galipemre-practice02
galipemre-practice02
Making Connections-DMA
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galipemre-practice02 · 3 days ago
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Reflection 02
The final presentation went overall well. The feedbacks I've had are in below;
Branding of the presentation could have been designed better.
The time I have given for the audience for experiencing the prototype could have been more.
Overall pitch could have been more detailed in terms of the story.
The connection between museum and excavation site have been presented and created quiet well.
The way I presented the presentation was appreciated.
Digging up the artefacts experience have been founded a lot fun and interesting.
The overall pitch has been founded to has a potential to move forward with it.
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galipemre-practice02 · 3 days ago
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Final Prototypes
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galipemre-practice02 · 3 days ago
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Final QR Codes
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Excavation Site Inside of the Museum
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galipemre-practice02 · 3 days ago
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Work In Progress (For the feedbacks from class)
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galipemre-practice02 · 3 days ago
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Reflection 01
According to the feedback I had gotten at the class, I needed to change the background as black and try to give more Xray effect in the experience before the presentation. Additionally, I've gotten some spelling corrections and minor feedbacks from the class regarding the web AR experience.
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galipemre-practice02 · 12 days ago
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QR Code for Excavation Site
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galipemre-practice02 · 12 days ago
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Demo Video
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galipemre-practice02 · 13 days ago
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X-Ray AR Experience (For Excavation Site)
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galipemre-practice02 · 13 days ago
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Work In Progress
Initially I started to think about which platform I should start to make this project to enhance the people's interaction on Verulamium Museum especially primarily young people. Firstly, I thought I should be working on Lens Studio which I'm already familiar with but then I changed my mind because Lens Studio Web AR has still some technical issues especially when it comes to surface tracking. That's why I decided to use 8thWall to create my WebAR experience.
I started to gather up the models which are roman artefacts and items related to ancient history on Blender. Some of them are ready made models, some of them I had to model from scratch. Then once the model is ready, I've uploaded the scene on 8thWall interface. At this point, I started to struggle big time because I have limited experience on scripting and 8thWall is JavaScript based WebAr software. I've managed to almost complete the experience where people scan the QR code and find the artefacts lying underground and experience them both digitally and real back in the museum.The other part of experience is about scanning the QR code again but in the museum in front of the actual items and going out the excavation site where they had been founded orginally.
With this experience, I'm aiming to make the connection between Verulamium Museum and Verulamium Park would be empowered and give more interactive aspect to the museum where they can use it for attract the visitors as much as possible.
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galipemre-practice02 · 13 days ago
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Work In Progress
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galipemre-practice02 · 19 days ago
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Oakley Cabin Augmented Reality Experience, 2024
The Oakley Cabin African American Museum & Park offers an AR experience that educates visitors about the site's history through interactive digital content.
Features:
QR Code-Driven Content: Visitors scan a series of QR codes located around the park to access AR experiences that provide historical insights and narratives.
Multilingual Support: The digital experiences are available in seven different languages, making the content accessible to a diverse audience.
Montgomery Parks, 2024. Oakley Cabin African American Museum & Park. [online] Available at: https://montgomeryparks.org/parks-and-trails/oakley-cabin-african-american-museum-park/ [Accessed 25 February 2025].
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galipemre-practice02 · 19 days ago
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Similar Projects & Research
Wessex Archaeology's Virtual Reality Experiences, 2024
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Wessex Archaeology has developed several VR experiences that reconstruct archaeological sites, offering immersive insights into historical environments.
Features:
Virtual Reconstructions: Projects include VR models of Bronze Age roundhouses and Saxon homesteads, allowing users to explore these structures as they once stood.
Educational Engagement: These VR experiences serve as educational tools, helping users understand the context and significance of archaeological findings.
Wessex Archaeology, 2024. Virtual reality (VR), augmented reality (AR), and gaming. [online] Available at: https://www.wessexarch.co.uk/archaeological-services/virtual-reality-vr-augmented-reality-ar-and-gaming [Accessed 25 February 2025].
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galipemre-practice02 · 19 days ago
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Similar Projects & Research
AR-Locations: Reviving the Echoes of the Past, 2023
AR-Locations specializes in creating AR experiences for historical site restoration, allowing visitors to visualize lost heritage through their mobile devices.
Features:
QR Code Activation: Clients receive QR code stickers to place at specific locations. When scanned, these codes trigger AR content that reconstructs historical sites and artifacts.
Social Media Integration: Visitors can capture photos or videos of the AR experiences and share them on social media, increasing visibility and engagement.
