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Italian Apk Downloader Mods – Download Mods for Geometry Dash
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Update 2. On 21 December , Geometry Dash Lite was updated to 2. Geometry Dash Wiki Explore. Levels v1. Dashlands Toxic Factory. The Challenge Ultimate Destruction. Level menu images Menu images Non-article images Secret coin location images Settings images Shop images Site images Update content images Update teaser images. Hackey5 DXL Giginess. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. This article contains information about unreleased content which is not entirely known about yet. As a high traffic page, information may be inaccurate as it undergoes revision and should not be treated as wholly factual. If you do know something, help by including verified information and clarifying existing information. Keep in mind that unverified information may be removed. Potential features Gameplay features New, currently finished game mode with a name yet to be formally confirmed At least two new levels: One confirmed to be called 'Explorers', using the song of the same name by Hinkik Another using a song created by MDK with a currently unrevealed name referred to as the "secret song" by both RobTop and MDK [YouTube 1] [Twitter 1] More secrets, including a fourth vault A new shop, with a name yet to be confirmed A multiplayer mode known as Versus Mode with a chatroom FPS option for PC up to FPS and fixed mechanics regardless of FPS More chests in the treasure room Free fly mode for limited game modes ship, UFO, wave, etc Previews June. The rest will be added in future updates. Well one thing is it will be out pretty quick after 2. He reveals that he may be adding Unlockable Death Sounds and also says Challenge Mode will not yet be featuring Multiplayer capabilities. RobTop also comments on how the flip trigger and percentage will work in 2. Also, the level copy exploits from GD World now has 2. He also confirms that there will be new monsters in 2. He also says that he will probably add a custom art system in the next update after 2. Playing around with code for challenge mode : " 12th February: RobTop released the fifth teaser which hints the soundtrack for the new level. The teaser depicts a bucket with a Swedish flag in it and the words "I know". On the right, the teaser shows a planet-like symbol along with two other symbols. Based on this, it is assumed that the song is Hinkik - Explorers. Don't get any ideas" and that there will "hopefully be an alpha version of challenge mode in 2. We will see : " He also mentions that he is currently programming lots of fun stuff. He says that challenge mode "can be multiple players, random level, x attempts, lots of settings", also saying that there will be more chests to open in the Treasure Room in 2. RobTop also says " DrFox - if I get challenge mode working it will be huge tbh" and that he will probably remove the Force Smooth Fix option. He also says that Challenge Mode is the same as Multiplayer Mode. Now I have a lobby that friends can join etc. RobTop also mentions that elder mods can pick a custom comment text color in 2. RobTop also says that he has added extra steps to stop users from faking account names, and also changed the way the user search system works. Finally, he says, "Not sure what I am most excited for. All the new stuff will be big for GD tbh. He also says "Working on lots of stuff, today I was drawing icons He also says that the scale trigger will not be in 2. So you can skip boring parts and go to the drop! Too much lag" and "With the song trigger you can place it where you want, and enter milliseconds to skip the song to". This trigger is expected to be used for better sync with the level song. The first trigger turned out to be a 'no jump' trigger, which stops players from jumping when holding unless they stop holding then hold again. Regardless, he agrees to do his best to release it as soon as possible. Some other features he brings up include a revamped scale system, which consists of a scale trigger and the potential option to make an object's size smaller than the current minimum. Additionally, he brings up the possibility of hiring others to help him work on future updates after 2. He also explains why the update is taking as long as it is, saying that "it grew too big" and that "some features take way longer than expected". He agrees that updates after 2. He also reassures that he is "working non stop on the update". In addition, he says that the maximum number of groups in 2. He jokingly considers adding a "Why did you do this" rating that takes away 1CP. He also comments that 2. In addition, he explains that the timewarp trigger can decrease the game's speed down to 0. He is planning to implement a trigger that hides the ground as well as a gradient ground. He says that the latter could be made into a plain ground if color 1 and color 2 are chosen to be the same. However, he clarifies that level comments will not do this. In the video, an FPS counter can be found in the top-left corner, which could be evidence of an FPS option in update 2. Also, a new object section and the existence of 27 new objects in the animated objects section were revealed. RobTop makes on the same day the platformer mode video public and updates its description, officially referring to the mode by that name. He also clarifies it as a separate mode distinct from normal levels. The timewarp trigger demonstration video was also made public for a while before being unlisted again. He says