Silas || They/Them Pronouns I'm an artist from upstate New York who is slowly working towards making my art into a career!
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i know we joke about cis artists having the weirdest sense of anatomy, but also even when the anatomy is fine, no one seems to want to draw women doing normal things
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It's for wizarding, I swear! 🧙My Wizard pack on Ko-fi is $8+ and features five different models doing various spell casting and conjuring. Get it now on Ko-fi!
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Here, take these
#holy crap#like support morpho if you can because the books are art-changing things of beauties#but if you cant????#look at these#just even a quick look theough helped me immensely at times#good for basic refreshers#refs
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my recipe for drawing hands!
(small note that this is a shortcut that is more abt style and ease than anatomical accuracy. it helps to take time to really properly study hands, makes it easier to bend the rules a bit like this and have it still look good!!)
(learn rules b4 u break them or whatevah)
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Arms overhead portraits
My Patrons at $5+ got their monthly download today - 30 portrait references of me with my arms over my head in various moods and themes.
Patreon stuff is generally advanced access so you can look forward to seeing more from this little set in the future in public galleries. Sign up on AdorkaStock.com to get weekly or month digests of the new free poses in the ever growing gallery!
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Photo
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i love love love when artists put a bunch of effort into like human anatomy and facial features and light rendering and drawing fabric folds and shadows and texture and then when they draw a gun they do this
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So a couple days ago, some folks braved my long-dormant social media accounts to make sure I’d seen this tweet:
And after getting over my initial (rather emotional) response, I wanted to reply properly, and explain just why that hit me so hard.
So back around twenty years ago, the internet cosplay and costuming scene was very different from today. The older generation of sci-fi convention costumers was made up of experienced, dedicated individuals who had been honing their craft for years. These were people who took masquerade competitions seriously, and earning your journeyman or master costuming badge was an important thing. They had a lot of knowledge, but – here’s the important bit – a lot of them didn’t share it. It’s not just that they weren’t internet-savvy enough to share it, or didn’t have the time to write up tutorials – no, literally if you asked how they did something or what material they used, they would refuse to tell you. Some of them came from professional backgrounds where this knowledge literally was a trade secret, others just wanted to decrease the chances of their rivals in competitions, but for whatever reason it was like getting a door slammed in your face. Now, that’s a generalization – there were definitely some lovely and kind and helpful old-school costumers – but they tended to advise more one-on-one, and the idea of just putting detailed knowledge out there for random strangers to use wasn’t much of a thing. And then what information did get out there was coming from people with the freedom and budget to do things like invest in all the tools and materials to create authentic leather hauberks, or build a vac-form setup to make stormtrooper armor, etc. NOT beginner friendly, is what I’m saying.
Then, around 2000 or so, two particular things happened: anime and manga began to be widely accessible in resulting in a boom in anime conventions and cosplay culture, and a new wave of costume-filled franchises (notably the Star Wars prequels and the Lord of the Rings movies) hit the theatres. What those brought into the convention and costuming arena was a new wave of enthusiastic fans who wanted to make costumes, and though a lot of the anime fans were much younger, some of them, and a lot of the movie franchise fans, were in their 20s and 30s, young enough to use the internet to its (then) full potential, old enough to have autonomy and a little money, and above all, overwhelmingly female. I think that latter is particularly important because that meant they had a lifetime of dealing with gatekeepers under our belts, and we weren’t inclined to deal with yet another one. They looked at the old dragons carefully hoarding their knowledge, keeping out anyone who might be unworthy, or (even worse) competition, and they said NO. If secrets were going to be kept, they were going to figure things out for ourselves, and then they were going to share it with everyone. Those old-school costumers may have done us a favor in the long run, because not knowing those old secrets meant that we had to find new methods, and we were trying – and succeeding with – materials that “serious” costumers would never have considered. I was one of those costumers, but there were many more – I was more on the movie side of things, so JediElfQueen and PadawansGuide immediately spring to mind, but there were so many others, on YahooGroups and Livejournal and our own hand-coded webpages, analyzing and testing and experimenting and swapping ideas and sharing, sharing, sharing.
I’m not saying that to make it sound like we were the noble knights of cosplay, riding in heroically with tutorials for all. I’m saying that a group of people, individually and as a collective, made the conscious decision that sharing was a Good Things that would improve the community as a whole. That wasn’t necessarily an easy decision to make, either. I know I thought long and hard before I posted that tutorial; the reaction I had gotten when I wore that armor to a con told me that I had hit on something new, something that gave me an edge, and if I didn’t share that info I could probably hang on to that edge for a year, or two, or three. And I thought about it, and I was briefly tempted, but again, there were all of these others around me sharing what they knew, and I had seen for myself what I could do when I borrowed and adapted some of their ideas, and I felt the power of what could happen when a group of people came together and gave their creativity to the world.
