henrikvanderhussy
**Groan**
711 posts
Clue Crew sideblog of @theshmaylor
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henrikvanderhussy · 10 hours ago
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I'm not going to be running the Clue Crew Zine Done Cheap this year (planning on bringing it back for 2026 though!), so if you're looking for your zine fix, this could be interesting to check out instead!
It has a different vibe (raising money for charity, auditioning contributors instead of open to all) and it includes visual art. I'm guessing it'll be bigger and fancier since this organization's reach is beyond tumblr and they're not going to be physically printing them on a black and white home printer lol
(I've never heard of this speed running event, and it sounds really neat. I'm going to have to check that out 👀)
Announcing: the first ever Nancy Drew Speedathon Fanzine!
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We are very excited to announce that the Speedathon is going to be hosting our first ever Nancy Drew fanzine this year! The digital-only zine will be distributed for free to everyone who donates to the 2025 Speedathon.
For those who aren't familiar - a fanzine is a collaborative fan project in which artists, writers, and more team up to create a small fanmade magazine based on a specific theme (you can learn more about zines here). The Speedathon fanzine will feature art and writing (both fiction and nonfiction) based around the Nancy Drew games!
Applications for mod positions will open very soon, and contributor applications will open in a few weeks. Anyone who is interested in applying should use that time to get their art and writing samples ready! See y'all soon!
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henrikvanderhussy · 11 hours ago
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So I went to Japan and got to stay in a ryokan for a night and definitely did NOT* spend time flailing about how the ryokan in Shadow at the Water's Edge is so accurate
(*lie)
ANYWAY, TIME FOR PICTURES
Apologies for the bad quality/bad framing on some of these. I completely forgot about taking photos until right when we were leaving to catch our train
Our room with tatami mat floors, set up with table for dinner:
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LOOK, LOOK IT'S EVEN THE SAME OVERHEAD LIGHT
The table in our room was actually less traditional than the one depicted in SAW. It was raised high enough to accommodate western-style chairs (which I appreciate as someone with knee problems who can't sit cross-legged for long periods of time)
I didn't get a picture with the room changed over for sleep, but the bedding looked identical. And it really does just suddenly appear once it's late enough. The staff come into your room and change it over from dining mode to sleeping mode.
Closets:
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The round inset handles!!
Sliding paper doors:
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Courtyard garden:
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Our ryokan didn't have a bridge, but it's the same stone pillar!
Onsen:
I obviously didn't take any pictures inside the public onsen since it's a bathing area, but it looked a lot like the game! There were even the different colored curtains to designate men's and women's. Thankfully, this ryokan didn't have a secret closed-off haunted onsen, so both were functioning at the same time. Once a day the staff would swap which bath is the women's and which bath is the men's because the two had different water sources and different materials, and they wanted to give everyone an opportunity to experience both.
The room I stayed in had a small private onsen with most of the same features as the public onsen. There's an area to the side where you wash beforehand with a short stool, bucket, and shower head.
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The bath itself is covered by a roof structure and has walls around for privacy, but is still very much an outdoor space within the gardens.
And, last but not least, Lobby fish?!?
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henrikvanderhussy · 1 day ago
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no I'm not struggling to remember where the hell I'm supposed to be going in this game after not playing for two days. what makes you ask.
Unhinged idea for a Secrets Can Kill replay:
trade save files with a friend at a random point in the game. don't tell each other anything about where you left off or what you need to do next. figure it out. good luck.
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henrikvanderhussy · 1 day ago
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Unhinged idea for a Secrets Can Kill replay:
trade save files with a friend at a random point in the game. don't tell each other anything about where you left off or what you need to do next. figure it out. good luck.
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henrikvanderhussy · 1 day ago
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Interview with Creators of the original Secrets Can Kill game
It's honestly a very interesting interview about the early days of HI and it includes some foreshadowing to Alibi in Ashes, Tomb of the Lost Queen, and Labyrinth of Lies. (There was also a mention of possibly remastering Message in a Haunted Mansion! Although that likely wasn't in development.)
