iimpossible-things
6 Impossible Things
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"There is no enjoyment like reading" // Bookblr and Writingblr but I have zero discipline so I’m really an Everythingblr // AO3 handle: iimpossible_things //
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iimpossible-things · 21 days ago
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How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
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iimpossible-things · 26 days ago
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“We hope this email finds you well” babe, the only emails I hope find me well are the ones from Archive of Our Own
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iimpossible-things · 2 months ago
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if you're trying to get into the head of your story's antagonist, try writing an "Am I the Asshole" reddit post from their perspective, explaining their problems and their plans for solving them. Let the voice and logic come through.
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iimpossible-things · 3 months ago
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Why did “be critical of your media” turn into “find all its flaws and hate it” why did people become allergic to FUN
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iimpossible-things · 5 months ago
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x
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iimpossible-things · 6 months ago
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iimpossible-things · 6 months ago
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Happy 25th Anniversary to The Mummy (1999)! I did this piece recently for @themummyzine which released today (and is freee!) 👀
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iimpossible-things · 6 months ago
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hey did you know??? that if you stop stretching and maintaining mobility in your body then it goes away?? things get tight and you can't move the way that you used to??? and when you decide to try getting a stretch routine going that the first week fucking sucks because you keep going 'damn i used to be able to do this no problem' and then you have to switch gears and be kind to yourself and just focus on getting better from here instead of berating yourself for dropping the good habits in the first place??? and your body never stops aging so you gotta keep taking care of it and sometimes you gotta take care of it extra in certain areas because of things that happened when you were younger and it's boring and sometimes hurts but it's so necessary???
i am yelling this at myself right now i am going through An Experience (trying to get into a routine of body maintenance again for my physical and mental health)
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iimpossible-things · 6 months ago
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Drafting: Four Methods For Highly Anxious Individuals
(This is a revised version of an old post you might have seen elsewhere.)
Is writing really fucking painful for you? Do you finish a draft of a story maybe once every forty years? Is your computer littered with outlines and abandoned beginnings? Maybe you’ve been told to “write a shitty first draft” but have no idea how to do that because writing takes so much out of you that you can’t do it without at least trying to make it good…but when you do, you inevitably give up and hate yourself.
Chances are, you’re drafting in a way that doesn’t respect the way your mind works. You’re either 1) forcing yourself to deal with too many things at once, or 2) you’re stifling the free, imaginative, playful part of your mind with premature critical evaluation. Or, most likely, both. But you can’t just make yourself stop doing this spontaneously. You need a method of writing that interferes with those habits. Think of it as mental ergonomics. If your back is sore and your neck is stiff, you need a different chair. Similarly, if writing is agonizingly painful, you need a different drafting method.
Here are four methods you can try—or adapt, experiment with, and combine. (Nobody practices a pure version of any method.) For simplicity’s sake, I’ll talk as if you’re faced with drafting a single scene:
1) The Pitch Meeting Method
Don’t write the scene in the actual narrative voice of the story. Instead, write as if you’re describing what happens to somebody you know, somebody who’d be interested and excited about it. You could, in fact, actually address it to someone. Or write as if you’re writing a really long headcanon post.
Write the way you talk. Use your usual slang and vocal rhythms, and get all of your enthusiasm in there, everything you envision, everything you want for this scene. You could even do this out loud and record it, if that’s easier.
Let your desires run wild, even if you don’t yet know how you’re going to fulfill those desires. Say stuff like “and this part is really emotional!” without worrying about how you’re going to make it emotional.
When you’re done, go back and find parts you can elaborate on. Make the description as detailed as you can.
Once you’re happy with this description of what you’re going to write, start writing it. Translate your “sounds like you” prose into a voice more appropriate to the story. But don’t change it too much. Don’t kill the energy your own voice adds.
2) The Expanding Outline Method
This one’s similar, but it works better for folks who like to think structurally.
Make an outline of the scene. Maybe it starts with only a couple of items: two very general things that happen in the scene.
Now take one item and break it down into several items. Then break those items down into several items. Zoom in closer and closer to the action, breaking actions and events down into their constituent parts.
You can include non-event, non-external items like “Character feels [x].” You can even include things like “The reader feels [x].” But go back later and add detail to those where you can. Just keep making your outline more and more specific.
Now, following your outline, draft a prose version of the scene.
