confusedsheriff
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New Vintage Kitchen Fixed
I absolutely love Gosik's New Vintage Kitchen Set, but I was bothered by a bug where counters wouldn't recolor if snapped to an end piece, so I decided to fix it. Here’s what I updated:
Fixed the counter recolor bug when snapped to end pieces.
Adjusted the prices so they aren't as cheap as the base game’s cheapest objects.
Added descriptions and proper names to each object.
Made the upper cabinets shiftable on walls.
Removed thumb files and reduced the package file sizes.
Download: SFS
This wouldn't have been possible without s3pe, s3oc, TextureTweaker3, and @id-element0's tutorial on fixing the counter recolor issue.
All credits go to Gosik for making this amazing kitchen available to us!
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I've updated the Recategorizer part of the mod so that recategorized pet toys now cost Simoleons instead of being free. Each toy is priced at 20 Simoleons, in line with the pricing of a similar toy from the Store. Please redownload the updated mod from the main post. :)
No Free Pet Toys
I’ve created this mod as an add-on to my ‘No Free Kids Toys’ on MTS. Now, when you buy a Pet Crate, it will come as empty, so you will need to buy pet toys separately. Also, I have recategorized the toys that usually come in a pet crate to the buy mode in the pets section.
Download: SFS | MTS
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The Permanent Fix For Counter Texture Glitch
A while ago I posted this tutorial for fixing the counter texture glitch. But it was not perfect and couldn't fix each and every cc counter out there.
I've finally found a fix for that too. Problem was corrupt TXTC resources that needed to be replaced. Now you can download every cc counter that comes in sims3pack and extract them into package and never have the annoying counter texture glitch ever again. Bad news is you have to do it all yourself. But don't worry! it's not that difficult and I've come with pictures.
What you'll need: s3pe, s3oc and texture tweaker 3 - and optionally Sims3Pack Multi Installer or s3ce. The download link for TT3 is in the 3rd post and there's a tutorial here. If you don't have them already, go download them. You can NOT use TSRW for this tutorial since TSRW itself is the problem. :)
First extract the package from the sims3pack using either Multi Installer/Extractor or s3ce. After you have your package file, open it up in s3pe. In my example, I'm using Gosik's New Vintage Kitchen Counter 1. Select the first OBJD resource in the resource list.
Also make sure you have Preview selected at the bottom of the program window in s3pe.
On the right side, you will see the preview of the resource in text. Scroll down until you see the InstanceName.
It's usually counterBaseModern but not always. This is the instance name of the object that this counter is cloned from. In modular objects like counters there are multiple objects. Four counters they are base, top and corner. Keep that in mind for now.
Take a note of or copy the instance name and open s3oc. First, Go to Settings -> Game Folders and make sure game folders are detected. If not, add them manually. You can also define your creator name under the Settings menu. Now, go to Tools -> Search.
Paste the instance name in the search bar; select Resource Name and hit Search.
You will have two results: counterBaseModern and CounterModernSuite. I suggest that you clone the suite because it's the modular object that contains all the parts of a counter: base, top and corner. If not, you have to clone every part individually which are counterBaseModern, counterTopModern and counterCornerModern.
Cloning the Suite makes the process a lot quicker so I'll continue from there. Click on the CounterModernSuite and hit Clone or Fix at the right side.
That will open the cloning interface. Make sure you UNCHECK the Renumber/rename internally. We do NOT want to renumber. Then hit Start.
It will ask where you want to save your new package and if you already have a creator name defined earlier it will add it to the package name. If not, it may or may not ask for your creator name. Honestly, I can't remember and I don't think it matters. Anyway, chose a folder - preferably a work folder you created earlier - and keep the name it suggests. It will inform you when it's done.
We cloned our package. Now we need to export the necessary TXTC resources from it. We need the Diffusemap TXTC resource for each part. Start another instance of s3pe and open the package file you've just created which should be something like this: creatorname_CounterModernSuite_someAlphaNumericals.