The following is a transcript from a video titled, Interview with Creators of the original Secrets Can Kill game | Nancy Drew Games | HeR Interactive. Published Aug 20, 2010. It was created in promotion for Secrets Can Kill Remastered, as seen in the video description:
"We interview Megan, Kris, Robert, and Tim about their experiences making the original version of Nancy Drew: Secrets Can Kill from 12 years ago! They share funny stories and give a few little known clues about the game. It's a look back at how far Her Interactive has come and where it's going with the upcoming release of Nancy Drew: Secrets Can Kill REMASTERED (PC/Mac, available on August 24)."
Interviewer: Hello, so we are here today, with four of the original people who worked on the very first Secrets Can Kill game: 
Megan, our CEO, what were you back when we made Secrets Can Kill?
Megan: I was the Creative Director when I got hired in 1997, and then Robert was…
Robert: The Program Manager. I had been recruited from the accounting department in Albuquerque, New Mexico.
Kris: I’m Kris, I was hired as a 2D artist and I came in to work with Tim…
Tim: who was also a contract artist and then, I kind of took over the 3D part at the very tail end of the project. 
Interviewer: Did you know anything about creating games when you first started on Secrets Kill? 
Robert: I did a little. I made games when I was a kid. When I got my first computer, all I did was make games for it, especially adventure-type of text-based games, so I knew just a little, but definitely not enough. I was really surprised and overwhelmed by the amount of work that it took to make a computer game.
Kris: I used to do computer day camps with my father who taught us to to program to program games in BASIC. But beyond, that no. 
Tim: Oh I played a lot of computer games, but mainly board games was my big thing. I had a little board gaming group that would just play tons of a lot of German board games. And I think that helped because a lot of those mechanics and bargains translate over into, you know, mini games and puzzles and stuff. So that was fun, but I had no design experience or [anything] at that point. 
Interviewer: So what is the biggest challenge that you guys had to face when you were making Secrets Can Kill?
Megan: Well, first, we were a new team and half the team was in Albuquerque. Then it shifted and I guess everyone moved to Bellevue by the end of the game, really, we were all learning how to work as a team and to kind of create this game around Nancy Drew. So communication I think was probably the hardest. 
Robert: yeah, because there there was a lot of assets, but not a lot of documentation to go with.
Megan: No documentation. 
Robert: Yeah, I remember you, you brought down your, the art director at that time, Laura Henion, to Albuquerque so we could all meet. 
Tim: I think the hardest part was just finishing it. It went really long, much longer than we have [now]. I mean, we got it down to a science now. 
I remember [that] I would take my work home. [I would] then get up at like 3:00 in the morning and start another render on the computer, then go back to bed and get up another half hour and check it and make some tweaks and keep running. I was doing that almost every night it seems for a while there just to get it done. 
Kris: That's really true. There were three of us in the art department at that time- counting Laura the art director. So it was a big push at the end to get work finished. That was a challenge. 
Megan: I think you know, communication was the biggest challenge, but the good part was that everybody was so excited and enthusiastic and passionate. It didn't seem to matter what obstacle came up, because we just figured out a way to overcome it. So there's a lot of trial and error in the first game. 
Interviewer: What is something funny or memorable that you remember from the process when you made that first game? 
Robert: So remember we just had a recorder, a voice recorder. So we thought, let's make silly, silly voicemail messages when you would call different places like Maxines or Aunt Eloise. So we all gathered around the microphone and and just add libbed and it was really funny. 
Tim: When I was just basically just kind of an art assitant and helping Laura, the art director, and I just came in and sat down and started doing some work and I heard some rough rustling going on. What's going on? And I looked behind me and Glenn, who was our contract 3D artist at the time (three years at the time) came out of a sleeping bag from underneath his desk.
Interviewer: Kris, do you have any memories? 
Kris: I remember the marketing at the end. When we finished the game, Megan gave me a huge stack of cell sheets to take with me to spread around town. And I remember I was going to visit my family back east, so I was supposed to take them across the country and spread them around. 
And so there was really some guerrilla marketing that went on at that point.
Interviewer: Come a long way for sure. Say, what do you think of the original Secrets Can Kill now that's been 12 years since you've made it?
