girakacheezer
GIRakaCHEEZER
3K posts
OneShot Developer.
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girakacheezer · 8 days ago
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Once Marlowe and MotS are done developing, what do you plan on doing?
Sleep? That's like at least 3+ years away, at least for MOThS, so I have a lot of time to think about it.
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girakacheezer · 11 days ago
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[the solstice]
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girakacheezer · 21 days ago
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I really love them
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girakacheezer · 1 month ago
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Oh yeah this is released now btw, still has the launch week discount for a couple of days.
OneShot: World Machine Edition is coming to Steam on September 30th!
(Now with full Steam Deck support)
[Wishlist Here]
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girakacheezer · 1 month ago
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Will the oneshot developers make some spin off games for the future?
(we want more noik)
Maybe something similar to the pancake episode again, if anything.
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girakacheezer · 1 month ago
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hey author, is the development of "tess and the forgotten friend"still ongoing, I of course understand that you have other projects now, but will it be developed at all?
It is currently on indefinite hiatus, with focus now being devoted to "Margin of the Strange" and "Marlowe" (and also supporting the recently released "OneShot: World Machine Edition")
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girakacheezer · 2 months ago
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Are you satisfied for the fanbase of oneshot?
Do you think it hasn't received enough attention?
It's always nice when more people find out about the game but I can hardly say I'm disappointed with the reception and reach that OneShot has had.
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girakacheezer · 2 months ago
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OneShot: World Machine Edition is coming to Steam on September 30th!
(Now with full Steam Deck support)
[Wishlist Here]
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girakacheezer · 2 months ago
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hey, im writing a paper on one shot and i was curious if you or any of the other devs had any idea how big/tall the tower is and/or how far it is from where niko starts. i gotta change my whole paper if i dont have this info i beg 😭😭
It's pretty tall, but I don't think we have a canonical height for it besides "too tall".
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girakacheezer · 4 months ago
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Howdy hope u are well! I have a question about Niko Plushie (⁠๑⁠´⁠•⁠.̫⁠ ⁠•⁠ ⁠`⁠๑⁠) Is it okay if I put it in the washing machine? Or does the plushie have a special way to wash it ʕ⁠´⁠•⁠ ⁠ᴥ⁠•̥⁠`⁠ʔ ?
Oh yeah I'm not sure on the specifics but fangamer seems to have some guidelines for this so I'll paste them here:
Plush Toys: We recommend surface-wash only for our plushes, such as with a washcloth and mild soap and water. (Think the kind of soap you'd use to wash your hands, rather than a harsher detergent.) For deeper cleaning, you can also give the plush a soak in warm water with the same mild soap and letting it air-dry. We only suggest machine washing if your plush is extremely dirty and surface cleaning doesn't work, however please keep in mind that this method may cause damaged details or lumpy stuffing. The washing machine should be on the gentlest settings and air dried only.
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girakacheezer · 6 months ago
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Margin of the Strange - a gardening-themed mystery adventure from the developers behind OneShot
Kickstarter Campaign Now Live
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girakacheezer · 7 months ago
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girakacheezer · 7 months ago
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Marlowe Devblog #18
Recently there's been a bug in Marlowe where if she tries to walk into a space that's just barely too small for her to fit in, she dies.
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This happens only with spaces that are 1 or 2 pixels smaller than Marlowe's height/width, as pictured here in debug mode with the hitboxes drawn in cyan.
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It's an issue specifically caused by the corner tolerance, which allows Marlowe to not get caught on the corners of objects as easily. This corner tolerance is useful when walking on a bunch of objects next to each other, like these boxes on the floor. Without corner tolerance it'd be easy for the corner of Marlowe's hitbox to get snagged on the corner of one of the boxes and stop her from walking over them smoothly.
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However in the case with the gap slightly smaller than her hitbox's height, the corner tolerance is allowing Marlowe to slip into the gap underneath the obstacle, and then since the gap is pushing on her from both the top and the bottom, the game considers her "crushed" and kills her.
To fix this, the crush code now tries to move Marlowe to the position she was in on the previous frame, and then it re-runs collisions to see if she's still getting crushed. This allows it to save her from entering tiny gaps like these while still crushing her in other cases.
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girakacheezer · 8 months ago
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Marlowe Devblog #17
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Got floor switches and gates working in Marlowe, along with a little circuit/pipe system to show what's connected to what.
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They're nice and easy to set up now in the editor too, I can just set up a path on the map like this (labelled "circuit_1" here)
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It also supports circuits with multiple branches, which was interesting to set up because the map editor doesn't support paths with multiple branches so the circuit entity has to merge the multiple paths into one when loading the map to make it work.
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For example, this is what the above circuit looks like in the editor. Notice how it has 2 path objects labelled "circuit_2".
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girakacheezer · 8 months ago
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kip with long hair thing that's been sitting in my drafts for way too long aaahhh
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girakacheezer · 8 months ago
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*refuses to eleborate*
*never shows up in the entire game ever again*
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girakacheezer · 8 months ago
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Marlowe Devblog #16
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I had this issue in Marlowe where if a box landed on your head somehow, you wouldn't be able to jump. You could still move around left and right (and grab the box), but the box blocked you from jumping since you would just immediately collide with it.
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To fix this, I made it so that the player "wins" collisions if the object on top is grabbable (like a box is) and on the player. So now Marlowe still collides with the box, but it gets pushed up with her jump.
(by default Marlowe loses most collisions)
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This however has the funny side effect of allowing Marlowe to move/jump around with any number of boxes on her head.
Don't ask how I managed to get these all on her head in the first place...
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Also here's a little peek at the code that I use to decide which entity wins in entity collisions. It gets more and more spaghetti the more I try to handle little edge cases like this one.
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