calliopescorner
Requests Are Closed!
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I’m Bea (they/them), and these are my headcanons and rewrites about the gods in the Greek mythology focused series in the Riordanverse. Feel free to request any Greek (or even Roman) god you like! Don’t know what gods have already been requested? Check the tag “bea’s god thoughts!”
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calliopescorner · 1 year ago
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HERA
CHAMPION:
Her champion is usually someone who she thinks can best back her up, understand her own hardship, and be a confident (and sometimes ruthless) leader. She needs them also to be able to bring her ideas to the table and represent her during times of conflict, both with other demigods and with the gods. She will grant them some of her divine power, and will allow them to sit with her and spend a week with her on Olympus during the summer (and winter, if they’re a year-round camper) solstice. Her champion can call upon her to deliver divine justice when needed. They are required to stay in her cabin, and she gives them a piece of jewelry with a special gemstone once she claims them.
BLESSED BIRTH:
If Hera is present for the birth of a child, Hera is able to bless the child. This gives them a few minor powers, and through the blessing, Hera strengthens the bond between the child (or children, if the mother has more) and their mother. She is able to also grant the child finely-tuned emotional perception, and the ability to understand how others feel. This is the only way Hera can technically have a “child,” although she will not be present for most of the child’s life, nor will they be claimed if they are a fully mortal child. She will also bless the child, that if they ever decide to become a parent, that they will have the operation of birth go smoothly for them. This same blessing is applied to the mother of the child.
CABIN:
The outside of the cabin bears resemblance to Zeus’ cabin, with large marble columns and smooth, electric-proof walls. The cabin walls on the outside have carvings of peacocks on them, as well as carvings of Argus Panoptes and Io. This was done by Argus as a way of honoring Hera for bringing him back to life to guard Camp Empeiria. On the front columns, there are pomegranate vines growing around them. There are also some carvings that have been made to keep the pomegranates there.
On the inside, it’s rather dark and cold, with a statue of Hera in the middle. There is a hearth underneath her, and it is the only source of light on the upper level. There are carvings of the various women in Greek mythology, with a carving of a wedding procession wrapping around all of the walls. However, if one pulls at one of the peacock feathers on the statue and locks in a special gemstone given to them by Hera, it reveals a secret entrance to the champion’s headquarters underneath the cabin.
The secret entrance leads to her champion’s headquarters. This offers them a bedroom, bathroom, and basically a small studio apartment, just underground. It allows the champion to live in protection and peace, even if Camp Empeiria experiences great distress. There are sets of armor, weapons, and a quality sized bed for them. They also have access to modern technology, so they are able to stay updated with the rest of the world. If need-be, it can be used as a bunker.
CABIN CULTURE:
Many campers see the cabin as rather inhospitable, with its cold interior and the general uncomfortable feeling most demigods feel around Hera. Many demigods know her mythical rage, and thus tread very carefully around the cabin.
The only person that even goes into Hera’s cabin is her priestess, which is usually just a demigod assigned to give Hera special sacrifices of food. This is done to keep her protecting Camp, and affords some level of enhanced strength to her priestess. If Hera doesn’t have a champion, her priestess is allowed to represent her at counselor meetings.
Her champion is given a level of respect at Camp, and is generally seen to be an authority on Hera and some of the other gods. It’s a very coveted position, essentially, which can make it also a position with a LOT of pressure. Hera also will keep in contact with her champion more than her priestess (if these end up being two different positions). She only chooses her champion in times of great conflict, so her champion will easily know that Hera has thought a lot about them.
SOME POTENTIAL POWERS:
Proficiency in leadership / relationships
Zoolingualism with lions / peacocks
Enhanced vision / light-resistant eyes
Resistance to electrocution
Immunity to emotional manipulation / Charmspeak
Minor photokinesis
Reblog or @/ this blog if it inspires you to make your own champion of Hera!
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calliopescorner · 1 year ago
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Hello! I saw your Hecate Cabin PJO headcanons and thought they were phenomenal! So I don’t know if you are a fan of the MCU Eternals or MCU in general, but I actually created a Hecate!Eternal and I recently made a post of her being best friends with a Persephone!Eternal! I posted the link here in the ask, no pressure to look at it but I thought your headcanons were so cool bc my Hecate character has umbrakinesis and can shadow travel!
https://www.tumblr.com/cdragons/722884638468702208/persephoneeternal-sephia-hecateeternal
Thank you so much for sharing! I am actually a fan of Marvel, though I have never watched the Eternals!
