My main blog where I mostly just reblog stuff :] Apricot || They/Them Art blog here
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Magma vision I decided to rework for my mod
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The US economy genuinely might collapse within a week. lol
#LMAOOOOOOOOOOOOOOOOO????????#i refuse to believe anything will actually come of it BUT GOD COULD YOU IMAGINE
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If machete has a fondness for regular snails, what do you think his reaction would be to the Giant African snail or even a Lava snail? (They remind me of him haha)
Tune in next week for more snail reviews.
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I was recently exposed to the rabbit hole that is Minecraft horror mods and it honestly really disappointed me. So much so that I thought up my own horror mod in response with some key distinctions to make it feel actually scary:
Be as subtle as possible to the point that the player can't tell whether a mod or a weird glitch is causing the effects. Not only is it scarier to take advantage of the existing horror within vanilla but doing this would really mess with veteran players who know the game in-and-out.
Rely on ambient psychological horror. No jumpscares, no threats, no escalation, not even anything flatly disadvantageous. The mod would just weaponize the player's paranoia against themselves.
Be really nefarious as to take full advantage of the insane adjustability that Minecraft has with all its internal options, gamerules and mechanics as well as use the player's acquaintance of the game against them. It should be a horror idea that could only work within Minecraft.
So here's the idea I got from all of this (mind you, I have no idea if a mod like this already exists):
Every in-game day there's a 5% chance (3% if you slept with a bed) for an event to occur from this mod. This chance is fixed and never changes. When an event occurs, its chosen randomly from a very exhaustive list of different events and (depending on what type of event it is) will either occur once or persist until the next event. The likelihood of every event is identical. So this system for pulling them is entirely static and random. Additionally, the chance is rolled again whenever an event occurs. Meaning there's an incredibly low chance for you to experience two or more events in the same day.
So what do these events do? Well, they're designed to mess with the player in the most subtle ways possible. Often specifically targeting their memory, understanding of game mechanics and overall familiarity with Minecraft. The intended effect is to give the player a creeping sense of powerlessness in a sandbox game that they are otherwise completely in control over. Some possible events could be:
Hearing a sound effect in the distance from a source that isn't real.
Having an item currently in a chest/furnace change its amount or position.
Replacing a current painting sprite with another one of the same size.
Having a door/trapdoor be activated (i.e. opened if it was closed and closed if it was opened).
Skipping a full day from sleeping rather than just the night.
Having a specific gamerule temporarily change from its default value until the player triggers it (with minor adjustments to make it less apparent. For example still having the player drop their inventory upon death when keepInventory is toggled on but having the items despawn near instantly unless another player was nearby).
Having a tamed/trusting mob despawn (but only if the player had not interacted with them or been near them for a while).
Surviving otherwise fatal damage or dying from otherwise near-fatal damage.
Randomly changing the difficulty or local difficulty (without it being visible in the options or the debug screen).
Randomly changing slime chunks.
Randomly changing the moon phase.
The list goes on.
These are not notable events but that's the point. The intended effect is to confuse the player and make them doubt themselves without ever thinking that a mod is responsible. To make things even more nefarious, you could have this mod be disguised as a typical QoL mod and sneak it into modpacks to really mess with people.
This is the kind of horror that I think suits Minecraft best. Not the loud, overt, in-your-face kind of horror. But the kind that has you slowly begin to doubt yourself and the world around you. No escalation, no climax, no resolution. Just you left alone to consume yourself out of your own paranoia.
#yea cuz im not already paranoid enough#(<- would install this mod immediately n then really really hope i forget about it so it confuses me)#NOT THE TAMED MOB DESPAWNS THO FUCK THAT#YOU CAN MESS WITH MY GAME MECHANICS BUT YOU ARE *NOT* MESSING WITH MY DOGS
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the minecraft cows getting a tiny snout is so funny to me because the old mobs are ugly in comparison to all the new mobs but the devs know that if they change classic mobs people will firebomb their houses so theyre testing out little differences to try and improve it without attracting the anger of thousands of internet users
#i think the tiny snouts suit them!!!#like it simply makes them look better without having it be any significant change from what people have gotten used to#over the past *15 years* of this game
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You ever seen those videos of little baby reptiles hatching from an egg, opening their eyes, and immediately getting on the move with the full confidence that they know what they're doing? Like "hello, I have been aware of this world around me for 25 seconds and I have just decided that the best place for me is on the other side of this desk, which is the only surface I've ever known."
When you get old enough, that's how very confident newly adult teenagers start to feel like. They're like "hmm yes I'm 19, I have been a legal adult for a whole year now and I know exactly what I want to do with my life." And then they wiggle away real fast to that direction.
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wait i have a really really terrible and extremely inhumane experiment. i need to know if villagers in the nether still try to automatically sleep in beds
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The different answers to one single question.
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ITS BEEN 8 MONTHS REDRAW TIME BABY!!
this challenge was my first ever tumblr post ehehe tysm for all the notes on it !!!!
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What do you mean it's not common knowledge that Joe wrote hermitcraft fanfiction. I thought everyone knew this.
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Sometimes this is all you knead
(via)
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What is a cabinet beast?
Cabinet beasts are these big fleshy masses of neurons which are designed to contain the qualia and "living memories" of the ascended. They're kept in the memory crypt boxes
There are quit a bit implications about them and how they're alive, such as them being dangerous and how they attract Void Spawn (They specifically collect in the center of SH_E02, just before the start of the crypts!)
James even mentioned how Pebbles getting the rot somehow compared with how cabinet beasts are created
As well as their, the cabinet beast objects showed up in The Rot. While of course they had to reuse objects because they didn't have time to make new ones, it very much makes me wonder if cabinet beasts- or something very similar- exists within iterators naturally...
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things brought up from below
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amanita, chicken of the woods, parrot waxcap, & turkey tail mushrooms 🍄🟫
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basic type pokemon of real life
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