Robert: It's always, it was, it's very, it was very surprising to replay it when we're when we're looking at it to remaster Master. I mean, it's just it's so much more different. It was shorter. The storyline wasn’t as as intricate as our current ones. The puzzles were pretty primitive and I think there was only like. I don't know, like 7 inventory objects. Now we have at least 30. 
Tim: We also kind of approach it little differently. It was I think the only game where we hid these hidden messages all throughout the game that had really. That we're really outside of Nancy's world and universe. It was just like like the designer hitting hiding messages in there maybe about the game. 
But it was, you know, if you look at different book spine titles in the library, you could actually, spell out a sentence or something that that might say something, mysterious.
Megan: Meaningful? Tim: But it was like, if you were actually a player in the world, you’d be like, “where did that come from?” So we kind of changed our design tactic on that later on, but that was the one game where we did kind of funny things like that.
Kris: A player wouldn’t notice, but a lot of the articles were written by our family members. Or you know, some of the photos in the game, like for example, in the student dome where Hal Tanaka sits, there's the bulletin board for student of the Month.
Tim: That's where Connie was at. 
Kris: Oh, it’s where Connie is. And so that's, you know, pictures of ourselves and our friends and family. 
Interviewer: What kind of other things did you put in there that you don't think our fans would necessarily have picked up on playing through the games that you guys hid in there?
Robert: Ohh, I remember in the opening cinematic Darrell does that, [pulls his ear] which is an old Carol Burnett move to say “hi Mom!”.
Tim: My son Sam is in the teacher's lounge, he’s in a photo, and he was like a year or two years old and now he's like a grown man, you know, it feels like (he's like 13 now). 
Megan: So I can't remember if that's the one my nieces were in, but when I told them [that they were in a game] they said, “do we talk when you press on us?” And I said “no, maybe in the next game.” 
So what was really neat was when we got together with girls to have them play games at that time to see what they thought about Nancy Drew and games in general. 
And girls didn't really play games back then. And so their feedback actually helped us to improve on existing gameplay rather than just perpetuate stereotypes. 
They would say, when they're playing a shooter, “you know, we don't mind shooting, however, we prefer a reason before we shoot. Like if they were beating up my little sister, I'd be all over them.” So they really helped us with their input in terms of making the games, that that they wanted. 
Interviewer: What are some of the changes that you think have made the biggest impact in the newer games versus the original one? 
Tim: I think the design, the tighter design, kind of the overarching puzzle that is woven into the game is very compelling and interesting to follow for this new game. I think. 
The old game was much more open and just kind of, I mean, you could explore, but. There was a little bit more wandering and trying to piece together what was going on. This one, it's just more cleverly put together. Also the graphics. I think make a big difference with the new lighting and just a little bit updated the 3D characters definitely is a huge difference. 
Robert: Something the players won’t notice is that we now use Lua rather than our proprietary scripting language. It was horrendous. Very 20th century, so even though that doesn't affect the players, it really affected us and made it much more easy to put the the games together.
Kris: I feel really nostalgic playing this game going back but as far as the fun factor is concerned, I really liked that the arcade-style mini-games are now included
Interviewer: Barnacle Blast!
Kris: Yeah. 
Megan: I remember when we were on our first or second game people would say so what are you gonna do after that i mean nobody's gonna play a third Nancy Drew game.
Interviewer: Did you imagine that you guys would be still making these games 23 games later? 
Everyone: No [visibly shaking heads]
Tim: It’s pretty incredible just to think about. Every once in a while I’ll just pull up the codes and stuff because I can’t keep track of which games are in what order anymore. I’ll just look through this list and think “I’ve been here for all of these.” It’s crazy. I mean, it’s something I’m really prud of, that we’ve been able to last that long and create just this wonderful collection.
Megan: I think there’s just the team that you know, that we had all these years. Everyone is so talented and creative. There’s this creative collaboration from the beginning where everybody feels comfortable to add their ideas to the mix. 
Robert: The sky’s the limit for Nancy Drew. There’s so many stories you can tell, so many places you can go, so many people you can meet. It’s fun reinventing Nancy Drew for other platforms as well.
