es-sims
es-sims
E. S. Sims
952 posts
Maxis Match ● Sims 2 Enthusiast ● WCIF-Friendly ● Simblr Account for EbonyShroud
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es-sims · 19 hours ago
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The three outfits featured in the upper-left image is from SimFreak's A Christmas Carol sets.
The peasant-blouse dress is a recolor I did where I replaced a Parsimonious outfit with a new skirt.
Elden's outfit is the Captain Finn Jones from SimFreak's Pirate story. I am not finding a lot of masculine outfits so I am borrowing form other eras until I can fill it out.
Tiffany Burb's dress is a recolor I made specifically for her from a SimFreaks Victorian dress.
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Having some fun in the Sims 1.
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es-sims · 5 days ago
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Having some fun in the Sims 1.
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es-sims · 6 days ago
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The Other End comic about the Sims?! This is the best!
(If only we could all become lightning-wielding gods for playing a game...)
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es-sims · 6 days ago
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I think for the music, it's pure nostalgia. It certainly didn't influence my music tastes. That dove deep into the metal/alternative/nerdcore once I went to college. But the music is very similar to the music that my parents liked listening to at the time so it just adds to the nostalgia.
PMG V4 is similar, but I like having two shades of color for each hair. I like how most medieval games have so many varieties of hair colors but am not a fan of Pooklet hairs. The shine is just too much for me. I find that PMG V4, even if it is similar to Poppet, helps separate the two stories in a visual even if subtle way. Plus having two greys is super nice, I never really cared about that until the town started to age and it wasn't a sea of solid grey hair.
Technically, no? Kynsbern takes place deep in a forest filled with monsters and this particular creature and its companions were taken from the forest, so it is just a creature that naturally lurks near the town. If it shows up in ROS, that means I roll dice to see who sees the creature and if they follow it into the forest to their death. This town is very lucky I am holding back adding its friends. It doesn't need three happy birds hanging about, one is enough for now.
Oh, I kept a lot of stuff I have created over the years. If my computer hadn't have BSOD'd during the first two years of high school, I would still have the utterly angsty Sims 1 stories I made back in the late 2000's. I like seeing how my work has changed over the years, it helps me see how I have grown into a person. Someday I might dig it back up and scan the least ridiculous ones.
👽questions for sim 2 players👽
‼️THIS IS NOT A SURVEY OR QUESTIONNAIRE‼️ you can answer whichever questions you'd like in whichever way you'd like, and feel free to add on to your answers in any way you'd like - share as much or as little about your sims 2-ing as you want, i am keen to hear it all! 👂👀👂
📻audio📻
do you listen to music/streams/podcasts/tv/etc. while playing? if so, is it stuff you would also be listening to if you were doing something else, or do you listen to specific things while playing sims 2?
conversely, do you listen to the sims 2 soundtrack when you're not playing the sims 2?
📺visual📺
if you have little or no cc or other visual changes to your game, are there particular reasons? e.g. disk space/performance, nostalgia/just prefer the vanilla vibe, etc.
if you use a lot of 4t2 and/or 3t2 cc are there any particular reasons? e.g. you play the other game and also want the same stuff in the sims 2, you don't have the other game but want the other game's stuff that you've seen, you prefer the aesthetic of the other game but prefer the gameplay of the sims 2, you feel like eaxis content from the other games is part of the same "set" as the sims 2, you just prefer clay hair, etc.
if you use the vibrant, colourful, and lower contrast? aesthetic that's often called "maxis match", does it actually "match" the sims 2 in your view/experience of the game or do you consider it "maxis match" in the sense of the whole sims series? alternatively, do you not consider it "maxis match" and just prefer the colour and brightness? if so are there any particular reasons? e.g. it reminds you of a game or other media that you like, it gives you a feeling/vibe that you like, etc.
if you use cc that isn't the "maxis match" style mentioned above, but that you consider "maxis match", are there any particular traits that qualify/disqualify "maxis match" cc for you?
if you use "realistic" or "alpha" cc, would you consider your "aim" to be to make the sims 2 game more like real life, or to make a version of real life in the sims 2? alternatively, do you just like the aesthetic, are you used to using "alpha" cc in other sims games, or is "alpha" cc something that is nostalgic for you?
