draw-resource-repo
Drawing Resources
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Avatar ID: The Mona Lisa by Leonardo DaVinci |SFW sideblog | Submissions/asks/interactions/pings on resource posts welcome!!! DMing links to posts definitely works too
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draw-resource-repo · 15 days ago
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Discover Creative Techniques for Travel-Themed Art
I share my latest art journal page for the "Travel the World" theme in the Artsy Trio collaboration. I used layered materials like tissue paper, magazine cutouts, and stencils to create a vintage look.
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draw-resource-repo · 15 days ago
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Very messy and bad lineart tutorial I made a couple days back. I hope this is helpful to someone even if it’s a bit incoherent LMAO
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Take my advice with a grain of salt, of course. I wouldn’t want anyone to think that my way of doing art is the only “right way”. There is no right way to do art! Just make art!!! Dingus!!!!! /lovingly
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draw-resource-repo · 15 days ago
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Art Hacks for Physical Disabilities!!
I know art can be inaccessible to physically disabled people for a lot of reasons, and I think art should be accessible to everyone, so here’s a couple of the things I found to help for a few different issues you may face that stop you participating!
I have a link to all these items (UK) in my link tree!!
IMAGE DESCRIPTION
Slide one: illustration of a white woman with pink hair, wearing a pink outfit, sitting in a power wheelchair, looking at the viewer with thumbs up. Text Reese “hacks to make art more accessible”
Slide two: illustration of three different kinds, using three different types of pencil grips. One hand uses a circular grip. 100 is a large, rectangular grip. Another uses a grip that is ergonomic and fit into the hand. Main text reads “Paul, grip, strength and dexterity”. Subtext reads “there are loads of different types of pencil, grips or design for different disabilities and conditions. Increasing the width of the pencil can give more texture for a better grip using a pencil with a thicker with also reduces the amounts of pressure needed to hold a pencil you can make your own using items like pool noodles. KT tape an air dry clay. You can also put these groups on things like paint brushes.“
Slide three: illustration of a hand using a tool that looks like a wrist support with a paintbrush connected to it text next to it reads “this talk next a paintbrush to your hand in a way that means you don’t need to hold the paintbrush with your fingers and you will need to move your arm around“ on the bottom right hand corner is in photograph of a guided hand device. Text read “regarded hand as a tool designed to reduce the need for moving your hands and fingers and relies on the movement of your shoulder and upper arms and can be used with different materials like paintbrushes, pencils, pens and styluses.
Slide four: main header reads “when in bed“. Illustration of an iPad pillow with a iPad in it is next to text that reads “iPad pillows, put your tablet at an easier to access level when sitting or lying down“. In the bottom left hand corner is an illustration of a girl sitting in bed in her pyjamas with a pillow behind her and a bed table as she is drawing. On the left hand side is a photograph of a bed table with the text reading “bed tables are used to give you a flat tire up surface while in bed, and are often height adjustable”. In the bottom right hand side is a bedsit, a pillow with the text underneath, reading “ bedsitters of specially shaped pillows that you put behind you in bed to help you set up and give you a soft surface to lean back on”.
Slide five: maisie had a read out “at a desk left”. On the left hand side is a photograph of the document holder with the text “document holders put your paper at an angle to help prevent crane in your neck down”. On the right hand, middle side is an illustration of someone using a armrest and on the bottom left hand side is a photograph of the armrest. Text next to them reads “economic arm rests clip onto your table or desk and give you a surface you lean you’re forearms or elbows on. This can be used to steady your arm and reduce pain and fatigue while sitting at a desk”.
Slide six: maisie reads “foot and mouth painters” . on the right hand side is an photograph of swapping Augustine, an Indian woman with no arms, wearing a sari painting with her left foot. In the bottom left hand corner is an illustration of a woman with green hair painting using her mouth. Text reads “foot and mouth painting is a technique used by artists who do not have, or cannot use their arms so hold the paintbrush in their mouth or using their foot. Swapna Augustine is a foot painter who has painted with her feet and participated in multiple exhibitions of foot and mouth painters. Her art is stunning and I would definitely recommend checking some of help work out.“
Slide seven: main text reeds “art without brushes and pens”. On the left-hand side is a photograph of a spin art device. Text next to read it reads “spin out involves using bottles of ink and squirting them onto a spinning piece of paper to create spiral art. On the middle right hand side is a illustration of a laptop with coding art written on the screen. Text me next to it reads “coding art involves making programs that design and create art pieces digitally. This could be used in conjunction with an eye tracking software.“ On the bottom left hand side is a photograph of a child in a power wheelchair with paint on their wheels painting onto a large piece of paper. Next to this is text reading “wheelchair painting involves putting paint on your wheelchair wheels and moving around and large piece of paper. Sometimes you can connect a roller to create more marks.“
Slide eight: text reads “what do you do to make art accessible for you?”
End of ID.