I do really like how you paint a good dynamic between Persephone and Hecate, and it makes sense why they would be best friends! When Persephone was kidnapped by Hades, Hecate was one of the goddesses to look for her!
Also, Hecate being a part of the mystic arts? Makes perfect sense! Wonder if she's met Wong, or Clea.
Glad to see your writing, and I hope you continue to use your knowledge of Greek mythology to bolster your writing skills!
Here's the link, for anyone interested!
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calliopescorner · 1 year ago
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How would Hades work in this rewrite (considering in canon he didn't have a cabin until the second series)
- Vexey_Vex♤
HADES
PARENTING:
Due to Hades' position as king of the Underworld, he is usually incredibly busy. This leads him to both not having too many demigod children, as well as not being able to communicate with those children as much. His position over ruling all of the dead, plus being able to work with all the other Chthonic gods, is a very demanding and taxing position.
When Hades does get to interact with his children, like during the solstices and any summits where he invites his children to the Underworld, he is very happy to have the company. He especially appreciates having his children over during the summer, when Persephone is with Demeter. He tries to understand them and get to know what their lives are like. Even though he can be rather frightening, it is usually due to his overworked nature, and he can push that aside when it’s time to interact with his children.
Before the old pact was made, Hades was still involved with his children, especially to know where their basic whereabouts were. He used some of his Chthonic staff to watch them and make sure they weren’t in danger. He tried to protect any children he had during the pact made in the 1930s-40s. However, any that weren’t in hiding were killed.
Hades does keep room in his palace for any of the deceased souls of his children, though it’s a draw whether they actually take him up on the offer. 
The new pact has not changed much about Hades (besides the fact his children are claimed immediately when they come to camp), but he is able to have children again, thus allowing him to interact more with the mortal world. He did not have any children during the old pact’s time limit, as he knew best to keep his oath on the river Styx.
CABIN:
The cabin is made from black rocks and basalt pillars, having it bear resemblance to Hades palace in the Underworld. There is a skull above the door with a drachma in its mouth and two gemstones in its eyes. No one knows where the skull came from, though it’s rumored to have belonged to a Hades child that lived before the pact was made. The cabin is incredibly sturdy, and it takes a tremendous amount of force to damage any of the outer walls. 
Due to the cabin being remade, the interior of the cabin accommodates for Hades' small retinue of children. Along with there being much more room for visitors and such, there is also a small kitchenette and separate bedroom, as well as incorporating the basement space for hangouts. The place is very cozy and comforting, and the walls have pictures of any of the children’s deceased loved ones. There is also a certain 1930s Italian style aesthetic to some of the furniture as well.
The old cabin had a much more gothic appearance, with some demigods comparing it more to Dracula’s castle than Hades. The cabin was also rumored to be incredibly dangerous, so very few demigods went into it, with even some Hades children refusing to do so. Once the pact was made forbidding Hades, Zeus, and Poseidon to have demigod children, the cabin was destroyed by Zeus and Poseidon children, killing themselves and one of the Hades kids in the process. The ground of the cabin was said to have been haunted for decades.
CABIN CULTURE:
Before the 1930s-40s pact was made, only a few Hades children actually lived in the cabin. Hades would only sometimes claim his children, and because it never happened publicly, there were only a few demigods who could say, without a doubt, that their father was Hades. The demigods who didn’t know stayed in Hestia’s cabin.
The cabin was largely seen as incredibly dangerous and unlucky, so much so that many other cabins refused to ever ally with them. The Hades demigods themselves were also viewed as very frightening, so it was very hard for them to make any connections in the camp. They could easily also be viewed as scapegoats, along with the unclaimed demigods, for any problem at camp.
Now, the cabin is viewed in a much kinder light, especially after the role Hades played in the Second Titanomachy. Demigods who live in the cabin are much less afraid of it, and can really personalize it and make it their home.
While this cabin is also prone to many different children, the idea of death and the consequences of it is something that is talked about regularly to new Hades children arrivals. This allows them to be much more wise and resourceful about death, as well as sometimes being able to identify the causes. It can help them also grieve any family members or friends they have lost.
Another thing that is taught by the cabin is to never break an oath. This is regularly practiced with small oaths, such as the idea of doing their chores on time, but it is an incredibly useful skill for them to have later in life, especially if they have to bargain an oath in an incredibly stressful situation.
