burn-your-face-upon-the-chrome
burn-your-face-upon-the-chrome
Wasteland BS
463 posts
Don't wanna be here? Send us removal request.
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Playing the Mad Max game again and left the house this morning knowing I left off at the airport for the stupid Christmas lights The Outcrier wanted but I totally forgot I parked properly.
Chum is fine, the windows are open, the radio is on, and he has gummy snacks.
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Painting the illusion of chrome.
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I name him the Fuck You Buggy.
1979 Ford Fiesta game token. Might include a stat block later. Currently just experimenting with glue & paste bits I've been working on ahead of a hypothetical virtual test play.
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The part where I have to make playing tokens and stuff.... Hhhhhhhhhhhhh. 1972 Mustang Fastback Sprint.
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Been having a fun time making neato little graphics and shit for the player handbook.
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Still working hard at it. Just putting the fluff in place. May trim this back a quite a bit later.
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Been working on a ttrpg where the whole shtick is a Mad Maxian wasteland roleplay with a thirty minute learning curve. Print-n-play for less than ten bucks and play in less than forty minutes. That it. That's the whole goal.
I'm posting these sheets and prototypes for no reason besides wanting to show people I'm not dead, just playing in another special interest for a bit, and also just to show my work to the rest of the class. There's a nott terribly terribly long Doc where we're working out rules and world building. Dark Future with the White Line Fever expansion was a dense, combat heavy, thick tome of 200+ pages. We're trying to avoid that weight on the play table with something a lot more casual and Roleplay focused.
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Video
i’ve watched this like 8 times in a row
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Furiosa (cat) is supervising very important experimental gameplay tests for The Wastes TTRPG.
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Say, for example, I were developing a TTRPG for a post apocalyptic universe designed with the express purpose of satisfying a certain fandom's hunger for role play.
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This is not the final cover art for this... Btw. This backdrop is an ancient screenshot from the Mad Max videogame. I plan to paint a proper piece for this one day.
My biggest concerns with this project are, in order of increasing magnitude.
4: Intellectual Property and the legality of it. I want to protect my IP and to keep Hasbro, Games Workshop, and Warner Bros grubby little mits off it. I also want to avoid cease and desist letters and lawsuit happy lawyers.
3: Avoiding the wonky vehicle combat pitfalls of games such as Dark Future by Games Workshop and frankly I would like to avoid building a game that refuses to balance role-play and combat.
2: Accessability. I want the entry cost of this game to be incredibly low. I'm dirt poor, and my whole shtick as a creator if figuring out the cheapest and easiest way to get things done.
1: Finding a community who wants this and is willing to test gameplay.
I would love to hear thoughts on this. My inbox and DMs are open.
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People complain that mules are hard to train because they ALSO remember every bonehead thing you've ever done or asked them to do. A lot of animal handlers can't deal with being held accountable like that.
just wanted a visual demonstration since I was talking about how much I love them
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Day 27: Music
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I bought this expensive ass yogurt as a gift to myself so that I could make little candles in the tiny terracotta pot it comes in and it turns out it is the best, creamiest, most buttery heavenly delicious yogurt I have ever tasted and I’m now addicted
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White Line Fever, Les Edwards’ cover art for Richard Halliwell’s 1988 advanced rules for Dark Future, GW’s “3-D Roleplay Hobby Game” of highway warriors
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