A play-by-poll rpg from the brain of T.Kingfisher aka Ursula Vernon
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You leave the room behind and spend twenty minutes trying to get the grille more or less back in place. It doesnât really work, but you manage to wedge it into the opening so that at least it wonât fall over on anybody. You still give it a worried glance as you leave.
The only place left to go is down the stairs, so down you go. At the bottom, you find a smallish room with an alcove, a huge iron door that someone made specifically to be intimidating, and a sloping hallway to the south. You hear frog calls echoing in the distance from the hallway.
Thereâs a rusty faucet in the alcove. Jimmy says, âYou know whatâs weird?â
You are spoiled for choice, frankly, but you humor him. âWhat?â
âEvery time somebody turns that faucet handle, it breaks. But every time I come down here, itâs wired back into place.â
You consider this. âMagic or plumbers, do you think?â
Jimmy makes a flailing gesture with his wings. âI donât know. Maybe this is some kind of afterlife for plumbers and the bad ones have to stay here fixing the same faucet for all eternity.â
This is an interesting theory. It doesnât body well for your dreams of treasure, but then again, plumbers get paid way better than adventurers.
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You search the room carefully, even though the space between your shoulderblades itches with the thought of secret doors and people leaping out while your back is turned. Jimmy keeps watch, which helps.
Your search confirms your earlier suspicionsâsomebody left this room in a big hurry, probably when they saw you setting to work with your screwdriver. Thatâs good? Maybe? They were more scared of you than you were of them?
Is that good?
Thereâs a low brick shelf that contains jars labeled in a language you donât read, something swirly. Wedding invitation levels of swirly. The labels look hand-lettered, not mass produced. Youâre guessing itâs food, though you have no plans to try it unless youâre on very short rations. You took a semester long class in what foods are safe to eat in a dungeon, and the lecture called âBotulism And Youâ has left you extremely wary of canned goods of unknown provenance.
The footprint in the firepit is roughly human foot shaped, but thatâs the most you can say about it. The ash-mud is too goopy to hold fine detail. You can be fairly sure they didnât step outside the firepit afterward, though, because there are no muddy footprints. Which means the only way they could go was up.
You look up the dark shaft above the firepit. The walls are black with soot. Obviously it was used as a chimney for some time. You donât see any handholds. Possibly they had a rope, and pulled it up after themselves? If you hold the lantern just right, you can see what looks like a distorted handprint. Itâs not impossible that they climbed up by bracing themselves against the walls, though you have no idea how theyâd have gotten up there in the first place. You certainly canât follow, even if you wanted to.
You saved the desk for last. It was swept clean, whatever was on it grabbed in a hurry, and the drawers were cleaned out. Except⊠You spot something far in the back and pull out a couple sheets of loose paper. They are covered in dense lines of the swirly writing, and drawings. Careful sketches of the faces of several humans.
Sleeping humans.
âThatâs Two,â Jimmy says, his wings trembling slightly. âAnd Five.â
The drawing of Five has a small bird tucked up under her chin. Youâre no artist, but it has the sort of start-and-stop, ragged-extra-lines look of something drawn from life. Which would meanâŠ
âOh, thatâs creepy as fuck.â You glance up the chimney and wonder if someone is watching you and drawing a portrait right now.
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Your trusty Swiss Army knife makesâŠwell, not short work of the grille. It takes awhile and your wrist gets sore, and thereâs a dicey moment when itâs only attached to the wall by one screw and starts to twist, but eventually you get the huge metal grille loose. It clangs to the floor and you throw yourself against it, trying to slide it against the wall so you donât get squished. The loud scraping sound probably alerted anyone in a half-mile radius, so youâve rather lost the element of surprise, but no one attacks you.
There is indeed a layer of thin black cloth pinned across the opening. You move it aside with your walking stick. No one attacks you.
The alcove is only about two feet deep, just enough for someone to stand and watch. The east side dead-ends against the wall, while the west side opens into a larger space.
Possibly the most unsettling thing about this is that it appears the concrete wall here is all of three inches thick. The architecture here all feels so solid, like huge slabs were just poured in place, and seeing that some of them are nearly hollowâŠitâs a weird feeling. As if the whole place is a facade over something bigger and emptier. Or as if the walls might be full of silent observers.
