fireemblemstuffs
fireemblemstuffs
Fire Emblem Stuff
15 posts
I love my Kamui and my Summer Robin
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fireemblemstuffs · 8 years ago
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Summering Scion: Tiki
Unit Type: Axe, Infantry           Origin: Awakening
VA: Mea Lee       Art by: Okaya
HP: 32/35/38   Atk:  33/36/39   Spd:  27/30/33   Def:  29/32/35   Res: 21/24/27
Skills:
Weapon: Melon Crusher+ - If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Special: Sol -  Heal 50% of damage dealt.
Passive A: Close Def 3 -  If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Passive B: None
Passive C: Axe Valor 3 - Grants cavalry allies within 2 spaces Def/Res+4 during combat.
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fireemblemstuffs · 8 years ago
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Updated
Prideful Prince: Berkut
Unit Type: Lance, Cavalry           Origin: Echoes
VA: Ian Sinclair       Art by: Asatani Tomoyo
HP:    43      Atk:    34      Spd:    22      Def:    31      Res:    24
Skills:
Weapon: Berkut´s Lance+ - Grants Res+4 when the unit is under attack. Mt:14
Assist: None
Special: Blazing Flame - Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res).
Passive A: Water Boost 3 - If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.
Passive B: None
Passive C: Ward Cavalry - Grants cavalry allies within 2 spaces Def/Res+4 during combat.
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fireemblemstuffs · 8 years ago
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I really love the Nohrian sisters, especially in that pinkish shade. they look really lovely.
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Nohr sisters❤
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fireemblemstuffs · 8 years ago
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I really hope I win that one giveaway. Good luck if you're in one too.
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Nintendo Switch
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fireemblemstuffs · 8 years ago
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I'm sad. One was fine, but two.. I really wanted Alm or Faye
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fireemblemstuffs · 8 years ago
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Horizon Watcher: Frederick
Unit Type: Dagger, Infantry           Origin: Awakening
VA: Kyle Hebert        Art by: Suekane Kumiko
HP: 36/40/43   Atk: 29/32/35   Spd: 28/31/34   Def: 24/28/31  Res: 14/18/21
Skills:
Weapon: Seashell+ - Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after.  Mt: 10
Assist: Ardent Sacrifice - Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way).
Special: None
Passive A: Armored Blow 3 - Grants Def+6 during combat if unit initiates the attack.
Passive B: Seal Atk Spd 2 - After combat, inflicts Atk/Spd-5 on foe through its next action.
Passive C: None
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fireemblemstuffs · 8 years ago
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Seaside Tactician: Robin
Unit Type: Lance, Infantry           Origin: Awakening
VA: Lauren Landa        Art by: Mayo
HP:  32/35/38   Atk: 29/32/35   Spd: 31/34/37   Def: 24/28/31   Res: 25/29/32
Skills:
Weapon: Deft Harpoon+ - If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.  Mt: 14
Assist: Reposition - Moves adjacent ally to opposite side of unit.
Special: None
Passive A: HP Def 2 - Grants HP+4, Def+2.
Passive B: None
Passive C: Lance Valor 3 - If unit survives, all lance users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
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fireemblemstuffs · 8 years ago
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Idealistic Knight : Clive
Unit Type: Lance, Cavalry           Origin: Echoes
VA: Grant George       Art by: Tobi
HP:             Atk:             Spd:               Def:           Res:  
Skills:
Weapon: Silver Lance+  Mt: 15
Assist: None
Special: Escutcheon - Reduces damage inflicted by attacks from adjacent foes by 30%. Cooldown: 2
Passive A: Defense +3 - Grants Def+3.
Passive B: Hit and Run - If unit initiates attack, unit retreats 1 space after battle.
Passive C: None
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fireemblemstuffs · 8 years ago
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Updated
Prideful Prince: Berkut
Unit Type: Lance, Cavalry           Origin: Echoes
VA: Ian Sinclair       Art by: Asatani Tomoyo
HP:    43      Atk:    34      Spd:    22      Def:    31      Res:    24
Skills:
Weapon: Berkut´s Lance+ - Grants Res+4 when the unit is under attack. Mt:14
Assist: None
Special: Blazing Flame - Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Passive A: Water Boost 3 - If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.
Passive B: None
Passive C: Ward Cavalry - Grants cavalry allies within 2 spaces Def/Res+4 during combat.