that they also won't be released at the same time. The reason for the change is because RobTop did not like the idea of using hacks for bypassing the object limit. Infinite object levels will have a warning like the object warning. He also said that there is a new icon for exceeding objects in a level. This was made to let players know that the level is loading, not lagging. There is no loading screen for the editor yet. Humorously, he also states that he might only release 2. The game has now the same mechanics regardless of FPS. He will fix the leaderboards. Geometry Dash is better optimized in 2. It can change a group of objects in different dimensions so that they can be stretched in a variety of ways. He also shows the scale trigger, which can change the dimensions of an object in-level. The new system could potentially include rotating, too, which wasn't shown in the preview, and therefore might not be accurate. There is a new block tab, most likely for all new pixel art blocks. There's also a "create loop" tool that automatically builds spawn triggers, which causes the selected triggers to loop. When he edits the move trigger, it's also seen that widely requested features, "Lock to camera X" and "Lock to camera Y" have been added. The pause menu also shows new "Slow" and "Normal" buttons, as well as an "Info" checkbox. From the video it can be concluded that there will be new triggers in Update 2. He says he will add "cartoony" and pixel art and it will be more vector-ish. On the same day he says that new sneak peeks will be coming. Lastly, he posted a picture showcasing new pixel art blocks. These were confirmed to be actual new blocks, and not custom pixel art. He responds to a request for a dark blue jump ring, which would act identically to a green jump ring but with a weaker boost, questioning whether adding more jump rings would make gameplay more confusing. Hours later, he confirms that 2. He also revealed a new block called the "Force Block" that pushes players with the selected amount of force in the y-axis in normal mode, and any direction in platformer mode. He states that the player can create "windy" areas in normal mode levels that push the player up or down. He also said that rotating objects have a new option called "Smooth" which disables optimization. This makes rotation look smoother, as in 2. He said that the robot game mode high jump bug is fixed in 2. He later considered adding a "cancel" button when loading levels, if the loading takes too long. He also explained that the unlisted levels "fix" is temporary and that the uploader can select if unlisted levels can be found by everyone or just friends in 2. Challenge mode will be improved in a separate update. Unlisted levels will no longer require verification. He also said that he is working on allowing teleportation portals to work on the x-axis, and is focusing on working out errors with music sync in the development of this feature. There he confirmed that nothing new is being added anymore and that he is cleaning and polishing the update. He further talked about the idea of 2. These options disable an object's hitbox and allows previously non-rotatable objects to have the ability to rotate. RobTop said he will change the max digits for songID to be 7. He mentioned that the friends limit has been increased to He said that he is working on making slopes make the player slide down over a certain angle in Platformer mode, due to the ability of skewing and resizing slopes. He also mentioned 2 new triggers that were needed for platformer mode: Pause and Resume. GD Moderator mbed suggested RobTop a trigger idea. This trigger would do nothing except spin the player degrees in the ship gamemode, which was an old bug. It is not certain if this will be added as RobTop stated "maybe as an unlockable" followed with an "xD". Discord user NeKit suggested an idea for a trigger which would compare two itemIDs. He stated that he will add this. RobTop revealed that he has made around or so new pixel art pieces, which can be scaled up without becoming blurry. He also revealed that there are around 30 new animated objects. These objects animation start can be controlled by the creator. Other info about this "map" wasn't given. He stated that a few new fonts are added in 2. Viprin announced on his Twitter that the 2. Viprin also hopes that 2. Along the tracks there is one mysteriously named "2. The nature of the track suggests that the release date for 2. He also explicitly stated that "2. Considering Npesta has explicitly stated his goal of beating Kenos before the release of 2. He also says the following: "the animation is about 11 minutes, awards nominees is about 20 min, and then we have 1 min of??? Additional information is revealed in the GD Discord server: The Challenge Mode chat appears to act more like a regular chat, unlike the daily level chat which happens inside the daily level. It also states that Challenge Mode can "evolve" overtime, although it is unknown how this works. There appears to be a new tab in the editor featuring over pixel art objects, which can be scaled to any size without being blurry. There appears to be a new option in the editor pause screen that can slow down in-editor level playtesting. This was patched almost immediately. Also in this build was a sprite sheet with art for new triggers in the update, and a new icon that can be unlocked by following Geometry Dash on Twitch. Later on that day, the leak was confirmed to be true by Viprin in this tweet. RobTop acknowledges this later in the GD Discord. He also