Lords of Fortune everywhere. The outfit Isabela is wearing is even worse in person and I tried to give this game the benefit of the doubt by thinking we would be getting some underwater mission with her and that would be the explanation behind her bikini outfit - this did not happen.
Tumblr media
The belly dancer-esque outfits with the coin-bedazzled turbans were pretty egregious and made me want to limit my time in Rivain as much as possible. For a game released in 2024, I am disappointed we are still dealing with the same Orientalist fantasy tropes. Even the Qunari are more naked in this game than I had ever seen previously. At least DA2 and DAI gave them pants. But hey the Antaam are all blighted and evil so who cares right.
Speaking of the Antaam, a lot of the antagonist motivations for this game genuinely did not make sense to me. The Antaam are suddenly giving up their fear of magic to pair up with...the Venatori? To fight for the elven gods? It honestly felt like they had no idea who to make fight for the Evanuris so they just pulled two of the baddies from the Inquisition and went "We can just use them and call it done". When you press for information on why this is the answer is always a mustache-twirling dialogue about power. Nothing much deeper from that than any of the villains besides Solas. All of the villains, especially Elgar'nan and Ghilan'nain, are extremely one-dimensional and have no motivations other than being evil and striving for power. At least Corypheus had cool lines.
I'm not going to get too deep into lore changes since I know a lot of things happened in the comics, books, and TV show (all of which I did not read or watch) but I honestly do think it's a bad idea to have a "soft reboot" while needing to read several books to understand everything. That's not being welcoming to new players that's homework. If you wanted a soft reboot probably don't start off with half your plot and characters coming from various comics and novels people need to catch up on.
The portrayal of the Dalish in this game is inconsistent. When we inform them that their gods are evil and planning to overthrow the world, they respond, "Okay, heard you." How can they accept this explanation so readily? In previous interactions, Solas shared that the Dalish did not listen to him and even threatened him when he revealed this truth. Yet, when we present the same information, they believe us almost immediately. Is there no pushback or skepticism? The Dalish accept everything about the evil elven gods meanwhile Andraste’s followers remain completely unaffected by these revelations.
Tumblr media Tumblr media Tumblr media Tumblr media
I think what frustrated me even more was watching our elven companions express grief and regret over the actions of the elven gods like they had something to do with it, painting the Dalish as adjacent to oppressors when they themselves are oppressed in every way. The only thing that remains consistent is the sad boy Solas act about it.
At the end of the game, two of my companions - Harding and Emmrich- were killed. Emmrich's death was unfortunately overshadowed by a zoom-in on a rock and I had no idea he had died until I got the popup. Still, all I can think about is just going "Rock moment" when he died. I don't really have anything negative to say about Harding's death other than the way she went out was fitting for her narrative. Bellara got blighted and there were no consequences for this and she walked away from it - forgive me but I am still under the DAO impression that if you get blighted that's game over but all the rules about the Blight have been changed in this.
I decided to trick Solas, and honestly, I don’t have anything negative to say about it, except that Solas should have noticed me holding the fake dagger since it was clearly in his line of sight. I liked the idea of outsmarting the god of trickery. While it wasn’t extremely satisfying, but I’m okay with how it turned out.
Even as the credits began rolling I still have trouble believing rook's role in any of this. Just the persistent nagging idea that they really just have no place in this story at all. In the beginning I wanted to see how Rook is looped into all of this and how they become central to the fight against Solas but just like with most of the companions, I have no idea why they are here. This should've been the Inquisitor's story to finish.
I'm not going to pretend that everything about this game was irredeemable and terrible. There were genuinely parts I enjoyed and had a good time with. The romance ending scene with Neve was fantastic, even though it took a long time to get there. Davrin was an unexpected aspect of the game that I actually liked, as I never cared much for Grey Wardens before, but he changed my perspective. Harding's mention of the Inquisition was also very sweet. Although I wasn't particularly invested in Emmrich, I loved the conclusion to his quest when he became a lich lord.
While I'm not the biggest Solas fan, I actually really enjoyed the cutscenes between him and Rook because one of my aims with this game was the ability to be mean to Solas and kick him while he was down. They definitely delivered there even though everyone else kept disagreeing with me.
The worlds are beautiful and the CC is definitely the best we've gotten in any Dragon Age game, I spent probably a solid hour in there. The hairstyles are great and the four unibrow choices? Bioware you shouldn't have <3.
Overall I definitely didn't have the best time with this game and towards the end of act 2 I was incredibly bored and the combat became repetitive and stagnant enough that I turned down the difficulty to get through it faster. I can't see myself replaying this any time soon and I am unsure what my stance on Dragon Age is now, do I Ignore this game ever existed or do I carve out everything I liked and pretend this is the Dragon Age I love? I have no idea, I am disappointed at how this game leaves us off and I really wanted to sit here and say It's good but I can't.
