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Bow Down to Your New Queen
🪲💜👑
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Collection: I Search the Bookcase!
This 3-page collection of ideas for books on your in-game bookshelves should help you figure out what to say when one of your players goes to inspect the mad mage's books. Books are a great way to embed lore into your world and share it with your players. Additionally, some books may have been owned by magical creatures, or a wizard may have left a note or two in the margins, creating a whole new adventure for your players to chase after. Or maybe you'd rather make your own books? These tables will help you decide what it looks like, how it's written and what's so special about your books.
For better, full-page high quality imagery, take a look at the collection "I Search the Bookcase!" at the Homebrewery here!
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A bitter winter has hit the plains, but the soft tones of the piano and warm fire of whiskey in the belly is enough to keep any patron of the Ol Silver Serpent Saloon happy for the night. 
 See more of our maps on our patreon! https://patreon.com/czepeku/posts
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“How considerate,” it said, “that you would lead yourself here to be swallowed by the woods.”
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New monster, Jorogumo - The Japanese Succubus! Just got done putting this one through some exciting playtesting, and is ready for your homebrewing pleasure.
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Don’t hold any grudges against this powerful japanese spirit! A creature that could add a nice element of horror to any tavern, asylum, or even creepy house on a hill. Feedback is encouraged, and thank you!
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5/7/2018: Hey, aspiring fantasy writers!
Having trouble deciding what role is best to give your character(s)? Well then, here is a collection of medieval-fantasy type jobs (both historical and fictional) in alphabetical order that can help you choose the right one.
Abbot; Abbess
Academic/Professor
Actor
Adventurer
Adviser
Alchemist
Alienist
Almoner
Animal trainer
Antiquarian
Apothecary
Arbalest
Arcanist
Archer
Architect
Armorer
Artificer
Artist
Assassin
Astrologer
Auctioneer
Author, Nonfiction
Bailiff
Baker; Baxter
Bandit (Outlaw, Thug, Highwayman, Plunderer, Marauder)
Banker
Barbarian
Barber
Bard
Barkeeper
Bathhouse Attendant
Beast Tamer
Beastmaster
Beggar
Berserker
Bishop
Blacksmith
Bladesmith
Bodyguard
Bookbinder
Bounty Hunter
Brewer; Brewster
Broker
Butcher
Butler
Candlemaker
Captain
Cardinal
Caregiver
Carpenter
Carriage driver
Carter (Carrier)
Cataphract
Chainsmith
Chamberlain
Chandler
Chaplain
Chariot racer
Cheesemaker
Chimneysweep
City guard
Cleric
Clerk
Cobbler
Confectioner
Constable; Marshal
Convict
Cook; Pastry chef
Cooper (barrels/buckets)
Copyist/Scribe
Cordwainer (Shoemaker)
Crusader
Dancer
Deacon
Dentist
Deprived
Detective
Diplomat
Diva
Dockworker
Doctor
Dog trainer
Domestic Servants
Dragonrider
Dressmaker
Druid
Duelist
Dyer
Embroiderer
Emperor/Empress
Enforcer of Laws against Rich Clothes
Engineer
Escapist
Explorer
Falconer
Farmer
Farrier (horse shoes)
Fighter
Fighting Clerics
Fisherman
Fishmonger
Flagellant
Fletcher
Florist
Footman
Friar
Furniture maker
Gardener
Gladiator/arena fighter
Glazier
Goldsmith
Gong Farmer
Grave Robber
Gravedigger
Guardian
Guru
Hack driver
Harbormaster
Hatter
Hay seller
Headsman; Hangman
Healer; Midwife
Hellion
Herald
Herbalist
Hermit
Hero
Houndmaster
Housewife
Hunter
Illuminator
Illusionist
Importer; Exporter
Innkeeper
Inquisitor
Interpreter
Inventor
Investigator
Jester or Fool
Jeweler
Judge
King
Knife thrower
Knight
Lady’s maid
Lawyer
Leper
Locksmith
Logger
Loremaster
Mage
Magician
Maid
Man-at-Arms
Mapmaker (Cartographer)
Mason
Master of Ceremonies
Mayor
Medium
Mercenary
Merchant
Messenger
Miller
Miner
Minstrel; Jongleur
Money Changer
Monk, Nun
Musician
Necromancer
Noble
Noblewoman
Nurse
Nursemaid/wetnurse
Occultist
Official
Oracle
Page
Painter
Paladin
Papermaker
Parchment and Ink Seller
Pardoner
Parson
Peasant
Peddler
Philosopher
Pilgrim
Pirate
Playwright
Poet
Polymath
Pontiff
Pope
Porter
Potioneer
Potter
Priest
Prince
Princess
Prisoner (hard labor)
Produce vendor
Prophet
Prostitute; Courtesan
Provost
Pyromancer
Queen
Ranger
Rat catcher
Ringmaster
Rogue
Ropemaker
Saddler (Yo mama!)