3) The Anatomy Textbook Method
For this one, you start with the scene itself, not with a plan for the scene. But don’t try to write the entire scene fully fleshed out in one go. Rather, start with a single element you’re most comfortable with. The dialogue, for instance. Or a description of the action in a bare-bones, stage-directions sort of way. Lay down a skeleton of the scene, and don’t worry if it looks a little…sparse.
Now go over it and add another element on top of that skeleton. Description, maybe. Or more details that flesh out your bare-bones description.
Keep doing this until you have a complete scene.
If you think you tend to leave a certain element out, dedicate a “layer” to that. I’m often quite sparing with characters’ emotional reactions, for instance. So I might go over the scene and do nothing but add in my character’s internal reactions to what’s happening.
You can divide the scene up however you like. The point is, each time you go over it, only focus on one element at a time.
4) The Sourdough Starter Method
This is probably the weirdest, and it might sound like the hardest, but it’s quicker and easier than it sounds. You just have to get comfortable with making a mess.
Start writing the scene, in all its nonsensical, inarticulate glory. Feel free to hate both the form and the content; just keep your head in the scene, walking your mind carefully through what happens, even if you think what happens is stupid. Don’t worry if what you write is boring or wrong or irrelevant, because you’re not actually going to use most of this.
Now read through what you’ve got. It may help to print it out. Go through what you’ve written and mark anything you kind of like or that seems promising. And if rereading what happens has given you new ideas about what should happen instead, write those ideas down too.
Review the promising bits and the new ideas. There might not be much, but that’s okay. Now, start the scene over. Wipe the slate clean and write it all again from scratch. But this time, include those good bits you discovered in the previous version.
You’re not revising that version. You’re using it as a petri dish to grow ideas for the scene. And then you completely rewrite the scene, this time with a little more focus and a better sense of what will work.
You might only do this once, but some people do it several times. It sounds labor-intensive, I know. But remember, each time you write the scene, you’re just barfing it onto the page without much critical scrutiny. And that scrutiny is mostly what makes writing feel so hard.
So those are four methods you can try. I’m sure many more exist. If you’ve tried or know about any, please send them to me!
Next post: the theory of shitty first drafts
Ask me a question or send me feedback!
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iimpossible-things · 6 months ago
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Drafting: The Theory of Shitty First Drafts
Writing books often exhort you to “write a shitty first draft,” but I always resisted this advice. After all,
I was already writing shitty drafts, even when I tried to write good ones. Why go out of my way to make them shittier?
A shitty first draft just kicks the can down the road, doesn’t it? Sooner or later, I’d have to write a good draft—why put it off?
If I wrote without judging what I wrote, how would I make any creative choices at all?
That first draft inevitably obscured my original vision, so I wanted it to be at least slightly good.
Writing something shitty meant I was shitty.
So for years, I kept writing careful, cramped, painstaking first drafts—when I managed to write at all. At last, writing became so joyless, so draining, so agonizing for me that I got desperate: I either needed to quit writing altogether or give the shitty-first-draft thing a try.
Turns out everything I believed about drafting was wrong.
For the last six months, I’ve written all my first drafts in full-on don’t-give-a-fuck mode. Here’s what I’ve learned so far:
“Shitty first draft” is a misnomer
A rough draft isn’t just a shitty story, any more than a painter’s preparatory sketch is just a shitty painting. Like a sketch, a draft is its own kind of thing: not a lesser version of the finished story, but a guide for making the finished story.
Once I started thinking of my rough drafts as preparatory sketches, I stopped fretting over how “bad” they were. Is a sketch “bad”? And actually, a rough draft can be beautiful the same way a sketch is beautiful: it has its own messy energy.
Don’t try to do everything at once
People who make complex things need to solve one kind of problem before they can solve others. A painter might need to work out where the big shapes go before they can paint the details. A writer might need to decide what two people are saying to each other before they can describe the light in the room or what those people are doing with their hands.
I’d always embraced this principle up to a point. In the early stages, I’d speculate and daydream and make messy notes. But that freedom would end as soon as I started drafting. When you write a scene, I thought, you have to start with the first word and write the rest in order. Then it dawned on me: nobody would ever see this! I could write the dialogue first and the action later; or the action first and the dialogue later; or some dialogue and action first and then interior monologue later; or I could write the whole thing like I was explaining the plot to my friend over the phone. The draft was just one very long, very detailed note to myself. Not a story, but a preparatory sketch for a story. Why not do it in whatever weird order made sense to me?
