Reddit refugee. 32. He/They. Also I'm not a bear, and have been sober for 14 years. Internet lies. Deal with it.
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at some point you have to realize that you actually have to read to understand the nuance of anything. we as a society are obsessed with summarization, likely as a result of the speed demanded by capital. from headlines to social media (twitter being especially egregious with the character limit), people take in fragments of knowledge and run with them, twisting their meaning into a kaleidoscope that dilutes the message into nothing. yes, brevity is good, but sometimes the message, even when communicated with utmost brevity, requires a 300 page book. sorry.
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Shared here today by Matthew Boroson on Facebook.
Tanith Lee was the first woman to win the British Fantasy Award for best novel, for the second book of the Flat Earth series. She died in 2015. You can buy Tales From the Flat Earth here in paperback or here on Kindle.
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So what about FATE? How is it not universal as an RPG?
The biggest non-universal dimension of FATE – at least in its modern incarnations – is that it has a very strong set of baked-in assumptions about the relationship between players and player characters.
This is something I've talked about in the past; to somewhat oversimplify, there are roughly four ways for a player in a tabletop RPG to relate to their character:
The Isekai Stance: I am my character, and my character is me. I'll have my character do whatever I myself would do if I happened to be, for example, an elf wizard.
The Actor Stance: I'm an actor, and my character is my role. I'll have my character do what I feel it would be psychologically realistic for them to do under the circumstances.
The Storyteller Stance: I'm a narrator telling a story, and my character is the co-protagonist of that story. I'll have my character do whatever I feel would make for the most interesting story.
The Gamer Stance: I'm a person playing a game, and my character is my playing-piece. I'll do whatever it takes to win.
This generally isn't a useful way to classify either players or games; games typically have weak baked-in assumptions about which stance their players will adopt, and to the extent that these assumptions are present, a game may make different default assumptions for different parts of play. A common set of assumptions is actor mode outside of combat and gamer mode in combat, for example.
FATE is, of course, an exception to the rule, in that it has very strong baked-in assumptions about what stance players will adopt toward their characters, and further assumes that play will occur at least mostly in this mode. The Fate Point economy that forms the core of the gameplay loop 100% assumes that you're going to be playing in storyteller nearly all of the time – the types of decisions it's asking players to make on a moment-by-moment basis are frequently straight up unintelligible from any other perspective.
This is a big part of why suggesting FATE because it can "do anything" can go over like a lead balloon: the folks making this suggestion aren't taking into account the possibility that a given group's players may not vibe with the system's assumptions about how players relate to their characters. Storyteller-mode-all-the-time is actually a fairly uncommon group play style, and it often seems that FATE fans don't realise this!
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Daughter of fantasy villains decides to rebel against her parents by actually going through with her arranged marriage to a local golden retriever of a prince instead of running off with some local villain-to-be or conquering said golden retriever’s kingdom and ruling it solo like her parents expect her to. Plus, sue her, she’s into the clean-cut earnest look.
At the same time, local prince charming discovers that he’s actually very into the gothic fiance his parents have landed him with in order to try and establish peace with the local evil lair down the lane, he would never have guessed a spiderweb pattern could look so fetching on a ball gown…?
Meanwhile, two pairs of parents in a tizzy because they both expected their offspring to whole-heartedly reject this union and give them an excuse to conquer their goody-two-shoes/evil neighbours, they’re not supposed to actually like each other-!
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(shaking my 14-year-old self) I was so mean to you but I love you, I love you, love you
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Would anyone like to join me in my New Year's tradition of reading about good things that happened this year?
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Et joyeuses fêtes, hein...
Darmanin à la Justice. Joyeux Noël. Putain de bordel de merde.
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Reblog this if you had to learn cursive writing as a child
If you were ever told or were made to learn cursive writing when you were in grade school. I wanna see how many of you suffered like I did.
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Watching Elementary. I will never ever get over how purely and deeply Sherlock loves Watson and how open he is about that. It isn't stated often, because it's a fact that's so obvious and accepted he doesn't need to state it. But when he does say it, when he tells her how we'll adjust his life so that she can be a mother, when he threatens people because she might be hurt, when he lets go of work because he trusts her to do it for him while he recovers---it's just so breathtaking to me. And that love is reciprocated, in every choice Joan makes--her adopting a baby won't interfere with their work/life, the way she cares for him when he's sick, the way she protects him from people from his past or his father.
They're not romantic. But their relationship is one of the best dynamics between the pair I've ever seen and I fall in love with it again every time I rewatch the show.
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