Sims 4 CC ♥︎ she/her ♥︎ WCIF Friendly
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anyway...here's a link to that christmas cc that's scheduled to release in february of next year. happy holidays :]
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having no friends in mid 20s should be upsetting, but i don't feel anything
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I really wanna be good at building 😫 but it’s so hard
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How To: Auto Height for Shoes
Haiii! As promised, here is the tutorial to make it so your custom shoes no longer require a shoe slider!
Thank you to the bestie who took the time to pick through Madlen's package file to figure out how it worked. And of course, thank you to Madlen who did the majority of the work figuring out how to make this possible in the first place!
♥ Tut below cut ♥
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Set Up Your Blend File:
We're going to add a plane that will act as the mesh for the SlotRay which will allow for you to adjust the height of your shoes!
Open your blend file that contains the shoes your wish to adjust. In the 3D View, press Shift + S and in the menu, select “Cursor to Center” In the 3D View, press Shift + A and in the menu, hover over “Mesh” then add a plane.
Now size this plane down as small as you can get it. You don’t want this plane visible in game.
Double check to make sure the plane has not moved from the center!! Your sim won't be centered in game if it has! If you see that it's moved:
Press "Shift + S" and click "Cursor to Center".
Then Select your plane and press "Ctrl + Shift + Alt + C", click "Origin to 3D Cursor".
Press "Ctrl + Shift + Alt + C" again and click "Geometry to Origin".
Navigate to the “Object data” tab and under “UV Maps” add a new one then name it “uv_0”.
Next, navigate to the “Scene” tab and under “S4Studio CAS Tools” set the cut number.
Depending on how many cuts your shoes have, you’ll want to adjust this number. For example, if your shoe has 3 cuts (0000, 0001, 0002) then this plane would have a cut number of 0003. Since my boots only have one cut, I will put the number as 0001. Now select your shoes and enter Edit mode. Select a face/vertice/edge on the very bottom of your shoes. Look to the panel on the left side of the screen (if it’s not open, press “N”). Under “Transform”, note down the number next to “Z” After that, save your blend file under another name so you can distinguish which is which. I’ll name mine “Boots_3_Height Cut”
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Add a New Cut to your Package File:
We're going to add an additional cut in your package file for the new plane!
Open Sims 4 Studio, make a new package file for your shoes and import them. Go to the Warehouse tab and select your LOD 0, it will be the geometry with the largest file size. Sometimes you have to close then reopen the package to see the geometry. Duplicate this geometry and in the box that pops up, change the last character of the “Group”. It can be any number or letter as long as it’s not the same as the duplicated geometry. On the duplicated geometry, note down the Group, Instance & Type values. Find the “Region Map” and next to “Entries” click “Edit Items”. Add a new entry and in the “Layer” box, type the number you used for your cut. Since I used the cut number 0001, I will type 1. Keep the “Region Type” as “Base” and move to “Models” then click “Edit Items”. Add a new Model entry and paste the Group, Instance & Type values you noted down before. Save and close each box. Find your “CAS Part”, this is your swatch.
If you have additional swatches, it is a good idea to remove them and add them back once you are finished with this process.
Scroll down until you find the “Lods”.
Click “Level: 0” and next to "LOD Models", click “Edit Items”. Add a new entry and paste the Group, Instance & Type values again. Save & close each window and return to the Warehouse.
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Adjusting SlotRays:
We are now going to edit the SlotRays for the new cut which will adjust the height of the sim for your shoes!
Return to the new duplicated Geometry and in the “Data” tab, find the “SlotRay Intersections” and click “Edit Items”. Add a new entry and find the “OffsetFromIntersectionsOs” box.
You'll want to change ONLY the middle coordinate number. That will be the height of the sim.
You want to take the “Z” coordinate that you noted down from blender and replace middle coordinate number. If the number you wrote down is negative (i.e -0.01234) make it positive (i.e 0.01234).
In the “SlotHash” box, change the value from “00000000” to “FEAE6981”. This is the hash for the b__ROOT__ bone in the Sim's Rig.
Save and close the dialogs then return to the warehouse. Next, reimport your mesh and save your package file. You can now test your shoes in game!
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Please keep in mind:
You have to do this for every LOD of your mesh
You can freely replace the mesh of your shoes and adjust the height since the cut with the plane has the SlotRay data
Animations may be off since EA hasn't made the game to support taller sims
CAS windows may move slightly if your sim is using poses/animations where they are leaning to the side. This won't affect gameplay
I recommend using Helgatisha's Stand Still in CAS mod to make sure your sim is absolutely centered
Hope this helped :)
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How To Fix Transparency Issues w/ CC
As promised a super long time ago, here is my transparency tutorial for clothing.