says "Now I can go back to sneak peek" which means that a new sneak peek for the update is in the works. RobTop reveals that the new Meltdown leak of "Firebird" by MDK being a new main level is a prank created to fool dataminers with references to files such as "Firebird. He said they could be special songs downloadable from the GD server. He also reveals the idea for a Platformer Mode exclusive gamemode, sharing a concept picture of the character in GD Server general chat. He said that this may be added into 2. This resulted in it being graphically changed to a jetpack for the purposes of platformer mode. It is not known if this will be customisable like all other vehicles, however. He also said that the Platformer Mode excludes the wave, the new gamemode, and dual mode. RobTop reveals another gamemode concept on the Geometry Dash Discord server. RobTop said Diamonds will have a lot more value in 2. He says that scale trigger can be performance heavy at times. There are blocks that can be walked on but jumped through, for platformer mode. RobTop confirms that Everyplay support is being removed in 2. Physics are fixed to act the same, regardless of the monitor's refresh rate. This APK also unlocks online levels, although the editor doesn't open. He also shares art of a new Discord themed icon, which most likely would be rewarded for viewing the GD Discord server if a link to it were added to the game in the "Follow RobTopGames" section. RobTop mentions that an Everyplay alternative is very unlikely to happen soon due to stability issues, but one is still possible in the future. RobTop also says that the future of platformer mode after 2. He jokingly confirms that there will be at least one new icon in the update. On Discord, Viprin confirms that "swing will appear in Prelude" when asked if the new gamemode will appear, which may mean the gamemode is simply called "Swing". It's in the opening of the animation , at exactly While this is a simple Easter egg, it gives what possibly was the first look at gameplay for it, yet it went unnoticed. He says there are "lots of secrets in 2. He says that scale is unlocked in 2. However, RobTop runs out of the stage immanently after announcing 2. Earlier, Viprin said that the animation would contain "1 min of??? This proved the theory to be false. Prelude appears to have started some sort of ARG related to Update 2. After reaching a certain point in the game, glitched trees will begin to spawn, these can be touched, which causes the game to crash, giving an error related to a missing or malfunctioning plugin for Unity Engine. Later on this day, Viprin confirms that so far, the ARG is completed, and that no further action is required until the 28th of December, the day when 2. The 2. He also notes that SubZero might also be removed for the same reasons soon. RobTop also explains how the new physics work and how old physics worked for different HZ values. He also states that it is trickier to make platformer mode levels, mostly referring to music sync and requirement of loops. This includes a replay system that records your inputs, a chicken that can be found in-game, and more. He also debunks the belief that the new gamemode is called the "swingcopter", despite being named "swing" in the game files. On the same day, SMJS on his Discord, after a source-code investigation a message from the Keymaster would show up if you clicked on Firebird, hinting it might be an actual in-game level: "The Demon Guardian is the only one that can unlock this level. Maybe he has a special key? In the source code, "Firebird" has been replaced by "StopHackingMe" and as-for the mp3 file, "thisisnotthedroidyouarelookingfor", a reference to a Star Wars quote. This version is similar to the hacked Meltdown mentioned above with the addition of playable daily levels after completing Toxic Factory and the ability to save stats. RobTop stops by the GD Discord server and reveals that diamonds are a currency that are useable in a new special shop. However, unlocks for diamonds in achievements are based on total amount collected still, so getting diamond based achievements isn't changed. RobTop says that diamonds are split into 2 different types, one type that stays and one that is spendable. He says that the joke "Firebird" leak "is or is not going to one day maybe not be a level". An update was released for Geometry Dash on Steam. This update consisted of RobTop changing the tags in the Steam page of the game, possibly updating them ready for 2. RobTop says that when you upload an unlisted level to the servers, you can filter the level so only your friends can see it or you can set it so everyone can see it. He confirms that there will be a few icons from one of his previous games "Boomlings", requested by GDColon. You can now input numbers with the Alpha Trigger. He says that you can see if a level is a platformer level from the menu. He talks about new running animations for both Robot and Spider gamemodes. Normal practice mode is disabled in Platformer Mode. RobTop wants to add a Boomlings inspired icon as a secret unlock. In the promo video, he also reveals new information on 2. Hex Codes and RGB for colors. A "Disable Optimization" option for the Rotate Trigger, as was mentioned months earlier. The name of the monster seen in the Platformer Mode reveal, "Spikeball". Move Trigger can now lock to the position of the camera. The number inputting with Alpha Triggers was found. Collision Blocks let you use the player instead of a dynamic block. Previewing the music in the Song Trigger at the