SOME POTENTIAL POWERS:
Proficiency in leadership / death rituals
Zoolingualism with screech-owls
Ability to sense death of friends / family no matter where they are
Shadow-travel
Intimidation
Umbrakinesis
Necromancy
Geokinesis
Summon ghosts/spirits from the Underworld
Reblog or @/ this blog if it inspires you to make your own child of Hades! Thank you @mulletto-vexey for the request! (And thank you for your patience!)
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calliopescorner · 1 year ago
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What are your plans for Kymopeliea?
-Overanalyzer
KYMOPOLEIA
PARENTING:
Kymopoleia is very controlling of her children. She will give them “gifts” that actually allow her to tell where they are, and she uses her children as demonstrations of her power, allowing them to cause sea-wide conflict when she desires.
She usually has her children live with her in her underwater palace, and trains them herself. This allows her to also control what she tells them and what they learn. However, if any were to escape her grasp, they’d see a very different view of the world than the one she spouts.
She prefers her children to reflect the world that she lives in: the mythical. She gives them clothes from the styles of ancient Greece, and teaches them ancient Greek from when they’re born. If she wants to send them somewhere specifically to be an ambassador, only then will she teach them a different language.
If one of her children is able to escape her grasp, however, she will spend time with her council waging if it’s important enough to hunt them down, or to let them die. More powerful demigods she usually keeps to add to her council as they grow older.
Her rage can be extraordinarily frightening, and when she’s angry usually her servants escort themselves and the children away as she destroys things with fury.
CABIN:
Her cabin incorporates the stormy colors of her own underwater palace. There are dark pebbles pressed into the walls, and waves carved into the sides of the cabin. The cabin also has mirrors on it pointing to the sea, which can reflect the different weather patterns around it. They are blessed to never break, and some campers also use them to check their appearances.
Inside, there is a small fountain for Iris calls, and there are a few beds. The cabin is rather sparse, as she doesn’t send many of her children to Camp Empeiria. The cabin is largely kept neat to make sure Kymopoleia doesn’t see any mess (as she can check up on any of her children easily with an Iris call). There is also a small fish tank for different little sea creatures there, which gives the cabin a blue glow at night.
CABIN CULTURE:
The cabin is always on high alert to expect a call from Kymopoleia. Thus, anyone in the cabin is expected to be on their best behavior at all times. This can lead to the demigods staying in the cabin to isolate themselves in their downtime.
However, if there’s a way to hide it, sometimes the campers stuff various items under their beds. Through being able to see the world outside of their mother, they are able to learn more about what most interests them. While this can have them come off as secretive to other campers, in reality, they may not know what it’s like to live like the other campers. However, this may not be a universal experience.
If any of the demigod children have a vastly different experience to the others, they tend to easily stand out. This can sometimes even put them into a higher position, as they may have important knowledge the others don’t have. However, this can also lead to a fair amount of arguments as they try to slowly wriggle out of their mother’s grasp, which can damage the cabin, especially since the water many of them can control is so close at hand.
SOME POTENTIAL POWERS:
Hydrokinesis
Tempestkinesis
Enhanced strength / size (for creating huge waves)
Manipulation of anger
Proficiency in swimming
Breathe underwater
Sensitivity to wave vibrations (allowing them to tell exactly where things are in water)
Reblog or @/ this blog if it inspires you to make your own child of Kymopoleia! Thank you @overanalyzer for the request!
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calliopescorner · 1 year ago
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I'd love to know about Hecate or Hestia in the rewrite! Or if they are going to be important/otherwise present in it?
(Hestia is done!)
HECATE
PARENTING:
Before the new pact was made, Hecate still tried to be there for her children when they needed her most. She could provide a boon if she was available, and even (though rarely) visit them in their dreams to give them magical advice. However, she was also working with the surviving titans, as they were her family, as well as working with the other Underworld gods and goddesses. This prevented her from being able to see her children all the time.
When she joined the Titan Army, she only did under the promise that her children would be kept safe. Kronos agreed, and Hecate actually got to know her children much more closely during the Second Titanomachy. Through this the bonds of her children became stronger.
Now, she visits her children on their 12th, 18th, and 21st birthdays, as well as their birthdays on the decade-marks. She also visits them every other month at Camp Empeiria. She loves her children immensely and loves to teach them how to hone their unique forms of magic. While she may be taller and more mysterious, not divulging into her past, she does offer her children affection when she comes to see them.
