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ellebenfieldba2b · 7 years
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Dissertation Example - 
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ellebenfieldba2b · 7 years
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Interesting Point of View -
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ellebenfieldba2b · 7 years
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Dissertation Example -
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ellebenfieldba2b · 7 years
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Dissertation Example - 
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ellebenfieldba2b · 7 years
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Dissertation Example - 
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ellebenfieldba2b · 7 years
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Psychology behind shapes and colours -
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ellebenfieldba2b · 7 years
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Provides direct quotes and theories that will be useful towards my dissertation extended essay -
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ellebenfieldba2b · 7 years
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Meanings within Pixar Films
Pixar Animation Studios has received a reputation not only for its innovative use of computer animation, but for carrying on the tradition of exceptional storytelling and morally responsible messages.
The following is a list of Pixar films and a family-oriented message they teach:
Toy Story (1995) — Pixar's groundbreaking first movie (and the first feature-length computer animated film ever made) established a lot of the basic themes the studio has revisited in the last 16 years with its following projects. What might be considered its central message, however, is presented via Woody's personal struggle to come to terms with being "replaced" as his owner's favorite toy — a surprisingly identifiable story that teaches, among other things, the importance of learning to accept change as a natural part of life.
A Bug's Life (1998) — A Bug's Life tells the story of a misfit ant named Flik who tries to recruit a band of warrior bugs to help defend his colony from grasshoppers. A Bug's Life shows that, although not always easy, people shouldn't be afraid to think for themselves even if others sometimes mock their ideas. As the tyrannical grasshopper leader explains: Ideas are a very dangerous thing," and it just takes one freethinker like Flik to incite positive change and disrupt the status quo.
Toy Story 2 (1999) — In both plot and thematic content, Toy Story 2 picks up where the first film left off. When a rare toy collector steals Woody, the cowboy doll is given a choice that would allow him to avoid the pain of eventually being discarded by his owner Andy. If the message of the first film is that change is inevitable, Toy Story 2 clarifies it: Even though no good thing lasts forever, you should treasure it as long as it's there.
Monsters, Inc. (2001) — More than anything, "Monsters, Inc." seems to repeat the expression, "You can't judge a book by its cover." In a city populated by monsters and powered by children's screams, the scariest monster of them all learns to love a human child and puts everything on the line to protect her.
Finding Nemo (2003) — After humans abduct his only son Nemo, an overly cautious clownfish named Marlin ventures into the open ocean. Along the way, he learns to let go and trust in those around him, including his son. Finding Nemo teaches the principle "A life lived in fear is a life half lived."
The Incredibles (2004) — Pixar's engaging take on super heroes imagines a world in which so-called "supers," have all been forced into hiding thanks to a rash of lawsuits and public backlash. An evil plot to create a world where everyone has powers and no one is special, however, finally gives the entire family an opportunity to use their gifts for good. The Incredibles conveys an important message about how we ought to value and use the specific talents we have been given rather than hide them from the world.
Ratatouille (2007) — The basic premise of a rat cooking in a gourmet restaurant may be unappealing to some, but that, as the elitist food critic Anton Ego comes to realise, is not really the point at all. The four-legged, whiskery culinary prodigy Remy proves through his dedication to his dream that "not everyone can become a great artist, but a great artist can come from anywhere." In broader terms, one's background does not determine one's potential.
Wall-E (2008) — Set 700 years after humankind's build up of garbage has made Earth hostile to all life apart from cockroaches, Wall-E is, at its core, a cautionary tale. The hypothetical future of the human race is presented in an exaggerated manner and with a healthy dose of classic Pixar humor, but Wall-E still functions remarkably well as a reminder of individual responsibility and a warning against complacency. Wall-E conveys the importance of not taking things for granted, including the natural resources we have on this planet.
Up (2009) — Seventy-eight-year-old Carl Fredricksen tries to honor a promise he made to his deceased wife by attaching thousands of balloons to his house and flying it to South America. The odd assortment of characters he meets en route, however, challenge his single-minded commitment to the goal. Gradually, Mr. Fredricksen learns that it is the relationships we share with others that makes life meaningful.
Toy Story 3 (2010) — The most recent adventure involving Woody, Buzz, and the rest of the gang finally confronts the question hinted at in the first two films: What happens to Andy's toys once he has grown up and moved on? From this, Toy Story 3 teaches the selfless lesson that: the most intimate joy comes from sharing the things that makes one happy with others who will appreciate them.
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ellebenfieldba2b · 7 years
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Dissertation Example - 
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ellebenfieldba2b · 7 years
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Dissertation Example - 
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ellebenfieldba2b · 7 years
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This chart could be helpful, for later use when deciding on case studies to research for my dissertation.
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ellebenfieldba2b · 7 years
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Presentation on aspects of Anthropomorphism -
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ellebenfieldba2b · 7 years
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Modern Era: Embracing diversity
“Dreamworks’ throwback attempt to revisit the rodent universe deserves an award for best dressed rats. But Flushed Away got an unimpressive box-office run, a bit like The Tale of Despereaux two years later. Subsequent anthropomorphic movies moved away from the single-specie genre. In Kung Fu Panda, animals from all walks of life coexist in harmony. They act like humans, but acknowledge that they are different species. This leads to the emotional reveal that Po’s goose dad can’t be his biological dad.”
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ellebenfieldba2b · 7 years
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Interesting Perspective -
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ellebenfieldba2b · 7 years
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Article from The Guardian -
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ellebenfieldba2b · 7 years
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Computer Mouse Design Iterations and Concepts -
Using the technique and ideas of computer animation, I had to experiment with different styles of icons and symbols that best represent computer stereotypes. out of the 4 I experimented with I liked the 1st iteration the most I created. It matched the block textures and shapes used, using a black outline exaggerated the mouses movement across the frame of the screen.
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ellebenfieldba2b · 7 years
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Character Iterations - 
I decided I liked the design of the girl most and played around with different colour schemes to see if any furthered her character design. In my opinion I felt the 1st design fitted in with the colour palette I have chosen to use in my animation.
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