fluoneon
FLUONEON
101 posts
Personal blog mostly about games I'm making (My website> www.tom-victor.com)
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fluoneon · 7 years ago
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just some quick reuploads
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fluoneon · 9 years ago
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Drawings I’ve done recently... Houndoom Undyne Fanart Orchids to Dusk Fanart (check it out) Cosmoshrimp (pour Delphine)
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fluoneon · 10 years ago
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Some very quick 3ds max modelling, with lots of turbosmooth !
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fluoneon · 10 years ago
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Drew some kind of magical girl after I was forced to watch Madoka Magica this week, the first time I draw something with photoshop in a long time. Took me about 2 evenings.
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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Heyooo, here are a couple of pics since I didn't post for quite some time :> I'm currently jamming with Titouan and Lucie and the game we're making (two first pics with the cosmonauts) is starting to look good even though there's no real gameplay yet. Also for the 7DFPS I made a game with Thibaud Troalen (Daku) where multiple players control the tentacles of a squid in first person view. The catch is that your tentacles can be used both for handling weapons and moving around (grab the walls and PULL !) Play SQUID SQUAD Wojna is going under some very interesting changes and I realize how hard it is to induce yomi in a game. Also a game made at school a few weeks ago should be available very soon
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fluoneon · 10 years ago
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Happy little Crocrodile for 7DFPS
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fluoneon · 10 years ago
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Check out those rad gifs ! My friends and I will be in Paris the whole week to showcase the game. It's been a month since I really joined the Anarteam to work with them, and I've enjoyed every second of it ! Meanwhile my other projects aren't dead and you should get some news very soon :D I've been very productive and this month has been awesome, even though I'm a bit tired.
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Hey hey ! We’ve been absent for a while, working on new features ! We’ll be at the Paris Games Week starting tomorrow on the Microsoft booth. You’ll be able to play the very first scratches of the game there, even fight a boss :D
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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Some of the latest things I've been working on. Doors are placed on the level without blocking the path to the objective (they create optional paths with hidden stuff in them), they aren't interactive yet. There are also teleporters that will let you explore the "dungeon" in unexpected ways and maybe reach special places. I've started generating the levels in a less homogenous way, to have specific treasure spots, ennemies camping etc... Lots of things are missing before I can start some playtests, since the goal is still very unclear. Beginning tomorrow I'll add companions and maybe try to figure how to save datas to keep companions between games. 
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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fluoneon · 10 years ago
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Randomized dudes ! Well, their heads are a combination of base mesh + horns + rings, their bodies stay the same (I might try to change their proportions with code, but not sure) and combines random texture to create the leg/torso/arms patterns, but it ain't very noticeable. The biggest difference is obviously their color, I might tweak that some more but I'm quite happy with the result. I looked at how Adobe Kuler works, and made a system that chooses "complementary" colors with random values and saturations.  I might create some weirder shapes for the head. My main inspiration are the Katamari's Cousins I like them so much <3 Even if I wanted to do this from the start, I'm still unsure how this will appear in game. I'd like to have a sense of progression/evolution, and it wouldn't be achieved if your whole body instantly changed. The way the Binding of Isaac works is nice because upgrades appear as layers that stack on your avatar, and you really feel like you evolve throughout the game. I'll think about the best way to change my character.
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