selected timestamp. A Camera Rotation trigger. RobTop confirms that you get the newly-implemented Discord icon by following him on Discord. RobTop mentions hiring a development team again for future updates. RobTop talks about possible notifications for future updates. He says that they could be used for when Quests and Daily Chests are ready. He mentions a potential "GD Tournament" with prizes. He says that you mark blocks "untouchable" which makes the block unable to kill the player, sort of like a "noclip" for specific blocks. He says that the Y limit in the editor is increased. He says that server issues might be present in 2. However these issues are mostly server-side and will be fixed. RobTop says that he wants Update 2. He makes another comment on the possibility of a developer team in the future, saying he should probably have one. RobTop mentions that the level editor should be restructured but that he doesn't have time to make changes to it in 2. He turns down the idea of using the "-" symbol in searches, saying that the symbol shouldn't be usable in level names in the first place. When asked which update he thinks had the biggest effect on the game, he says that adding custom songs will likely always be the biggest change. However, he mentions that "2. Only one song can be used in Platformer Mode at a time, but more may be allowed in the future. RobTop says, "No, 2. Haven't even released sneaky peaky. At exactly , a glitch was shown again which reveals a cryptogram filled with letters and numbers. This is the beginning of the second part of the 2. Later on this day, the ARG is confirmed to be completed by Viprin. Another official summary is released, as well as the rewards - a code for the new Vault, and some new icons which would presumably be rewarded for putting in the code. RobTop reappears in the GD Discord and confirms that 2. He says that the update will hopefully be released on all platforms at the same time, but it might release a few days earlier on Steam compared to mobile, so bugs are easier to fix. RobTop turns down the idea of GD on Linux. He says that he'll rework the Mac version of GD after Update 2. FPS bypass is a PC exclusive feature and isn't on mobile. He shares a video showcasing the new animations. RobTop gives an update on the sneak peek, saying that it's going well so far. He says that animated objects are triggerable in 2. He says he wants to add a simpler method to browse Newgrounds songs, but it won't be coming yet. He says again that multiple songs in a level are not usable yet, but might be in the future, mentioning the usefulness of this feature in Platformer Mode. Parts of a song can be looped with the Song trigger. RobTop says again that there is a gradient ground that allows for solid ground colors in 2. Objects cannot be placed in front of the ground. RobTop says that the Robot gamemode has an idle animation in 2. He says that he was "playing with the idea" of unlockable custom animations, but hasn't done anything with it yet. RobTop confirms again that he isn't adding anything new, with the only exception being a new block added a short time ago when bored. This new block is based on a video by EricVanWilderman that showed a fan gamemode called "Switch mode". If you would like to try the block for yourself before it's released, the level ID in the video is RobTop says, "it's like the 'allow head hit' block, but if you hit your head it switches gravity. He says that he's fixing a lot of bugs in the update, but new bugs have shown up as well. He says that he was working on the sneak peek but ran into annoying level building issues, so he has been working on a new system for it. He says, "If I get this thing to work u guys are gonna love it. A video could come for it in a few days if RobTop finishes it soon. RobTop considers adding moving objects while playtesting music in the editor in 2. There are many new achievements "for everything". He admits that the update has been "way too slow, I understand anyone who is frustrated", but that he's working on it every day. He says that "3d objects are almost obsolete now with the scale tools". RobTop says there's an option in 2. He says that since the system is done he's going to go back to work on the sneak peek. RobTop says he'll be doing more videos on new features in Update 2. The video can be found here. In the video, 3 new tabs for items in the editor are visible. These 3 tabs are speculated to be one tab specifically for the "monsters", one for the new pixel art blocks, and the last one for the particles. Also in the video, the edit button to rotate a selection 45 degrees isn't grayed out when static blocks are selected. This likely means that static blocks are rotatable now. RobTop explains his reason for adding the system was because of a new block that needs to be placed in a correct order along with edge variations. He also says that templates can be mixed, and different variations of pieces can be created. The new block he mentioned is actually an "old stone block". The update allows for the system to select a random one of several options for a design, to create details easier. When asked about a "z-trigger" that could move objects between layers, RobTop says that it would be easy to add but will likely not be in 2. RobTop reveals that color triggers in 2. RobTop confirms that Map Packs won't be removed. If you scale objects too big, it will begin to glitch out. This technically adds a limit to how big you can scale objects. However, shrinking objects don't have a limit. Most things in Platformer Mode are