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fifty questions for commander shepard
you’ll notice pretty quickly that these are uhhhh in no particular order
second round of questions found here
Third, fourth
1. Why did Shepard enlist? Any regrets?
2. How does your Shepard feel about having a yeoman assigned to them in 2? And in 3?
3. What’s their relationship with Anderson?
4. Is your Shepard any good at poker?
5. How well does Shepard know their crew? Not just the companions, but the folks making up the Normandy
6. Initial reaction to EDI? Does it change?
7. Does their love interest move into their quarters?
8. What is their reaction to the Alchera mission? And after?
9. What type of fighter is your shepard? Do they fight with honor, or do they fight dirty
10. Does Shepard keep any pets? The hamster, fish, something else?
11. What order does Shepard pick up companions in me2?
12. Does Shepard have any nicknames? What do they think of em?
13. How does your Shep react to teasing/ribbing?
14. Any good at flirting?
15. What colors does Shepard prefer for their armor?
16. Is Shepard a drinker? History of other substances? Do they struggle with sobriety
17. How does Shepard react to attention? Do they enjoy it?
18. Who’s the dream team? Which companions does Shepard fight best with and why?
19. Are there any companions your Shepard just absolutely cannot vibe with or relate to
20. Does Shepard enjoy looking for resources and upgrading gear, or do they see it as a chore?
21. Do you have any AUs for your shepard?
22. What’s the last thing Shepard ate before the final reaper showdown?
24. Who does Shepard turn to for advice? For comfort? Who do they like to gossip with
25. How emotionally articulate is your Shepard? Do they emote well?
26. Does your Shepard have a romance? Who are they, and what drew Shep to them?
27. Do they have any pet peeves?
28. What about hyperfixations? What’s the topic that will get Shepard rolling no matter the person or place
29. How active is Shepard? Are they hitting the gym, playing sports, or do they prefer quieter downtime?
30. What will always make them laugh?
31. Who can always make them laugh?
32. What do they do when they have hit their limit angry, just incandescent with rage
33. What skills do they have that are a surprise to the people around them?
34. Got any tattoos?
35. Which companions have they lost? How do they cope with it?
36. Do they like to style their hair, wear makeup and jewlery? How do they feel about getting dressed up?
37. Got any bad habits?
38. Does Shepard do any activities with the companions and crew during downtime?
39. Do they keep around any sentimental items?
40. Does your Shepard actually like to collect model ships? If not, what do they display?
41. How is Shepard with a gun? What about hand to hand?
42. Favorite weapon?
43. Which version of the Normandy do they like best?
44. Do they like to rotate out companions for quests? Who do they bring the most?
45. Do they approve of curing the genophage?
46. Does Shepard allow the rachni to live in me1?
47. Does Shepard practice any kind of self-care?
48. What abilities do they rely on the most in a fight?
49. What is Shepard’s happy ending? What’s the dream that keeps em going
50. Is your Shepard indoctrinated
(+1: what does Shepard smell like?)
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i'm writing down cal's stats, & i want to know what game info/decisions you find useful for me to include.
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cakes for when you die and get brought back but there's something wrong with you and everyone can tell
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the biggest adjustment of getting used to her new body (even more than the amount of implants in her) was losing her face scar. the big jagged line that etched across her face had been her only companion from akuze. waking up and finding it gone, had been one thing that put her closer to the line of calliope might really be gone, but c.ommander s.hepard is needed
#* ∘ ‘ out of character › the commanding officer is ashore .#haha no she's Not dealing with some depersonalization issues Nope noo
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okayy but the new modded hair is actually a vibee
#* ∘ ‘ out of character › the commanding officer is ashore .#me1 (short pony with whispy strands more alliance proper)#me2 (abt the same length but choppier and loose won't waste time trying to get it slicked back)#me3 will seeee#if only it didn't come so low on the forehead but ehh
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i'm writing down cal's stats, & i want to know what game info/decisions you find useful for me to include.
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KILLJOYS 2.01
#* ∘ ‘ countenance › and you have burned so very very brightly .#* ∘ ‘ dyn : hannah › this is a dangerous life callie.#:')))))))
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𝐒𝐄𝐓𝐓𝐋𝐈𝐍𝐆 𝐃𝐔𝐒𝐓 𝐏𝐑𝐎𝐌𝐏𝐓𝐒.
basically i was looking over the protective prompts and the hero prompts and it hit me that like. the unbridled angst and vibes of the whole “post-battle” scene, or a scene set after an attack or a disaster or smth, needs to be ADDRESSED!!! and so y’all get the full weight of my angst today, sprinkled with a lot of teamwork and selfless and sacrificing vibes. i hope you enjoy! do NOT add further contributions to this list!!! i will curse your potato crops!!!
DIALOGUE PROMPTS.