Get all your thoughts onto the page
Here’s how I used to write: I’d sit there staring at the screen and I’d think of something—then judge it, reject it, and reach for something else, which I’d most likely reject as well—all without ever fully knowing what those things were. And once you start rejecting thoughts, it’s hard to stop. If you don’t write down the first one, or the second, or the third, eventually your thought-generating mechanism jams up. You become convinced you have no thoughts at all.
When I compare my old drafts with my new ones, the old ones look coherent enough. They’re presentable as stories. But they suck as drafts, because I can’t see myself thinking in them. I have no idea what I wanted that story to be. These drafts are opaque and airless, inscrutable even to me, because a good 90% of what I was thinking while I wrote them never made it onto the page.
These days, most of my thoughts go onto the page, in one form or another. I don’t waste time figuring out how to say something, I just ask, “what are you trying to say here?” and write that down. Because this isn’t a story, it’s a plan for a story, so I just need the words to be clear, not beautiful. The drafts I write now are full of placeholders and weird meta notes, but when I read them, I can see where my mind is going. I can see what I’m trying to do. Consequently, I no longer feel like my drafts obscure my original vision. In fact, their whole purpose is to describe that vision.
Drafts are memos to future-you
To draft effectively, you need a personal drafting style or “language” to communicate with your future self (who is, of course, the author of your second draft). This language needs to record your ideas quickly so it can keep up with the pace of your imagination, but it needs to do so in a form that will make sense to you later. That’s why everyone’s drafts look different: your drafting style has to fit the way your mind works.
I’m still working mine out. Honestly, it might take a while. But recently, I started writing in fragments. That’s just how my mind works: I get pieces of sentences before I understand how to fit them together. Wrestling with syntax was slowing me down, so now I just generate the pieces and save their logical relationships for later. Drafting effectively means learning these things about yourself. And to do that, you can’t get all judgmental. You can’t fret over how you should be writing, you just gotta get it done.
Messy drafts are easier to revise
I find that drafting quickly and messily keeps the story from prematurely “hardening” into a mute, opaque object I’m afraid to change. I no longer do that thing, for instance, where I endlessly polish the first few paragraphs of a draft without moving on. Because how do you polish a bunch of fragments taped together with dashes? A draft that looks patently “unfinished” stays malleable, makes me want to dig my hands in and move stuff around.
You already have ideas
Sitting down to write a story, I used to feel this awful responsibility to create something good. Now I treat drafting simply as documenting ideas I already have—not as creation at all, but as observation and description. I don’t wait around for good words or good ideas. I just skim off whatever’s floating on the surface and write it down. It’s that which allows other, potentially better ideas to surface.
As a younger writer, my misery and frustration perpetuated themselves: suppressing so many thoughts made my writing cramped and inhibited, which convinced me I had no ideas, which made me even more afraid to write lest I discover how empty inside I really was. That was my fear, I guess: if I looked squarely at my innocent, unvetted, unvarnished ideas, I’d see how bad they truly were, and then I’d have to—what, pack up and go home? Never write again? I don’t know. But when I stopped rejecting ideas and started dumping them onto the page, the worst didn’t happen. In fact, it was a huge relief.
Next post: the practice of shitty first drafts
Ask me a question or send me feedback!
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iimpossible-things · 6 months ago
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Just putting this here where I won’t lose it…
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iimpossible-things · 7 months ago
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Making the Most out of your First Draft
As someone who used to write every first draft without planning and then use that to figure out characters and outlines, I have a lot of experience in first drafts that are incredibly helpful to forming an actual story, and drafts that don’t add much.
              So here’s how to make the most out of your first draft:
1. Write what doesn’t make sense
One of the most helpful first drafts I ever wrote abandoned plotlines and started new ones as though they had existed all along like several times. It was also the longest draft I had ever written because I had packed so many ideas into it. The reason why this is helpful is because you can test out what a plot point will look like in the middle or even end of your story without having to go back to the same beginning again and again.
It doesn’t need to make sense, just try things out. Disappear characters who don’t work, add a best friend near the end that acts like they’ve been there the entire time, whatever idea you’re interested in you can try out without worrying too much about what makes sense or what you’d need in place to set it up. It's like literally stream of consciousness writing, and you're going to learn so much more about your world, plot, and characters than trying to make it make sense.