She is a virgin goddess, but she can create her children using magic and different elements of nature. This, along with some of the blood from her lover, creates the newborn demigod baby.
CABIN:
Her cabin is made out of dark wood, with some rocks at the bottom for foundation. The walls are painted purple and two green torch-flames sit outside the door. The door has Hecate’s three faces carved into it. The cabin has been blessed and protected by the different plants grown around it, including some of the magical herbs that were grown from Kronos’ blood. The cabin is blessed to not be destroyed from the outside. In the busier months at Camp Empeiria, some children of Hecate and Hermes have been known to set up a small stand for potions outside the cabin.
Inside, the cabin is very cluttered with different tools for magic and potions. Not a single space is clear, and everyone uses the space to set up different things. It is considered very messy, even when things are “put where they belong.” There are stains on the walls from potions and magic that glow slightly at night. There is a pet polecat that lives somewhere in the cabin. There are books, vials, potions, flowers, and other ingredients found everywhere, with dried flowers being hung, candles being lit on windowsills, and tons of different books on the history of magic.
CABIN CULTURE:
The cabin has been close with the Hermes children, as they also share powers related to paths, language, and travel. They also share an alliance with the Hypnos children, who give them Lethe water to help aid potion creation. Together, the three cabins team up for many different Camp activities, and friendships are made between them.
The older children of Hecate, who were in the Titan Army, are very protective of their siblings. This level of protection is passed down through the other cabin counselors of Hecate. They are encouraged to help their siblings with magic, though this can lead to the cabin getting rather noisy at its most full. Many talk over each other, and interruption is common.
Demigods who get overwhelmed by the noise are able to go and get some space outside, though they may also have to deal with any onlookers watching them practice. The cabin tends to be more chaotic during the later hours of the day, so going to practice earlier in the morning can be helpful.
Every other month, Hecate comes to teach her children magic by the light of the month’s full moon. She is able to give them advice and help them find clues from different aspects of nature, as well as teach them about how different magical ingredients grow at different times of the year. This allows her also to catch up with her children, and be in a very comfortable spot for all of them to practice magic together without worrying about many of the other demigod dangers.
SOME POTENTIAL POWERS:
Mageia (Witchcraft)
Shadow-travel
Manipulation of the Mist
Umbrakinesis
Zoolingualism with polecats
Limited necromancy
Enhanced strength and speed at night
Reblog or @/ this blog if it inspires you to make your own child of Hecate! Thank you @themythicalgeek for the request!
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calliopescorner · 1 year ago
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Also, what is Hestia's roll if any that she has?
-OverAnalyzer
HESTIA
APPEARANCE:
Hestia presents as an adult, and she is a virgin goddess. She is always dressed modestly, and her eyes glow warmly with the fire of her hearth. She always carries a bowl for her flame, and her fire can glow in every color imaginable, depending on her feelings.
CHAMPION:
Her champion is chosen for who will hold up the sense of family amongst their own and others the best. One who is loyal to whatever family they chose, and who will keep Hestia’s hearth always burning, will be her champion. They are given some of her divine powers, and can call on her during their times of need. They can also talk to Hestia in their dreams. They are allowed to stay in the cabin of their godly parent, though if they chose to, they could stay in Hestia’s cabin.
FIRE OF LIFE:
Hestia, rarely, can imbue a creature, mortal, or demigod with a blessing to revive them back to life if they were to die. This is called the “fire of life,” and it is a rare occurrence where Hestia witnesses something she cares deeply for die.
Many do not get this chance, but those that do are able to be revived and continue living. This only gets them back to life, and does not make them invincible. If they have some kind of curse, like the Curse of Achilles or some other dangerous curse to them, the curse will burn away and they will be free from it. They won’t have any other powers, but their skin will receive a faint glow, and they will always run warm.
CABIN:
Her cabin is made out of terracotta clay and wood, and is welcoming. Two small hearths burn outside the cabin, and paintings of comforting fire and light cover the outside of the cabin. On one side, hand-prints are painted in a burst of warm colors, as a mark from every new demigod who has come to Camp after the Second Titanomachy.
The inside, while a bit crowded from the amount of beds, is also quite warm and homely. A table sits in the middle of the cabin for campers to come around to talk or relax, and in the basement, there are a couple more beds, but also an underground kitchen for when the demigods staying with her need a bite to eat outside of the dining pavilion. It has also been reinforced with Celestial bronze bars to prevent further damage. Inside, it always smells similar to the demigods own home, or their favorite smell that reminds them of home.