Jimmy, unasked, hops down from your shoulder and peeks around the corner into the larger room. He gestures with a wing to let you know itâs clear.
The room is not large, maybe fifteen by fifteen, and clearly has been occupied for some time. Thereâs a crude firepit made of broken concrete bits, a square smoke hole in the ceiling, and a nest of blankets in the corner. (Thereâs a drain in the far corner that was probably for more biological concerns.) Perhaps most incongruous of all, thereâs a wooden writing desk pushed against the wall that wouldnât be out of place in any study or or office back home. Itâs been swept clean, but thereâs still a candle on it.
You touch the wax. Itâs still warm. And the firepit is full of soggy ash, as if someone hastily dumped water over the fire.
There is a single bare footprint in the ashes.
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You fear no boredom! You go south, around a bend, and past a dripping pipe, whereupon the passage dead-ends at the remains of an enormous rusted grate. The grate overlooks darkness, and some thirty feet below, a ripple of water.
âPlease donât jump,â says Jimmy.
Good Lord, of course youâre not going to jump. Diving into water when you donât know how deep it is or what may be lurking under the surface is just a fancy way of saying that you donât value having unbroken bones.
âWhatâs calling down there?â you ask.
âFrogs,â Jimmy explains. âThereâs a large room below full of them. Theyâre one of the nicest things in this place. But thereâs another way! You donât have to climb! Or dive!â
âDid you say it was boring so I wouldnât come here and jump?â
Jimmy clears his throat and seems to avoid making eye contact. Uh-huh. You really think Basic Dungeon Survival ought to be a required class at Wentworth, not an elective.
You return to the passageway and are just coming up to the large metal grate when you donât hear something.
Itâs not exactly a sound. Itâs more like a sound stopping, one that you werenât aware you were hearing. You are almost certain itâs no longer coming from the other side of the grille.
The ironwork is delicate but worked closely together. Itâs dark behind the grilleâŠ
Actually, itâs too dark. You lift your lantern and itâs still pitch black back there.
Jimmy makes a distrustful noise, but youâre already sliding one of the small screwdrivers of your Swiss Army Knife into a gap in the metal. It goes in about an inch, then meets a slight resistance.
âThereâs a black cloth back there,â you murmur to Jimmy. He flutters something about sometimes having the feeling of being watched, then hunches down into his feathers.
The grille is held up by dozens of Phillips head screws concealed in the pattern. You could, possibly, unscrew them. Thereâs no way you can lower something that heavy quietly, though. And if Jimmyâs right, there might be someone on the other side.
Mind you, if theyâre watching right now, they probably wonât be after you drop a three hundred pound metal grille on themâŠ
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You follow the sound of buzzing and are amused to see the hobo sign for âbad tempered ownerâ chalked on the doorway. Then you step inside.
âŠwhoa.
Jimmy said âclockwork beesâ and itâs not that you doubted him, but that was like describing the Mona Lisa as âsome paint on wood.â The bees gleam in the lantern light, striped with oiled bronze and shining brass, their eyes like beautifully faceted gems. And they fly! How can they fly? Theyâre far too heavy, surely, the internal workings must be full of gears and tiny mechanisms. Nevertheless they fly.
Itâs not that you werenât impressed with the labyrinth, but itâs mostly just looked like a bunker with gears and a few impressively dead guys. This, thoughâŠthis is something.
You stand very still, admiring the huge mass of honeycomb that drapes across the enormous gears, and the honey gone red and black with age. You could sell a pound of that honey for a small fortune to the right collector. The money should just about cover your funeral expenses, because the bees will absolutely murder the fuck out of you.
Ah, well. Stealing a âliveâ bee is probably right out as well. You really would rather not add to Jimmyâs therapy bill. You take a last appreciative look at the graceful flight of the mechanical insects, then step back into the hall.
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Whateverâs in the pipe almost certainly isnât an eighteen foot tall owl, but you just donât feel like finding out. The guy who stuck his head in a pipe found out Why We Donât Stick Our Head In Pipes, and look where it got him.
You head back up the ramp to the large room with the staircase. The dark alcove with the horse skull hanging hasnât changed, but from this angle, you notice something on the floor there. Something that looks likeâŠrags?
âDONâT TOUCH THE SKULL!â Jimmy shouts. In interpretive dance, this means performing directly in front of your face. You shove your hands in your pockets and hastily promise you wonât.
