Tumgik
ads-is-shady-blog · 5 years
Text
New Aeon Dream Logo Stolen.
View the discussion on reddit: https://www.reddit.com/r/otomegames/comments/b7iblu/new_aeon_dream_logo_stolen/
Post:
So, to be fair, on top of everything else, ADS now rebranded as *Aeon Dream* decided to change their logo.. Problem is they're using someone else logo without the artists permission or even offering to pay for the design they're using.
The original artist for this is on Deviant Art who copyrighted the design in 2009, someone on flickr took the design and *cleaned* it up copyrighted it in 2011 (just removed the tears from the dragons wings) so they used the flickr design. Still though, both artists are NOT happy about this, and quite frankly no one in the community who knows about this is ok with this at all.
A few of us decided to investigate and did a reverse google image and found that their new logo on their *new* zendesk website (when you have no time to do anything but work, yet have all the time in the world to keep making websites)
You can not keep trying to stick up for artists, when you yourself are doing what you are supposedly against. You just can't. You also had a 15 year old fan of your dragged last year for sharing your art and story, but it's ok for you to do it to others? Are you serious?
Here's proof of them calling out and their stans going after the 15 year old:
https://imgur.com/SrKuK0K
https://imgur.com/xVC2SHs
Here's the archive: http://web.archive.org/web/20190202215120/https://twitter.com/aeondreamstudio/status/1009494873718870022
The other problem is because of all the backlash on being called out for every single thing we have proof for Aeon Dream has gone into hiding and will not publicly deal with this anymore.
Here's the side by side logos and well replies from both artists. https://imgur.com/PMMXXoy
https://imgur.com/xEJct7S
https://imgur.com/ugcounM
https://imgur.com/vKumkii
Now try to stick up for Aeon Dream, but sorry, on top of them dragging a 15 year old, who might I add, completely disappeared for awhile, they turn around and do the same thing that they're against? For real though?
1 note · View note
ads-is-shady-blog · 5 years
Text
#5) [Otome Games/BTS] An Update on Aeon Dream Studios - hiatus, founder leaving, allegations of emotional abuse and non-payment by a former employee, + more
View the discussion on reddit here: https://www.reddit.com/r/HobbyDrama/comments/amiuas/otome_gamesbts_an_update_on_aeon_dream_studios/
Post (words by original poster linked):
This is an update to my previous post here which has some background and a Tl;dr at the end for those who need it. It's time for an update as a lot has happened in the past month.
Before that, though, here's something I missed in my last post: a scandal in June 2018 where ADS tweeted on their official account to call out a fanfic author on Wattpad for copying ADS's work. The tweet included an image containing the author's username, leading the fifteen-year-old author to receive harassment from TTEOTS fans who had seen the tweet. Considering TTEOTS itself did not have legal permission to be using BTS's likenesses, the call out post seems rather hypocritical. There was also an exchange in the replies where the devs passive aggressively blamed a fan who asked for help due to the app being glitchy.
So, to recap where we left off:
The studio went silent for a couple of months at the end of 2018, letting a promised release date for TTEOTS pass without comment. In mid-December the CEO emerged to link her inability to work to a BTS member sustaining a minor injury, and then pushed back Echoes to 2019 (initially promised for March 2017), giving no date for further TTEOTS content.
January has brought renewed anger and attempts to raise awareness by ex-fans and customers who have been burned by the studio.
January 14th
In two tweets on her personal account, the CEO decried the capitalisation and dehumanisation of BTS through merchandise and idolatry and condemned fans for buying products that contributed to this. This was certainly an ironic tweet to make for someone who:
dehumanised BTS by turning them into characters for her game without their consent;
promoted the game using BTS's faces, name and existing fanbase, and strongly encouraged fans to pay for crowdfunding, TTEOTS merch and, later, the monetised Premium version;
enticed fans to buy Premium by promising Premium-exclusive content such as eventual romantic content with said characters, further dehumanising the members of BTS without their consent.
Several people responded pointing out the hypocrisy of making such tweets after capitalising on the faces of BTS, but the CEO did not respond; instead one fan chimed in to defend the studio.
January 18th
The CEO posted a new blog on ADS's official website announcing a hiatus for financial reasons. It is no longer accessible for reasons I'll explain, but there is a cached version viewable here. The hiatus will last until at least March and means writing and programming will continue but almost everything else is paused and their social media presence will be reduced. Elaborating, she explained that they had "been on hiatus in some ways since September [2018]", having slowed work due to budgetary constraints.
