Hello. This blog will be dedicated mainly to my Second Life work or general 3D modeling/art work that I do. Most of my Second Life creations are available at the main in-world store, or on the SL Marketplace. Here are my other blogs/sites: - The Sims 4 CC - (18+) The Sims 4 CC - (18+) Phallic Art Gallery - (18+) Yaoi Translations (broken) - Animal Crossing - Rune Factory - Phantasy Star Online 2
Don't wanna be here? Send us removal request.
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A new decorative furniture item is available. A MerPusheen plushie! It's only 1 LI, and it stays 1 LI if you link 2 together (because it is technically 0.5 LI). Very cute and realistic with hand-painted textures, and a transparent shadow underneath for even more realism.
Mainstore SLURL: http://maps.secondlife.com/secondlife/Neo%20Star/64/195/3501
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We've released a new mesh building, originally used for the Booble Store in the Rainbow Light District of SL!
The building itself is only 1 or 2 LI depending on the version (the 2 LI one has breakable windows!), as well as a furnished sample that uses 4 LI. It is fully customizable with textures and materials included. Most of the UV mapping allows for single textures to be applied with ease. The custom physics means you will not have to worry about falling through the building.
If you would like to see a demo in-world, simply visit the Rainbow Light District (which is now reopened, BTW! Also 18+ only, please!) here:
http://maps.secondlife.com/secondlife/Atlantis%20World%202/151/73/699
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The Sims 4: Off-shoulder Top for Males (Teen to Elder)
I wasn't really planning this, but I created an off-shoulder top for males. I was disappointed that I could not find any that were not exclusive to female or were a billion polys. I just wanted something simple, so I made it.
This top comes in a variety of colors, a few basics and some pastels with a cute pattern, as shown in the pictures.
Download here: http://www.simfileshare.net/download/2093784/
For future reference, this is my ModTheSims creator page: https://modthesims.info/m/10169766
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In-case anyone was not yet aware, the Cerezo bento head (now known as XRezo and now being worked on by KennyChidorie), has been finalized and ready for use at the link above.
(Note: If you already have bought the Cerezo head at any point, you can actually get the XRezo head for free! You will have to manually apply to KennyChidorie in-world for this.)
It has many features that the old Cerezo head never had, such as a proper HUD and facial AO, face shape adjustable by sliders, multiple universal BoM skintones, asymmetry, options for eyebrows/teeth/tattoos/lashes/etc (tattoo layer can be used for makeup mods!), more eye styles/colors, tongue animation, Kuroo body skin, piercings/fangs and other face accessories that move with facial animations, and the list goes on.
I would recommend to also check out the rest of the store for more optional parts such as skins, eyes, eyelashes, piercings, etc. There are quite a lot available already, with Bake On Mesh compatibility for textures. Please do read the description to be sure about what you want to know, though.
It is recommended to pair this head with the Kuroo body by Krankhaus for optimal results (or the bodies that are listed for any skin mods you choose to use).
Hope you all enjoy it! :D
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I have finished up two old-school style mesh chibi heads, specially for the Mobius Grid to be used as one of the many starter avatars.
(I kind of wonder if it will be obvious that one head is based closely on Tenn Kujo...)
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I found this tutorial on Youtube, that finally taught me how to make outlines in 3D that look like actual manga or anime drawing lineart (with variable thickness, you may notice the line on the nose/chin of my model is thicker for example). It's something I've always wanted to learn how to do, but never could figure it out until now. It turns out it's actually very easy to do. In the free program Blender no less. It does not even need shaders to do it, so it could even be possible in programs and games like VRChat and even Second Life... But it would double the poly count (at least my models are fairly low poly to begin with). XD Edit: It has been years that I worked on this model, so I know there are some things on the model itself I should fix still, such as giving him an actual jawline and moving back the lower lip, so that is on my to-do list too. Tutorial used: https://www.youtube.com/watch?v=hp4V-9oFmnM
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Passing on ownership of the Cerezo Bento Head project
Hello everyone. I am sorry for being so quiet this past year. I felt it was important to announce this though, to prevent any misunderstandings. Although my shop may remain in-world for now, I am quitting SL indefinitely, BUT... I have passed on the Cerezo Bento head project to a close friend of mine who is also a creator and shop owner experienced with anime-style creations. Their username is KennyChidorie (AKA Kotten), also known as the owner of Kakurenbo (https://marketplace.secondlife.com/stores/138883). So from now on, they are the only person or shop who I give permission to distribute or sell this head or any mesh derivative of the head mesh. Think of them as the new owner and creator for this project.
Due to the way the updates work, it is unlikely that the update system will pass on, therefore it would be considered as a new product since it is a different creator and shop owner.
I am sure that this will bring much more joy to everyone, rather than to let the project die with no owner, allowing the head to really progress. Kotten has already made significant progress to the head by scripts, textures, etc, so now that I have passed over the actual mesh files, they will be able to fully work with the head how they want to.
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Recently I discovered a tool called Sims 4 Studio, that allows you to easily import/export meshes with Blender into The Sims 4, and so I have been playing around with that, making a bunch of objects already. That is something I’ve always dreamed about since I was 10, but could never do before due to previous Sims mod tools requiring programs like Milkshape, Maya, or 3DS Max. So I am happy that S4S uses Blender. Among the CC I have been working on, I just tried converting one of my Second Life hairstyles (Shin), and I have to say it actually looks much better in TS4 than in SL. :o I’ve been learning a lot of things in general as well, that I could not have learned in Second Life. Most of all, it’s fun. I don’t need to script to make objects that function, just clone it from existing objects and replace the mesh. If you are interested, this will be the page where I post any Sims 4 CC that I make (free): https://www.patreon.com/kohagura
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For anyone who would like the .png files, I did a few texture edits on the game Harvest Moon Animal Parade. In the comparison photos, the left side is my edited version, and the right side is the original version. (Player hair color is part of the outfit)
Keep in mind that it’s unfinished because I haven’t gotten far enough in the game to meet everyone. Most of the character edits are of the “male” player, and early-game bachelors (Chase, Toby, Julius, Luke, Wizard) to “beautify” their face as a bit more conventional anime-style (mostly toning down the eye socket crease, making eyes less wide open, moving mouth higher, brows lower, etc), and few outfit modifications.
I used the HM Pride Parade edition of the game, which swaps the male/female player model... so I am not sure if the player model’s texture will work properly on the original HM Animal Parade. Download: https://drive.google.com/drive/folders/1tryLPC8plp4JVIgpcQmrilYoNAUZybHU?usp=sharing Texture Export/Import Guide: https://murreal.tumblr.com/post/167032128084/creating-your-own-dolphin-texture-hacks-a-guide
You can do anything with it, such as recoloring how you want, just don’t steal credit.
#harvest moon#harvest moon pride parade#harvest moon animal parade#hmap#harvest moon patch#wii modding#harvest moon mod#Texture Mod#male
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Stepmania Simfiles
I felt like trying out making some simfiles for Stepmania, and decided to share them with whoever wants them. I haven’t made any since many years ago, but it didn’t seem too hard, just tedious. So far I have made simfiles for “BEAT IN LOVE” from Readyyy!, and “WiSH VOYAGE” from iDOLiSH7. Both come in various difficulties starting from Beginner to Hard or Challenge. The file size is big due mainly to the video background. This folder will have all the Stepmania simfiles that I upload: https://drive.google.com/open?id=1MKVGbiif0yTor2FoTaETbFOPXEtCb6ph
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Moving shop, shutting down RLD, and cancelling SL Premium
So I have dived into the decision to cancel my SL premium membership, due not only to LL’s decision to raise the costs/fees of being a creator/premium member, but also because as it is now, I just cannot sustain the cost of land which is the only reason I had Premium to begin with. It was $72/year for Premium PLUS $13 per month for the extra mainland parcels which were NOT covered by the Premium free land allowance. I make less than $100/mo, for reference. And I have no income other than SL, so surely you can understand how much financial strain I am in if I keep Premium and extra land in SL.
Cancelling premium also means I have to both shut down Rainbow Light District and move the main Audax store. I have moved them to a new location (linked at the bottom) and simplified the store layout significantly, and it remains on the SL Marketplace, so it isn’t really a bad thing for my store, but it does very sadly mean the loss of the Rainbow Light District (which had the Yaoi BL store, Phallic museum, Phallic bakery, aquarium, and other fun things). I had wished to keep at least the museum and BL store up forever, as it is one of my real life dreams that cannot be attained in real life and only was possible in Second Life. The Project PePe Store also remains, to the SLURL I linked at the bottom.
I’ve already set the old land (old main store of Audax and the Rainbow Light District) for sale, so when the prims get returned, I do not know, it will be whenever someone buys the land (or if nobody buys by March 2020, I will have to forcibly abandon the land because that is when my annual subscription must be cancelled before auto-renewal).
New Audax main store: SLURL: http://maps.secondlife.com/secondlife/Neo%20Star/64/195/3501
Project PePe (18+) store: http://maps.secondlife.com/secondlife/Neo%20Star/57/210/3501
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I am sorry but it might be a while before I get back into SL again... I have been playing Maplestory 2 lately. Though I have made a few UGC things for Maplestory 2, first a butler outfit and then a gothic lolita style outfit. I also tried making some faces as a mask too. Kind of makes me feel nostalgic and wish SL still used pre-mesh baked clothing. :( I forgot how much easier it is to just texture clothing as a skin than to mesh and rig it. If anyone else plays, I’m on the NA East server, and I managed to get the name Kouki (among others). :P
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Making a little more progress. No texture yet. As far as the rigging goes, I think I just need to fix up the clipping of the shoes with the pants at the ankles. I’ll probably also try to do something about the fur part too, because it becomes really pointy when raising the arm.
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A work in progress of a new outfit I’m working on for Kuroo. :3 It will probably take much longer than the nurse outfit, but I figured I should try to challenge myself a little by making a more complex outfit, and one that I’ve also been wanting to make for SL for a long time.
This is actually a collaboration, with the original design and concept by Raven Bell. I will try and make the bottom of the pant legs and coat be with gradient transparency, though that would be just one option. I will probably make the fur be with alpha masking on the other hand, as they would otherwise conflict with alpha blending on the outfit as well as hair, face, etc. I think it will look fine.
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I’ve finally finished and put up the Nurse Outfit for the Kuroo body. It’s finally ready. :D
I didn’t forget to make normal maps, which definitely help a ton to make the wrinkles and seams stand out, especially if you choose to make the outfit more shiny.
This time, I also included a basic texture HUD, which allows to hide/unhide parts like the stockings, underwear, shoes, etc. It also has an optional black button texture (though personally I think it’s too dark, I figured maybe if someone wants to tint the outfit to a darker color scheme, the dark buttons could go with that).
I hope you all enjoy this.
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Another screenshot of the WIP nurse outfit. This time I’ve made a hat, lingerie, and shoes to go with it. I also fixed the button texture of the dress to match the button on the hat.
I think now, I just need to do the normal maps to complete this. I won’t be able to finish today, so hopefully tomorrow I can get it done.
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This is a work in progress, of a nurse mini dress I’m working on for the Kuroo body. If I keep up this pace, it might even be ready by tomorrow.
I still need to see about making a normal map for this, then I think that will be it. I’m still debating if I should make socks/gloves for it.
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