I'm using Blender 2.93 for this. You can use older versions of blender but you might not be able to see the issues like you can in 2.8 and up.
You can download my pre-made .Blend file that has transparency set up already.
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Step 1:
If you want to make your own transparency file...
Move to the "Render Property" settings then click the "Render Engine" drop down menu and change it from "Cycles" to "Eevee". Now, proceed to the "Material Properties" tab and click "Use Nodes". Once you've done that look to the "Base Color" node and click the yellow dot beside it.
In the menu, click "Image Texture" then take the time to find the texture for the mesh that you're using. Next, scroll down to the "Alpha" node and click the yellow dot, again click "Image Texture" and find the alpha for your texture.
Since you've already imported it, it should be in the drop down list of textures available.
The texture will normally be the same texture image you're using for the "Base Color". It can be in PNG or .DDS format.
Scroll down once more and find the "Settings" drop down. Tick "Backface Culling" and change the "Blend Mode" from Opaque to "Alpha Blend". Make sure "Show Backface" is ticked.
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If you are like me and prefer working with quads opposed to tris, you'll notice that your mesh has no transparency issues. This is because your mesh is made up of quads.
The game will switch your quad mesh to tris and that's when you'll see issues. To see this in blender, do the following...
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Step 2:
If your mesh is already made up of triangles, you can skip this part.
Select your alpha mesh, enter "Edit Mode" and with your mouse in the 3D View, select the whole mesh using the A key. Now press spacebar (or whatever key you use to bring up search) and type in "Triangulate Faces".
You should see issues that your mesh will have in game now.
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DO NOT change the mesh type back to Quads after you do this. If you change it back after you've finished fixing your mesh, the game will triangulate it (again) and it will be ruined in game.
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Step 3:
Enter "Edit Mode" on the alpha you'll be fixing. Begin to split your alpha mesh into pieces.
Select the parts of your mesh in the UV Editor using the B key or just clicking and dragging. After they're selected, move your mouse into the 3D View and press the P key then click "Separate by Selection".
They don't have to be in perfect strips like the skirt and you do not have to do it for the whole mesh. I just prefer to so I can make sure I get every single possible part that could pose issues.
Once you've done that, you'll want to join your mesh back together. Select one part at a time in order. Since my skirt is in two parts (front and back), I start at the seam and go across for both the front & back.
Join the individual parts of the front together then enter edit mode. Select all of the mesh, again using the A key and bring up the search using space (or whatever key yours is bound to).
Type in "Merge by Distance" to merge the vertices which are close together. This will get rid of the lines that look like slices in the mesh.
Do the same for the back as well.
After you've finished, join the front & back together. Now look at your mesh to make sure that there are no more issues and that you are happy with the outcome.
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You can now take your mesh back into game. If you're like me, still using an older version of S4S, you can just copy and paste your mesh back into your older blender (2.79) then import it to your package file. It will keep it's cut numbers.
From this point, you can freely add back faces if you'd like to and it will look fine in game!
Hope this helps :)
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Me af
me: *peeks at my simblr account*
me: *likes a few things*
me: *leaves this account again* ✌✌✌
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/)/) ( . .) ( づ♡
ཐི♥ཋྀ hair ✿uploaded to SFS because sadly deactivated ✿
ཐི♥ཋྀ top
ཐི♥ཋྀ shoes
ཐི♥ཋྀ tights
ཐི♥ཋྀ panties
ཐི♥ཋྀ acc 1 ✿ acc 2 ✿ acc 3 ✿ acc 4 ✿ acc 5
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Reblogging
Please Love Me Bruises & Cuts ; Emo Baddie Dress
Please Love Me (Upper Arm Right)
Patreon / SFS
Emo Baddie Dress (14 Swatches)
Needs MESH by @/ohmybunnny
Patreon / SFS
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Does anyone know how to get TS4Ripper to recognize auto height shoes? Everytime I try to rip a sim with them on it runs into an error. @.@
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how did no one ever tell me stopping reshade/gshade from effecting the UI of the game is as easy as turning on 2 shaders (FFKeepUI+FFRestoreUI) - i thought it was a whole thing damn
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Hii! I'm so sorry but, i recently got the heart plumbob replacement. I'm not really sure how to install it.