The post also included a vague paragraph about a personal financial settlement she was owed from a person referred to as "He-Shall-Not-Be-Named" which she had planned to invest into ADS, but allegedly he had dragged out the proceedings and this, combined with the "untimely" cease and desist from BigHit Entertainment and decreased sales, led to financial difficulties. During the hiatus, which will last until March or later, the CEO wrote that she would work on novels and commissions in order to help the company.
Ex-fans linked the hiatus post in the Steam forums and in a post on /r/otomegames. Criticism was directed at numerous parts of the statement, including:
"We promised you guys a lot of things, and we’re going to deliver, come hell or high water. It might not be in the time frame I had planned, but it will be done. I am definitely known as a person of my word." (emphasis added)
A claim critics would happily dispute, and:
"Anyway, as a result I decided the best thing for us was to be honest, now that I knew more, and let the fans know exactly what was happening as soon as possible and take an “official” hiatus." (emphasis added)
This latter statement attracted particular criticism considering the studio had already been winding down development activity since September but had failed to inform fans and eventually went radio silent for roughly 2 months, leaving TTEOTS fans confused and worried about the status of the game. Further, this hiatus post was not announced anywhere on ADS's social media, leaving those who had noticed it wondering exactly how this constituted keeping fans in the loop.
January 25th
On the 25th, the CEO made several tweets, one of which began with:
"Lately, relationships have ended in my life. I'm grateful for the lessons I learned. Courage, generosity, empathy, honesty, openness are all traits required for a healthy relationship."
Perhaps coincidentally, that same day the other remaining founding member of the studio announced her departure for mental health reasons. As she is no longer an employee I will not link directly out of respect but here is a screenshot of the main tweet. This left ADS with two remaining employees - the CEO (the only remaining founder) and a writer who had formally joined the studio in February 2018 and who is allegedly now living with the CEO. This departure means there are now four former employees listed on the official ADS website. The third founder was the longest serving former employee at 2 years.
Shortly afterwards, the official ADS Twitter tweeted out a new hiatus statement on their official website, the previous one having vanished. The new post was shorter than the first - down to 426 words from the original 1,089 - and now included the departure of their founding member as a reason for the hiatus.
The tweet attracted a mix of supportive and critical replies, with former fans and backers wading in to demand answers about the two versions of the hiatus post and to back up frustrated TTEOTS fans. Unusually, the CEO appeared in the replies to respond to some of these criticisms, tweeting that:
anything perceived to be "shady" by critics was merely due to their founding member struggling with her mental health behind the scenes;
the second hiatus blog was the "same exact blog" as the original except for the addition of the founding member leaving (in fact the original was twice as long);
the only reason they didn't share the original hiatus post on Twitter was because the member responsible for sharing it had quit.
January 27th
The CEO posted two blogs on the ADS website: a post detailing her plans for restructuring and fulfilling their obligations, including hiring more freelance staff after the hiatus, and another detailing the struggles of ADS from their founding, written in response to a critic who had apparently claimed not to believe in the recently departed founding member's mental health issues. (I am unsure what comment(s) the CEO was referring to specifically as the reference is vague.)
As you've probably guessed, ex-fans picked this latter post apart too.
"I haven’t seen all the bad things out there about us. I don’t read them, because I know that some of it is made up,and would only distract me from my job. I know the truth, and I have always been honest, even if there were things I couldn’t say. I have no motive to lie, and I know these people don’t know or understand me." (emphasis added)
Critics wondered how the CEO could know if criticisms are made up if she doesn't read them.
"I thought of the possibility of course, of hanging it up, working on providing refunds to people (what, you REALLY thought we were so dishonorable as not to do that?)..." (emphasis added)
Of course, as mentioned in my last post, numerous customers had reported difficulty obtaining refunds (despite a threat from the devs that backers who were toxic would be forcibly refunded).
On their official Twitter account, they also announced plans to move away from social media and focus on communicating through the "healthy space" of their Discord channels. Ex-fans speculated this was a way to more tightly moderate speech and shut out critics. One began lurking in the official Discords, reporting on what the studio's remaining employees were saying and alleging that critics' arguments were being misrepresented by ADS devs to their fans in the Discord enquiring about the controversy.
This user also heavily hinted at having testimony from an inside source that supposedly included emotional abuse allegations against the CEO, but was holding off on saying anything due to concerns about preserving the source's anonymity.
28th January
Despite failing to give a release date elsewhere, the developers posted a backer-exclusive Kickstarter update which as a non-backer I cannot read, but according to a poster in the Steam forum it gives the release date for Echoes as March 2019, despite the hiatus.
The CEO also tweeted refuting past criticism that she was throwing employees under the bus in her updates, and closed by stating she would not be tweeting about negativity or rumours anymore.