âA wall comes down right behind you if you do,â Jimmy says, as you approach what appears to be a semi-mummified corpse. âI tried to bring him water through the bars but I just couldnât carry enough.â
âNo one would expect you to,â you assure him. Letâs seeâŠcalculate how much therapy Jimmy would require afterward, multiply by the number of dead adventurersâŠ
âJimmy, exactly how many people have you worked with down here?â
âYouâre number Eight.â
âAh. And the previous seven allâŠ?â
âWellâŠâ He rubs the back of his neck with one wing. âI donât actually know about Six. We got separated and I never found her again. I looked!â he adds, fluffing up defensively. âBut it was dark and I couldnât go very far, andâandâyouâre looting that body?â
âWaste not, want not.â You got amazingly high marks in Looting. You could strip a body in eighteen seconds flat, provided they didnât have a ridiculous number of pockets or badly knotted bootlaces. âSo which number was this fellow?â
âThat was Three. You saw Seven already.â You get the impression he doesnât entirely approve of your work.
Three was a Wentworth graduate. You can tell by the class ring and the embroidered logo on his breast pocket. You help yourself to what little money he had and rifle through his backpack. Itâs mostly duplicates of your own gear, but you take his matches and first aid kit, and a few other odds and ends, then leave the poor devil in peace.
You can see why he wanted to smash the horse skull, though. The nasty thing seems to pulse like a bad tooth. Definitely cursed.
The only way out of the staircase room is currently to the east. You follow the corridor to a crossroads. âThereâs a clockwork beehive north,â Jimmy says, settling back to his role as tour guide. âSouth is boring. East goes to a staircase. Oh, and a big metal grille.â He fluffs his feathers again in clear distaste.
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âŠwhoa.
Oh, because I forgot to do this earlier and people asked, your total run avoided fourteen definite deaths and one Bad Choice that, while not outright fatal, would have meant that your luck would turn sour. (That doesnât have, like, a randomized effect, given that much of this is improv, but ropes would snap, rungs would break, just how potable IS that water, maybe the pointy people did actually see your light and are lying in wait, etc.)
(Yes, there are actually things you can do to piss off the labyrinth. I wonât go into any details, because that would be too easy, but they do tend to be fairly obviously Significant Choices.)
Overall, you made it much, much deeper into the maze than any other players have, and a couple times I had to scramble to think âJeez, what IS in that next room, anyway?â because youâd outrun my mental map.
Good job! The cabbages are proud.
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Oh, because I forgot to do this earlier and people asked, your total run avoided fourteen definite deaths and one Bad Choice that, while not outright fatal, would have meant that your luck would turn sour. (That doesnât have, like, a randomized effect, given that much of this is improv, but ropes would snap, rungs would break, just how potable IS that water, maybe the pointy people did actually see your light and are lying in wait, etc.)
(Yes, there are actually things you can do to piss off the labyrinth. I wonât go into any details, because that would be too easy, but they do tend to be fairly obviously Significant Choices.)
Overall, you made it much, much deeper into the maze than any other players have, and a couple times I had to scramble to think âJeez, what IS in that next room, anyway?â because youâd outrun my mental map.
Good job! The cabbages are proud.
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âTHATâ room is way too interesting a description for a bold adventurer like yourself to pass up. You stride confidently down the ramp. Jimmyâs claws tighten on your shoulder.
Thereâs some kind of mural on the passage wall, but you canât make it out, and anyway it looks to have more to do with giant flaming avocados than with, say, wealth and glory. (And a spirit of scientific inquiry, naturally. Itâs just that if, in plumbing the depths of the concrete maze, you happen to find some wealth that no one is usingâŠwell. Yâknow.)
Youâre honestly more concerned with what looks like high water marks in the room upstairs. Granted, it had dried out, but it is a basic rule of Dungeoneering not to get trapped by unexpected rising water, and the best way to do that is to know exactly when and how the water rises, and to arrange to be elsewhere. Jimmy, sadly, doesnât have an answer.
âIâve never seen it floodedâŠnot personallyâŠbut I spend most of my time outside. Between, um, adventurers, I mean. Sometimes that takes weeks. It could flood then, and Iâd never know.â
Youâd rather like to know how many adventurers heâs worked with, but then you arrive at THAT room. Itâs a largely featureless concrete box of a room, with two large pipes, one on top of the other, in the east wall. The pipes dribble rust and the occasional drop of water down the cement, and a metal grill of clear antiquity covers the bottom one.