finished. He is fixing bugs such as "when you get squeezed between moving objects". He says, "Sneak peek going well, just coding a lot. The saving and loading bug will be fixed in 2. Account creation in Update 2. He reconfirms that the sneak peek is going well, and that he has run into a few problems with the preview system. The lag issues are not related to the game, but the macOS He says that 2. RobTop says, "you guys have no idea the stuff added. This is stated to be similar to teleportation along the x-axis. RobTop says that challenge mode is hosted on a separate server than the other online features. He explains auto-build some more, saying that it's based on squares. Objects placed in the squares create a design, and template squares use the other template squares around them to decide which designs should go where. He says that the sneak peek has been going well aside from one issue. RobTop says that mana orbs will have more use in 2. He says that although the limit is removed, there are no optimizations for large object amounts in Update 2. He mentions that in the future RobTop will address these issues, and that Update 2. He confirms a few new features in the editor. Dual mode will not be available in Platformer Mode. New glow pieces have been added, specifically for slopes. The custom object limit has been increased. He continues to say that 2. He also mentions a possible autosave feature for Steam, although it would not be added until 2. He also once again reconfirms that the sneak peek is going well. He actually shows two different versions of this new icon. He also reveals some stuff. He clarifies that global ranking will be fixed after 2. He says that there's a lot to explain about Challenge Mode and that he'll explain all of it at a later time. Once again, he talks about a Platformer Mode exclusive gamemode. He says that UHD Textures for mobile are not a thing yet, but he said he'll add them in a future update. You can now spawn particles on command. He states that he is "still fixing a few bugs" before releasing the sneak peek. He also states that 2. When asked, he said that it is possible to add support for music producers presumably through a Newgrounds button on a player's profile page if enough people want it. He talks about possibly hosting a creator contest after the release of 2. When asked about adding a new speed portal, he states that "I don't think 5x speed portal is a good idea". He also says that he will look into adding higher graphical and FPS settings for iPads. He hints at the possibility of adding a trigger that activates after a certain number of global or local attempts. He confirms that Geometry Dash Lite will also receive an update. He says his ideal plan is to release Update 2. There are new death effects, but an exact number is not given. FPS Bypass is built into the game, so there is no longer any need for external hacks. He confirms once again that the leaderboards will be fixed after 2. It's also mentioned in a tweet by GuitarHeroStyles. One of the animations shows the "head" of the robot bobbing up and down while running, while the other shows this combined with the robot's legs spinning around its entire body. Additional information is confirmed in the Geometry Dash Discord server: After 2. The in-game story will be expanded on. More chests are on the way. The cube gamemode alone has about new icons. Filters for platformer mode levels will be available. New items will be available for purchase, presumably in the shops. New achievements will be added. The wave trail bug is planned to be fixed. RobTop says that if top lists are fixed, more lists could be added in the future, such as top demons or even top clans. This possibly means that a sort of "clan" implementation could be planned for a future update. Challenge mode will be improved after 2. RobTop also says "Now that I fixed the bug I am finishing up the preview, but I'm not sure its explorers It has been pointed out by many individuals that the new animation seems to replicate Naruto running. The notorious robot jump bug is fixed for new levels it can be enabled on old levels, which are using that bug for gameplay. Profiles, messaging or the friend system can be updated in 2. We will see few new editor examples levels. Teleporters in 2. There will be another Icon Contest. However, he is unsure if it will work. He also says he is considering adding some "meme icons" from this list: Among Us icon Banana ship Bunny icon Troll face something Amazon box spider Donut ball Ahegao Ball Hot dog something Paper plane ship Square wave Cyclic rabbit Carrot wave The ahegao ball was later removed from the list as a result of problems and debate related to the term referring to something inappropriate. Later that day, RobTop showcased the first effect in a series of effects that distorted the screen when playing a user level. In the videos, a handful of new icons can be seen as well. In one of the videos , the level select screen is briefly seen with 24 dots at the bottom of the page, two more than there are in the current game. This could mean there are two new official levels in Update 2. This may be linked to the presence of data for a Firebird level found in prior leaks, either implying its continued existence as a red herring Rob is yet to actually remove, or that Firebird indeed is an upcoming level. Godlike will only be awarded to levels "a few times a year". The Legendary rating uses a reddish variant of the Epic rating difficulty glow, while the Godlike rating uses a blue variant as well as an entirely new version