📖experience📖
do your real life experiences influence the way you alter and/or play the sims 2? e.g. adding or replacing stuff with cc that is more familiar to your location and/or culture, making sims, families, builds, or stories that are familiar to you, etc. alternatively, do you have a game that is removed from from your real life experiences? e.g. fantasy, non-human, historical, etc.
do you use the skills you use for sims 2 gameplay/content creation for work/school/other hobbies? e.g. image/video editing, 3D modelling, coding, making/using spreadsheets, writing, internet research, etc. if so, does that influence the way you use your skills? e.g. software, habits/best practices, decreased/increased motivation, etc.
📠mentions📠
@heyoniina, @ennysimmer, @trofysisters, @mocuna-sims, @itschaniesims, @phoebe-twiddle, @squeezleprime, @withlovefromsimtown, @funderberkersims, @kindreddarling
i have just tagged the people that interacted with my posts asking if people would be interested in answering questions, but ‼️if anyone sees these questions and would like to answer them, please do‼️ ‼️especially if we are mutuals‼️ ‼️also please @maisims2 with your answers so i can read them‼️
thank you for your time 🥰
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es-sims · 7 days ago
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I don't do these often, but I liked the format of this and felt like answering it. Thank you, @maisims2.
📻audio📻
I typically don't have the game audio playing while playing the Sims 2 (I think its a holdover from getting jumpscared by the burglar/racoon scare chord) but I usually have Youtube gameplay or a podcast running while I play. If I am making CC, I typically have music going in the background.
I also deeply prefer the Sims 1 soundtrack over the Sims 2.
📺visual📺
This is a bit harder of a question to answer because I have both modern hoods (Briar Glen and a story-progression test neighborhood called Mulberry Hills) as well as my medieval/fantasy hood (Kynsbern).
A lot of my CC not related to mods is based of the vibe I have for the neighborhood. Kynsbern is very heavily inspired by the Elder Scrolls series while Briar Glen is more of a comfy/colorful modern vibe. Mulberry Hills is a testing hood meant for long-term testing of custom content, so its whole vibe is modern mess.
I would say that when it comes to CC, I tend to go towards semi-realistic. 3t2 and 4t2 do show up quite a bit in my games, but I find that 4t2 objects doesn't really fit in with my games nowadays because of how blocky they are/textures seem to clash and stand out against the rest of the heavily modified game.
I even use different textures and CC to help set the scene for the games I play. For example with hairs: Briar Glen and Mulberry Hills both use Poppet V2, Mulberry Hills even having Amphitrite/Apple/Candyfloss genetic hairs. Kynsbern on the other hand is a mixture of Poppet V2/PMG V4 that I am slowly replacing with PMG V4.
Which means a lot of my Sim gaming recently is me turning on the game, seeing something I don't like, turning it off and then opening SimPE.
Also I love mods that add autonomy. Sometimes the household is massive or is considered a school, I can't babysit all of them!
📖experience📖
My real life interests do influence my game, typically with the CC I use or create. If I like a video game, my downtime or quiet time will turn to "how do I smash this stuff into my Sims game?"
I can easily think of two examples. My medieval/fantasy Kynsbern has a ROS event that features an abnormality from Lobotomy Corporation, a video game based in a sci-fi dystopian landscape. My modern hoods have FNAF custom content in it, up to having the pizza box default-replaced with the logo from the Pizzaplex.
Skill-wise though, I actually think I brought more outside experience into my content creation in than I took from it. I am still pretty new at Sims 2 custom creation but I have been making digital art and writing for a long time.
I still even have some of my old ideas written down from when I was a kid. At some time after Sims Makin' Magic but before Sims 2 was released, I had written down my dream expansion pack for the Sims 1. Apparently I really wanted slumber parties and things for kids to do. I had drawings of houses I planned to build when I was done with homework and a few snippets of old very stupid story ideas.
But I find that any skill you learn can be useful anywhere. Learning is wonderful!
📠mentions📠
I obviously don't do these much, so I don't feel comfortable tagging anyone. To those who follow me, feel free to do this yourself if you feel comfortable doing so.
