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Dragon Age: The Veilguard Just Went From A Good RPG To One Of BioWare’s Most Important Games
In light of BioWare scattering some of its most foundational veteran talent to the winds, Dragon Age: The Veilguard sure reads like something made by people who saw the writing on the wall. The RPG leaves off on a small cliffhanger that could launch players into a fifth game, but I’m skeptical that we’ll ever get it. The quickness with which publisher Electronic Arts gutted BioWare and masked it with talk of being more “agile” and “focused” shortly after it was revealed The Veilguard underperformed in the eyes of the power that be makes me wonder if BioWare was also unsure it would get to return to Thedas a fifth time. Looking back, I’m pretty convinced the team was working as if Rook’s adventure through the northern regions of this beloved fantasy world might be the last time anyone, BioWare or fan, stepped foot in it. But that may have only made me appreciate the game even more.
Yeah, I might be doomsaying, but there’s a lot of reasons to do so right now. The loss of talented people like lead writer Trick Weekes, who has been a staple in modern BioWare since the beginning of Mass Effect, or Mary Kirby who wrote characters like Varric, the biggest throughline through the Dragon Age series, doesn’t inspire confidence that EA understands the lifeblood of the studio it acquired in 2007. The Veilguard has been a divisive game for entirely legitimate reasons and the most bad-faith ones you can imagine on the internet in 2025, but my hope is that history will be kinder to it as time goes on.
A Kotaku reader reach out to me after all the news broke to ask if they should still play The Veilguard after everything that happened. My answer was that now we are probably in a better position to appreciate it for what it was: a (potentially) final word.
The Veilguard feels just as much a send-off for a long-running story as it does a stepping stone for what (might) come. Its secret ending implies a new threat is lurking somewhere off in the distance but by and large, The Veilguard is about the end of an era. BioWare created an entire questline essentially writing Thedas’ history in stone, removing any ambiguity that gave life to over a decade of theory-crafting. As a long-time player, I’m glad The Veilguard solidifies the connective tissue between what sometimes felt like world of isolated cultures that lacked throughlines that made the world feel whole. But sitting your cast of weirdos down for a series of group therapy sessions unpacking the ramifications of some of the biggest lore dumps the studio has ever put to a Bluray disc isn’t the kind of narrative choice you make if you’re confident there’s still a future for the franchise.
Unanswered questions are the foundation of sequels, and The Veilguard has an almost anxious need to stamp those out. Perhaps BioWare learned a hard lesson by leaving Dragon Age: Inquisition on a cliffhanger and didn’t want to repeat the same restriction. But The Veilguard doesn’t just wrap up its own story, it concludes several major threads dating back to Origins and feels calculated and deliberate. If BioWare’s goal with The Veilguard was to bring almost everything to a definitive end, the thematic note it leaves this world on acts as a closing graf summing up a thesis the series hopes to convey.
Pushing away the bigotry that has followed The Veilguard like a starving rat digging through trash, one of the most common criticisms I heard directed against the game was that it lacked a certain thorny disposition that was prevalent in the first three games. Everyone in the titular party generally seems to like each other, there aren’t real ethical and philosophical conflicts between the group, and the spats that do arise are more akin to the arguments you probably get into with your best friends. It’s a new dynamic for the series. The Veilguard doesn’t feel like coworkers as The Inquisition did or the disparate group who barely tolerated each other we followed in Dragon Age II. They are a friend group who, despite coming from different backgrounds, factions, and places, are pretty much on the same page about what the world should be. They’re united by a common goal, sure, but at the core of each of their lived experiences is a desire for the world to be better.
This rose-colored view of leftism doesn’t work for everyone. At its worst, The Veilguard can be saccharine to the point of giving you a cavity, which is far from what people have come to expect from a series in which Fenris and Anders didn’t care if the other lived or died. It also bleeds into a perceived softening of the universe. Factions like the Antivan Crows have essentially become the Bat Family with no mention of the whole child slavery thing that was our first introduction to them back in Origins. The Lords of Fortune, a new pirate faction, goes to great lengths to make sure you know that they’re not like the other pirates who steal from other cultures, among other things. I joked to a friend once that The Veilguard is a game terrified of getting canceled, and as such a lot of the grit and grime has been washed off for something shiny and polished.
That is the more critical lens to view the way The Veilguard’s sanitation of Thedas. To an extent, I agree. We learned so much about how the enigmatic country of the Tevinter Imperium was a place built upon slavery and blood sacrifice, only for us to conveniently hang out in the common poverty-stricken areas that are affected by the corrupt politics we only hear about in sidequests and codex entries. But decisions like setting The Veilguard’s Tevinter stories in the slums of Dogtown gives the game and its writers a place to make a more definitive statement, rather than existing in the often frustrating centrism Dragon Age loved to tout for three games.