The hobo sign for âdanger,â three stacked diagonal lines, has been chalked beside the upper pipe.
There is also a thing on the floor. It is about four feet long, damp looking, and of a color one might generously call brownish. It has a certainâŠorganicâŠlumpiness to it. The sort that usually involves time spent in a digestive tract.
You are not a biologist, but youâve been in enough ruins to recognize an owl pellet when you see one.
You poke it a few times with the point of your walking stick. Bits of fabric and strands of hair fall away, revealing a gleam of bone. You poke again. Oh hey, they wore a retainer. Neat.
âHe stuck his head in the pipe,â says Jimmy, sounding deeply discouraged. âThat might have been ok, but then he said he saw something and crawled in, andâŠwell. I couldnât see what happened, but there was a lot of thrashing and screaming and what looked like bone hooks. Itâs safe now, though!â he hastens to add. âIt hasnât ever come out of the pipe while Iâve been here. Err. I mean, I probably wouldnât want to sleep here, though.â
âFascinating,â you murmur. âWhat does it live on, I wonder? When it canât get idiot?â
âFrogs, I think,â Jimmy says. âBig red ones. Theyâre all over.â He adds reluctantly, âErrâŠyouâre not gonna try to fight it, are you?â
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When you went off to college, your parents presented you with a fancy Swiss Army knife. It has the knife, the other knife, the corkscrew, the flat AND Phillips screwdrivers, the tiny magnifying glass, the bottle opener, the other other knife, the file, and the very small saw, which should allow you to cut down any tree in the forest in approximately six months. (You have, however, lost the toothpick.)
Jimmy perches on top of your walking stick and gestures to the crack in the wall with one wing. âThis entryway seems pretty stable,â he says. âOnce you get deeper in, things move around a lot.â
You step through the crack in the wall and immediately see a wall covered in graffiti. The most interesting bit, so far as youâre concerned, is a white chalk mark of an arrow and a circle. You immediately recognize hobo sign, which you took a class in. While there are some questions as to how authentic the signs are to actual hobo culture, they were popular among dungeon delvers some fifty years ago.
This mark means âDonât bother going this way.â The arrow is pointing east.
âThereâs nothing much that way,â Jimmy confirms. âJust a painting of the Madonna of Leaves.â
You go west instead, and after some turns, you eventually reach a staircase going down, into a large room. Jimmy regales you with descriptions of what lies through the various doors, like a very small tour guide. âThat way goes to some clockwork bees and eventually a scary doorâŠnobodyâs ever managed to get it openâŠthat way is sometimes a creepy horse skull and sometimes a corridor that goes deeper inâŠlooks like itâs the skull todayâŠâ He trails off, gazing south, where a ramp slopes down. âAnd then thereâs that room.â
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Dungeoneering is your passion! Your vocation! You know how to navigate a maze, climb a crumbling wall, make fire with two sticks and the body of a vengeful slime mold. Heck, you graduated in the top sixty percent of your class!
The slightly bedraggled finch greets you. You recognize him immediately as a Dungeon Finch. âHi. Iâm Jimmy. Are you the next explorer?â
Youâre a little concerned about that ânext.â Jimmy shuffles awkwardly on his perch. âThere were someâŠerrâŠincidents. But Iâm sure youâll be fine!â This does not make you any less concerned.
Nevertheless, you are a Wentworth graduate! You have your pack, your bedroll, your lantern, rope, climbing gear, compass, first aid kit, unreliable guidebook, and a truly epic quantity of granola bars!
And, of course, a knife.
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Okay! Second verse, similar to the first! Letâs go!
You, friend, are the latest graduate of the Wentworth School Of Exploration and Adventure (Goooo Fighting Codfish!) the second-best explorerâs school in the city. You left behind your familyâs oyster farm in pursuit of higher, better, possibly more fatal things.
It was at Wentworth that you first came across a reference to the works of Eland the Younger, that wandering naturalist, historianâŠokay, occasionally out-and-out liarâŠand his great fragmentary work, the Book of the Gear. It detailed his descent into a great clockwork labyrinth, filled with strange creatures and stone gears. Most scholars dismiss it outright as a fabrication. Wentworth professors clam up when it is mentioned, but the rumor among underclassmen is that multiple graduates have died in the labyrinth.