👽questions for sim 2 players👽
‼️THIS IS NOT A SURVEY OR QUESTIONNAIRE‼️ you can answer whichever questions you'd like in whichever way you'd like, and feel free to add on to your answers in any way you'd like - share as much or as little about your sims 2-ing as you want, i am keen to hear it all! 👂👀👂
📻audio📻
do you listen to music/streams/podcasts/tv/etc. while playing? if so, is it stuff you would also be listening to if you were doing something else, or do you listen to specific things while playing sims 2?
conversely, do you listen to the sims 2 soundtrack when you're not playing the sims 2?
📺visual📺
if you have little or no cc or other visual changes to your game, are there particular reasons? e.g. disk space/performance, nostalgia/just prefer the vanilla vibe, etc.
if you use a lot of 4t2 and/or 3t2 cc are there any particular reasons? e.g. you play the other game and also want the same stuff in the sims 2, you don't have the other game but want the other game's stuff that you've seen, you prefer the aesthetic of the other game but prefer the gameplay of the sims 2, you feel like eaxis content from the other games is part of the same "set" as the sims 2, you just prefer clay hair, etc.
if you use the vibrant, colourful, and lower contrast? aesthetic that's often called "maxis match", does it actually "match" the sims 2 in your view/experience of the game or do you consider it "maxis match" in the sense of the whole sims series? alternatively, do you not consider it "maxis match" and just prefer the colour and brightness? if so are there any particular reasons? e.g. it reminds you of a game or other media that you like, it gives you a feeling/vibe that you like, etc.
if you use cc that isn't the "maxis match" style mentioned above, but that you consider "maxis match", are there any particular traits that qualify/disqualify "maxis match" cc for you?
if you use "realistic" or "alpha" cc, would you consider your "aim" to be to make the sims 2 game more like real life, or to make a version of real life in the sims 2? alternatively, do you just like the aesthetic, are you used to using "alpha" cc in other sims games, or is "alpha" cc something that is nostalgic for you?
📖experience📖
do your real life experiences influence the way you alter and/or play the sims 2? e.g. adding or replacing stuff with cc that is more familiar to your location and/or culture, making sims, families, builds, or stories that are familiar to you, etc. alternatively, do you have a game that is removed from from your real life experiences? e.g. fantasy, non-human, historical, etc.
do you use the skills you use for sims 2 gameplay/content creation for work/school/other hobbies? e.g. image/video editing, 3D modelling, coding, making/using spreadsheets, writing, internet research, etc. if so, does that influence the way you use your skills? e.g. software, habits/best practices, decreased/increased motivation, etc.
📠mentions📠
@heyoniina, @ennysimmer, @trofysisters, @mocuna-sims, @itschaniesims, @phoebe-twiddle, @squeezleprime, @withlovefromsimtown, @funderberkersims, @kindreddarling
i have just tagged the people that interacted with my posts asking if people would be interested in answering questions, but ‼️if anyone sees these questions and would like to answer them, please do‼️ ‼️especially if we are mutuals‼️ ‼️also please @maisims2 with your answers so i can read them‼️
thank you for your time 🥰
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es-sims · 19 days ago
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So I found my CD player for my PC, which means some fun with the Sims 1.
I have been feeling a bit down seeing how much Sims 1 CC has been lost over time, especially since now younger players have access to the game due to the re-release.
To help with that, I have been trying to make CC myself. I have been trying to find old tutorials and tools, not always an easy thing to find with so many websites down, but I started the process by doing some texture mashups so I can learn how the meshes in the Sims 1 work.
I haven't made much but I find learning new things helps when you get stuck on repetitive tasks. I have frequently been getting stuck trying to figure out what next to DR in the Sims 2 to the point that I get distracted from actually playing, so I am trying to play other games to either inspire some ideas or get my mind off of it.
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es-sims · 19 days ago
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I may have a slight issue with focus.
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es-sims · 25 days ago
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Wow, this is so great! I remember all the projects I had to do when I was in school, it’s nice that sims are now stuck doing them too!
The School Project Project
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I couldn't stop myself from giving this mod such an awful title. xD
This mod gives children and teenagers a chance of bringing home school project instead of standard written homework.