I have a lot of pain points I can shout out in the Dragon Age series, but I don’t think one has stuck in my craw the way the end of Anders rivalry relationship goes down in Dragon Age II. This is a tortured radical mage who is willing to give his life to fight for the freedom of those who have been born into a corrupt system led by the policing Templars. And yet, if you’ve followed his rivalry path, Anders will turn against the mages he, not five minutes ago, did some light terrorism trying to free. In Inquisition, this conflict of ideals and traditions comes to a head, but you’re able to essentially wipe it all under the rug as you absorb one faction or the other into your forces. So often Dragon Age treats its conflicts and worldviews as toys for the player to slam against one another, shaping the world as they see fit, and bending even the most fiercely devoted radical to your whims. And yes, there are some notable exceptions to this rule, but when it came to world-shifting moments of change, Dragon Age always seemed scared to assert that the way the player might be wrong. Mages and Templars, oppressed and oppressors, were the same in the eyes of the game, each worthy of the same level of scrutiny.
Before The Veilguard, I often felt Dragon Age didn’t actually believe in anything. Its characters did, but as a text, Dragon Age often felt so preoccupied with empowering the player’s decisions that it felt like Thedas would never actually get better, no matter how much you fought for it. While it may lack the same prickly dynamics and the grey morality that became synonymous with the series, The Veilguard’s doesn’t just believe that the world is full of greys and let you pick which shade you’re more comfortable with. It’s the most wholeheartedly the Dragon Age universe has declared that the world of Thedas can be better than it was before.
Essentially retconning the Antivan Crows to a family of superheroes is taking a hammer to the problem, whereas characters like Neve Gallus, a mage private eye with a duty-bound love for her city and its people, are the scalpel with which BioWare shifts its vision of how the world of Thedas can change. Taash explores their identity through the lens of Dragon Age’s longstanding Qunari culture, known for its rigidness in the face of an ever-changing world, and comes out the other end a new person, defined entirely by their own views and defying others. Harding finds out the truth behind how the dwarves were severed from magic and still remembers that she believes in the good in people. The heroes of The Veilguard have seen the corruption win out, and yet never stop believing that something greater is possible. It's not even an option in The Veilguard's eyes. The downtrodden will be protected, the oppressed will live proudly, and those who have been wronged will find new life.
That belief is what makes The Veilguard a frustrating RPG, to some. It’s so unyielding in its belief that Thedas and everyone who inhabits it can be better that it doesn’t really entertain you complicating the narrative. Rook can come from plenty of different backgrounds, make decisions that will affect thousands of people, but they can never really be an evil bastard. If they did, it would fundamentally undermine one of the game’s most pivotal moments. In the eleventh hour, Dragon Age mainstay Varric Tethras is revealed to have died in the opening hour, and essentially leaves all his hopes and dreams on the shoulders of Rook. After our hero is banished to the Fade and forced to confront their regrets in a mission gone south, Varric’s spirit sends Rook on their way to save the day one last time. He does so with a hearty chuckle, saying he doesn’t need to wish you good luck because “you already have everything you need.” He is, of course, referring to the friends you have calling to you from beyond the Fade.
Varric, who has narrated the story of Dragon Age’s final word is a declaration of belief that things will be okay. This isn’t because Rook is the chosen one destined to save the world, but because they have found people who are unified by one thing: a need to fight for a better world. But that’s what makes it compelling as a possibly final Dragon Age game. Reaching the end of a universe’s arc and being wholly uninterested in leaving it desecrated by hubris or prejudice is a bold claim on BioWare’s part. It takes some authorship away from the player, but in return, it leaves the world of Thedas in a better place than we found it.
The Veilguard is an idealistic game, but it’s one that BioWare has earned the right to make. Dragon Age’s legacy has been one of constantly shifting identity, at least two counts of development hell, and a desire to gives players a sandbox to roleplay in. Perhaps, as Dragon Age likely comes to a close, it’s better to leave Dragon Age with a game as optimistic as the people who made it. I can’t think of a more appropriate finale than one that feels like it represents the world its creators hope to see, even as the world we live in now gives us every reason to fall to despair.