29th January
A Twitter user who is the MDSOA Deluxe Edition Kickstarter's highest backer (to the tune of $2000+ USD, proof posted on their Twitter account) posted a series of tweets strongly condemning the studio. She claimed one employee from the studio had blocked her (something at least one other backer has also reported) and that she had been refused a refund.
In fact, when she had emailed the studio in November 2018 asking for refunds for physical Kickstarter rewards which did not yet exist almost 2 years after the Kickstarter in question - and indeed still do not exist - ADS responded that crowdfunded pledges are "donations" and "ordinarily considered non-refundable", with the promised rewards being "just a perk". (This screenshot of the reply is embedded in one of the tweets.) However, they generously stated they would "consider it" when they start sending out merchandise.
In fact, according to Section 4 of Kickstarter's Terms of Use, this is very much not true: "project creators must complete the project and fulfil each reward." Backers are owed regular updates, and if the project fails, creators must go to lengths to show why they failed, prove they used funds appropriately, and either refund backers with any remaining funds or use this money to complete the promised project in another form. The only way to terminate these obligations to a backer is to issue a refund, ending the contract between them.
And, in any case, the developers had promised refunds in December 2017 for those who wanted them and had set up a page for refund sign-ups which they posted about in January. As such, it's clear their email response was not consistent with their past statements, especially as some people were previously able to get refunds. What changed?
Again:
"I thought of the possibility of course, of hanging it up, working on providing refunds to people (what, you REALLY thought we were so dishonorable as not to do that?)..."
31st January
Meanwhile, ADS were posting teasers of new character designs for TTEOTS, including one of the redesigns that had been made necessary by the cease and desist in August 2018. As the main male characters had originally been based on BTS they had all appeared Korean, but the redesigns had changed the races of some characters to reflect a more racially diverse future.
On the 31st they posted a passive aggressive tweet with a meme gif alluding to comments they had apparently received in the past, encouraging people to unfollow if they were likely to be upset by future character designs, all of which are "various shades of brown", with one also being agender. Again a mix of supportive and critical replies followed; even some of the studio's supporters criticised the tone as condescending and unprofessional. Several responders appeared wary of being branded as racist for criticising Five's redesign for not fitting his established character. One or two even expressed views that the devs were intentionally avoiding adding white characters out of spite or pettiness. Matters were not helped by ADS making a couple of replies of a similar hostile tone.
1st February
At last, the "inside source" that had been hinted at came forward: the former Lead Artist and Art Director at ADS, Monzana21.
Monz alleged in a Twitter statement that she had been a victim of emotional abuse at the hands of ADS's current management, ended up in the hospital with extreme exhaustion, and when she left the company received only one and a half months' payment for 7 months of work. She appealed to people to question what is happening at ADS and why they have lost so many employees, but declined to give further information publicly in order to protect herself and her friends and coworkers. In other more recent tweets she added that people in the art community are also aware of abuse and mistreatment within ADS and the scamming of fans.
Replies were overwhelmingly supportive, with a couple of other Twitter users who had interacted with ADS chiming in to say that their experiences with ADS were also negative and they did not doubt the veracity of the allegations.
Since then, any tweets on the ADS Twitter have numerous responses asking about the abuse allegations and trying to spread awareness, but the studio still has plenty of eager responses from fans as well.
On her personal account, the CEO tweeted to thank those who believe in her for their supportive messages and retweeted this on the ADS Twitter, but there has otherwise been no official statement on the matter outside of Discord. There, the CEO has outright disputed the allegations (compilation), as has ADS's other writer (compilation), and members of the Discord (some of whom address the CEO as "mom") have mostly taken them at their word, while people who were already critical or doubtful of the studio appear more inclined to believe the former Lead Artist.
The #TTEOTS, #MDSOA and #MDE Twitter tags are awash with criticism towards the studio from numerous different users, and new tweets from the CEO and the official ADS Twitter are quickly met by former fans and backers banging war drums. The fallout from the abuse allegations has yet to settle and presumably more drama is to come.
Tl;dr
Throughout January, angry ex-fans have increased efforts to raise awareness and turned ADS-related accounts and tags into a battleground on Twitter
Conspiracy theories abounded as a post about a hiatus for financial reasons was never shared, then vanished and reappeared significantly edited down a week later
A founding member of the company departed for mental health reasons
A $2k+ backer alleges she was refused a refund for items she had not received and was informed her Kickstarter pledge was a "donation" and "ordinarily non-refundable"
ADS stirred up further controversy with more passive aggressive tweets
A former employee came forward with allegations of emotional abuse and being underpaid for 7 months of work, which the remaining ADS members have refuted
3 notes · View notes
ads-is-shady-blog · 5 years
Text
#4) Mystic Destinies: Echoes Fiasco or how not to Kickstarter a project: UPDATE
View the reddit discussion here: https://www.reddit.com/r/otomegames/comments/ahpv21/mystic_destinies_echoes_fiasco_or_how_not_to/
View the post on tumblr: https://ragingslowly.tumblr.com/post/182188116795/mystic-destinies-echoes-fiasco-or-how-not-to
0 notes
ads-is-shady-blog · 5 years
Text
#3) [Otome Games/BTS] Indie devs enrage fans of their crowdfunded games with a censorship controversy, years of broken promises and delays, & legal troubles on a BTS fan game
View the discussion on reddit: https://www.reddit.com/r/HobbyDrama/comments/abjkzf/otome_gamesbts_indie_devs_enrage_fans_of_their/
Post (words belong to original poster linked):
Tl;dr at the bottom since this spans several years and numerous layers of drama and is therefore very long.