Tim: We get feedback all the time from players who are like “I really wanna see Nancy go to Egypt or to Greece” and we 
Megan: We’re all storytellers. We all come from very different backgrounds. Math, architecture, film, art, but we all love to tell a story. And in these Nancy Drew games, there’s a weave of fact and fiction. And it’s a lot of meaningful content. Historical references and characters, cultural discovery, you learn about the folklore. You learn, but you’re having so much fun you don’t even realize. 
Interviewer: What mystery would you like to see Nancy Drew solve in the future now that we’re talking about how the sky’s the limit? Robert: I actually liked going back to Secrets Can Kill. And I kind of wanna do some retro stuff. So I wouldn't mind going back to like Haunted Mansion and maybe something was left unfound. 
Kris: I might like to see Nancy go to Thailand so we could showcase the architecture of Thailand.
Tim: So many great characters.  some of these secondary characters that you never see like Krolmeister and Sonny Joon and all these people that have kind of built up this universe. It's it's great to be able to go back and and draw from some of that and create more content from that. 
Megan: Traveling just to different countries. I think that's so interesting. Egypt would be fascinating. 
Robert: I think it'd be also fun to take her back home. You know, we we haven't explored River Heights and there's just so much there too and this just wide geography of River Heights. It would be fun to look at. 
Interviewer: Do you guys have anything else that you'd like our fans to know about the new version of Secrets Can Kill Remastered? 
Robert: There's clues everywhere so…
[laughter from everyone] 
Megan: What made you give that away! 
Interviewer: We hope to see a lot more games from you guys.  Megan & the others: thank you, Thank you! We hope you enjoyed this.
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henrikvanderhussy · 1 day ago
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yes i made an Adela Czerna fancam coz the queen deserves it
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henrikvanderhussy · 1 day ago
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the first piece of my nancy drew games as movie posters!
#1: secrets can kill
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henrikvanderhussy · 1 day ago
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Secrets Can Kill - Cast of Characters
Because I really dig the 2D animation
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henrikvanderhussy · 2 days ago
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Since the Clue Crew Playthrough has restarted for the year, I thought I would share with the Clue Crew that Secrets Can Kill was originally going to have a rap song in it. They cut it out but left the instrumental for the end credits. HerInteractive ended up posting it online as “The Lost Rap”almost 12 years ago.
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henrikvanderhussy · 2 days ago
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Nice!! That worked perfectly for me, thanks for the link!
Instructions for the patch if anyone needs them:
Download the No-CD/Fixed EXE file from the website lickieloo linked above. To access the file, you specifically need to click on the floppy disk icon. (It took me a hot minute to figure out where to click)
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Unzip the download. The normal "extract all" function didn't work for me (maybe it can't handle .rar folders?) and I had to use 7-Zip instead
Replace the Game.exe file in your installed game files with the Game.exe from the unzipped download folder
Copy the files in the "CD Sound" folder of both discs to the "HD Sound" folder in the installed game files. Copy the "CD Video" files from the discs into the "HD Video" folder in the installed game files
If you're having trouble finding your installed game files, it's most likely in the path C: drive -> Program Files (x86) -> Nancy Drew -> Secrets Can Kill
Open and play the game as normal, except now you don't have to change discs!
How to play the original Secrets Can Kill in 2025 without game discs
oh my god I almost just wrote 2015 instead of 2025
I've successfully been playing the original SCK for the past couple hours (including "changing discs" and reopening save files), but it's possible I could run into problems later, so no promises that this is a perfect solution.
This method still requires installing the game files, so I think it'll only work on Windows, sorry Mac users. I'm using Windows 11. I was also able to install and open the game on a Windows 10 computer, but I didn't actually attempt to play it there.
All you need are copies of the game .iso files and a virtual hard disk drive program. The post got long, so details are under the Keep Reading. It's not actually complicated, but apparently I talk a lot lol
The .iso files:
.iso files are digital replicas of optical discs (CDs, DVDs, etc). You probably don't have the original Secrets Can Kill discs, so you will need to...acquire these files.