In my review for The Veilguard I signed off expressing hope for BioWare’s future that feels a bit naive in retrospect. Would a divisive but undeniably polished RPG that felt true to the studio’s history be enough when, after 10 years of development, rich suits were probably looking for a decisive cultural moment? That optimism was just about a video game. Having lived through the past 32 years, most of the optimism I’ve ever held feels naive to look back on. I think I’m losing hope that the world will get any better. But even if we haven’t reached The Veilguard’s idealized vision, I’ll take some comfort in knowing someone previously at BioWare still believes it’s possible.
#dragon age#dragon age the veilguard#bioware#rip bioware#this says very well what i felt about datv#there is no fifth game; everyone who loved DA is gone#the hindsight of it as a finale helps
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Horizon Forbidden West PC • Sun-King Avad
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Some facts about Lucanis (and also Spite and the Crows) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Emmrich, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
About Lucanis:
Family and the past:
Lucanis learnt to cook while helping the kitchen staff at the villa when he was a little boy. One of his motivations was learning how to make churros
Side note: Lucanis mentions that cioccolata calda was his favourite drink when he was a baby, and he serves churros to a romanced Rook who picks cioccolata calda as their favourite drink. It’s all coming together!
Lucanis wanted to be a Crow when he was a child (at least most of the time)
All of Lucanis's relatives were Crows as well, and all of them were killed by a rival Crow house
Lucanis says Caterina would be proud of Illario hiding his plans well, as well as killing her
Lucanis says that the hard part about setting Illario free would be convincing Caterina
Lucanis says that nightlife was more of Illario's thing, and he never got out as much
On Crows and Antiva:
Viago still stares daggers at Lucanis for throwing his (Viago's) pet snake out of the window in a dream
Lucanis doesn't like it when people confuse murder and assassination ("Murderers are hobbyists, we are professionals")
Lucanis has taken contracts in Orlais
Lucanis doesn’t know Treviso as well as he once used to
Heir didn’t train Lucanis
Lucanis says he has never killed an innocent “by his count” (other people may disagree)
Lucanis doesn’t think of the Crows as a “big organisation” (unlike the Inquisition) because they stab each other too much
Lucanis became a mage-killer at Caterina’s behest (she wanted to tap into new markets)
The nickname “The Demon of Vyrantium” came from Tevinter news-sheets, though Lucanis thinks Viago started it
Lucanis says that there aren't any special tricks to killing mages. Though, if nothing else works, you can try pissing them off, as that could attract a demon that would eat the mage
Lucanis once killed half a dozen venatori while stuck inside an elevator
Lucanis doesn’t consider himself a gentleman assassin, manners are less important than getting the job done
Lucanis sometimes spares his targets. He mentioned letting go of a servant who killed her master, as well as a 14-year-old boy. He thinks it’s wrong to kill people so young because they still have time to change
Lucanis doesn’t accept contracts without merit, and the merit is decided by the talon of the house
General:
Lucanis can make bread
Lucanis has never been to Ferelden
Lucanis isn’t interested in killing wyverns, just looking at them :)
Lucanis has a pet snake
Lucanis stays awake at night by cleaning his gear, exercising, studying Orlesian and knitting ("it’s just another kind of blade work")
Lucanis doesn’t understand a lot of things people find attractive
(In a conversation with Harding) Thinking about cooking was one of the things that helped Lucanis stay sane in the Ossuary (the other was thinking about killing his enemies)
(In a conversation with Davrin) Lucanis survived the Ossuary by shutting down and not thinking about anything except escaping
These two points sort of contradict each other. Either an inconsistency or Lucanis describing his experience differently to different people.
The Wetlands ruined at least one pair of Lucanis’s boots
(If Rook chooses to save Treviso) Lucanis offers to pay for any supplies the Shadow Dragons may need
Lucanis doesn't get a better bed because he's afraid of accidentally falling asleep
Lucanis can identify the killer’s weapon and the height difference between them and the target just through the blood splatter left at the scene
Lucanis considers Grey Wardens dangerous
Lucanis doesn’t like necromancy, because bringing people back to life is a waste of hard work
Lucanis finds the ice coffee from Minrathous offensive (Harding describes it as “snow, but made of coffee, sweet, and with cream and toffee sauce on top”)
Lucanis had never been in a romantic relationship before Rook/Neve
Relationships with other companions:
Lucanis gets into reading Bellara’s serials (very passionately - they chat about it a bunch)
Lucanis is outraged that the Veil Jumpers don’t get paid for their work and offers Bellara his contract negotiator
Lucanis made biscuits for Assan
Lucanis is sceptical that the griffons will be safe with the Wardens
Lucanis think that Assan shouldn’t go soft (referring to the time he took care of a halla) because he is a predator at heart
(If Emmrich becomes a lich) Lucanis offers to hold a funeral for Manfred
Lucanis and Harding talk a lot about dreams (mostly silly things like showing up naked for the job, getting chased by someone/something etc.)