Some useful info:
Otome games: a niche genre aimed at a female audience, typically visual novels with a female player character and romanceable male characters. Originated in Japan.
Visual novel (VN): a game where the story and dialogue is (mostly) conveyed in text, accompanied by relatively simple visuals and audio, and with choices that change the direction of the story. Also originated in Japan. VNs made in English are sometimes distinguished with the moniker OELVN (Original English Language Visual Novel).
Route: a specific path or branch of a visual novel, often one involving a romance with a particular character.
Pay-per-route: a payment model mainly found in mobile otome games where a game's prologue/common route is free and each character's route is bought separately as DLC. There may also be separate epilogues, sequels and other DLC.
BTS: a massively popular 7-member Kpop boy idol group.
ARMY/ARMYs: the official name of BTS's fanbase/fans.
BigHit Entertainment: BTS's agency.
This drama concerns one small indie dev company, Aeon Dream Studios (ADS), formerly known as Star Maiden Games, and three of their games:
Mystic Destinies: Serendipity of Aeons (MDSOA): their first game for PC & mobile, an urban fantasy OELVN otome game;
Mystic Destinies: Echoes (Echoes): a promised sequel where the romanceable characters are the male antagonists of the first game;
To the Edge of the Sky (TTEOTS): originally a nonromantic BTS fan game for PC & mobile where the members of BTS are reimagined as operatives in a cyberpunk future. There was no in-game mention of the members' names or of BTS itself, but characters were visibly recognisable as BTS members and the group's name was frequently used in descriptions & promotions by the devs. Though originally free, the game was later monetised.
I'll break things down by year for easier reading. I only became aware of the drama this summer and most of this post is the product of my amateur internet sleuthing in the last month, so I apologise if I have made any mistakes.
2015
Star Maiden Games formed and began developing MDSOA in 2015. Like many indie otome game developers, in September 2015 they turned to Kickstarter for funding with a $2,000 goal. Five days later they'd met the target, and when the campaign closed they had $3,555 pledged in total and several stretch goals met. Looking back now, they were a little overoptimistic in promises for sequels and episodic content which were never added. The $3,500 stretch goal of customisable MC skin colour was also never implemented, though this was supposedly because one backer cancelled their pledge.
2016
MDSOA was soon Greenlit and released on Steam in February 2016 with a free prologue and a single route as paid DLC; four more routes and five corresponding epilogues were to be added as DLC as they were completed. Though the majority of initial reviews were positive (see chart), several Steam users left negative reviews, many criticising the pay-per-route model that had given multiple players the false impression that the entire game was free. One reviewer made a deeply critical playthrough of the prologue on Youtube, branding the game 'Serendipishit', and was soon notified it had been taken down by a copyright strike from the developers. His video about the strike gained significant attention on Reddit and a backlash began to form against the developers' perceived attempt to censor criticism.
A day later, the reviewer posted a follow-up video asking viewers to stop harassing the devs. Having personally spoken with them, he now stated the developers were revoking the strike and everything was good. The exact same thing also happened to another Youtuber at roughly the same time (initial video, video about the strike, update. Judging by a comment on the latter video, the Youtuber believed after speaking to the devs that the copyright strikes were deliberate manual strikes aimed at negative reviews.)
In both cases the follow-ups attracted a fraction of the attention that the videos about the strikes got and the controversy took a while to die down. Outside of Steam the developers made only the vaguest allusions to these events. The devs' most detailed comment on the issue, along with a defence of their payment model, was in response to a Steam review, where they claimed they had not specifically targeted negative reviews, only videos that did not have their direct permission to be posted.
Despite the censorship furore, otome game fans who tried MDSOA were largely pleased with the game and a small but passionate fanbase formed. The developers had a small number of Patreon supporters; bonuses included a short story set before MDSOA, which was also sold for $1+ on Gumroad. The second route came out in May 2016, and that month Star Maiden Games changed their name to Aeon Dream Studios, only citing "varied" reasons for the change.
