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Class Assignment - Part 4
Rig the character
Rigging in Maya:
Learning weight painting:
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Class Assignment - Part 3
Texture and shade the character in Substance Painter
Learning how to UV unwrap:
Learning Substance Painter:
Final rendered product:
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Class Assignment - Part 2
Sculpt this character using Zbrush
I realised that the poly count was too high, so I had to go back into Zbrush and reduce the poly count
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Class Assignment - Part 2
Making the cloak using Ncloth on Maya:
I wanted to experiment with using cloth simulations.
2nd attempt;
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Class Assignment - Part 2
Making the cloak using Ncloth on Maya:
I wanted to experiment with using cloth simulations.
1st attempt;
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Class Assignment - Part 2
Sculpt this character using Zbrush
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Class Assignment - Part 1
Design a new character and create a character reference sheet for them.
I decided I'd do the 'chibi' version of my shepherd ant, so that this way i would get some practice creating and animating a similar character to my final project.
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