daxalog
Games being made here..
16 posts
I'm working on a buncha stuff. Youll probably like one.
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daxalog · 5 years ago
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The Surgid pictured here waits until anyone draws near to which then it rises up and begins to aim. But it can only rotate so long until the energy inside NEEDS to be expelled.
Things I now know about slightly-dynamic enemy AI design, Enum states are your friend, learn proper Timer Usage and most importantly have fun. Its always easy to go into a game going “Its gonna have these cool enemies that respond to everything you do but are also really smart just like OTHER GAME i like!” until you actually have to make it! 
Then you read up and study most game AI and realize the KISS (Keep It Simple Santa) principle combined with some triggers and conditional quirks are what give a better feeling of a thing to fight or even interact with. The “Surgid” (Sur-Jed) here is made in a way in that it will detect ANY creature and fire at it. Which I hope will lead into some neat interactions with future more mobile enemies.Nothing says “Smart” more than Infighting!
Also, im really proud of the rise and splash down effects. And the bullet hits and-
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daxalog · 5 years ago
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Multi-Layered Update Post Incoming! Since my last post ALOT more has been added to the possible “Moveset”, including an “Ex Jump” where you pounce forward into something and depending on what it is “something” might occur. In this case...A Wall Run.. Who would of thought that just going up while having a running animation rotated -90 degrees would look so co- Oh UH!-
All RootKick “Ex moves” are in and “Finished” including the Spin you see while airborne These come with new particles that accentuate the “Rounded-Hexagon” motif the Kotton has! Ive always enjoyed the concept of characters having a symbol or shape motif in their effects. I think Blue Round Hexagons suits him well.
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daxalog · 6 years ago
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OOps!
So I just now realised some of the gifs posted weren't animating. Like the special attacks post. Hmm!
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daxalog · 6 years ago
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“Mount points” allow for more evasive options, traversal, and it seems cool. Still very placeholder. I might make it so you have to do something a bit more involved to begin mounting. This is 1 half of the “big feature” I have planned. 
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daxalog · 6 years ago
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Did a commission for a friend who likes Fate. Don't know much about Fate the anime (except the diablo one) but the character seemed simple given the fact they also wanted “Jeanne Darc”(?) in FF7 style low poly. They liked it. Knottenbarb update real soon.
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daxalog · 6 years ago
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Special attacks are now in! And oddly more ”linkable”. then I initially intended! Its getting real cool. The framework will allow me to add a lot more at a much easier pace then I thought it would!
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daxalog · 7 years ago
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WIP animation of the aimed uncharged variant being added. The knee has already been changed before you ask! Here's hoping implementing this wont be a pain! I had no idea the pole targets could cause so much pain to having the knees point in the right direction. This will be used to knock enemies back. While the charged version will shoot you forward.
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daxalog · 7 years ago
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I added trails to the shots for clarity (placeholder). As well as a charged state allowing you to do an altered version of an installed ability. A normal uncharged {RootKick} will only propel you backwards and up as an evasive maneuver. But a CHARGED {RootKick} will send you higher and less backwards allowing you follow up  on “newly-airborned” mechs as well as traverse the environment. 
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daxalog · 7 years ago
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Boss Concept Sketch. Its Orjat. THE BLISSFUL FOOL! With his HORRID TOOLS!
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daxalog · 7 years ago
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FLASH! This is one of the few “ALT-Moves” that Knot will have among others you can choose. Each will have their respective Flow charge!
Normal then a slower frame by frame.
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daxalog · 7 years ago
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Progress!?: So slopes are a bitch and a half! BUT, I got it working (kind of)except when your aiming on it (2nd gif). I also got shooting added. Soon Knot will be able a lot more then awkwardly move across platforms.
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daxalog · 9 years ago
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So after 2 days I have finished the FlounderBass! Its used by a bunch of Street Urchins! Its planned that when you get one of your own that Ellipses (or the player) will have to make it truly “Pretty” before she will use it.
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daxalog · 9 years ago
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Okay. So Ellipses might go on hiatus as do some side projects. I dont want to burn out on my favorite rat. So have Divabe: The Flesh Mech Operator. MC for a side project.
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daxalog · 9 years ago
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Well! Shes got hops now. A melee attack (albeit weaponless and without combo). Animations for them are in there though. Now I gotta redesign her weapon. Theres so much to learn!
Also, shes going by the name Ellipses from now on.
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daxalog · 9 years ago
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Well her moving and idle animations blending now work. She moves she groves she... needs a jump..
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daxalog · 9 years ago
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We begin this game with a simple model. Wow, what a main character. So unique, Totally hip colors. You think you’re gonna get any mates wearing that dumb helmet?
Girl cant even breath.
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