At some point during the year, the two creative heads of the studio became fans of Korean idol group BTS due to relating to the lyrics of Dope, a motivational anthem about the group's tireless work and commitment to attaining success while refusing to bow to criticism. According to later statements by the CEO/Creative Director of ADS, the devs were enduring significant poverty and exhaustion while working on MDSOA during this time.
That September the third route released and ADS launched another Kickstarter campaign to help fund the final 2 routes and a deluxe edition DLC, all of which were slated to be out by December. Fans spread the word and within 4 days they reached the funding goal of $7,500. The devs then rebranded much of the page to reflect their stretch goal, a sequel called Mystic Destinies: Echoes, initially promised for March 2017. Though the stretch goal was not reached, the funding surplus (roughly $5,500) was put towards Echoes with another Kickstarter planned later to finish funding. The fourth MDSOA route was briefly delayed but came out at the end of November. The fifth route and the DLC did not end up arriving in December as promised, but as some delays are par for the course with Kickstarter, nobody was too perturbed. However, whispers of unrest began as ADS started making references to a BTS fan project.
2017
The developers finished funding Echoes through their third Kickstarter in January 2017. This slightly surpassed its $7,200 goal with a closing total in February of $8,033, and they also opened preorders for the game on itch.io (since closed). They now aimed to first finish MDSOA and its Kickstarter reward fulfilment and then release Echoes in "late Spring 2017", or at least no later than Summer 2017. The studio at the time consisted of only 3 employees, with some work contracted out to others.
Obviously, things didn't quite pan out.
Despite the amount of work still to be done on the Mystic Destinies games, in March 2017 they also released a demo for their BTS fan game, TTEOTS, and in May were soliciting funds through Gofundme for further development. (This closed in September 2017 at $1000 raised.) They dreamed of receiving an official endorsement from BigHit and not only emailed and tweeted at BigHit (with no response) but encouraged fans to do so as well, mobilising under the Twitter hashtag #ARMYWantsBTSGames. Though they never received any response, they decided to go ahead with the game anyway. Meanwhile, due to the pushbacks, lack of updates, and emergence of the BTS project, Mystic Destinies fans began to criticise the studio more openly (sample comments: one, two, three).
One focus of criticism was the devs' poor communication. Statements and news were scattered across multiple platforms or buried in Kickstarter comments, leading to confusion and rumours flying among the discontented community. When pressed for answers about whether the delays were TTEOTS-related, the developers insisted they were only working on one game at a time. Meanwhile, the final route of MDSOA hit further delays and due to the devs' communication issues many fans only found out it had been split into two parts when the first book finally released in June. The second followed in July, while the deluxe edition DLC was now slated for "Summer 2017". Continuous delays followed, but the developers posted semi-regular updates, blaming delays on problems like Hurricane Irma and their main artist leaving. In October the DLC was still not out and the devs stated Echoes would be out in November - but at the same time they were running more crowdfunding campaigns for TTEOTS.
As a BTS fan game, the developers tapped into a large and dedicated worldwide fanbase, so it wasn't a surprise that the two TTEOTS funding campaigns launched in October across Kickstarter and Fundrazr netted over $36,000 in total. From here on Fundrazr was the devs' crowdfunding platform of choice, using its "Keep it all" option where backers' money is sent immediately and campaigns can run forever. By November 2017 TTEOTS's first part had been launched to the public and they created a petition for BigHit to officially recognise the game (9000 signatures and 2k+ comments as of this post), but there were no updates on Echoes or MDSOA's deluxe edition DLC until the end of the month, when both were again delayed until December. Still, as the releases had only been delayed by a month or two each time, it seemed like both games must be near to completion.
Just two weeks later, ADS pushed back Echoes' release date indefinitely, offering a vague promise of 2018, and stated Echoes would now have less content than originally promised - 10 hours' gameplay instead of 15-25. They claimed they would offer refunds to anyone who wanted one but backers were understandably confused and upset, leaving comments expressing their frustration. As 2017 ended, fans were growing deeply concerned.
