gert53
Dissapointment Valley
197 posts
Population: 96 I am Gert
Don't wanna be here? Send us removal request.
gert53 · 1 month ago
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Always keep an ear out for Malarkey
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And a transparent version for when your friends post some dumb takes in group chats
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gert53 · 1 month ago
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Hey @lycanthian, Roscoe found another door that fails building code.
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gert53 · 3 months ago
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Artfight-ed @lycanthian
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gert53 · 7 months ago
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Bite
Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal piercing damage equal to 2d8 + your Strength modifier.
If the target is a humanoid, it must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be cursed with lycanthropy.
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gert53 · 8 months ago
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A Loss of Control
Each stage of a therianthrope's transformation represents a descent further from man and towards beast. As you change from human to hybrid to animal form, your ability to use various class features changes.
In hybrid form, you lose the ability to access any magical ability or cast spells. Physical abilities, such as rage, multiattack, and sneak attack are still accessible.
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gert53 · 8 months ago
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Help Action
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
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gert53 · 8 months ago
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Magical Resistance
You have advantage on saving throws against spells.
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gert53 · 9 months ago
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Hunter's Sense
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
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gert53 · 9 months ago
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Occupational Hazard
By 10th level, through your extensive dealings with firearms, explosions now rarely do anything to you. You gain resistance to damage from explosions (EX: Dynamite and Frag Blast), and advantage on saving throws against effects that would make you blinded or deafened.
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gert53 · 10 months ago
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INSTANT DEATH
Massive damage can kill you instantly. When damage reduces you to zero hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.
(closer shots under the cut)
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Shapechanger
Your creature type is considered both humanoid and shapechanger. You can use your action to polymorph into a wolf-humanoid hybrid or into a Large wolf, or back into your true form. Your statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. You revert to your true form if you die.
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gert53 · 11 months ago
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"And in the end you cannot move.
For there's an X in every corner and the board is nearly full."
- Circle Gets a Square by @daspetey
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gert53 · 1 year ago
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"I got my talking socks
Behind this painted box
I'm putting on a show"
"Someday" - no more kings / @daspetey
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gert53 · 1 year ago
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A positive conclusion to a major chapter of your life
-guide to cartomancy
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"He's grown!"
-Glen
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gert53 · 1 year ago
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Obligatory "Werewolf Tears a Shirt" Post
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gert53 · 1 year ago
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Terminal
Redraw of a @toriel-vapes illustration
Here’s a version without motion on the focus
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gert53 · 1 year ago
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Wild Attacker
Monster Trait: Werewolf
You attack with vicious intensity. When you make an attack with your natural weapons in either your hybrid or creature form, you can make an additional attack with your natural weapons as a bonus action.
You can do this a number of times equal to your constitution modifier per long rest.
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gert53 · 1 year ago
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Dream Boat
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