2. Write poorly
I spent a lot of that first draft having characters monologue to themselves or each other about their interests and problems and lives which allowed me to explore their backstories and voice even if that’s not something I would do in a final draft. I had the wackiest plot points to see how my characters would react, what would happen to the plot, and if I didn’t like it I would keep going like nothing had happened, I did a lot of yadda-yaddaing over worldbuilding and setting the scenes and making up things on the spot to see if they’d stick, skipping sometimes to the interesting stuff, or adding in a random scene just for fun.
It doesn’t have to be good. Even a little bit. You’re learning about your world and your characters and the story you want to tell, but you aren’t writing it yet. Allow it to be the worst thing you’ve ever written.
3. Make notes on what you like
As you go through and throw spaghetti at the wall (figuratively speaking), make notes on the things that stick. If you write a line of dialogue you really like, or a piece of backstory or even a vibe, make sure to make a note of it somewhere. This will help you narrow down your ideas to what you want to keep when you start writing your story. And if you’re like me and you want to outline or plan your subsequent drafts, these notes will be invaluable to start forming your planning.
Anything else I missed?
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iimpossible-things · 11 months ago
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HAPPY NEW YEAR!
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iimpossible-things · 11 months ago
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My boyfriend would like to know what a Godiva chocolate bar would run on the galactic market? I wasn't sure, given what you had said about Hershey bars, since I don't have a frame of reference.
Well, obviously there’s a lot of room for subjectivity about this. Some collectors (Galactic or otherwise) will feel differently. But generally speaking, I suspect the collectors’ opinions will roughly match mine.
Ranking gets complicated because old chocolate companies and brands keep getting bought by bigger companies / conglomerates, and the brands and the quality of their chocolate tend to suffer as a result. By and large, though, the best chocolate tends to be made by companies that do so-called “bean-to-bar” production. The longer the history of this, the better. In general, artisanal chocolate, especially single estate/single bean chocolate, and organic and free-trade chocolates, will also be preferred by the discerning intergalactic collector.
Ranking chocolate from worst to best: (and yes, for those who’re wondering, I’ve eaten all of these, normally on their home turf):
North American chocolate: Almost routinely no better than poor-to-middlin’ quality: the bigger the producer, routinely, the worse, as they keep trying to do it cheaply and good chocolate can’t be done cheaply. It’s too energy-intensive, especially as regards the time and energy required in the conching process that’s absolutely key in giving merely okay chocolate a chance to become great. Hershey’s is the worst of the lot because they’re purposely catering to that spoiled-milk taste that’s become traditional for them. …The exceptions to the poor-to-meh quality rule are invariably smaller producers like Ghirardelli. Meanwhile it should probably be no surprise that when the Lexington Avenue Local worldgate was resited following the refurbishment of Grand Central Terminal, it wound up behind Li-Lac Chocolate’s satellite branch in the food hall. One might suspect Carmela’s straightforward hand in this.
European-based chocolate generally: Significantly better. …Subdividing into:
British Isles chocolate: Pretty good most of the time. Many small classic brands (Fry’s, Rowntree) were subsumed into bigger British chocolate companies over time, with only slow degradation of general quality. Cadburys is probably at the top of the heap, despite what’s happened to the Creme Egg over the years. (mutter)  …And naturally I would be remiss in not mentioning, on the Irish side, Lir, Lily O’Brien’s, and Butlers. (When we go to visit friends in Switzerland, we bring them Lir.) Additionally, there are people who are vocal about their claims that Irish Cadburys is better than British Cadburys, due to local/regional differences in the mix. Myself, I refuse to get mixed up in local chocosectarian stuff. Life’s too short.
Italian and French chocolate: Perugina, Valrhona (as in “I’d rather be in Valrhona than Valhalla”), Callebaut, Agostoni, Amedei, and Bernachon stand out. There are many more smaller makers in the region worth looking out for: check this list for some.
Belgian chocolate: Almost always really good, even at the mass-produced end (Guylian); sometimes terrific (Leonidas) or more than terrific (Neuhaus, Galler, Dumon). This is where Godiva fits in. (I first had it when its initial New York store opened in 1972: it was far better then than it is now. Then again, having been owned by Campbell’s Soup can’t have been good for them.)