The original cabin was destroyed by the Titan Army during the Second Titanomachy, which summoned Hestia to the fight in the first place. The old cabin was much more cramped and wrecked due to the amount of demigods who were almost constantly coming in and out of its walls. Now, the space is much more taken care of, so the demigods that stay there can live happier, healthier lives.
CABIN CULTURE:
The cabin counselor can be any demigod from any godly parent, though it generally takes the form of her champion. They are in charge of keeping track of the demigods that come into and leave the cabin, and for keeping the general peace of it for those who live there.
Before the new pact was made, the demigods who came through the cabin had little hope of being claimed. Many of them stayed there for years on end, growing more jaded to the hope of their parent’s attention. The ones who stayed there year-round grew especially frustrated, and this would lead to the cabin almost never being quiet. There was almost constant tension and conflict from many unhappy demigods, and factions within the group would form.
The cabin was viewed negatively by other demigods, with a fair amount of bullying coming from claimed demigods. These would sometimes put unclaimed demigods in especially demeaning positions, and they would be seen as lesser or even signs of bad luck by others.
Many unclaimed demigods from this cabin joined the Titan Army due to the resentment built up, and this anger led to them either forming incredibly tight-knit bonds with each other, or taking many attempts to destroy each other. These different conflicts led to the cabin being burnt down, injuring and even killing some of the demigods who stayed there. This tragedy is still felt today in the new cabin, where the demigods who were lost in the conflict who had never been claimed have their pictures up in memorial.
Now, the air in the cabin is much easier. Because of the new claiming system, demigods only have to stay in the cabin for a few months at a time as they wait for their new cabins to be built. It is also where visiting demigods and clear-sighted mortals can stay. This energy of familiarity brings a more comforting atmosphere to the cabin, and they are able to stay there as long as they like, even when their cabins are finished.
A sense of family can be felt there, especially from demigods who get to know each other during their shared stay in the cabin. This sense of family can last for lifetimes.
SOME POTENTIAL POWERS:
Pyrokinesis
Immunity to freezing/frostbite
Zoolingualism with swine
Enhanced sense of smell
Proficiency in cooking/baking/brewing
Enhanced healing speed around family
Enhanced strength, stamina, and speed when fighting in their home/estate
Reblog or @/ this blog if this inspires you to make your own champion of Hestia, or to do anything with your OC and this version of Hestia! Thank you "OverAnalyzer" and @themythicalgeek for the request!
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calliopescorner · 1 year ago
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Hi!
This wouldn't be for demigods (necessarily) but how would Vesta fit in. Does she still have Vestal Virgins? If so do they play a roll?
-OverAnalyzer
VESTA
PERSONALITY:
Vesta is generally a very kind goddess, though she does not talk much. Her form grants her the ability to appear directly in the flames of her hearth. She is very protective of those who have been hurt, especially from violations of space and consent. She has some traits of the “mother” of the state, and she considers all Romans to be a part of her family. She also can leave large banquets of food when she visits New Rome.
VESTAL VIRGINS/PRIESTS:
Priests in New Rome are usually Vestal priests. This gives them the ability to summon the gods through sacrifices made to the different hearths of Vesta in her temples. They also tend to the flames of the hearth and always keep them burning. They are given bright orange robes to wear, and can talk to Vesta with a sacrifice of the sacred salts. They wear no shoes, and also wear some bands of gold with flames carved into them.
They are required to give sanctuary to anyone who enters the temples, allowing them to be great peacekeepers. However, this can also lead them to being taken advantage of. If a Vestal priest breaks the oath of hospitality, they risk putting their divine connection with Vesta in jeopardy.
Vestal priests, whether men or women, have to stay virgins for 30 years. However, if one prays specifically to Vesta for a child, she may end up giving those with a womb the ability to be magically contraceptive. However, once they become parents, they must take their children to the temple to have them be communally raised until they’re old enough to go to Jupiter Academy. These children are granted with some powers of Vesta, and are the only way she can have “demigods”.
Vestal priests usually hold some form of political power, as they are granted a voice along with the defense force leaders and other political leaders in New Rome. Together, they form a council to work with governing the city of New Rome.
CHAMPION:
Vesta can have one champion at a time, who she grants with some of her power. This champion is given a place to stay in her temple, no matter who their godly parent is. This champion may also be able to communicate with Vesta in their dreams, and call on her in a great time of need. They stay her champion until they die, at which point, a new champion is chosen by Vesta.