January - July 2018
After announcing another delay for the MDSOA DLC and receiving a few exasperated responses, the devs posted a backer-exclusive update threatening to forcibly issue refunds to backers whose behaviour they found dissatisfactory and blaming negative comments as the reason for their silences. I was not a backer so don't have a screenshot, but here's part of the text:
We would like to issue a reminder to everyone interacting with us in the community that comments should remain respectful and polite. [...] we ask that the community please keep a positive, welcoming environment instead of the toxic one it's veering into for us - which also makes us reluctant to speak openly about our progress and engage with the community more often. If you feel you cannot do this, or are engaging in abusive language, we do reserve the right to refuse service - this can result processing a refund for your backer number. [...] Part of supporting a project is more than just the financial aspect, but being an encouraging, welcoming presence for the team to come back to and feel comfortable with discussing the development with you in our regular updates. (emphasis added)
Many read this as a threat to stop airing any criticism whatsoever. In the Steam forums, backers dissected the devs' statements and wondered about the legality of TTEOTS, with one user predicting legal trouble was inevitable. (sample comments: one, two, three)
In February, ADS launched another Twitter campaign to promote TTEOTS using the hashtag #BTSxTTEOTS and the account @Trend_TTEOTS. They also hired a new writer, a BTS and TTEOTS fan who had helped promote the game by handing out promo cards at BTS concerts before she was hired. She was set to work on Echoes along with another employee while the most experienced employees, including the CEO, continued work on TTEOTS.
February also brought the release of the deluxe edition DLC for MDSOA, which meant the game was at last considered complete over a year later than promised. Some backers were incredibly frustrated by this point as those who had paid for the full deluxe edition of the game on Kickstarter did not receive any part of the game until the deluxe edition DLC was finished. As the promised release date had been December 2016 at the time of the Kickstarter, backers had certainly not expected such a long and uncertain wait to receive the full game. Some backers had been so dedicated to the game that they had bought the DLC as it came out on Steam on top of backing one or more of the Kickstarters.
As for Echoes, there was little mention of it throughout the first half of 2018, but the devs continued to post regularly about TTEOTS, released the first volume of a TTEOTS graphic novel on ComiXology, and launched additional crowdfunding campaigns on Fundrazr, including:
a project to send gifts to BTS in hopes of receiving official recognition for TTEOTS ($645);
a full length TTEOTS novel (which is still open and currently stands at over $3.5k);
a second campaign to fund TTEOTS development ($4,123);
a campaign to revamp TTEOTS's art ($4,516).
As 2018 rolled on, Echoes backers became angrier at the continued lack of updates and perceived favouritism towards TTEOTS. Those following the devs' social media in hopes of receiving Echoes news were infuriated by the constant stream of TTEOTS-related posts; even the Echoes Kickstarter received an update which featured several lines about TTEOTS and only a cursory mention of Echoes at the end. Despite their claims that half the studio was working on Echoes, their silence about the progress of the game continued and was not well received.
Comments in the Steam forums and elsewhere had by now become much more accusatory. Some backers speculated that the money they'd paid for Echoes had been funneled into TTEOTS instead; some suggested the devs were just opportunists cashing in on BTS's popularity by milking eager fans for money. Since January, numerous Echoes backers had reported difficulty getting the promised refunds (example), often due to unanswered emails and messages, or failed to get any response when asking about backer rewards they were still owed (example).
TTEOTS Premium also launched in late May, swiftly climbing to the #10 Paid Casual app on the Google Play store. Premium included extra content, including exclusive art and the beginnings of romantic content with the characters. For $9.99 Premium players were promised an all-access season pass to all future content up to the game's completion date in December 2018.
With a large fanbase and multiple revenue streams, TTEOTS seemed to be thriving despite the escalating discontent from Mystic Destinies fans.
August - December 2018
Then, in early August, the devs dropped a bombshell: they had been served a cease & desist by BTS's agency, BigHit Entertainment, along with a demand for financial records regarding TTEOTS.
Though TTEOTS was originally a free fan game, BTS's agency may have finally felt a legal line was crossed with the addition of its premium version - presumably they had been aware of the game for some time due to the volume of ADS and ARMY's attempts at contact. Irate Echoes backers experienced a certain schadenfreude at this announcement, with some perceiving it to be the studio's comeuppance. Many had given up on ever getting Echoes and some actively hoped ADS would be sued into bankruptcy.
After the C&D the devs hired legal advice and launched Operation Phoenix, an effort to edit the game's art so characters could not be recognised as BTS, as well as redact all mention of BTS elsewhere to avoid legal repercussions. Some art was updated, but other characters' faces were hidden with masks while new art was being worked on. As many TTEOTS players were ARMYs, some complained about the change or stopped playing entirely, but if anything much of the game's fanbase was bolstered by the crisis. ARMYs sometimes have a contentious relationship with BTS's agency and some felt that BigHit's approach to TTEOTS was not only unfair but set a worrying precedent for other BTS fan works. (At least one fan took to calling the agency 'BigShit'.)
The developers posted two passive aggressive tweets bidding goodbye to those who had abandoned the game due to the C&D and Operation Phoenix and thanking those who stayed.