You, however, are determined to live a life of adventure! It took a lot of research and guesswork and a lot of slogging, but you eventually found yourself following a narrow track through the woods. It dead-ends at a stone wall with an immense crack in it. The edge of a stone gear taller than a man is just visible inside.
A small, somewhat bedraggled finch sits on a branch nearby, waiting.
Wentworth students are highly trained in the arts of adventuring, including Hiking, Skulking, Orienteering, and deciphering avian interpretive dance. Which brings us to the first question!
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There are times in life when you should hide, and times when you should run. The difficulty, as any adventurer will tell you, is telling which is which.
This was one of those times when you should have run.
You never get a look at the thing in the sunflower field, because the lanternâs off. But when it comes crashing through stalks toward you, you do try to skewer it with Grandmaâs good stabbing knife. The point of the blade hits off something hard but oddly elastic, like bone, and slides along a surface full of bumps and hollows. Maybe itâs a skull. Maybe itâs something youâve never even conceived of.
Whatever it is, it hasâŠteeth? A grinder? Hard to say, since the excruciating pain is much more pressing than careful analysis of what has just seized hold of you.
âJimmy, RUN!â you shout, which of course makes no senseâheâs going to fly, obviouslyâbut given the circumstances, it seems rude to quibble. You feel the brush of feathers past your cheek as he takes to the air, and then thereâs an explosion of light behind your eyes and you seem to be rushing down a dark tunnel toward it. What happens after that is Mystery, and not within the scope of this chronicle.
Probably, though, there are cabbages.
âYOU HAVE DIEDâ
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âSure,â you say to yourself. âSpend the night in a field of possibly phase-shifting sunflowers! What could go wrong?â
Jimmy says âUm.â In interpretive bird-dance, this is a slow, wobbly wing-extension. You choose to pretend he is just stretching.
A bit concerned by the large bite taken out of the field, you decide to sleep hidden as deep within the plants as you can. You spend a few minutes working your way into the field, until you can no longer see the walls, or indeed, much of anything but leaves and the occasional nodding seed head. Then you pull out your bedroll and attempt to find a way to sleep between the plants.
You rapidly realize that sleeping on a concrete waffle-grid is excruciating. The walls are only a few inches tall and wide, but that is a lot when itâs digging into your ribcage. You try to pad things with blankets. You try to build up a slightly larger flat space with your unreliable guide book and your canteen. You use the pack itself as a pillow. You pile your rope up under your knees.
You are miserable.
Eventually you fall into a groggy half-sleep, the kind where you are thinking and then fall asleep for a few minutes, then wake up thinking the same thing, so you donât really feel like youâve slept at all. The sunflowers rustle around you. (Stupid sunflowers. They donât have knees or shoulders or aching vertebrae. Stupid lucky sunflowers.)
At one point, you almost think you see a light from the far end of the room, where the painting of the field is. It looks like sunlight, as if the painted sun had become real. Then you open your eyes and everything is pitch black and you realize you were probably dreaming.
Just when you are starting to think that exploring would be more restful than lying here, wedged in fetal position between plants, you hear a noise.
Your first thought is that itâs a rattlesnake. Your second is that a rattlesnake that sounded like that would have to be forty feet long. It has that same rapid hollow straight-to-the-hindbrain quality, but deeper, and it goes on much too long, and you do not like it at all.
The sunflowers rustle again. Wind, or something moving through them?
You strain your ears, listening for footsteps, but all you hear is something likeâŠbreathing?
âHhheeeeeeeehhhâŠâ
The rattling sounds again. Itâs hard to tell because itâs so loud, but it sounds like it might be coming closer. Your hand closes over Grandmaâs knife, for all the good it may do you.
âHheeeeeeeeeeeehhhâŠâ
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The corridor continues south for a few dozen paces after you leave the sunflower field, then opens into a very large room. The ceiling is almost lost in shadow, but you can just make out a regular pattern of stripes high on the walls. It isnât until you put that together with the trails of corrosion that you realize thereâs a line of metal bars about twenty feet off the ground, which are bleeding rust down the concrete walls.
