Bwahaha. Here's where I talk about all the stuff I will never finish and reblog other people's cool stuff and oh god how does tumblr work. At the moment, working on porting over one of my old projects to libgdx, and maybe even finishing it.
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Been making a handful of figurines on #thingiverse Kinda fun.
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Neat.
HANDS!!! sorry for my bad hand writing
The point I’m trying to drive home, is that draw things the way that best suits you. How-to-books had me all mixed up in my teen years, but then I decided to break the rules and do things my way.
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Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!
You will be added to The Game Developer Network.
You can read about the network here.
If you have a Twitter you’d like linked, please include that in your reblog!
You can also be added to the directory by messaging me.
** Remember: This is only for game developers.
Basically, my reason for creating this is so that gamedevs on Tumblr can find fellow gamedevs. It’s kind of like an easy to navigate directory to find and connect with people who are also working on games.
Don’t be scared to ask or reblog! This is for all game developers on Tumblr! Really. Don’t feel lame. Help me help you~
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I'm in pixel art hell right now. I should outline these trees, right? Seems to help with contrast. My hand is dying. Ow.
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Yah, I think it's gonna work. Envisioning some silhouettes of leaves falling in the background. Yay programmer arts.
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Working on a new background for the first level, I think it will work?
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Still working on this, ended up porting it to Unity.
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Derp derp. Been like a year since I've made any of these stupid things.
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Twitter
Just linked my twitter thinger. Weird that I don't see a way to post old posts to twitter.
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Got the switch thingies re-implemented, and game flags so objects can react to changing game flags via callback. Next is character dialogue boxes. Ran into a bug in tiled while working on this. - https://github.com/bjorn/tiled/issues/91
Basically boils down to, the y coordinates of some objects are off by 1 in tiled.
I forked libgdx, and added a change to identify affected objects. Basically anything in an Object layer with a gid needs to have their y shifted one tile up. I put in a pull request to add gid to the object properties. Adding gid support to libgdx seems pretty harmless, I hope it gets accepted since it seems to be the easiest way to deal with it. https://github.com/libgdx/libgdx/pull/430
The other recent patch I sent in was to enable animated tiles for Tiled maps. They already had the base classes and such, just implemented the methods. That got accepted upstream, huzzah.
http://badlogicgames.com/forum/viewtopic.php?f=17&t=9152
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Got the antigravity areas in yesterday, woop woop.
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Going shopping a la Faxanadu.
This is not enough golds.
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