of the difficulty icon itself. Another icon contest is also mentioned to take place after 2. RobTop also confirms that the previously mentioned Among Us and Cyclic rabbit icons will be added. It is noted that the new mode will allow you to race others to finish in-game levels and may be renamed to Versus mode in the future. The change causes the player to die when they are squished between blocks. After Update 2. Screen effects for Bulge, [Twitter 13] Sepia, and another effect that tint the screen color. This rework has caused some issues with triggers. An accompanying image was shown. The new color selection is revealed here. It's discovered that the four images posted by RobTop can be arranged to form a seamless picture together. This is not the "MAP" that is speculated to be in the game in 2. This new shopkeeper sells new animations, an upgrade to the ship's exhaust, and "destruction effects" possibly connected to death effects. He also claims that the amount of new icons in 2. He says that account security will be improved in Update 2. He considers the addition of a "noclip" trigger, but mentions stability issues as a reason not to add it. He says that some 2. A tired cube created by ML5. Cube piloting a spider, created by RetroAdvance The lord and savior himself, Maurice the Spider. Maurice was created by RadleyMCT. Instead of the usual gravity portals not working if you are the same gravity of the portal. New camera effects such as screen rotation, vignette, a sepia filter, inverting colors shown affecting the player only , and blur are used. New animated blocks in the editor are shown, such as orbs of energy, lightning, pixelated fire, and a chomping, pixelated skull. The ability to change gravity to act horizontally instead of only vertically, allowing for segments going up and down the sides of walls. New pickup items, such as pixel-art potions. Several new pixel-art blocks are revealed. A level that possibly uses the new Platformer Mode appears at the end of the sneak peek. The image places concepts of the moons below an image of a star - possibly suggesting they are an equivalent to stars for Platformer Mode level. Later, MDK responds to a tweet and confirms it to be an older preview - offering to share a more up-to-date one. The first 45 seconds of the song are featured, and a name for the song is not given - it is still referred to as a "secret song". This update is similar to the prior iOS update, but features more new icons and colors in the form of an "ad chest". These are grayed out in a similar manner to the Search button and are inaccessible, with a message stating they are only available in Update 2. The new chests appear in The Treasure Room, but are grayed out. Clicking on them will result in new dialogue from The Keymaster, one of which is similar to Lite's "I am working on 2. The update, along with the prior Lite update was only available on Android at launch. RobTop would later comment that he agrees with Colon. The first 2. The second teaser hinting at a new soundtrack, which has been confirmed to be 'Explorers' by Hinkik. The third teaser for "THE MAP", showcasing what appears to be a mine with a skull on top of it, possibly a level on the map. A concept for a new Platformer Mode exclusive gamemode Will most likely be for 2. Concept art of the new "jetpack" that replaces the ship while in platformer mode. Art of two versions of an icon based on Boomlings. Version "B" was chosen in the end. An image with a code for the new Vault. It was revealed at the end of the ARG. Art of several new icons revealed at the end of the 2. Half of them are the new Boomlings icons. An image showcasing the randomization possibilities with the auto build, sent by RobTop in the Geometry Dash Discord server. Another new icon, made by RobTop, found on Discord. Sketches of 4 new icons, sent by RobTop on Discord. The result of a test that applied Sepia everywhere in Fingerdash. Art of one of six new icons released through Viprin's Twitter profile. Concept art for the new ratings, Legendary and Godlike, compared with the current ratings. Art of a new castle-like icon, sent by RobTop on Discord. More concept art of a gamemode to appear in a distant update. A picture of a new icon and ship, sent by RobTop on Discord. Concept for custom outline and line color options. This also reveals a new icon. A sample of how icon sprites are managed in 2. An icon select menu in Update 2. Also worth noting is how the new gamemode has no proper menu button yet, with a duplicate of the Spider game mode taking its place. Another image of the color selection menu in Update 2. It also showcases a new UFO. A new icon revealed on Discord originally created by artist Ighby. A new character: The Mechanic. New robot heads Icons shown by RobTop on Discord. Finished cubes for 2. New art for new blocks seen on Discord. New art for new blocks found on Discord. New ships icons revealed on Discord. New gravity portal green : Flips gravity. All colorblind friendly portals and rings. Colorblind friendly portal in different angles, here with the blue gravity portal. New design for colorblind friendly portals. In-game colorblind friendly portals. In-game colorblind friendly rings. Other new blocks shown by RobTop on Discord. An example of how RobTop edits community-made icons, using a spider made by Aleiz The original thumbnail for the Update 2. A teaser of the new collectable moons which will be obtainable by beating platformer levels. Categories : Updates. Universal Conquest Wiki.
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