[NOTE: My personal ethics say to not pirate shit from small studios or independent creators. HeR is a small studio and if people don't buy stuff from them, they can't afford to make new games. However, the original SCK is abandonware and literally can't be purchased, so imo, it's perfectly acceptable to pirate it.
I want to strongly discourage anyone from pirating any of the other games which can be purchased. They have 50% off sales all the time (including through today, 1/5/25) and a bunch of the games are as low as $5 when on-sale. The digital downloads don't come with any kind of restrictive licenses, so if you get a new computer, you can transfer the files and keep your games forever. Pls keep supporting HeR so that we can maybe keep getting new games]
I recommend getting the SCK .iso files from archive.org. That link will take you to a software search for Nancy Drew Secrets Can Kill. As of this post, there's only 1 result that's actually for the original SCK.
Anytime you're downloading software from a site where anyone can upload stuff, there's always a possibility of viruses. Check and see if the uploader seems sketchy (Are there comments on any of their uploads warning about viruses? Is the account brand new?). You could run the files through a virus checking program, but apparently .iso files frequently throw false positives. The SCK uploader seemed legit, but I initially downloaded and installed these on an old computer that I don't use, just in case.
There will be a bunch of files available to download. You specifically need to download the "ISO IMAGE" files. There should be two of them- disc 1 and disc 2. After downloading, I recommend moving the files out of your downloads folder because you'll need to access them frequently.
The virtual hard disk drive program:
Like I said above, .iso files are digital copies of physical discs. Similarly, the way to use the files is via a digital version of a physical disk drive. "Mounting" the .iso files to a virtual disk drive is analogous to inserting a disk into a physical drive.
Windows 8 and above has a built-in ability to mount .iso files, but when I tried that, I got a notice that the file was corrupted. The internet recommended that a dedicated program might have more functionality. I chose the Elby Virtual CloneDrive program, which is free.
Installing the game:
After downloading and installing the virtual disk drive software, navigate to your .iso files, and right click on the file for disc 1. Scroll to "Open with", and choose "Mount Files with Virtual CloneDrive". It will now show up as a CD drive in This PC in the file explorer:
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Double-click to open the drive and scroll to "setup.exe". Open the file to run the game installer.
The game will install in a typical way. I think the only non-default option I chose was "No, I will install DirectX myself". I didn't actually install DirectX, but everything is working fine ¯\_(ツ)_/¯ idk, maybe now it's built-in to Windows or something.
Running the game:
To run the game, just open the game shortcut like a normal program. If you can't find the shortcut or didn't create one during the install, go to your C: drive -> Program Files (x86) -> Nancy Drew -> Secrets Can Kill -> Game.exe
In order for the game to run, you need to have Disc 1 still mounted to your virtual drive. Unless you specifically unmounted it, it should still be there, but if you get a pop-up that says to insert the disc, the problem is probably that the disc isn't mounted.
I was expecting that I would have to run the game in Compatibility Mode to handle that it was made for fucking Windows 98, but I didn't have to do anything. It just worked with no adjustments. A miracle!!
Changing discs:
The original Secrets Can Kill was too big to fit on a single disc at the time it was made! They split it across multiple discs by location. The school is on disc 2, while all other locations are on disc 1. So if you need to move from the diner to the school for example, you have to change discs.
When you need to change discs, you'll get this screen:
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WITHOUT closing the game program, minimize the game. Easiest way is by either pressing the windows key or alt+tab. Navigate to your .iso files, right click on the new disc, and choose Mount.
Navigate back to the game and click OK. Easy as that!
Whenever you fully exit and re-open the game, you have to open it with disc 1 mounted. So if you saved while at the school, you'll open the game with disc 1, load your save, and immediately switch over to disc 2.
And I think that's everything! Phew! This got a lot longer than I planned on. Feel free to send me questions if you're having trouble, but I may not know the answer. I'm not an expert in this stuff, I just spent some time poking around at it last week is all.
Have fun! Go manatees!
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henrikvanderhussy · 2 days ago
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“Back in my day, we had Master Detective!” I screamed as the retirement home nurse rolled me in the wheelchair to the window to get some sunlight.