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There are in total 6 school projects converted from TS4 Parenthood: bridge, castle, electricity, rocket, solar system and volcano.
Kids have a chance of bringing the following three projects: castle, solar system and volcano. Teens have a chance of bringing the following three projects: bridge, electricity and rocket.
Chance of bringing a school project is by default 20%, but it can be tuned in BCON "Tuning - School Project" of group 0x7FBE051B and instance 0x0000200A.
School projects take longer to finish (by about 1/4 longer), but are more rewarding, letting your Sims gain some skills, hobby enthusiasm and even badges, making school actually useful. 😉
Bridge makes your Sims gain mechanical skill and tinkering enthusiasm.
Castle makes your Sims gain creativity skill and arts enthusiasm.
Electricity makes your Sims gain mechanical skill, robotery badge and tinkering entusiasm.
Rocket makes your Sims gain logic skill, toy making badge and science enthusiasm.
Solar system makes your Sims gain mechanical skill and science enthusiasm.
Volcano makes your Sims gain logic skill and nature enthusiasm.
Skill, badge and enthusiasm gain isn't that great, but it's there.
You won't see the skill meter above your Sim's head, because apparently there can be only one meter at a time.
Sims have a chance of making school project of one of three qualities: poor, good and excellent.
The outcome depends on skill and badge corresponding the project, getting help with school project (but it only counts if it happens during quality check) and traits:
clumsy Sims will always get penalty,
technophobes wil get penalty when working on electricity and rocket,
'can't stand art' Sims will get penalty when working on castle,
geniuses and perfectionists will always get bonus,
handy Sims will get bonus when working on electricity and rocket,
artistic and avant garde Sims will get bonus when working on castle.
Bonuses do not stack. Penalties also don't. So if your Sim is genius and perfectionist, they will get only one bonus. Bonus and penalty can cancel each other out.
When making castle, your SIms will hold a crayon instead of a pencil. While working on the electricity project Sims will hold a screwdriver. In case of other projects Sims will still use pencil, because I haven't decided what else would fit. 😅
If you use smonaff’s Fall Asleep While Doing Homework, Sims who have fallen asleep can't make a project of excellent quality - it will be good at best.
Additionally, if you have @earlypleasantview's conversions of TS4 School Projects in your downloads, upon completion of a project a project will be placed in your Sim's inventory. The only exception is the castle as various qualities are recolors of the object, so you will have to manually set the recolor you want it to be.
Added resources
This mod adds following resources:
BCON of group 0x7FBE051B and instance 0x0000200A
BHAVs of group 0x7FF4DCC2 and instances 0x00001100, 0x00001101, 0x00001102, 0x00001103 and 0x00001104
bunch of animations
Edited resources
This mod edits following resources:
BCON of group 0x7FF4DCC2 and instance 0x00001001
BHAVs of group 0x7FF4DCC2 and instances 0x00001001, 0x00001009, 0x0000100B, 0x0000100D, 0x0000100E, 0x0000100F, 0x00001010, 0x00001014, 0x00001017, 0x00001019, 0x0000101A, 0x0000101B, 0x0000101D, 0x0000101F, 0x00001021, 0x00001023, 0x00001029, 0x0000102A and 0x0000102C,
BHAV of group 0x7FBE051B and instance 0x00002035,
text lists: anims - adult, anims - child, anims object - adult, anims object - child, anims object - teen, attributes, Dialog prim string set, MakeActionString prim string set, Model - Material, Object Models
Conflicts
This mod conflicts with a bunch of mods:
if you are using simler90's Homework Assignment Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentFull and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Assignment Mod (Placement Version), choose plug-in zz_Meduza_Simler90_HomeworkProject_AssignmentPlacement and make it load after both my mod and simler90's mod,
if you are using simler90's Homework Help Mod, choose plug-in zz_Meduza_Simler90_HomeworkProject_HomeworkHelp and make it load after both my mod and simler90's mod,
if you are using smonaff's Fall Asleep While Doing Homework, choose plug-in called zz_Meduza_Smonaff_HomeworkProjectFallAsleep and make it load after both my mod and smonaff's mod,
if you are using @episims' Pencils by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorPencils (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using @episims' Activity Table Crayons by Color Traits) and make it load after both my mod and Epi's mod,
if you are using @episims' Activity Table Crayons by Color Traits, choose plug-in called zz_Meduza_Epi_SchoolProject_ColorCrayon (or zz_Meduza_Epi_SchoolProject_ColorCrayonPencil if you are also using Epi's Pencils by Color Traits) and make it load after both my mod and Epi's mod.
