50 Worldbuilding Setting ideas for your fantasy book
Cities and Settlements
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
Natural and Enchanted Locations
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
Magical and Supernatural Places
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
Dangerous and Uncharted Areas
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
Cultural and Social Hubs
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
Mystical and Legendary Sites
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
Adventurous and Explorative Spots
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
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Don’t let this opportunity slip away! Experience the joy of writing with the Ultimate Sci-Fi Fantasy Planner and watch your world come to life. Build your universe. Inspire your readers. Act now and start your journey toward extraordinary storytelling.
here’s a written template version of a hinge dating profile — feel free to fill it out for your characters! you can remove any info options you don’t want to / think they wouldn’t answer as it’s v customizable on the app. the only limitations are 4 pictures min - 6 pictures max & 3 prompts max! enjoy
Heyy! I'm writing a horror/thriller story where a character is replaced by a skinwalker like creature and this creature is now pretending to be them. The Mc is their best friend. How can I write subtle clues and odd/uncanny behavior which might lead others to suspect that this creature is pretending to be their friend?
Hinting That Character is Not Who They Seem to Be
The first step is to make sure you flesh out the character's normal behavior/personality so you know how to diverge from it.
Next, choose some behaviors that are out-of-character in ways that can be explained/excused. So, maybe the character is normally very outgoing and loves to be the center of attention, but now they're suddenly very introverted and shy away from any sort of special attention. The character themselves could explain this away in the moment as a mood change... not feeling well, feeling depressed, being in a bad mood, having a headache, etc. Or, the friend could excuse it mentally by speculating an underlying cause that they don't want to share... like maybe that they're sad about the upcoming anniversary of a bad breakup or they're stressed out about a failed exam.
You can also do things like having them like things they didn't like before, or dislike things they used to love. Once again, this can be explained away, or maybe the character simply expresses anger for being needled about it. They might even deflect further suspicion by pointing out that they feel like they're under a microscope... "People change, you know!"
Finally, you can explore some of this suspicion by examining the thoughts, facial expressions, and body language of the other characters. Two characters exchanging a look when something seems off. One character pointing out something odd to another. Characters thinking about or talking about things that don't make sense. You can use excuses to help deflect the reader's suspicion as long as you want, but the breadcrumbs will slowly add up.
Happy writing!
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Tips for writing those gala scenes, from someone who goes to them occasionally:
Generally you unbutton and re-button a suit coat when you sit down and stand up.
You’re supposed to hold wine or champagne glasses by the stem to avoid warming up the liquid inside. A character out of their depth might hold the glass around the sides instead.
When rich/important people forget your name and they’re drunk, they usually just tell you that they don’t remember or completely skip over any opportunity to use your name so they don’t look silly.
A good way to indicate you don’t want to shake someone’s hand at an event is to hold a drink in your right hand (and if you’re a woman, a purse in the other so you definitely can’t shift the glass to another hand and then shake)
Americans who still kiss cheeks as a welcome generally don’t press lips to cheeks, it’s more of a touch of cheek to cheek or even a hover (these days, mostly to avoid smudging a woman’s makeup)
The distinctions between dress codes (black tie, cocktail, etc) are very intricate but obvious to those who know how to look. If you wear a short skirt to a black tie event for example, people would clock that instantly even if the dress itself was very formal. Same thing goes for certain articles of men’s clothing.
Open bars / cash bars at events usually carry limited options. They’re meant to serve lots of people very quickly, so nobody is getting a cosmo or a Manhattan etc.
Members of the press generally aren’t allowed to freely circulate at nicer galas/events without a very good reason. When they do, they need to identify themselves before talking with someone.
The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.
Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.
The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.
It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.
By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.
today I was thinking of how much you loved my masterlist featuring some free tools for writers, and I thought I would do something like that again but, this time, featuring just one or two tools per step while getting the best of "the writer's workbook" (which is also free).
before going any further, for those who don't know, "the writer's workbook" is, as the name says, a workbook for writers, with over 90 pages. it has lots of sheets divided into categories, to help you build the skeleton of your novel. (know more about it here).
however, we can get the most out of it using other complementary tools to ease this process.
Brainstorming
Reedsy generator - it's one of my favorites, and it can be quite useful when you're stuck and want to get an idea. you're free to make changes to it so that it is as unique as possible.
Mindmap
Lucidspark - although it has a premium version, I find it so helpful when it comes to making a mindmap. I've used it multiple times before, including for college assignments, and it's one of the best I've found so far.
Mindmup - I'm sharing this one here as an alternative to lucidspark, since this one doesn't require to create an account, and you have access to unlimited maps. however, in my opinion, it is not as good or intuitive as lucidspark is.
Come up with names
Behind the name - it's a classic, but one of my favorites. you can search every name you could ever imagine, and get its meaning, history, variations, etc. it still has some tools you can use such as a name generator, anagrams, and much more.
Make a profile
Fake person generator - although it was not created for authors, you might find it useful since it gives lots of details and you can be interested in some fields.
Character generator - this one was made for writers, and is simple and easy to use.
Family tree
Family echo - it's so simple yet so helpful.
Maps
Inkarnate - it has a paid version, but you can use it for free and create a great map.