Sage
Sailor
Salt seller
Salter or Daysalter
Schoolmaster; Teacher
Sculptor
Sentinel
Seraph
Serf
Servant (laundry, kitchen, cleaner)
Shaman
Sheriff
Shieldmaiden
Shipwright
Shopowner
Silversmith
Skald
Slave
Slave trader
Smelter
Smuggler
Sniper
Soldier
Sorcerer/Sorceress
Spinster; Spinner
Spy
Squire
Stable hand
Stablemaster
Stained-Glass Artist
Steward
Stonemason
Street Cleaner
Strongman (or woman)
Summoner
Surgeon
Swashbuckler
Sweet maker
Tailor
Tanner (leather)
Taxman
Templar
Thatcher (thatched roofs)
Thief
Thrall
Torturer
Town Crier
Toymaker
Trapper
Traveling Merchant
Treasure hunter
Trickster
Troubadour
Tutor
Undertaker
Vestal
Viking
Wagoneer
Walker or Fuller
Wanderer
Warlock
Warlord
Warrior
Weapons instructor
Weaver; Webster (fabric, rugs, baskets)
Wheelwright
Wisewoman
Witch/Wizard
Witch Hunter
Wood-carver
Wool-carder
Yeoman
If there are more you want to add to the list, feel free to reblog and share your suggestions. The more the merrier!
(Note: Some jobs listed here are probably the same as certain others but with a different title.)
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The ancient greeks really had graves for dogs. And they carved stuff on the stone like “carrying you here, I now feel as much grief as I felt joy when I carried you home” and “you never barked without reason, but now you are silent”. The human urge to tell a story spans centuries and millennia, and the loss of a really good dog makes you want to tell people - even people centuries in the future, who will never know your name - that there once was a dog who was a very good girl, but now she no longer is and you aren’t sure what to do with all this sorrow.
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The ancient greeks really had graves for dogs. And they carved stuff on the stone like “carrying you here, I now feel as much grief as I felt joy when I carried you home” and “you never barked without reason, but now you are silent”. The human urge to tell a story spans centuries and millennia, and the loss of a really good dog makes you want to tell people - even people centuries in the future, who will never know your name - that there once was a dog who was a very good girl, but now she no longer is and you aren’t sure what to do with all this sorrow.
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The fourth installment of the d100 Common Magic Items. A warning that some might be verging into ‘Uncommon’ and some are sinking into joke territory.
Created with lots of help from @korvusdnd
Note: These range from common to uncommon. In general, their cost can be higher than what it says on the sheet (Common magic items run from 50gp to 100gp, and uncommon can be as much as 500 gp, but they might be worth more in settings where magic is rarer). They are intentionally vague at times, so that the DM can fill in whatever details are appropriate.
Support me on Ko-Fi
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Text Post Meme + Calin Cyto Fan art (SPACE FIGHTS)
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Text Post Meme + Nyssa Fan Art (SPACE FIGHTS)
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Surza Nurlhord + Text Post Meme (SPACE FIGHTS)
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Patreon Rewards Febuary and March 2020
Reward Monsters for my ever supportive and appreciated patrons Dansome and Highway! Thank you for your support!
Want monthly requested monsters (even ones based on established IPs)? Become a $10 patron (very limited slots)!
[DM Tuz Patreon]
[DM Tuz Subscribestar]
[Ko-Fi]
[DM Tuz Twitter]
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Godforged Colossus Huge construct, unaligned Armor Class 20 (natural armor) Hit Points 261 (18d12 + 144) Speed 50 ft. Str 28 Dex 16 Con 27 Int 4 Wis 22 Cha 17 Damage Immunities poison, bludgeoning, piercing and slashing damage from nonmagical attacks Damage Resistances force, psychic Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious Senses passive Perception 16 Languages Celestial plus the languages of its creator Challenge 20 (25000 XP) Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead. Reverberating Presence. At the start of each of the colossus’ turns, each creature within 10 feet of it takes 10 (3d6) psychic damage. Actions Force Weapon. Melee Spell Attack: +15 to hit, reach 15 ft., one target. Hit: 28 (3d12+9) force damage plus 19 (3d12) psychic damage. If the target is a creature it suffers one additional effect of the colossus’ choice: • The target must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. • The target must succeed on a DC 17 Strength saving throw or be thrown up to 25 feet directly away from the colossus and knocked prone. If the thrown target strikes a solid surface, the target takes 7 (2d6) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a DC 17 Strength saving throw or take the same damage and be knocked prone. Force Missile. Ranged Spell Attack: +9 to hit, range 250 ft., one target. Hit: 27 (5d10) force damage. Voice Of The Demiurge (Recharge 6). The colossus speaks powerful divine words that can strike down its foes. Each creature of the colossus’ choice that can hear it within 60 feet of the colossus must make a DC 17 Wisdom saving throw. On a failure, a target takes 56 (16d6) psychic damage and is stunned until the end of its next turn. If the saving throw is successful, the target takes half as much psychic damage and isn’t stunned.
Animating a colossus takes an incredibly powerful ritual, and few mortal creatures can achieve it without some manner of outside help. One method of doing so entreats a divine being to provide the power, and such colossi are called god forged for their divine power. They are usually crafted in the form of the god who will empower it, and become symbols of that god’s power. They are capable of simple speech, but beyond reciting the tenants of the divine power they serve they rarely have much to say. 
Godforged colossi usually stand between 25 and 30 feet tall. They can be made of many different types of stone, which causes their weight to vary, but they are usually between 100 and 150 tons.
Construct Nature. A colossus doesn’t require air, food, drink, or sleep.
Originally from the 4th Edition Monster Manual 1. Artwork available here from the artist’s DeviantArt. If there is a monster you want to see converted to 5e, feel free to send me a message. If you like this post, now is the perfect time to back my Patreon. Until May 24th, all backers will get access to an exclusive adventure, along with 2 new monsters and 5 new spells. Limited time offer, once that time passes the adventure will be gone.
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I was about to celebreate that i finished the Apprentice Level Monster Manual but then i remembered that the Shield Braker DLC added freaking snakes. …better get to it then.
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Fortresses, Strongholds and Temples for Players Part 1
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