b&w Final Project, 2018. Canon AT-1; Kentmere b&w film + Opaque Markers on Transparencies.
In this project I took a critical look at the screen printing and darkroom processes, and decided to forgo burning my hand-drawn images in a screen to later print on my photos. Instead, I burned the hand-drawn image at the same time that I burned my negatives onto photo sensitive paper. The result is that the hand-drawn images are the unburned parts of the photograph.
The dimensions of each photo is 14x14 inches.
I chose to photograph aquatic life then combine it with imagery of planetary mapping devices to illustrate the difference between how far we have come with exploring outer space compared to our own oceans. It wasn’t until October of 2014 that we had created a full map of our ocean floor, curtesy of Cryosat-2 and Jason-1. However, this map isn’t at the same scale as our neighboring planet and is riddled with many dark voids. We have currently mapped only 5% of our ocean at the same resolution as Mars, (which wasn’t done from space). Will continuing to advance space technology help us understand our own planet better?
Today I reopened my coyote design to update it into a sticker! The colors are more accurate to the screen prints I’ve made and I added a weathered look to it. I am very excited to see how it will look!
I now only need to wait for the stickers to arrive before I can sell them and decide if the other skulls should have the same treatment...
Proper documentation of an oil painting I began and haven’t finished as of yet. The bearded dragon outline was screenprinted upon a stretched canvas I made (30x36 in). Colors were added by using a technique called glazing so that the outlines would not be lost.
The direction I choose was inspired by Andy Warhol.
I haven’t posted anything for a long while on tumblr. I can’t help but feel a little bad... So here is a quick recording of the java game I’ve been working on for a couple months.
The engine is slowly being constructed, and I am reusing assets from my seminar flash game as a way to test and debug the engine.