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fireemblemstuffs · 8 years ago
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True of Heart: Leon
Unit Type: Bow, Infantry           Origin: Echoes
VA: Lucien Dodge        Art by: Miyajima Haru
HP: 35/39/42   Atk: 31/34/37   Spd: 27/30/33   Def: 26/30/33   Res: 12/15/19
Skills:
Weapon: Slaying Bow+ - Effective against flying units. Accelerates Special trigger (cooldown count-1). Mt: 12
Assist: None
Special: Ignis - Boosts damage dealt by 80% of unit's Def. Cooldown: 4
Passive A: Speed +3 - Grants Spd+3.
Passive B: Guard 3 - If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Passive C: None
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fireemblemstuffs · 8 years ago
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Legendary Knight: Mathilda
Unit Type: Lance, Cavalry           Origin: Echoes
VA: Caitlin Glass     Art by: Okaya
HP: 32/35/39   Atk: 25/29/32   Spd: 29/32/35   Def: 21/24/27   Res: 31/34/37
Skills:
Weapon: Ridersbane+ - Effective against cavalry units. Mt: 14
Assist: Rally Resistance - Grants Res+4 to an adjacent ally until the end of the turn.
Special: None
Passive A: None
Passive B: Cancel Affinity 3 - Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is reversed.
Passive C: Hone Attack 3 - Grants adjacent allies Atk+4 through their next actions at the start of each turn.
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fireemblemstuffs · 8 years ago
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Driven Mercenary: Saber
Unit Type: Sword, Infantry           Origin: Echoes
VA: Keith Silverstein      Art by: PenekoR
HP: 36/40/43   Atk: 28/31/34   Spd: 30/33/36   Def: 29/32/35   Res: 19/22/25
Skills:
Weapon: Slaying Edge+ - Accelerates Special Trigger (Cooldown count -1). Mt: 14
Assist: None
Special: Aegis - Reduces damage inflicted by attacks from foes 2 spaces away by 50%. Cooldown: 3
Passive A: HP Spd 2 - Grants HP+4, Spd+2.
Passive B: Shield Pulse 3 - If unit's Special triggers based on a foe's attack, Special cooldown count-2 at start of turn 1. Unit takes 5 less damage when Special triggers.
Passive C: None
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fireemblemstuffs · 8 years ago
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Wry Comrade: Gray
Unit Type: Sword, Infantry           Origin: Echoes
VA: Max Mittelman      Art by: kawasumi
HP: 40/43/46   Atk: 32/35/38   Spd: 29/32/35   Def: 27/30/33   Res: 19/22/26
Skills:
Weapon: Zanbato+ - Effective against cavalry units. Mt: 14
Assist: Swap - Swap places with and adjacent ally.
Special: None
Passive A: Wind Boost 3 - If unit has  at least 3 more HP than enemy at the start of combat, unit receives Spd+6 during combat.
Passive B: None
Passive C: Sword Valor 3 - If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
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fireemblemstuffs · 8 years ago
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Vengeful Mage: Delthea
Unit Type: Green Tome, Infantry           Origin: Echoes
VA: Tara Sands        Art by: Yura
HP: 33/36/40   Atk: 30/33/36   Spd: 28/31/34   Def: 12/15/19   Res: 29/32/35
Skills:
Weapon: Dark Excalibur - Grants +10 to damage when special triggers. Mt: 14
Assist: None
Special: Moonbow - Resolve combat as if foe suffered Def/Res-30%. Cooldown: 2
Passive A: Mirror Strike 2 - Grants Atk/Res+4 during combat if unit initiates combat.
Passive B: None
Passive C: Res Ploy 3 - At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe´s next action.
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fireemblemstuffs · 8 years ago
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Free Spirit: Delthea
Unit Type: Blue Tome, Infantry            Origin: Echoes
VA: Christine Marie Cabanos        Art by: Miwabe Sakura
HP: 30/33/36   Atk: 33/36/39   Spd: 31/34/37   Def: 10/13/17   Res: 28/31/34
Skills:
Weapon: Dark Aura - Grants adjacent allies who use swords, axes, lances, or dragonstones Atk+6 through their next actions at the start of each turn, Mt: 14
Assist: None
Special: Miracle - If HP > 1, survive a lethal attack with 1 HP remaining. Cooldown: 5
Passive A: Death Blow 3 - Grants Atk+6 during combat if unit initiates the attack.
Passive B: None
Passive C: Drive Atk 2 - Grants allies within 2 spaces Atk+3 during combat.
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