Not long after, they suddenly began posting developer interviews to promote Echoes' "imminent release" in September 2018, and appeared in the MDSOA Steam forums to lock a discussion thread with over 200 posts which backers had been using for more than a year to discuss and speculate on the Kickstarter problems and, later, the legal situation with TTEOTS. The devs posted a warning against libel and slander and instructed anyone with concerns to email them directly and wait 72 hours for a response instead of posting on the forums. Some commenters felt this was simply an attempt to threaten them into shutting up and hide criticism from the public eye, prompting dozens of outraged comments in response. Several people pointed out they had tried emailing questions or refund requests in the past and never received a reply.
After that, things eventually quieted down for a time. A number of official statements followed on ADS's website between August and October. Echoes was again delayed past September, but many backers had given up caring anyway. The CEO/Creative Director lamented the negativity of Echoes backers, admitted they had made mistakes and stated they would have been homeless if they hadn't started working on TTEOTS. These statements again riled up the posters in the Steam forums for both MDSOA and Echoes, and there were several critical responses to these statements on Kickstarter, but also several supportive responses too. In October they stated Echoes is 80% finished and offered a vague release date of "before the end of the year [2018]".
Come December this began to look increasingly unlikely, and on top of that TTEOTS fans began to grow concerned about the schedule slip and silence regarding Chapter 4 of TTEOTS which was originally scheduled for September, then November, and is still unreleased as of this post (tweet compilations: one, two). While December 2018 had originally been slated as the completion date for TTEOTS, the devs had since announced they planned to continue the game indefinitely in seasons. Echoes backers clearly felt that history was repeating itself for a different group of fans. However, TTEOTS fans appear to mostly still believe in the developers, and some have tweeted defending the devs and urging people not to pressure them for updates.
After a long silence, the CEO of ADS posted a personal blog in mid-December stating that she had struggled to focus on her work ever since a BTS member sustained a minor injury in October that affected his mental state (for reference, "MAMA 2018" refers to Mnet Asian Music Awards, which mainly features Kpop artists, and where BTS won several major awards this year). The post expounded on her many worries about the mental and physical health of BTS members and the effect they had had on her life.
Finally, there was a year-end update on the 24th, pushing back Echoes once again to 2019 and placing blame for the delays on the staff she selected to work on it. Echoes backers were incredulous. Most expressed sympathy for these employees, their consensus being that the CEO had essentially dumped her mess on people with less experience, not given them sufficient help and supervision, and thrown them under the bus to avoid taking responsibility herself. No date was given for future TTEOTS content and she described wanting to "focus less on ADS and more on other solo projects" in 2019.
It is currently unknown if any further legal action will be taken by BigHit, but the development of the amended version of TTEOTS will supposedly continue and the devs' website still contains a link in the navbar to their petition for BTS to officially recognise the game.
Further reading:
Threads on /r/otomegames from backers: one, two
ADS's CEO's thoughts on the creator-fan relationship
Tl;dr (even the tl;dr is long, sorry)
Mystic Destinies
Indie dev studio releases niche game in installments using 3 Kickstarters to fund the 5 routes, a DLC and a sequel. Total funding for all: $24k+, plus preorders, Patreon, & Paypal donations
Developers use copyright strikes to take down two negative Youtube videos about the game, generating a censorship backlash, but revoke the strikes soon after
Continual delays & increasingly long silences about progress. The final DLC was over a year late, the sequel is not out yet (approaching 2 years late) & will be shorter than promised
Backers report extreme difficulty getting refunds, ignored emails & not receiving certain Kickstarter rewards. Irate backers feel valid criticism is being stifled by devs and devs are playing victim
To The Edge of the Sky
During the Mystic Destinies delays, devs began pouring efforts into a free BTS fan game and running numerous social media and crowdfunding campaigns. Funding: $40k+ for the game, $3.5k+ for a novel, $600+ for a gift project, plus Patreon & Paypal donations, revenues from a graphic novel and...
...a premium version of the game is launched in May 2018 with a $9.99 season pass or smaller microtransactions
In August 2018 devs announce they received a cease and desist from BTS's agency and have to hire lawyers, remove all reference to BTS and send financial records to the agency. Angry ex-fans are delighted, some BTS fans abandon the game, others staunchly support the devs.
As of December 2018, development on the formerly BTS-based game has hit delays and long silences but TTEOTS fans remain mostly supportive, the long-delayed MD sequel is delayed again to 2019 with delays blamed on inexperienced employees, Mystic Destinies backers look on with exhaustion and hopelessness.
