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Flight Crew: Um. Does anybody know how to fly a plane?
Me: I can drive stick.
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I think we need to disambiguate "we." Here is my suggestion:
* We - The speaker and the listener
* Wu - The speaker, the listener, and someone else
* Wo - The speaker and someone else, but not the listener
* Wa - The speaker and Waluigi
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On the other hand, a computer that cannot boot is pretty damn safe from cyber security threats, so I'd say CrowdStrike is actually doing a bang up job.
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Well unfortunately beardies are far too territorial for it to be safe to bring her home, but maybe I can learn why they love to make leaps they cannot safely land from.
You’re on a date with the cute but weird girl who’s overly obsessed with reptiles. You excuse yourself to the bathroom, and as you’re coming back you see her drop a couple live mealworms on the table, bend over, and eat them directly off the plate. You ask her about it, but she denies it. She then goes on to talk about how her spirit animal is a bearded dragon and that she wishes “trans-speciesism” was a real thing. Wyd?
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i love it when a character decides they want to live, actually, and gets their wish in the most monkey's paw be-careful-what-you-wish-for "too little too late" way possible
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For me, I think it's gonna be 10,000+. I distinctly remember playing some Freddy Fish game as a kid where you had to enter some 4 digit combo to unlock something and I was not very smart.
Weird question in my head that I just thought of, and its lowkey fucking me up.
What is the largest positive integer, where you're pretty sure you've explicitly read, heard, written, or spoken, every single integer from 0 to that number?
eg, everyone has explicitly written, heard, spoken, and read every integer between 1 and 10, and likely between 1 and 100. But have you written every triple digit integer? Probably not. What about read? Spoken? What about 500?
Idk, I'm thinking too much into this. Scrolling past a massive excel sheet in order, and my brain is skipping over a lot of the row labels- can I truly say that I've seen every number between 1 and 62,000? When did my brain stop paying attention?
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"I'm going to get banned from Club Penguin."
Instead of saying "I want to kill myself" I now say "I'm going to violate the Hays Code." "I'm going to violate YouTube terms of service." Or "I'm going to violate the comics code." And I hate realizing all three of those mean the same thing. Progress is moving backwards in this society.
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imagine getting raptured and you have to leave ur drink behind that would suck
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If you want something similar to Factorio, the obvious choice would be Satisfactory. Alternatively, shapez is like a more chill and more abstract Factorio.
If you don't mind a little drag and drop programming, I'd recommend Autonauts.
If you like city builders, I can strongly recommend Before We Leave.
I don't know about playing forever, but I've yet to run out on each of these.
factorio has started to stress me out too much i need a new game to play while just chillin that requires brainpower but not too much brainpower what should i get
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I'm glad to see someone who agrees with me about weight and especially about quality. People will say to Josh play with quality turned off, but then you're handicapping yourself.
The weight system sounds horrible for modders, especially those mods that add a huge amount of intermediates. I also don't understand why they're suddenly so worried about carrying large things by rocket.
The only thing that looks interesting to me so far is the train bridges.
lmao i'm going to have to change so many things in my mods when the expansion releases. like they are currently "make getting to the rocket slightly more complicated" which is fine for vanilla since megabasing isn't very interesting imo. but if you have to build a rocket factory and a mall on every planet you go to then making you build everything 5 times for a full playthrough is probably too much hassle.
I also do not terribly want to define masses of all items because the size of some items is "magic." i.e. you need one flywheel for gyroscopes which are a fairly expensive midgame intermediate despite representing a fairly small doodad, but e.g. gun turrets and mining drills also need a single flywheel and in those recipes the same item is clearly representing a much bigger object, because it wasn't really worth anyone's time to have separate items representing different sizes of flywheels. it's probably mostly fine? i don't know how the auto mass calculation is going to work with multiple recipes though. much like how all the quality apologia has shown the same simple loops as if they aren't a) boring to do for everything and 2) break down entirely for more complex recipes, this feels like a level of detachment from what mods actually exist and what kinds of complexity people like. like they keep going on about how great the mod community is and how things will be usable by modders but then design shit that needs seven layers of hardcoding to avoid allowing transmutation.
i also really fucking hate how they are shoving mentions of quality into everything, it is such a dumb bad stupid mechanic and i wish the discussion around quality was not about everyone giving their own idea for a new naming scheme as though nobody had given a suggestion for new names of the quality levels before.
like, i do not want the option of quality. i don't like the mechanic! there's one solution to it that you need to implement for EVERY. SINGLE. MALL. ITEM. that's tedious! how is nobody else seeing how tedious that is!
i'm fine with having to send up more rockets and i'm also fine with indulging some of the tier-porn tendencies i normally dislike, because the game is longer and that justifies more strict-upgrade progression. i don't like the idea of quality sitting there tempting me because i know it will make the bottlenecks easier but ruin the doing-anything-other-than-paint-by-numbers-nothing, like using requester chests for everything.
but then again i'm the only person who likes belt malls so maybe i am the moron here.
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Geoff: geoffinately
me to my buddy jeff: hey jeff can you do something for me
jeff: jeffinitely
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So what's the protocol with all these bots following me? Should I block them, or let them live their little bot lives, undisturbed in their natural ecosystem?
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This is literally the opening scene in the cult classic film Repo Man (1984).
(It is good, I recommend it)
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At least they won't bite your ear off. Probably.
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I keep building out whatever bus has started to form in my starter base and keep adding more on. If you need more iron or whatever, that's no problem. There's nothing that says you have to have all your inputs at the front, just plug in some extra belts along the way whenever you need.
Trains will soon become extremely useful for hauling in ore or plates from distant resource patches. Trains DO NOT need a 1.5 hour video. Anyone taking that long to explain it is wasting your time. I'd recommend watching DoshDoshington's 3 minute video instead. I would advise, however, to minimize 2-way sections of track as those are much more difficult to manage.
Also, your don't need to worry about beacons in your first play through and also don't fret over "perfect ratios" for things. It's not really worth your time unless it's really simple.
One final thing: Research tier 3 production modules and put 4 of them in the rocket silo before you start building the rocket. They cut down immensely on the amount of material you need.
It would be so hot if someone could teach me how to not suck at factorio
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