I think this game will reach out to and resonate with a different group of Dragon Age fans than me, I just wish I could enjoy it as much as I see other people doing. I was originally going to give this game a 3/10 but knowing you can pet the cats I will give it a very generous 3.5/10.
391 notes · View notes
industrycaptain · 11 days ago
Text
While I have thoughts about the election that I haven't quite been able to put into words yet, I've seen a lot of misconceptions that "if DIY HRT is so easy for gymbros to get, it must be easy for trans men too!" and "Just go up to a gymbro and ask for his T!"
As the "trans gym bro" blog, I feel like I have to be the one to say
NO. IT IS NOT THAT SIMPLE.
First of all, because T is a regulated substance, it is hard for gymbros to get as well. That means even if they DID use T, they would NOT be sharing.
Secondly, there's "natty" culture. For those who aren't in the know "natty" is short for "natural". Being "natty" means you got your gains without the use of testosterone or steroids. There are those of the mindset "if you're not natty whatever, just disclose", but there are also those who look down on the idea of not being natty. Not to mention a lot of these gymbros strongly discourage the use of T in their circles because of the negative effects (namely the aromatization of T into E) of too much T. Basically, not every gymbro uses T, many actively discourage it, and those that do use T are likely hiding it.
Third, very few people are going to just bring their T into a locker room. Partially because of the previous point, but also because the locker room is just unsanitary, often don't have a proper disposal bin for sharps, and/or because the gym bans the use of steroids (sometimes needles I think?) entirely (this may not stop everyone but it's at least a deterrent).
Fourth, and very importantly, a large number of gymbros are transphobic. This varies from ignorant to actively malicious, and you never know which one you're going to get. To be fair, not every single gymbro is transphobic, but there is a large enough portion of them that are, such that you would be at substantial risk if you outed yourself to one. No transmasc in their right mind is going to risk outing themselves to someone who hates you AND is jacked as fuck.
There are other things preventing those who want testosterone HRT from accessing it also, such as doctors refusing to prescribe it to an AFAB person because "you'll ruin your body" reasons, those gymbros being a big part of the reason why T is a controlled substance, as well as it just being unsafe to use someone else's vial of T.
The point is though, we DO need resources for DIY T, ESPECIALLY in the current political climate in the US. Do NOT fucking ignore us because you refuse to acknowledge that not every gymbro is going to fit whatever idea of them you have in your head.
Anyway. I have to hit legs now.
2K notes · View notes
industrycaptain · 13 days ago
Text
Sorry!
Tumblr media Tumblr media Tumblr media Tumblr media
Well, hope that makes a lot of people happy or angry or whatever. Btw thanks for 300 (almost 400 at this point) follows, dunno how dead this gonna be when my motivation dies, but as long as everyone having fun Here is a gift, hope you enjoy it, I am sure some of you would
Tumblr media
2K notes · View notes
industrycaptain · 16 days ago
Text
i hate the discussion of the 4B movement because like. yeah sure don't sleep with men who voted for trump absolutely. don't sleep with women who voted for trump! or anyone! i don't think the concept of a sex strike is inherently bad. there are women who are already in relationships with shitty men and if a sex strike is empowering to them they should absolutely engage in it.
but "half of men voted for trump, so don't date men" is like. what. were you planning on dating trump supporters if Harris won? do you not have any personal relationships with men you don't hate? like yes it the gender difference between parties is real but this has like always been true. not to mention how it ignores factors of race and queerness. a higher % of Black men voted for Harris than white women did. are y'all gonna stop dating white women? do you always fuck people based around who they are statistically likely to have supported instead of by just asking them?
a sex strike, like any strike, works when it is TARGETED and PURPOSEFUL with a specific end. like not that you, personally, need any justification to not fuck men. but when talking in terms of a movement... what is being accomplished here other than female separatism? and then people saying "that includes trans men!" like girl 86% of LGBT people who voted, voted for Harris. trans men are directly impacted by abortion rights be taken, AND loss of gender affirming care. at that point when you are genuinely making that argument you have no motivation other than taking out all your anger on The Idea Of Men instead of actual productive feminism.
3K notes · View notes
industrycaptain · 19 days ago
Photo
Tumblr media Tumblr media Tumblr media
oh red, you’ve gotten pretty strong haven’t you
28K notes · View notes
industrycaptain · 19 days ago
Text
Tumblr media
"Bro what the fuuuuck my Captain's tits are so big I'm gonna have to crash the ship fr 😩😩😩"
803 notes · View notes