Lucanis thinks Harding is deadly with her bow
Lucanis offers to pay Harding for being his lookout/aide at the rate of 6000 gold per contract
Lucanis offers the help of his contract negotiator to Neve after he finds out she doesn't have one
Lucanis made deep-fried peppers for Taash
About Spite:
Emmrich can hear Spite even when he doesn’t take over Lucanis’s body (at least from a close distance)
Spite is impartial to Emmrich, believing him more than Lucanis
Emmrich says it’s impossible to separate Spite and Lucanis without killing them
Emmrich encourages Lucanis to read to Spite to bring them closer. Lucanis agrees to let Spite pick a book
(If Emmrich becomes a lich) Spite asks if he and Lucanis can get rid of their skin too
(If Manfred is revived at the Necropolis) Spite asks Emmrich to teach him how to use fire magic. Lucanis isn’t thrilled by the idea
Emmrich sets up wards to prevent Spite from leaving the room when Lucanis is asleep
Spite no longer sleepwalks after “Inner Demons” because he apparently understood the concept of space
By the end of the game, Spite has agreed to stop sleepwalking completely
Spite controls the wings (confirmed in banter with Harding)
Spite wants to try swinging off the astrolabe at the Lighthouse
Spite is very excited about Manfred having hands and feet (Curiosity. Has. Feet!)
Spite finds the wisps in Neve’s room unnerving (as do Lucanis and Neve)
Spite likes to play with whetstones Bellara got for Lucanis (Bellara got them from the Irelin who supposedly got them from somewhere in Arlathan)
Spite wants to try eating self-lightning candles at Blackthorne Manor
About the Crows:
Crows frequently visit Nevarra and have received 20 contacts to assassinate the king. The King has been poisoned 7 times
Crows get a lot of contracts for Divine Victoria
Some seers in Rivain are powerful enough that there are contracts on them as well
Caterina once killed a man with a thimble
When Crows kill someone, most of the time they want others to know it was them (rather than presenting the death as an accident)
The crows buried six different Eight Talons and rarely take contracts in Ferelden after the Zevran fiasco
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I just wanna draw more Lucanis
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my contribution to the "neve in suits" agenda
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Dorian Pavus, you will always be an icon to me... ❤️🐍
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what it feels like to take emmrich and davrin with you as your team
it's basically just emmrich 'gentle parenting' volkarin vs davrin 'tough love' the warden
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I think Lucanis Dragon Age and Senshi Dungeon Meshi would be friends :)
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do you think they explored each other's bodies
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"They aren't blighted! Were they dormant?" "Maybe. They're beautiful. Much like you."
a gift for my beloved @aeducanthaig ♡
#dragon age the veilguard spoilers#evka ivo#antoine ivo#antoine x evka#literally the best couple#i would die for them#i want what they have
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Emmrich and Lucanis are the sugar daddies of the most deranged, broke-ass group of idiots in all of Thedas. It’s canon because I said it
Bellara doesn’t even know she’s supposed to be paid for work. Like, genuinely confused by the concept
Neve takes jobs from people who are basically paying her in promises and vibes
Harding lost that sweet Inquisition paycheck ages ago and is just scraping by on pure optimism
Taash probably has money somewhere but would rather set themselves on fire than spend a single coin
Davrin has more holes than socks. Assan eats his pennies
My Rook is a certified Lords of Fortune dumbass with the impulse control of a magpie and a “mild” case of kleptomania. She’s in debt to people she hasn’t even met yet
Meanwhile, Lucanis is out here with two mansions, the bougiest assassin rates in Thedas, and Emmrich has what’s basically tenure at Mourn Watch Trump University, walking around dressed like my house down payment. These two are 100% bankrolling this lineup of freeloader chucklefucks
Manfred needs pocket money? Emmrich’s got him, we all know that. Also slipping a little extra to his girlfriend because she’s, you know, decades younger and strapped for cash
Then the rest of these clowns line up like it’s Thedas’ Saddest Payday, Lucanis included (he’s just there to see how far he can push Emmrich)
Emmrich finally sets up a budget spreadsheet, Lucanis whips out an abacus, and Mondays are officially allowance day with Emmrich and Lucanis alternating who’s dishing out the gold each week
This group of morons has turned adventuring into take your sugar daddy to work day
Emmrich and Lucanis are now writing “Weekly Allowance” as a line item in their budgets
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hello fan creators!