Running down the center of the room is a raised band of concrete about eight feet wide, also inset with metal bars. It takes you a minute, but youâre pretty sure that this is the sunken corridor you were in when you heard voices earlier. The ones that Jimmy didnât like. Which means that the âpointy peopleâ were standing about where you are now.
You look around nervously, but thereâs no sign of anyone here now. You smell smoke, though, and follow your nose to the ashes of a fire. Charred ends of paper are all that remain, but the ashes are still just slightly warm. You pick up a scrap or two, hoping to see what they burned, but all you can pick out is a letter here and there, none of them useful.
Thereâs no obvious exits from the room. Well, no, thatâs not entirely true. Thereâs an alcove in the western wall with no floor, and a shaft that drops sharply into darkness. Thatâs technically an exit, you suppose.
Jimmy yawns on your shoulder. âItâs been a pretty long day, BossâŠâ As soon as he says something, you realize youâre exhausted. But where will you sleep?
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You walk around the field of sunflowers, looking for some clue as to how theyâre growing so far from the actual sun. You discover three things, the significance of which is unclear.
First of all, the sunflower field is larger than you expected. Itâs only about eighteen plants wide, but itâs at least a hundred deep. You see metal pipes running over the ceiling, some of them dripping with condensation, which is certainly not enough moisture for normal plants to live on.
Second, on the back wall is a chalk drawing of a landscape. Thereâs a bright yellow sun overhead, blue sky, distant purple hills, and colorful drawings of sunflowers in the foreground. As far as the art goes, youâd put it somewhere around mid 18th-century advertisement quality, pre-Art Nouveau, definitely second-tier, what one of your professors used to call ârealism without enthusiasm.â (Still, points for achieving even that with chalk on concrete, not the most forgiving of mediums.)
Third, something happened here, possibly not that long ago. Youâre coming back up the long side when you see what looks almost like a bite taken out of the field. Nearly a dozen plants in a semi-circle have been torn apart. The ones in the middle are mere stumps, whereas the sunflowers on the edges are still alive, though the thick stems have broken and set the flower heads leaning drunkenly against their neighbors. There are dead leaves scattered everywhere. You reach down and pick one up and find that it is badly wilted but not dried out. Since you have no idea how long it takes for a sunflower leaf to dry out, or even if it would down here, you canât say how long itâs been.
It does occur to you that the flowers from the middle plantsâthe ones down to stumpsâare missing entirely, not just knocked over. Which might mean something, or nothing. This place has a way of making things seem significant even when youâre pretty sure they arenât.
The sunflowers rustle again in that breeze that doesnât touch your skin.
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Sunflowers! Sunflowers growing underground, a whole apparent field of them, the flowers a good eight inches across, with bright yellow petals and a central orange disk. Looking down, you see empty striped hulls littering the ground. No, the floor. The plants are growing out of more waffle-style indentations, one stalk per depression, with dark earth surrounded by shallow concrete walls.
You are not a biologist, but you spent enough time on Grandmaâs cabbage farm to know that this is impossible.
Sunflowers donât grow in the dark! Itâs in the name! And plants that do grow in the dark are pale and spindly and turn weird colors! Theyâre certainly not dark green and lush, as if theyâre growing in a personal sunbeam that just happens to be invisible to anyone else.
Honestly, it makes you a little angry. This place keeps doing just slightly impossible things, and you accepted that. You kept cool. Youâre an adventurer. Now it feels like the labyrinth is just flaunting its unreality at you, like it broke some unspoken bargain.
As you stand there, seething for what you know is no good reason, the leaves rustle. You take a step back, worried that thereâs something in the dense stand of plantsâbut no, itâs the sound of wind moving through the field, each plant bowing slightly, the leaves rippling until the breeze reaches you andâŠ
Nothing.
Whatever wind is moving the sunflowers, itâs not happening here, like the light. Or maybe itâs the sunflowers that are somewhere else? You reach out, cautiously, and touch one.
It certainly feels like itâs here. The leaves are big and coarse and slightly rough. And the room smells like there are plants in it, an earthy greenhouse sort of smell. But itâs obvious that in some very real sense, these plants arenât here. Or arenât just here.
Itâs enough to make your head hurt.
As you watch, still somewhat annoyed, you see movement out of the corner of your eye. A clockwork bee is perched on one of the flowers, busily collecting pollen.
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