TEMPLES:
Her temples around New Rome are small and quaint, and usually not as grandiose as the larger temples to more than one god. However, her biggest temple resides in the main government building, and the Pontifex Maximus is given the role of protecting her temple and keeping her flame lit.
Her priests sleep in the temples, and there are small catacombs underneath them for their needs. There are also many places for guests and those in need to sleep there, and they will be granted with the hospitality and kindness Vesta radiates.
SOME POTENTIAL POWERS:
Pyrokinesis
Blessings to family/children/couples
Immunity to burns/burning
Zoolingualism with donkeys
Proficiency in cooking/baking/brewing
Enhanced sense of smell
Salt manipulation
Reblog or @/ this blog if this inspires you to make your own Vestal priest, champion, or blessed child! Thank you "OverAnalyzer" for the request!
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calliopescorner · 1 year ago
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New Rome rewrite!
Hello! I wanted to post this about New Rome before I start to write about the Roman gods as well, because while the Greek demigod sanctuary bears a fair amount of resemblance to its book counterpart, New Rome is completely re-imagined. So let’s talk about that!
LUPA’S WOLF PACK:
Lupa’s pack functions as a way to bring Roman demigods to New Rome. The pack travels with usually very experienced demigods, and they make trips with Lupa to pick up different Roman demigods around the country and world. They act as ambassadors for New Rome, and can communicate with the demigod (and in some cases, their mortal families). The demigods are given the ability to communicate with Lupa, and the journey gives the new demigods a way of getting used to the dangerous life of the mythical world. However, the wolves they meet also swear to protect them, instead of trying to actively kill them.
CLAIMING:
Claiming is done through the process of bringing demigods to different temples based on what powers they display. At the temples, they can make a sacrifice to specifically summon and talk to their godly parent, and thus they can be claimed. There are many places around New Rome to get supplies to show their godly heritage, like pins, patches, shirts, and tattoos.
JUPITER ACADEMY:
Jupiter Academy is a school-year based program to help teach demigods about the myths, monsters, and tools they need to survive. It also teaches them a lot about history, basic healing for when in combat, and many different fighting styles. Demigods can also go into tracks at the age of 15, where they can choose what kind of position they want to have. These tracks end when they are 18, and thus they can take up a job in New Rome, or go back into the mortal world. Also, with the school functioning during the fall, winter, and spring, demigods can spend the summer with their families. The academy uniform is a purple sweater with the SPQR symbol on it. 
The tracks include a combat track, a research track, a medical track, a craftsmen track, a religious/theology track, and many others that fit into things that are needed both in New Rome and in the outside world. The students are given badges for their grades and skills in school, though if a demigod wants to go into the outside mortal world again, they can sometimes struggle to catch up with mortal systems of education.
All the demigods stay in dorms, usually with demigods of the same age group and/or track. They are able to customize the dorms, and it offers them a lot of safety and peace and quiet.
NEW ROME
Many demigods go into the combat track, which leads them to become the main source of defense for the city. While New Rome is blessed by Janus, it does not have the same magical barriers that Camp Empeiria does. Thus, it needs guard patrols regularly, as monsters attack quite frequently due to the amount of demigods in the same space. Combat track demigods can hold positions similar to the ancient Roman military system, which can also grant them some political positions in New Rome as they get older. The other, much rarer track of religion/theology offers demigods in it a similar political position. 
Tattoos and piercings are common for demigods in New Rome, but they are never required. 
Demigods that retire (who can retire after 5 years) are usually able to go into a different craft if they please, and many are given houses around New Rome.
I hope this makes sense, and really makes New Rome feel unique (and not just a slightly odder clone of Camp Half-Blood from the books!).
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calliopescorner · 1 year ago
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ZEUS
PARENTING:
He tends to have children with already notable figures. These can be figures of wealth, political importance, and/or fame. This grants him the ability to launch his children into paths of power, if they are to last until adulthood.
He rarely interacts with his children. He is incredibly busy with ruling his part of the cosmos, and working with the other gods. He also struggles to understand them on any level deeper than an extension of himself, and he can’t really see them fully when they drift away from aspects of his domain. Many of his children don’t meet him until they grow older (if they can survive that long). 