AR-Locations, 2023. Reviving the echoes of the past: Augmented reality in historical site restoration. [online] Available at: https://ar-locations.com/en/reviving-the-echoes-of-the-past-augmented-reality-in-historical-site-restoration/ [Accessed 25 February 2025].
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galipemre-practice02 · 19 days ago
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Similar Projects & Research
Uist Unearthed, 2021
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The Uist Unearthed project offers an AR experience that brings the rich archaeological heritage of the Uist Islands in Scotland to life.
Features:
On-Site AR Exploration: Visitors can scan QR codes at various archaeological sites to access augmented reality reconstructions of ancient settlements, including 3D models of structures and artifacts as they originally existed.
Immersive Storytelling: The app provides narratives and animations that depict historical contexts, enhancing visitor engagement and understanding.
Archaeology Orkney, 2021. Uist Unearthed augmented reality app launched. [online] Available at: https://archaeologyorkney.com/2021/07/21/uist-unearthed-augmented-reality-app-launched/ [Accessed 25 February 2025].
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galipemre-practice02 · 20 days ago
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Concept Idea - 04 (Final Idea)
AR X-Ray – "See Beneath the Ground"
Concept:
Visitors point their mobile device at excavation sites to activate an AR X-ray mode, revealing buried artifacts as they originally lay underground. This creates a seamless connection between the excavation site and the museum, allowing visitors to understand where each artifact came from before it was displayed.
How It Works:
At the Excavation Site:
Scan QR Codes
Visitors scan a QR code placed near key excavation sites to launch the 8th Wall WebAR experience.
Activate AR X-Ray Mode
Using image tracking and geolocation data, their phone screen will display a semi-transparent overlay of the underground layers.
Users can move their phone around to see hidden artifacts in their original positions before excavation.
Virtual Digging Interaction
Tap on an artifact in AR to "dig it up" virtually and reveal historical information.
Artifacts appear in 3D with details like their origin, use, and significance.
Link to Museum Exhibit
Once an artifact is uncovered, a notification pops up directing users to its matching real-world exhibit in the museum.
Example: If a Roman coin is "dug up" in AR, it tells the visitor: "This coin is now displayed in the Verulamium Museum, Exhibit Room 3!"
At the Museum:
Scan QR Codes
Visitors scan a QR code placed in front of the artefacts or items that have been presented in the museum.
Pop up In the Website
It directs people who visiting the museum to go where the specific items and artefacts had been founded in the excavation site.
Interaction of Seeing the Artfecats Digitally
People see the artefacts and items digitally and scanned in where they had been founded.
Technical Implementation in 8th Wall
Image Tracking: Anchors AR artifacts to real-world excavation locations.
WebAR Plane Detection: Allows AR "X-ray vision" effect on-site.
Geo-Location Integration: Connects excavation sites to the museum exhibits.
3D Object Viewer: High-quality 3D scans of artifacts for museum interaction.
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galipemre-practice02 · 27 days ago
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Concept Idea 03
“Lost & Found: Verulamium” Digital Treasure Hunt
Concept: A location-based game where visitors collect virtual artefacts in the park and then see them physically in the museum.
How It Works:
Players use a mobile web app or Bloomberg Connects to hunt for virtual artefacts in Verulamium Park.
At each site, they must answer a history-related challenge to unlock an artefact.
Once they collect all artefacts, they receive a final clue leading them to the real objects in the museum.
Example:
A visitor finds a virtual Roman oil lamp by scanning a QR code at the park’s excavation site.
They read a fun fact: “This was found near a Roman house, suggesting it was part of a family’s home.”
They complete a mini quiz to “unlock” the item.
When they visit the museum, they can see the real oil lamp in the display case.
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galipemre-practice02 · 27 days ago
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Concept Idea 02
Verulamium Treasure Hunt (Gamified Park Exploration)
Creating a mobile-based treasure hunt where visitors collect digital artefacts and unlock hidden stories as they explore the park and museum.
Key Features:
Users scan QR codes to unlock "Roman relics."
Mini challenges (e.g., quizzes, puzzles) encourage deeper engagement.
A progress bar or points system motivates visitors to visit all key locations.
Bonus: Add a leaderboard or "Roman Citizen" badge for completion.
Can be built using free quiz-making or scavenger hunt apps (e.g., Actionbound, GooseChase, or Google Forms). No heavy tech required – QR codes link to pre-made content. Encourages younger audiences to interact playfully.
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