This mod is not compatible with Cyjon's Harder Homework. There's no compatibility plug-in as of now. Maybe I'll make one later, but right now I'm dead inside after converting 40 meshes. 😫
Known bugs
When project's model changes Sims arms are bent under weird angle for a moment.
Thanks to @lordcrumps for supplying me with meshes and textures for school projects from TS4 Parenthood!
Credits: @earlypleasantview as I've stolen borrowed their conversions of finished projects
Download at SFS | alt
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es-sims · 2 months ago
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This is so cool! Thank you for sharing!
New programming adventures while I wait on my dad for a code review of the overlay cloner:
Editing DJAlex's Blender plugin to support pet meshes!
tldr, those have mysterious additional data which is now stored in custom attributes. The main purpose being for it to survive the trip through Blender. This means the game finds everything it expects when you reimport the edited pet mesh, which means...
Custom pet sliders should be possible now :D
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(Demo with very lazy mesh replacements.)
The code is on my Github, but there's no one click package download yet.
I also added the handling of morph normals as custom attributes, since morphs get imported as blendshapes and those can't have different normals from the base mesh. Will need to make helpers to actually edit/transfer them, though.
(Going through MilkShape to fix waist seams on fat morphs annoyed me too much. Still no idea why morphs on meshes exported from Blender explode there, sadly.)
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es-sims · 2 months ago
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Seems like Simfile had a little issue today, it created a duplicate in my download and then deleted both when I tried to remove the duplicate. Sorry!
Link is now corrected. No need to re-download, this is just to fix the link.
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I have personally never used this chair, modern games or otherwise. It just never fits in my builds. So let's default it!
This download comes in two varieties: DR and Custom. The Default replacement replaces Apartment Life's Chair De La Mer with Lama's Orléans Chair 2.
The default itself uses four new recolors as well as the red chair texture from the original mesh. I have also transferred the remaining textures from Lama so that they are used as recolors for the default.
The custom recolors are for those who want to keep Lama's original chairs as custom content instead of a default. The folder only comes with the 4 (Blue, Green, Purple and Yellow) recolors, you must get the mesh and other textures from the Smithy at the link below.
Apartment Life is required for the default. The chair has 908 Polys, less than the original chair, and has a texture size of 512x512.
Download: Simfile
Credits: Mesh and Orléans Texture: Lama at the Medieval Smithy Cingath on Orléans: Lama at the Medieval Smithy
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es-sims · 2 months ago
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I have personally never used this chair, modern games or otherwise. It just never fits in my builds. So let's default it!
This download comes in two varieties: DR and Custom. The Default replacement replaces Apartment Life's Chair De La Mer with Lama's Orléans Chair 2.
The default itself uses four new recolors as well as the red chair texture from the original mesh. I have also transferred the remaining textures from Lama so that they are used as recolors for the default.
The custom recolors are for those who want to keep Lama's original chairs as custom content instead of a default. The folder only comes with the 4 (Blue, Green, Purple and Yellow) recolors, you must get the mesh and other textures from the Smithy at the link below.
Apartment Life is required for the default. The chair has 908 Polys, less than the original chair, and has a texture size of 512x512.
Download: Simfile
Credits: Mesh and Orléans Texture: Lama at the Medieval Smithy Cingath on Orléans: Lama at the Medieval Smithy
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es-sims · 2 months ago
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Wait.... that's all they are getting with the new hobby pack? Like, I get that quite a lot of hobbies got put into kits and packs already but I can't imagine they only have tattoos and pottery left!
if EA released The Sims 2: Freetime in 2025.
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es-sims · 3 months ago
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Could you imagine the reaction if after all the talk about bringing burglars into the Sims 4, EA’s reaction is:
So I heard that you want burglars like in the first game. Just for you, we rereleased the Sims 1 without the burglar! That’s what you want, right?