“Sure thing, Mr. Hudson. Do you want a quilt to put over your lap?”
“We had to switch out discs too!”
“Aww, how quaint.”
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henrikvanderhussy · 3 days ago
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drewtober day one- sck
paseo del mar memorial library
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henrikvanderhussy · 3 days ago
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Yay! I'm glad you were able to make it work!
Hey! thanks for the great post about installing SCK. I installed the game but I'm having an issue. The short cut disappears about a minute after I install the game and I can't find the game installed anywhere on my computer. I can go through the installation process again, but then the same thing happens. Do you have any idea how to fix this?
oh no! that sounds really frustrating!
hmmm, I didn't have that issue so I'm not sure. It sounds like maybe the install isn't completing correctly.
If you go to "add or remove programs" in your settings (might be settings -> apps -> installed apps depending on your version of windows), does Nancy Drew: Secrets Can Kill appear in the list of programs? I'm guessing it won't be there if you're not able to find the installed game in your files, but worth checking if you haven't looked there yet. If it is there, I'd recommend uninstalling it through that menu before trying to reinstall again
When you go through the installation, what folder is it trying to install into? Mine is specifically in the "Program Files (x86)" folder, so maybe try that if yours is installing elsewhere
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henrikvanderhussy · 3 days ago
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Hey! thanks for the great post about installing SCK. I installed the game but I'm having an issue. The short cut disappears about a minute after I install the game and I can't find the game installed anywhere on my computer. I can go through the installation process again, but then the same thing happens. Do you have any idea how to fix this?
oh no! that sounds really frustrating!
hmmm, I didn't have that issue so I'm not sure. It sounds like maybe the install isn't completing correctly.
If you go to "add or remove programs" in your settings (might be settings -> apps -> installed apps depending on your version of windows), does Nancy Drew: Secrets Can Kill appear in the list of programs? I'm guessing it won't be there if you're not able to find the installed game in your files, but worth checking if you haven't looked there yet. If it is there, I'd recommend uninstalling it through that menu before trying to reinstall again
When you go through the installation, what folder is it trying to install into? Mine is specifically in the "Program Files (x86)" folder, so maybe try that if yours is installing elsewhere
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henrikvanderhussy · 3 days ago
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How to play the original Secrets Can Kill in 2025 without game discs
oh my god I almost just wrote 2015 instead of 2025
I've successfully been playing the original SCK for the past couple hours (including "changing discs" and reopening save files), but it's possible I could run into problems later, so no promises that this is a perfect solution.
This method still requires installing the game files, so I think it'll only work on Windows, sorry Mac users. I'm using Windows 11. I was also able to install and open the game on a Windows 10 computer, but I didn't actually attempt to play it there.
All you need are copies of the game .iso files and a virtual hard disk drive program. The post got long, so details are under the Keep Reading. It's not actually complicated, but apparently I talk a lot lol
The .iso files:
.iso files are digital replicas of optical discs (CDs, DVDs, etc). You probably don't have the original Secrets Can Kill discs, so you will need to...acquire these files.
[NOTE: My personal ethics say to not pirate shit from small studios or independent creators. HeR is a small studio and if people don't buy stuff from them, they can't afford to make new games. However, the original SCK is abandonware and literally can't be purchased, so imo, it's perfectly acceptable to pirate it.
I want to strongly discourage anyone from pirating any of the other games which can be purchased. They have 50% off sales all the time (including through today, 1/5/25) and a bunch of the games are as low as $5 when on-sale. The digital downloads don't come with any kind of restrictive licenses, so if you get a new computer, you can transfer the files and keep your games forever. Pls keep supporting HeR so that we can maybe keep getting new games]
I recommend getting the SCK .iso files from archive.org. That link will take you to a software search for Nancy Drew Secrets Can Kill. As of this post, there's only 1 result that's actually for the original SCK.