YOU DO NOT HAVE TO USE THE ACTUAL WORD FOR THIS CHALLENGE, YOU MAY SIMPLY BASE YOUR STORY AROUND ONE OF THESE IDEAS!
Choose one or both words/IDEAS and write a story, drabble, poem, or anything else once a day, every day, for a week!
Tag @daily-writing-challenge so we can reblog your stories.
Write the number day/challenge somewhere on your story.
LIST CONTENT WARNINGS VISIBLY ABOVE STORY! (Use a ‘read more’ line if content gets too graphic.)
Tags that will be used: #februarydwc2024, #februarydayX2024 (X=whatever number day you’re writing for), #yourtumblrurl
There will be no optional challenges for the weekly DWC’s, but please feel free to make up some of your own challenges!
The next writing challenge will be in MAY 2024 and last one week!
CLICK HERE FOR OTHER IMPORTANT INFORMATION!
Good luck and more importantly, HAVE FUN!
Encourage your fellow writers and show them some love and support with likes/reblogs/comments!
We look forward to reading some amazing writing!
((Written word list below the cut))
Day 1 - February 18
Casualty, Flirt
Day 2 - February 19
Suppress, Pastel
Day 3 - February 20
Bargain, Myth
Day 4 - February 21
Vengeance, Satisfaction
Day 5 - February 22
Notorious, Altruistic
Day 6 - February 23
Vanity, Feelings
Day 7 - February 24
Rumor, Discovery
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
it seems like a list of talk show styled questions is quite a niche ask, so i’ve complied a few here! feel free to use these in your works or do a taglist with your own ocs; doesn’t matter to me
ACTOR
what was it like working on the set of [current project]?
what was it like working with [co-star/director]?
what was the hardest scene to film?
what was the most fun scene to film?
did filming the [certain scene] scene make you feel [certain emotion]?
what was it like filming [certain scene]?
any future projects in the works?
what was your favorite moment on set?
do you like portraying your character?
do you like [character] as a character?
if you had to describe [character] in three words, what would they be?
what inspirations did you pull from for this role?
I remember you posting a blurred gif of the outline of atws, so if you don't mind me asking, how do you do that? Like, get the outline onto paper and not just scenes in your head. That's something I've always struggled with, because it's hard to write without an outline, but hard to do the outline when I don't have a first draft? I'm not sure how to explain it so I hope this makes any sense at all lmao
ahh so fair! some people just don't operate that way and you gotta do what's best for your brain. no point exhausting all your energy trying to squeeze into a "standard writing process" that'll make writing even more difficult for yourself.
under the cut, i'm going to explain my writing process every step of the way, using scenes of ATWS. i hope it helps in some way? i don't think it's anything special, but this is just how i write to appease my adhd.
first, this might help: i once used storyplanner.com when i didn't know how to even start a story and i loved it. it's a great tool that can hold your hand every step of the way, or just prompt you to think on your own. there's over 20 planners that ask different questions like "what's your character's major flaw?" "what's the inciting incident?" "what outside elements hinder the character?" etc that will present you with a complete story structure when you're done with it.
ok, now, how i write:
as for the post in reference, that's the 2nd stage of my writing process. i get carried away with tangents and hone in on details, so i plan in dot points to try and force myself to keep it simple and stay zoomed out.
i just write what happens in chronological order, and if i have an idea for a later scene (or something that i just want to happen, but don't know when/where/how), i note that in a separate document that i can refer to while i plan. this also allows me to gloss over vague sections to keep my writing flow going.
stage 1:
i've started using Notion's "toggle list" feature to minimise the less important parts of a scene and keep myself focused on the overarching plot during this stage. this is what the first point looks like:
i go beat by beat, essentially amounting to an elevator pitch for each stage of my story. "crowley and aziraphale are streamer roommates" + "people start to notice they each live with someone and the speculation starts" + "crowley and aziraphale interact on twitch" + "they attend the edinburgh meetup" etc.
i finish a story before i move on from this stage. i won't start writing something in earnest until i know how it ends.
stage 2:
this is what you saw in my gif, and why that page was so long. that's every scene i'm going to write in the story.
sometimes i jump straight from stage 1 to writing, but ATWS required a lot more figuring out before i started any kind of prose. here i'm basically noting down the details of what each scene is, the brunt of what's happening. this is when i have to figure out those "vague sections" i glossed over earlier.
it's still just intended to be a rough outline so i know where the characters are and what's moving their relationship along. most of these dot points are short because i've already thought about them a thousand times, and may have more details noted down in a different document.
meanwhile some of them i'm planning out the scene as i'm dotting it, making not of dialogue that i want to include.
stage 3: my bracket method
i only use this stage when i'm struggling to write and need to baby step into it. this is my "bracket method" in which i write the scene without, like... caring? some people may consider this "double handling" which may drive you mad, but it's the most helpful thing i've ever done for my process.
i switch tenses, i write how i chat (no capitals etc) and just word vomit the scene without focusing on prose. ATWS came quite easily at first, and i didn't need to use stage 3 until i got to chapter 4 and hadn't written in a few days.
stage 4:
this is writing the actual prose, but i wanted to include it so you can see the differences, to help better understand my notes/planning/outlining stages:
and this is what a scene looks like with stage three bridging the gap: