artquarentienezone
artquarentienezone
on wednesdays, we make art
22 posts
clairelutra's art blog, to keep the spam off the main +~+~+ if you think i'm not gonna chronicle my adventures the WHOLE way down then you're wrong
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artquarentienezone · 5 years ago
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it may, in fact, look like A Thing
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artquarentienezone · 7 years ago
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And this is how I nose.
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artquarentienezone · 7 years ago
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found a fun brush and tried my hand at hair-looking things (i’ve never been great at hair, but i think these look pretty neat)
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artquarentienezone · 7 years ago
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//tired noises
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artquarentienezone · 7 years ago
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things that may or may not be helping this art adventure: only ever painting on one layer
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artquarentienezone · 7 years ago
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ho hum
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artquarentienezone · 7 years ago
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painted my water jar
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artquarentienezone · 7 years ago
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Hello! :D Do you have any advice on drawing creatures at different angles? I struggle a lot with coming up with a pose and trying to draw it at another angle, and in your work your anatomy, shading/lighting, proportions and foreshortening are always just so perfect ;w; In particular Tau’s reference sheet, those greyscale headshots of him are so incredible that they look like 3D models :’) Thank you for your time!
*starts sweating*
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make a 3D model
When i know that i’m looking at a figure or an environment that i will draw a lot more and very regularly in the future, i make a 3D model. 
But most of the time i don’t use the model. It’s best to use it in specific situations, like when you are trying to get the hang of the design (the end goal of that is being able to draw it from memory alone with ease). Or when you make a reference sheet, because the accuracy should be top notch there. Just sculpting a model of it alone helps, because the knowledge you gain from sculpting the design will carry over to 2D, whether you like it or not, you really have no say in it, fortunately. :p
draw, fail, delete, draw, fail, delete, draw, fail, delete, until success 
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In contrast with that, i don’t have a model for most of my designs, including these two. Most of the time what i like to do i’d call “brute-forcing” accuracy. That is… drawing it and deleting it over and over and over again, without help, until it looks right. I like to think of it as making my brain’s 3D software stronger.
observe & learn & memorize & draw relevant real life things 
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Drawing from life/photo is to train your brain software too. You basically suggest to it, for example “this shading is correct in these lighting conditions on this material, code it into System32”. By this, while drawing from memory/imagination, you relegated the task of accurate shading to your subconscious and you can spend your active concentration on better things. 
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(this example image is more like a joke, but if i ever draw Pegasus in a catbread pose again, i will have a better idea of what to do and what not to do - and i will certainly not be drawing him like this next time i use this pose)
construct and transform the figure using basic shapes
You can also use that tecnique everyone keeps recommending for everything that is basically “break the figure down into simple shapes like cylinders, orbs, cones, squares, etc and transform those shapes”. E.g.: don’t think of it as a bird’s wing, think of it as a sheet of paper. If the base shape looks ok after you draw it from a different angle, it will also look ok after you put the details back on it. Probably. Art is an art, not a science. The reason everybody keeps recommending this technique is because it’s really effective, when done right.
https://en.wikipedia.org/wiki/Perspective_(graphical) - and train your brain to make use of this thing too. 
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(like this but with more effort)
get intimately familiar with your design
Practice/repetition/familiarity can’t (or maybe shouldn’t) be skipped, needless to say. If you already drew pigeon wings 4999 different ways, the 5000th will not be as hard to draw as if you have only drawn pigeon wings 50 times before. 
Also pays off to get familiar with your creature’s range of motions, behaviors, relative sizes of bodyparts, etc. Every new pose and angle for every different design you draw is more or less like uncharted land.
if it looks wrong, it isn’t necessarily wrong
Maybe this is a very niche scenario, i don’t know, but sometimes when one design looks terrible/wrong from another angle it’s because that is how it looks from another angle. It tends to happen to me when i couldn’t predict that the design will not look good from any other angle, or when my brain gets stuck on a belief (e.g. when i was like 8, i thought that bones can’t have a bent shape because they are rigid so if they bent they would break. I drew very… very straight limbs for a while). This is another reason for me to make a 3D model. It’s good for troubleshooting. 
embrace the struggle
“I struggle a lot with coming up with a pose and trying to draw it at another angle” is how i feel too. More often than not. If you want to be varied and draw many kinds of Things, new things all the time, struggle will be riding shotgun in your car forever. Name your struggle. I’ll name mine Bob. Bob might be a douche canoe, but he is my douche canoe. Life is never dull when Bob’s around. I hope these tips will make your Bob more fun too.
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artquarentienezone · 7 years ago
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proportioning practice \o/ i was gonna do 20 but i honestly can’t drag myself back to draw MORE ps2 controllers so i’m moving on :’)
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artquarentienezone · 7 years ago
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artquarentienezone · 7 years ago
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upsides to dyslexia: spacial awareness! :) downsides to dyslexia: illiteracy :(
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artquarentienezone · 7 years ago
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okay so i’m working through crtlpaint’s exercises and this?? was actually kind of awesome. the ‘homework’ was to draw a phone (or otherwise suitably rectangular object) 20 times. i didn’t have a phone that wouldn’t be a pain to try to capture, so i used my ds game holder instead. i did them all over two days, with varying degrees of seriousness.
going through them all like this, i can kind of see where i saw i was going wrong, and slowly started to fix my approach, and how it slowly started to look more and more like the thing i was actually trying to draw? idk if that was the actual point of the exercise, but it’s... v hope-giving. 
bonus blending thing bc i took a break in the middle
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artquarentienezone · 7 years ago
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i got a tablet :’D
the first was from the given reference and second was from memory (and a different color palette)
(this is the exercise i was doing btw, it’s fantastic)
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artquarentienezone · 7 years ago
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art cheats
hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better
80’s anime style
glitch effect
glow effects
adding colors to grayscale paintings
foreshortening ( coil )
foreshortening ( perspective )
clipping group (lines)
clipping group (colors)
dramatic lighting ( GOOD )
shading metal
lighting faces
that is all for today, do stay tuned as i am always hunting for cool shit like this
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artquarentienezone · 7 years ago
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I think I can comfortably say that solarpunk is my new favourite aesthetic.
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artquarentienezone · 7 years ago
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Since I noticed that I RARELY draw backgrounds I decided to do a 30 day background challenge!!!!!
I hope Darla and Stacy (the girls walking) will keep me motivated to do this! Please lazyness don’t overcome me!
If you would like to join me on my challenge please do so I would love to see your pieces!!!
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artquarentienezone · 7 years ago
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color experiments? color experiments
confession: the thing in my sketchbook is only half shaded :’D
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