I have been seeing a lot of posts speculating about the upcoming release of the Sims 1 and Sims 2. I have a lot of mixed feelings about it, I would like it to run better on newer systems but I don’t trust EA to do it well. And I don’t like the launcher they use at all.
As far as I know, all information is based on a leak. I wish EA would clarify if they are planning a rerelease and if so, what actual changes were made to the game if any. Will they come with patches? Is it just being updated to run on 64bit or will they be adjusting the code in other ways? Will it come with the extra creation tools like Bodyshop?
One of my biggest concerns though? That the code is modified just enough that current CC for these games don’t work anymore. Sims 1 CC can be hard to find nowadays (so much was lost) but Sims 2 is still being played and has an active community of creators and modders. I would hate for a lot of stuff to become more difficult to access because of it.
I hope we get more information soon about it.
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es-sims · 3 months ago
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I have been seeing a lot of posts speculating about the upcoming release of the Sims 1 and Sims 2. I have a lot of mixed feelings about it, I would like it to run better on newer systems but I don’t trust EA to do it well. And I don’t like the launcher they use at all.
As far as I know, all information is based on a leak. I wish EA would clarify if they are planning a rerelease and if so, what actual changes were made to the game if any. Will they come with patches? Is it just being updated to run on 64bit or will they be adjusting the code in other ways? Will it come with the extra creation tools like Bodyshop?
One of my biggest concerns though? That the code is modified just enough that current CC for these games don’t work anymore. Sims 1 CC can be hard to find nowadays (so much was lost) but Sims 2 is still being played and has an active community of creators and modders. I would hate for a lot of stuff to become more difficult to access because of it.
I hope we get more information soon about it.
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es-sims · 3 months ago
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es-sims · 3 months ago
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Thank you to @frauhupfner for letting me know that the wrong mesh had been shared for Stealthic Erratic. I have updated it to use the correct CM-EM mesh, sorry for that.
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Happy Christmas in July/August! This is my first time participating in this sort of event, so please enjoy some Poppet V2 recolors! They have all been separated into their own folders and come with all the necessary meshes.
Raon71 has 3.8K polys and uses a 512x512 texture.
Kijiko Somali has 9K polys, uses a 1024x1024 texture. The UF/UM meshes are combined into one file.
Peggy100109 has 9.7K polys and uses a 512x512 texture.
NewSea Dracarys has 11.5K polys and uses Keoni's Poppet V2 texture, shrunk to 1024x512.
Skysims 047 has 12.3K polys and uses JellyBeanery's Poppet V2 1024x1024 textures.
Stealthic Erratic has 14.7K polys and also uses Jellybeanery's Poppet V2 1024x1024 textures.
Download: Simfile
Credits: Poppet, Kijiko, Newsea, Raon, Peggy, Frauhupfner, Keoni, RentedSpace, Trapping, Puccamichi, MartiniMYB
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es-sims · 3 months ago
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Sim Goals for 2025
The past few months have been quiet for me, the holidays took a lot of my time away from the computer to spend with family and friends. But being away from the computer also gives me time to reflect about what I have done and what I would like for the future. So, I want to share a little about what I hope to do in the coming year.
Defaults:
I will keep working on defaults; especially on defaulting objects and UI elements. I have quite a few projects that are in various states of finish and I would like to get them done before I get into the more complicated projects I have brewing.
My hope is that I can make some defaults for lights/lamps for sims who don't use electricity.
Custom Content:
Another big goal is to expand my skill set for creating custom content. I have slowed down on it for a while because I got focused on defaulting for Kynsbern, but my list of ideas has slowly been building on ideas that I would love to figure out.
I also want to do a lot more hair retextures; specifically in PMG V4 and my amphitrite genetic hairs. I especially want to do the PMG hairs since I use them for Kynsbern and my current hair selection pool feels limited.
Gameplay:
I will continue to update Kynsbern, hopefully on a much better schedule. I really love my medieval-fantasy hood and look forward to sharing more of it.
I also want to restore Briar Glen to playable form. I already have ideas about ways to improve it such as adding baby faces and new traits/mods.
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