Year of the OTP is officially back for 2025 with a new set of prompts!
we've switched some of the prompt categories around in an effort to make the event more inclusive of all kinds of fanworks. we've also included song prompts this year! the playlist is on spotify here.
we want to give a huge thank you to everyone who participated in the last event - it grew so much larger than we ever expected and it's truly amazing how you all took our last set of prompts and made so many wonderful things. keep it up!
a couple housekeeping notes: we will not be reblogging every entry this year. mods will keep an eye on the blog if you have any questions, but the reblogs were too much last time. thank you for your understanding!
we will be closing the 2023 collection on December 31. thank you for your continued participation, but it's time to look forward!
the link for the new collection will be posted here January 1.
we're looking forward to seeing what you create this year!
alt text below the cut.
Year of the OTP 2025
The Rules: the Ao3 collection accepts any /-ship works inspired by a prompt from this sheet The Challenge: make 12 works for one ship in one year, using prompts from each month
*you do not need to do the challenge to post to the AO3 collection, as long as you follow the rules*
January first kiss ♦ “may I have this dance” ♦ sharing clothes ♦ BDSM AU ♦ stockholm syndrome ♦ Strong – One Direction
February Valentine’s Day ♦ “it made me think of you” ♦ bed sharing ♦ multiple penetration ♦ mind control/mind break ♦ Like Real People Do – Hozier
March fresh starts ♦ “what are you doing with that”♦ florist/tattoo artist ♦ phone sex ♦ major character death ♦ Take Care – Drake
April pranks ♦ “right in front of my salad” ♦ running away together ♦ dom bottom/sub top ♦ raised to be a killer ♦ Drops of Jupiter – Train
May hanahaki ♦ “we’re dating? since when?” ♦ body swap ♦ magical sex toys ♦ stalking ♦ Paper Rings – Taylor Swift
June pride ♦ “I can’t get you out of my mind” ♦ relationship reveal ♦ unconventional sex positions ♦ paying a debt with your body ♦ Good Looking – Dixon Dallas
July vacation together ♦ “I like my _ how I like my coffee” ♦ kidfic ♦ mutual masturbation ♦ dehumanization ♦ You May Be Right – Billy Joel
August Sports AU ♦ “you’re thinking too much”♦ cooking together ♦ object insertion/ penetration ♦ becoming a monster ♦ You Shook Me All Night Long – AC/DC
September high school/college sweethearts ♦ “come here” ♦ date night gone wrong ♦ semi-public sex ♦ abduction ♦ Thinking Bout You – Frank Ocean
October costumes ♦ “boo” ♦ online dating ♦ shibari ♦ mutual non-con ♦ Mr. Brightside – The Killers
November camping ♦ “are you sure” ♦ touch-starved ♦ cockwarming ♦ abusive relationship ♦ A Thousand Years – Christina Perri
December holiday traditions ♦ “where are you taking me” ♦ bathing together ♦ food play ♦ tortured for information ♦ Everything Is Alright – Laura Shigihara
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*bites ur scruff*
[full on twitter]
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drew that short italian guy from dragon age you guys like
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Hear me out, if Dorian Pavus apprenticed under Emmrich in Nevarra in his teens, he probably not only picked up fom hin not just spells, but also the love for facial hair.
Imagine, of you will, baby gay Dorian with a massive crush on his necromancy professor, who not only knows all there is to know about the death, he's also soft spoken, erudite and openly bisexual, coming back to Tevinter with the first wisps of his signature mustache, and a new need to be himself openly. No wonder he'd rebelled and gone off the rails.
Also, imagine Felix seeing him for the first time and making fun of his mustache, and Dorian defending it because it looked so good on Emmrich.
#dragon age#dragon age the veilguard#dorian pavus#emmrich volkarin#good god this headcanon#how does it feel to have the best take ever OP
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I barely go here, but the love story between Veilguard's two Grey Warden contacts is NUTS. What do you mean Evka found Antoine dying in a pool of Darkspawn blood and administered an emergency Joining in hopes of maybe saving his life, and it worked, and then they fell in love, and by the time of the game they're very happily married? What do you mean they each wrote the other a letter to be read in the case of the writer being Called, and in Antoine's he admits life as a Grey Warden has been worth it because it gave him Evka? And he ends the letter with "Je t'aimerai toujours" (I will always love you) making that the last thing she'd ever hear from him? While Evka's letter is in a cypher and thusly only for Antoine? Couple of all time I swear.
#dragon age the veilgaurd spoilers#datv spoilers#dragon age veilguard#they are one of the best things in this game#i will kill everyone if anything happens to them
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