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draw-resource-repo · 15 days ago
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*cracks open a bag of candy and a jar of salt* SO, HALLOWEEN PSA TIME
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draw-resource-repo · 1 month ago
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this is your periodic reminder that for all the artifacts and errors and "tells" one could possibly list, the only reliable way to actually determine if an image is ai generated is to investigate the source. it is becoming increasingly common for "fake classical paintings" to circulate around curative aesthetic blogs, and everyone should be using this as an opportunity to not only exercise their investigative skills but also appreciate art more in general. you're all checking out the artists you reblog, right? 🫣
so what are some signs to look for? let's use this very good example.
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what a lovely late-impressionist piece blended with evocative leyendecker-esque themes! why haven't you ever heard of this artist before? surely tumblr would be all over an artist like this. who is justin brown?
your two options from here are to do a search for the name, or a reverse image search. i prefer reverse image searching, particularly when it comes to a common name like "justin brown". so what does that net?
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Immediately, without looking at any text, something is wrong: it barely exists. an actual historical piece would turn up numerous results from websites individually discussing the piece, but no such discussions are taking place. Looking at the text, though, does show the source-- and at least in this case, the creator was honest about their medium.
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But let's also look at the "exact matches", in case a source doesn't make itself apparent in the initial sidebar results like this.
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This section will often tell you post dates of images, and here it can be seen that the very first iteration of the image was posted 15 days ago. It did not exist online prior to that.
Seeing how long an unsourced image has been floating around is a skill applicable to more than just generative images! See a cool image of an artifact or other intriguing item with a vivid caption? Reverse search it! If all the results are paired with that caption and only go back a few months, you might just have viral facebook spam.
Sometimes generative creators are dishonest about their medium and do not tag it like in the example, so that's when establishing "jpeg provenance" becomes important. While it can be a little trickier to determine if someone is using generative images and not admitting to it if they aren't trying to pass it off as a classic, something to consider is the age of their account and the frequency with which they post. Here are some account red flags:
-Did they only start posting art after 2022, or if they did before, did their style/skill level WILDLY change? Not gradual improvement-- I'm talking amateur graphite portraits straight into complex digital renders. Everyone starts somewhere, newness is not a red flag alone; it's newness combined with existing in a vacuum away from any community.
-Do they post fully-finished paintings several times a week? -Do many of these paintings seem iterative of a similar theme or subject matter ("three well-dressed young men face each other under shade and dappled sunlight")?
-Does their style change in inconsistent ways? An artist that can swap between painting like Drew Struzan and Hokusai should be pretty well known, right? Why is no one hyping this guy?!
-Do they have social media besides the source instagram? If so, what are they posting about? Are there any WIPs? Doodles? Interactions with other artists? Gallery dates? 3am self-doubt posts? Or is it all self-promo? Crypto? Seemingly nothing art-related at all for someone pushing out 3 weekly paintings?
Basically, if it's important to you to omit this stuff when you curate, please don't just smash reblog if the source doesn't seem to be the OP themselves. Seeking out sources was important even before this became an issue, now it is more than ever.
peace n love
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draw-resource-repo · 2 months ago
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“Thinking about compression from a side view”
Source: Anime Private School on Twitter
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draw-resource-repo · 2 months ago
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really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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draw-resource-repo · 2 months ago
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Eye bag tutorial?? Kinda?? that a friend asked for that I'm posting at 4 am cuz I can't sleep either
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draw-resource-repo · 2 months ago
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A small tutorial on a sunlight technique I use
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draw-resource-repo · 2 months ago
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I made a mini tutorial on how I approach Those Face Angles in my art, for free!
I've got a few more mini tutorials on my patreon if you'd like to support me too :D Patreon Link!
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draw-resource-repo · 2 months ago
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A new viewpoint on antlers reveals the evolutionary history of deer (Cervidae, Mammalia)
fullview recommended!
something i've wanted to do for a while now. i've scoured the internet for something like this and can't find anything that compares all the different types of antlers together. except one recent study on their evolution, which is also very interesting on its own! i simplified it to provide a visual reference, while still trying to be scientifically accurate. some things differ between this and trophy scoring terminology like where the beam is and whatnot, so if something looks weird that's why.
small additional note, this study and others provide a lot of evidence that eld's deer should be in their own genus as it doesn't appear similar enough to barasingha and schomburgk's deer. however this doesn't seem to be adapted anywhere yet, so they're still in Rucervus for this guide.
🔴 KO-FI
⚫ COMMISSION INFO
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draw-resource-repo · 2 months ago
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So I posted a silly doodle yesterday on twitter and now people think it was a tutorial. So I got upset and made an actual tutorial so noone says I halfassed the yesterday's one 😡😡😡
Here you go: ~How I draw braids~ 🩷🙏
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draw-resource-repo · 2 months ago
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draw more fat characters ok. i love you
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draw-resource-repo · 2 months ago
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I made an art/anatomy tutorial about birds! I hope people will find it helpful!
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draw-resource-repo · 2 months ago
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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draw-resource-repo · 2 months ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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draw-resource-repo · 2 months ago
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Excellent tutorial to drawing cubby body types
“Some chubby guide for y’all!”
Source: paggiart on twitter
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