And it changed the face of costuming. People who had been intimidated by the sci-fi competition circuit suddenly found the confidence to try it themselves, and brought in their own ideas and discoveries. And then the next wave of younger costumers took those ideas and ran, and built on them, and branched out off of them, and the wave after that had their own innovations, and suddenly here we are, with Youtube videos and Tumblr tutorials and Etsy patterns and step-by-step how-to books, and I am just so, so proud.
So yeah, seeing appreciation for a 17-year-old technique I figured out on my dining-room table (and bless it, doesn’t that page just scream “I learned how to code on Geocities!”), and having it embraced as a springboard for newer and better things warms this fandom-old’s heart. This is our legacy, and a legacy the current group of cosplayers is still creating, and it’s a good one.
(Oh, and for anyone wondering: yes, I’m over 40 now, and yes, I’m still making costumes. And that armor is still in great shape after 17 years in a hot attic!)
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New references! 🐈
Please read the Rules You can also find me on Twitter - Instagram - Patreon - Ko-Fi - Pinterest - Bluesky
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Digitigrade/Unguligrade legs premium pack has been A HIT! You can grab your pack of 163 images for $15+ right on Ko-fi. Don't miss out! This is a must have pack for many artists including furry artists!
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HEY
A really good designer has a crazy amount of REALLY GOOD FONTS available for free.
The most they're asking for is a follow and it's worth it for ALL of these.
ORIGINAL POST: https://twitter.com/yuta_ptv/status/1818558025185013903
ACCOUNT: https://twitter.com/yuta_ptv
LINK TO FONTS: https://yutaone.booth.pm/items/2890872
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really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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Here are some painting tips, as promised. I hope they will help beginner artists!
Composition
Position of characters on the sheet
Choose the location of your character to be beneficial to the appearance of the art in general, you can accentuate the important places where the viewer should look first by using perspective and composition.
Tone sketch
Set the lights based on references, but adjust to your own, favourable lighting.
Contrasts come in many forms. Contrast in color (warm and cold), values (dark and light), shapes soft and hard, straight and curve, etc.
Less is better. Work on the details of the most important part of your work while cutting down everything else. If you do strong detail in one place, don't forget to add looser detail in another so the viewer's eye can rest. For example: If you are detailing a portrait, don't detail the background as much. Next to a place of high detail, there should be a place of low detail so that the picture does not look overloaded.
All in all, you can twist and break perspective, anatomy and shapes to convey your idea better. No rules are made of steel, they should support your imagination, not restrict it
Anatomy
Break down objects into simple shapes to arrange them in space.
Check references! plasticity comes first, then structure (muscles are important, but proportions and line of movement come first).
Take a photo of yourself, you will be able to understand how to perform your pose naturally. Color/light.
Light is part of the composition, put it in a way that highlights the important things. Air perspective
General rules of composition. From the general to the particular, first prepare the general scene, correctly place contrasts and accents, make everything important in contrast, and take the unimportant into an aerial perspective. (aerial perspective, or atmospheric perspective, refers to the technique of creating an illusion of depth by depicting distant objects as paler, less detailed, and usually bluer than near objects.)
When all the points are ready we can start working out the details.
When all the details are finished again it's back to the overall picture, looking at it from a distance. Check if the accents you wanted to draw attention to are working. They should have the highest contrast. Check if the contrast is not created by objects on the edges, where you don't want the viewer to pay attention. For example, if you are painting a portrait then the focus should be on the face and not on the details of the clothes or details in the background. (You can always convert the image to black and white and check the contrast)
Save the stages of your work to check against the initial idea and see what things have changed for better or worse!
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Calling all artists, animators, and fans of fun and useful pose references! In 2 weeks time I will be taking part in @adorkastock & Friends' MASSIVE Group Poses for Artists Shoot.
We've got a bunch of models of different sizes and shapes, more props than you can shake a stick at (including bows, a pole and a POOL), and two full days of shooting to get as many reference photos as we possibly can. It's gonna be awesome, and there will be some PHENOMENAL references coming out of this.
If you'd like to pre-order Photo packs, you have until the 25th October. Get them here:
In the meantime, as a taster, here are some of the photos from last time I collaborated with @null-entity (who's also part of this project!) Enjoy!
(You can find the rest of these sets in my Patreon Shop)
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Halloween poses & bases #43 🎃🏴☠️
some evil laughs :^)
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