0 notes
ads-is-shady-blog · 5 years
Text
#2) A Mystic Destinies: Echoes Fiasko or how not to Kickstarter a project
View the discussion on reddit: https://www.reddit.com/r/otomegames/comments/9s85vx/a_mystic_destinies_echoes_fiasko_or_how_not_to/
View the post on tumblr: https://ragingslowly.tumblr.com/post/182187668440/a-mystic-destinies-echoes-fiasco-or-how-not-to?is_related_post=1
0 notes
ads-is-shady-blog · 5 years
Text
#1) The Aeon Dream Studios mess
View the discussion on reddit: https://www.reddit.com/r/otomegames/comments/9arqcr/the_aeon_dream_studios_mess/
Post:
Hey guys! I don't think I've seen anyone on here talking about this so I'm making this thread so we can discuss it. I'm sure some of you already know about it, have played Serendipity of Aeons etc.
If you don't know what happened the gist of it is (Excuse me if I miss any details please feel free to add on down below)
About two years ago a small indie company, Aeon Studios, made a Kickstarter for Mystic Destinies Echoes, a sequel to a game of theirs. As they were making this game they took on another project a year later, To the Edge of the Sky, a game which used BTS's likeness.
Eventually it soon became apparent that Echoes, a game which they had been working on since the year before, was not their priority. TTEOTS was getting consistent and constant updates, sneak peeks, etc. with Echoes having a complete lack of any sort of updates or feedback, their Kickstarter basically went silent with really no explanation and any trace of the game on the company's Twitter and Tumblr was buried by TTEOTS content. On top of this, backers never received their physical rewards and were met with resistance when trying to get their refunds. Of course fans were upset and Aeon proceeded to mostly ignore any questions, concerns, or criticism when it came to Echoes and when it was acknowledged it was with hostility.
Recently it's come to light that Aeon Studios never actually got permission from BigHit to use BTS's likeness in TTEOTS, they sent an email, never got a reply, and proceeded to make the game. While the game was apparently nonprofit they did accumulate at least $50,000 in donations throughout multiple platforms and have a "premium" version available for sale, BigHit has sent them a cease and desist and is demanding the financial data relating to TTEOTS. Aeon Studio plans to continue making the game after removing the traces of BTS.
Coincidentally they've suddenly become more active on their Mystic Destinies Twitter account as well as on Steam where they've locked a Steam forum that's been open since last year that consisted of criticism, backer complaints, and people talking about their experiences with the company. They indirectly responded to it and really to anyone who says something they don't want to hear with this.
TLDR; A company basically abandoned a game they were working on, that had gotten fully funded, in favor of one centered around BTS. They treated their long time fans like trash. They've taken thousands of dollars from people. They didn't get permission to use BTS's likeness in their game and could possibly be getting sued by BigHit.
So thoughts? Opinions? How do you think this is going to play out?
Personally, I don't think we're ever going to see Echoes and if we do it's going to be a shadow of what the Kickstarter promised. Some people were even speculating that they had used the Echoes money for TTEOTS. I don't think they'll apologize either. It's become pretty apparent that they refuse to acknowledge that they've done anything wrong. My anger aside I really am so disappointed. I had honestly been looking forward to this game and I wanted to believe that they'd get it together but this company just continues to dig themselves deeper and deeper into their mess. It's been two years. This game was supposed to be out last year and now it's supposedly coming out this year. Okay. With BigHit getting involved I doubt this company is going to be around for much longer.
UPDATE: Instead of coming out in September the Echoes release has been pushed back to mid-October
UPDATE: Echoes has been delayed again with an indefinite release date
0 notes
ads-is-shady-blog · 5 years
Text
The Aeon Dream Studios Mess masterlist
Links to Reddit (original posts):
The Aeon Dream Studios mess
A Mystic Destinies: Echoes Fiasko or how not to Kickstarter a project 
[Otome Games/BTS] Indie devs enrage fans of their crowdfunded games with a censorship controversy, years of broken promises and delays, & legal troubles on a BTS fan game 
Mystic Destinies: Echoes Fiasco or how not to Kickstarter a project: UPDATE 
[Mystic Destinies/TTEOTS] An Update on Aeon Dream Studios - hiatus, founder leaving, allegations of emotional abuse and non-payment by a former employee, + more 
New Aeon Dream Logo Stolen.
Links to rebloggable tumblr posts:
The Aeon Dream Studios mess
A Mystic Destinies: Echoes Fiasko or how not to Kickstarter a project
[Otome Games/BTS] Indie devs enrage fans of their crowdfunded games with a censorship controversy, years of broken promises and delays, & legal troubles on a BTS fan game
Mystic Destinies: Echoes Fiasco or how not to Kickstarter a project: UPDATE
[Mystic Destinies/TTEOTS] An Update on Aeon Dream Studios - hiatus, founder leaving, allegations of emotional abuse and non-payment by a former employee, + more 
New Aeon Dream Logo Stolen
11 notes · View notes