However, he does tend to show affection when his children do something he finds notable. He will visit them for an important occasion, whether it be in the mortal or mythical world. However, this can lead to some awkwardness, as he tends to take a level of credit for his children’s successes, so it can be difficult to tell where his pride in his children ends and his pride in himself begins. When he is feeling more kind, he can help his children make notable connections to help them. 
While he was somewhat limited by the pact that banned him from having children from the 1930s to the 2000s, he still had several children during this time. However, none of them lasted long enough to get to Camp Empeiria, as many of them died due to a lack of knowledge about their divine ancestry. Before and after the pact, he has had several demigod children.
CABIN:
His cabin is the oldest at Camp Empeiria, while also being the biggest and tallest. It is designed to look similarly to an ancient Greek temple, complete with marble columns and a bronze statue of an eagle on top of it, holding onto a lightning rod. The cabin is blessed to be resistant to lightning strikes, and the cabin even hooks up to a collection of generators that can use the lightning energy to power the Camp if need be. 
Inside, the atmosphere is very regal and cool, with the smooth stone floor offering some comfort during the hotter months at Camp. Everything is kept largely neat and organized. Beds are orderly and lined up on the sides of the wall. In the center of the cabin, there’s a statue of Zeus, holding his Scepter Of Creation and an eagle at his feet. His eyes have been rumored to follow whoever enters the cabin, and was put there as a way of intimidating his children into behaving. Parts of the statue have been damaged from some of the fights in the cabin. A mosaic of a thunderstorm covers the ceiling, and it can shimmer with the reflection of rain and thunder outside.
CABIN CULTURE:
Before the pact, the cabin was seen as a great position of leadership, along with Chiron. They were usually made to be captains in conflict, though this bias towards them would inevitably lead to intense conflict with other cabins about their authority. They also constantly fought with the other cabins of the Big Three, leading to large rifts to be formed in the Camp.
During the period of the pact, the cabin was mostly empty. However, if someone listened closely enough, they could hear the shouts like thunderclaps from past children of Zeus echo around the walls. 
The atmosphere is usually tense. There can be a lot of awkwardness and conflict, especially because of the differing personalities in the cabin. This can lead to fights breaking out, which is generally a common occurrence. The only way to get out of these fights is to leave the cabin, as sides are usually taken quickly. Positions of authority tend to be fought over, though this can also lead to the cabin keeping each other in check. Fights can end up being very dangerous as well, due to the amount of power the demigods tend to have. 
While they rarely form alliances with other cabins, when the situation arises, they can start massive amounts of Camp drama. Their alliance means the ability to have high positions of power AND powerful demigods on their side, and many fight over the chance to be granted allies from the king of the gods. 
Loyalty to one’s family, whether it be their genetic family or their chosen family, is held in high regard in the cabin. This can tie the children together, though it can also cause even more conflict if the family groups come into disagreement. 
SOME POTENTIAL POWERS:
Zoolingualism with eagles and/or wolves 
Proficiency in leadership and/or law 
Enhanced reflexes 
Voice projection 
Electrokinesis 
Tempestkinesis 
Aerokinesis
Inability to tell lies / detection of lies 
Change states of water (gaseous, liquid, solid) 
Dust manipulation 
Correctly predict weather
Reblog or @/ this blog if this inspires you to make your own child of Zeus!
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calliopescorner · 1 year ago
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Basic information for Bea’s PJO/Greek Riordanverse rewrite!
Hello! I’m Bea, and this blog is for talking about how the Greek (and sometimes Roman) gods impact the world building in my rewrite. You can read about the dynamics, cabins, and other information here! But first, lets explain some concepts and changes that will be kept in mind for the gods and their different demigod interactions.
1. All gods will be treated as completely different entities. If they have a different name and are from a different pantheon, they will have a different personality and dynamic, even if they share a lot in common with their Greek counterpart. This keeps everything more streamlined, and removes the annoying “splitting” arc from the books.
2. “Camp Half-Blood” and “half-bloods” are changed to “Camp Empeiria” and “demigods”. This is because the term “half-blood” has been used as a derogatory term, and thus I feel like it’s more appropriate to use something less loaded. The term “Empeiria” means “experience or practice”, and “demigod” has been used in the books before.
3. Not all gods will look/act the same as they do in canon! This is to reflect a different interpretation, and to also bring them closer to their myths (in some cases). This also gives more opportunity to have a wider range of different character dynamics.
Keep this in mind for when these things come up in the different god headcanons! Please use the “ask” feature to request any gods you’d like to see! Now, let’s have some fun!
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