The tumblr of the Yume Nikki x 5D's AU fan game, created by Sango Tsubasa and developed by Felice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The game features Antinomy and his twin younger brother Bruno. Bruno is in the hospital and it is up to Ant to find out what happened to him by exploring his brother's mind using the mysterious program "circuitdream.exe". By exploring Bruno's mind, Ant learns a lot about his brother that he never knew, as well as things about himself. So, what could have happened? Is Bruno sick? Was he in an accident? Or was he trying to commit suicide? Antinomy will find out and surely save him!
Don't wanna be here? Send us removal request.
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I like pictures like this
I might use this in circuitdream.exe (my 5D鈥檚 x Yume Nikki fangame)
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I finally got the terrain right so here it is! All you can do it move Antinomy around his room. But still! Progress is being made! :D
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I redid the save menu song because the save screen is going to be when Ant gets into bed and takes a nap, so I made it more dream like. I'll use the other version somewhere else in the game.
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I finally got the terrain right so here it is! All you can do it move Antinomy around his room. But still! Progress is being made! :D
#Yume Nikki fangames#yume nikki fangame#yugioh 5D's#Antinomy#Bruno Borrelli#circuitdream.exe#circuitdream
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I love making music.聽
This is just titled "Bells".
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Save screen music.
FINALLY I made something I thought was good enough for the job!
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Debug Essentials
When you make a new area, or effect, or event, you need to test it. However, it鈥檚 a waste of time to start in your room, enter the dreamworld, and go to the place where you put your new stuff. So that鈥檚 what debug is for!
First of all, I hope you know about the debug menu. When you open your game through RPG Maker, you can press F9 to access the debug menu. It contains ALL the switches and variables in your game. And what鈥檚 better - you can change them at will! Isn鈥檛 that neat? So if you want to test a random event that has a 1/X chance of happening when you sleep, simply change the variable to a value that makes the event happen. You can also do this to activate effects without actually having them in your menu. But wait, there鈥檚 more. By holding Ctrl you can GO THROUGH WALLS! YES YOU CAN! But be careful, certain events will be triggered if you step on them anyway!
You can add more to the debug experience by including a debug room. However, a common mistake is to put a lot of features in it, and making it hard to reach, which is another waste of time. Everyone does it in a different way.
How do I do it? I don鈥檛. There鈥檚 no debug room in Someday. I just put two NPCs very next to Itsuki鈥檚 starting position: one of them sends you directly to the Nexus, and the other one sends you to the place you want. To make things EVEN FASTER, since 0.02 I have a switch called ultraspeed, which is just number 11 (so that I can reach it quickly). This switch calls an event that makes Itsuki run at the speed of the Candle World Toriningen, making debug even easier and faster, combined with noclipping mode.
Since you don鈥檛 need to have effects in your menu for debugging, you don鈥檛 need a debug room full of effect givers.
Merry Christmas and Happy Holidays!
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"this game is not dead" I whisper as I continue to get聽distracted聽from working on it by other fangames.
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Felice sent me the chipset of Antinomy's room and SHE PUT THE GLASSES ON THE RUG I AM CRY
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Randomly just made this.
I titled it space
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Holy shit I聽accidentally聽Haruto's theme in FL Studio????
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I just want to let you guys know that things are actually getting done. Okay?
~Sango-mun
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WHEN IS THIS STUPID THING DONE, RAWR!? I AM OF MUCH ANTICIPATION FOR THE COMPLETION OF THIS GAME... the original yume nikki was the most tremendous of mindfucks; I can't wait to see how much this one fucks up my noggin
OMG SOMEONE IS ACTUALLY EXCITED FOR OUR GAME SHGSKHGSLS
Well right now Felice-mun is on vacation. I forget when she's coming back but when she does I will force her into slave labor mwahaha~
I'll do my part too. This weekend I shall work on layouts and some more graphics for the game.
I'm so glad you're looking forward to our game! :D
Our goal is to get a ver 0.00 out before the end of summer.
Thank you for being聽patient! ^^
~Sango-mun
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I'll remember this when we get a demo of circuitdream.exe up! :D Right now it's just sneak peaks but hopefully we'll have a ver 0.00 up by the end of the summer. That's our goal.
Thank you you are very kind VwV And I love The Looking Glass very much~
IF YOU ARE MAKING A FANGAME
and you have a demo you want to release or something
or just have
things working/playable beyond the initial area (like you have worlds thrown in)
please let me take a look!
examining fangames is one of my favorite things to do and though i might seem distant sometimes i really do want to see what any of you have to offer, even if it isn鈥檛 your standard-fare fangame
even if you still need to do graphics or music work
even if you have no idea what you want to do
i want to see it all!
and if you want i can see if i can help you individually! fix some bugs and send the game back to you, do some critique, give individualized advice, tips and pointers on things, etc. this would require you sending me a download link, or if you want, adding me on skype and sending the game to me, and it WOULD REQUIRE YOU TO TALK TO ME but i鈥檓 fine with it i would love to help you guys!
if you need my skype it鈥檚: bombchuboom
or just send me a message NOT ANON on here if you would like me to beta/whatever your game!
i just realized how dismally poor the /fg/ section of uboa is when it comes to newbies (all i鈥檝e seen is the same people for months) and tumblr is a horrorshow at efficient searching,
so just toss me a download link my way if you feel like it i am hungry for games and to help :33
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Okay, thanks! I feel better now ^^
Art Blog + Game Development + Rustled Jimmies
Hey guys. It been a while. I just wanna share my art blog. Follow if you really want! i鈥檒l just be reblogging and posting misc. Stuff.
As for the game, its going well. I鈥檝e been flooded with bugs to fix and have been hard at work fixing them up. But, some people over on pixiv have brought something to my attention which i sortof find ridiculous.
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This... kind of unnerves me? Am I going to get in trouble for making a game based on anime characters even though it's an AU?
I mean, I plan to put a disclaimer... The game is聽solely聽for the enjoyment of playing it. I聽would聽think especially if you loved the anime... and if you've never seen it maybe it would get you interested in the anime.
I mean, is this any different from just drawing a fanart?
Art Blog + Game Development + Rustled Jimmies
Hey guys. It been a while. I just wanna share my art blog. Follow if you really want! i鈥檒l just be reblogging and posting misc. Stuff.
As for the game, its going well. I鈥檝e been flooded with bugs to fix and have been hard at work fixing them up. But, some people over on pixiv have brought something to my attention which i sortof find ridiculous.
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I hope to release a REAL version 0.00 before Felice goes away for like two months in the summer (I think it will be winter where she lives???)
I want to have at least four tools/items, and the three main worlds from the Nexus working.
Always good to have high hopes right?
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