Anytime you're downloading software from a site where anyone can upload stuff, there's always a possibility of viruses. Check and see if the uploader seems sketchy (Are there comments on any of their uploads warning about viruses? Is the account brand new?). You could run the files through a virus checking program, but apparently .iso files frequently throw false positives. The SCK uploader seemed legit, but I initially downloaded and installed these on an old computer that I don't use, just in case.
There will be a bunch of files available to download. You specifically need to download the "ISO IMAGE" files. There should be two of them- disc 1 and disc 2. After downloading, I recommend moving the files out of your downloads folder because you'll need to access them frequently.
The virtual hard disk drive program:
Like I said above, .iso files are digital copies of physical discs. Similarly, the way to use the files is via a digital version of a physical disk drive. "Mounting" the .iso files to a virtual disk drive is analogous to inserting a disk into a physical drive.
Windows 8 and above has a built-in ability to mount .iso files, but when I tried that, I got a notice that the file was corrupted. The internet recommended that a dedicated program might have more functionality. I chose the Elby Virtual CloneDrive program, which is free.
Installing the game:
After downloading and installing the virtual disk drive software, navigate to your .iso files, and right click on the file for disc 1. Scroll to "Open with", and choose "Mount Files with Virtual CloneDrive". It will now show up as a CD drive in This PC in the file explorer:
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Double-click to open the drive and scroll to "setup.exe". Open the file to run the game installer.
The game will install in a typical way. I think the only non-default option I chose was "No, I will install DirectX myself". I didn't actually install DirectX, but everything is working fine ¯\_(ツ)_/¯ idk, maybe now it's built-in to Windows or something.
Running the game:
To run the game, just open the game shortcut like a normal program. If you can't find the shortcut or didn't create one during the install, go to your C: drive -> Program Files (x86) -> Nancy Drew -> Secrets Can Kill -> Game.exe
In order for the game to run, you need to have Disc 1 still mounted to your virtual drive. Unless you specifically unmounted it, it should still be there, but if you get a pop-up that says to insert the disc, the problem is probably that the disc isn't mounted.
I was expecting that I would have to run the game in Compatibility Mode to handle that it was made for fucking Windows 98, but I didn't have to do anything. It just worked with no adjustments. A miracle!!
Changing discs:
The original Secrets Can Kill was too big to fit on a single disc at the time it was made! They split it across multiple discs by location. The school is on disc 2, while all other locations are on disc 1. So if you need to move from the diner to the school for example, you have to change discs.
When you need to change discs, you'll get this screen:
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WITHOUT closing the game program, minimize the game. Easiest way is by either pressing the windows key or alt+tab. Navigate to your .iso files, right click on the new disc, and choose Mount.
Navigate back to the game and click OK. Easy as that!
Whenever you fully exit and re-open the game, you have to open it with disc 1 mounted. So if you saved while at the school, you'll open the game with disc 1, load your save, and immediately switch over to disc 2.
And I think that's everything! Phew! This got a lot longer than I planned on. Feel free to send me questions if you're having trouble, but I may not know the answer. I'm not an expert in this stuff, I just spent some time poking around at it last week is all.
Have fun! Go manatees!
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henrikvanderhussy · 3 days ago
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"Whoa, a new girl at school. Do you realize what destiny has brought you today? Yours truly, Hector Sanchez, but you can just call me The Hulk."
Secrets can Kill
Nancy Drew Embroideries
I don’t know if this is particularly recognizable anymore, considering it would be absolutely wild for this screen to appear when playing a digital download of the game, but I played the OG version of this game on my dad’s ancient computer that had multiple discs and required you to switch them out when trying to get into the boiler room. That is my core memory of this game, so I had to memorialize it! This was one of the first I played, and I remember the puzzles being terribly difficult and I kept thinking I had missed clues in the boiler room so I went in an unnecessary number of times. I personally enjoyed the remastered version as well, I felt like it did a good job of updating but also honoring the legacy of the game that started it all.
Also featured are a few of my Nancy Drew books, original editions from 1930! These have been passed down from my grandma to my mom to me, and my collection is one of my most prized possessions 💙
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henrikvanderhussy · 3 days ago
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wow……turns out jake rogers was blackmailing connie because she was secretly dancing at a nightclub in venice
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