You'll notice that there are 6 TXTC resources in the resource list. Check the resource names and the Group IDs. You need the DiffuseMap for base, top and corner parts. Click on the resource, then right click and Export.
You can export them all at once or create a folder for each if you don't want to get confused. Notice that they all have different Group IDs and names. As we move to the next part keep that in mind.
After exporting, you can close this package. We'll go back to the package we want to fix, in this case, Gosik's New Vintage Kitchen Counter 1. Open the package again or switch to it if it's open in s3pe.
Select the first TXTC resource which is most likely is the DiffuseMap for the base part. Unfortunately, most cc doesn't have a _KEY resource so they don't have resource names. Group ID's come in handy here. For this counter suite Group IDs for parts are like this:
base -> 0x00045638; top -> 0x002794E0; corner -> 0x00D661FD3
But there are 2 TXTC resources for each Group ID. One of them is SpecMap which is not corrupted. The corrupted one will have a preview like this:
This is simply s3pe telling you it's having an 'Error reading the resource'. My interpretation: The resource is corrupted. So combine this with the right Group ID and right click on the resource and choose Replace. Do not use Import! You need to Replace the resource without changing its instance number. Choose the right resource you exported earlier. Again check the name and Group ID. it should be something like: S3_033A1435_00045638_A85033BB5A059932_counterBaseModernObjectRgbMask_Face_DiffuseMap%%+TXTC
This is for the base object. For top and corner parts, repeat the replacing step with the right resources.
After you replace all the corrupted resources, s3pe will no longer give an error reading those resources when you click on them. And neither will TT3. You will now save your package and close s3pe. A reminder: If the TXTC resources are not corrupted in CC package, skip all and continue as below.
After that you will open your package in TT3 and follow the tutorial here. But a brief rundown would be: select each 'Normal Object' one by one and switch to CASt presets tab after each selection. In this tab, all you have to do is uncheck and then recheck the box next to PatternA and hit Commit. Do it for every preset. Repeat it for every object in the package. Save. Close. Done. :)
For island counters, process is the same but with 4 parts. Base, EndW, EndE and Corner. Also this works for other modular objects like cabinets and sectional sofas.
One last clarification: If the object is cloned from another counter suite, the Group IDs that we used will be different. Also some CC will have Group IDs different from the main object it's cloned from. If that happens, you may need to have a leap of faith.
Usually the order from top to bottom is base, top, corner (counters) and base, endW, endE, corner (islands), starting with the first TXTC resource. So in theory, if you select the corrupt resources from top to bottom, you can replace with that order without the Group IDs.
That's it. I don't think anyone will bother with this. But If you have questions, ask away.
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BETTER BAKER'S STATION + FIX
After watching @minosimu's stream where he mentioned that Sims reset when they are in a low mood, I was curious if I could fix it.
The reason that Sims reset in a low mood is because they have stress exit enabled, which should be disabled.
Besides that, I also went a step further and made the following changes:
Added the Inappropriate flag to the object, so now Sims should not use the object if they are not friends enough (not disabled for User-Directed!).
Sims should no longer be able to prepare on the object if the Station is outside AND in snow.
Added proper PlumBot checks to the Station, so PlumBots should now be required to have Limitless Learning or Steel Chef.
Note: If a PlumBot has the Limitless Learning trait but not the Steel Chef trait chip, they would have to learn cooking skills to make harder recipes, just like normal Sims.
Replaced the "Just Like Mom Used to Make" moodlet with "Scent of Goodness" and changed the description of the moodlet from "I love the smell of fresh-baked bread in the morning." to "The aroma of home-baked treats brings back memories." Now, the moodlet fits better.
Download: SFS | MTS
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No Free Pet Toys
I’ve created this mod as an add-on to my ‘No Free Kids Toys’ on MTS. Now, when you buy a Pet Crate, it will come as empty, so you will need to buy pet toys separately. Also, I have recategorized the toys that usually come in a pet crate to the buy mode in the pets section.
Download: SFS | MTS
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