I've been inspired by your content bc it's so cute <3
hihi! i appreciate it! After you place it into your mods folder, go to this file in the games bin
Open it with notes, it should like like this
make sure the playeractivecolor numbers are all set to 1.00
any other complications is probably a conflict with another mod... which idk how to fix LOL
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⚠️ ADVISORY: Malicious Mods, Identity Theft, Malware, and You ⚠️
Hey, all! Not sure how many people will see this, but if you do, please reblog. This is a 'little' post regarding a potentially big problem affecting the Sims 4 community. If you download mods/CC at all (and yes I know CC is a type of mod), this applies to you.
TL;DR: For the sake of your personal info, identity, bank account, et cetera, please STOP downloading any mods/CC for the time being. Especially from the following sites: CurseForge, ModTheSims, The Sims Resource. It doesn't matter if you know the creator or not. Give it at least a week while we all figure out what's going on. If you must, I would recommend only downloading directly from a creator's Patreon (assuming they have one).
Other people have written at length about the mods in question, so I'll just share their posts below.
What's going on?
From the Sims 4 After Dark Discord server (a server you should join if you're not in it already):
⚠️If you downloaded any mod listed in the above post and played the game with them installed, this is the cleaner program Kuttoe (creator of the Home Regions and Townie Demographics mods) mentioned in their post: GitHub - overwolf/sims4-social-events-cleaner: Source files and exe release for a tool to clean up your machine if you have downloaded the "Social Events - Unlimited Time" Sims 4 mod ⚠️
Got confirmation from Kuttoe that as long as you didn't boot up the game with the malicious mods installed (or deleted them completely from your computer before playing the game), you *should* be fine. Still, I recommend that anyone who thinks they might have downloaded any of them run the cleaner program.
Here's an explanation from @anadius2 (reposted by Kuttoe) in the Sims 4 After Dark server (not providing a link to prevent brigading or spam, but you can DM me and I'll give you the link) about what the malware will do to your computer:
And a little dive into the back-end coding stuff for the more tech-savvy Simmers out there:
So, to recap:
Fake mods were uploaded to Curseforge, ModTheSims, and The Sims Resource
@msqsimsofficial had their account compromised on 2 of those sites (they are a victim of hacking, so do not send them hate!)
If downloaded, these malicious mods have the ability to steal very sensitive info (your passwords, credit card info if saved somewhere in your browser, data)
As of right now, antivirus software may not be able to detect the malware
Mac and Linux users seem to be safe; Windows users are the ones that could be affected
Why is this happening?
Unsure. Lots of theories are being made by people far more knowledgeable than me, but from the looks of things, could be crypto bullshit and/or an attempt to steal your data and sell it. This is very, very serious, and could wreck your life if said data/personal info falls into the wrong hands.
Identity Theft: What It Is, How to Prevent It, Warning Signs and Tips - NerdWallet
It's always a good idea to change passwords every couple of months or so, but if you think you've been affected, you also need to change your passwords for things like online banking, email and social media accounts, healthcare sites AFTER running the cleaner.
What now?
I want to talk about how we approach modding our games and downloading files in general.
Please STOP downloading mod file folders from people who did not create the specific mods. Period. This includes Sim dumps, building/lots with CC, mod folders promoted on YouTube, etc. This does not mean that anyone sharing them is doing so maliciously. In fact, I appreciate the amount of effort people put into compiling these resources! But unless you're super careful (and super knowledgeable), you run the risk of downloading malware like this on your computer. Make no mistake, the malicious files in question look like run-of-the-mill, everyday mods. Two of them were even posted from a trustworthy creator's actual account! The only way to know what they actually do is to peek into the code, and idk about you, but I don't know Python. So even after this issue is resolved, you really should only download files from the creators themselves.
But what about CC shopping?
Here's how I like to approach it: I stick to lookbooks and combing through the Patreons/accounts of creators who make items I like. If I see a Sim dump with CC that I'm interested, I try to reach out to the poster and ask where they got specific CC. If I can't do that, I see if it was shared via Drive, look at the individual files themselves, then head to the original CC creator's official download page and get it from the source.
That's all I have for you! Stay safe, and happy Simming! 🫶🏾
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Can someone link me some eyelash creators that have eyelashes with the eyelash category?!
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Alternate links to Saruin's CC
2019 -> SFS
2020 -> SFS
2021 -> SFS
2022 -> SFS or MEGA
2022 -> (Updated Mods) SFS
2023 -> SFS or MEGA
2024 -> SFS or MEGA
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Meant to be a log for those who can't access Patreon
Will be updated regularly
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You guys, I have found something, this amazing tool, it's literally game changing for downloading CC on TSR.
🔪
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[Blender Finds] Mio3UV add-on
coming out of my unannounced break to share this cool new free UV tool for blender🤩 (may require v4.2) (gifs are taken from the documentation site)
full documentation here:
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