Swiss chocolate: Probably the best: certainly routinely seen as such (and collectors will be aware of the implications of this). Again, the smaller the producer the better. The great/old houses like Lindt and Sprüngli are being given a run for their money by newer competitors like Teuscher and Läderach (attn @petermorwood: Stengli!!).
…I’ll complete this later as I just splashed some tea on my keyboard and I seem to have a membrane problem. (sigh)
(Resuming after prying off all the keycaps and cleaning out what could have been the start of a small tool-using civilization if it was let go much longer:)
So anyway, we were attempting to tease out how Godiva would do on the Galactic chocolate collectors’ market.
It’s all so relative. But there are a number of different factors in play, so better to take them one by one.
(a) Provenance / authenticity. Real Chocolate From Earth (SM*) still has to be specified, these days, in some parts of the Galaxy: as with any unique collectible, there are always counterfeits out there. But none of them work perfectly, not even those produced by atom-by-atom matter duplication. There’s just something about genuine Earth-grown cocoa beans that cannot be duplicated. (If we pulled Dr. McCoy into this discussion he’d simply snort and say, “It’s soul. Why d’y’think I hate that damn transporter so much?”) And the bad fakes…  (shudder) Well. You know the correlation between flavors (and everything else) of chocolate versus carob? The comparison between real chocolate and bad fake chocolate is like that. But generally worse.
(b) Reputation and/or scarcity on planet of origin. Godiva is not hard to find, but its lower-end-of-high-midrange reputation would affect the going price. Many artisanals or single-estates would bring in much, much more on the collectors’ market. But Godiva still would not be cheap.
© Freshness and state of packaging. Fresh and perfectly packaged Godiva obtained before the first of the large corporate acquisitions via timeslide would bring a way higher price than the stuff available on the high street right now.
(d) The present state of cocoa futures. Believe me when I tell you that none of Earth’s financial markets are so closely scrutinized off-planet as the cocoa futures market. A serious ripple in the world’s cocoa production figures can send shockwaves through the collectibles and personal-chemical-enhancements markets galaxy wide (in the latter case, for those species who use chocolate as an aphrodisiac, mood-altering drug or hallucinogen). If anything was going to bring on the classic aliens-arrive-from-space-to-save-Earth-from-itself scenario, it would be news that we had fucked up our climate so totally that the cocoa bean was going to die out. The intervention wouldn’t happen because of any particular altruism, oh dear me no… but because with the death of Earth’s cocoa, many extremely currency-sensitive aspects of the Galactic economy would take a hit that would make the Earth’s recent nearly-worldwide-bank meltdown look like an insolvency involving a kid’s lemonade stand. 
Anyway, the state of the market pushes the day to day price of collectible chocolate up and down in unpredictable but interesting ways, and the smart investor keeps its ears (or legs or abdomen or whatever it listens with) to the ground to stay informed about what’s going on in Earth’s so-called “soft commodities” markets.
(e) Preparation. How much actual chocolate is in the confectionery and how has it been prepared? Plain solid chocolate is always preferable for collectors’ purposes. (The two-pound solid chocolate ingots that Kron Chocolatier in Manhattan used to sell back in the day would have been seen as very choice.) Dark chocolate is always preferable to milk: the milk is seen as an adulteration, as 18K gold is seen as inferior to 24K by precious-metal collectors. Some additives, if psychoactive or otherwise seen as valuable on their own, are viewed as positive (see the chocolate business with Nita and Kit at the Crossings here.)
(f) Demand. Is the product hot right now? Has some buzz about it in the collectors’ networks kicked the price up for some reason? 
…And there are other factors, but you get the general idea. So if you were offering a Godiva bar on the open market, say one of these, depending on where you planned to do your shopping afterwards you could probably exchange it for enough currency in one of the smaller spacefaring cultures that’s chocolate-using in one of the valuable ways (meaning as a recreational chemical) to get yourself a small private island on some planet where the climate suited you. Or a nice little space yacht. (Nothing really huge. After all, you need to pay for crew services too, and berthing, and… Never mind.)
Hope this helps. :)
*Service mark is the property of Gaia Protectorate CRLLC: for more information see here.
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iimpossible-things · 11 months ago
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This is the way you’re supposed to do pranks!
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iimpossible-things · 1 year ago
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I think more creators should openly tell their fans to fuck off and stop being weird
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iimpossible-things · 1 year ago
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