“ can you hear me? hey… [NAME], can you hear my voice? “
“ come on… wake up. please… please wake up… “
“ oh! oh, thank god! i thought we lost you… “
“ hey, hey… look at me, okay? you gotta get up now. you think you might be able to walk? ‘cause they sent for back-up, and if they find us… we cannot let them find us. understand? “
“ go, go! save yourself! i’ll buy you some time! “
“ we both know i’m not walking out of this one. it’s okay, alright? it’s okay… just… do me a favor, will you? will you make them pay for this? i don’t care how. but… don’t let them get away with it. “
“ hey, how badly are you hurt? can you move? you think you can walk? “
“ if you can’t walk, i’m gonna have to carry you, alright? we can’t stay here. “
“ hey, look at me. i’m slowing you down, we both know it. it’s okay. i’ll hide and wait for back-up; you get yourself out of here. “
“ you’re gonna need to climb up on my back, you’re slowing us down with that injury. “
“ will you quit talking like that?! i’m not leaving you behind! “
“ what the hell are you doing here?! i told you to get out of here! “
“ you’re shivering… hey. hey, listen to me, okay? everything’s gonna be alright, i promise. here… take my jacket. don’t worry, i’m warm-blooded. “
“ i’ll get blood on your shirt… “
“ hey, don’t you dare close your eyes, you hear me? you die in my arms, and i’m gonna stick the dry-cleaning bill for this shirt in your coffin, that’s a promise! “
“ i know we almost died just now, but… am i the only one who’s hungry? “
“ we need to get you to a hospital… “
“ hey, come on now… you’re okay. you’re good, right? “
“ i must be hurt pretty bad if you’re being this nice to me. “
“ quit playing the martyr. we’re not leaving you behind. “
“ you know, i hate to be the negative voice, but… did… did we just lose? “
“ look at me… i’m not gonna make it. it’s okay, i’m fine with that. but… you can’t stay here. you’ve got a good long life ahead of you. and you’re smart, too; too smart to wait around here and waste that long life. so you get out of here, and you go live that life. live it for both of us. will you promise me you’ll do that? “
“ back-up isn’t coming. is it? we’re on our own, right? “
“ can’t sleep, huh? it’s okay. it’s probably all that adrenaline and shock; i can’t sleep, either. wanna keep each other company? “
“ i don’t give two shits about the back-up; i’m just happy you’re alive. “
ACTION PROMPTS.
as always, add a “+ REVERSE” to switch the roles!
[ CARRY ]: having found the receiver in an injured/weak/unconscious state, the sender carries them in their arms to safety.
[ TILT ]: the sender gently tilts the receiver’s chin up so that they can check to see if they’re okay.
[ PULL ]: sender takes the fallen receiver’s hands and carefully pulls them up so that they’re standing once more.
[ WAIST ]: sender, while physically supporting and steadying the receiver, loops an arm around their waist for extra support.
[ BACK ]: sender crouches down slightly to let the wounded receiver climb on their back, giving them a piggy-back ride to safety afterwards.
[ HAIR ]: while in the process of checking the receiver for injuries or other signs of harm, the sender gently brushes several strands of hair from their eyes.
[ TEND ]: sender begins to care for the receiver’s injuries.
[ LEAN ]: the wounded sender leans against the receiver for physical support.
[ SUPPORT ]: the sender encourages the wounded receiver to lean against them for physical support.
[ PUSH ]: the sender gently pushes the receiver back to lie down so they can check them properly for injuries.
[ COAT ]: sender removes their jacket and drapes it around the shoulders of the trembling receiver.
[ BLANKET ]: just as they’re all about to go to sleep, the sender covers the receiver with their own blanket.
[ AWAKE ]: the sender, unable to sleep, gets up to go for a walk, and finds that the receiver is also unable to sleep.
[ TOGETHER ]: when the receiver awakens, they discover that the sender has been sleeping next to them, arms wrapped around one another for warmth, comfort, protection ( or something more… )
[ BANDAGE ]: the sender sits down across from the receiver and begins to bandage their wounds.
[ DRAG ]: unable to leave them behind, the sender drags the wounded receiver out of danger and into a safe hiding place for both of them to wait until help arrives.
[ TOUCH ]: the sender nudges or touches the receiver to check and see if they’re alright after the attack.
[ CLEAN ]: the sender gently and carefully begins to bathe the blood/soot/ash/dirt from the receiver’s skin during a moment of calm.
[ PRIORITY ]: when they arrive at a designated safe place, the sender refuses to be examined or cared for until the receiver is taken care of first.
[ PROMISE ]: before leaving to get help/food/water/a rescue mission etc, the sender assures and promises the receiver that they’ll return safely, refusing to bring them along or to stay behind.
[ BROKEN ]: after having promised the receiver that they’d return, it’s learned that the sender died during their mission. how does the receiver respond?
[ TRAPPED ]: after having promised the receiver that they’d return from a mission, the receiver learns that the sender has been kidnapped or otherwise trapped, requiring a rescue mission to bring them home.
[ RESCUE ]: the sender and receiver reunite after the sender embarked upon an infamously perilous rescue mission to save the receiver.
[ FOUND ]: after a massive rescue mission to try and find the missing receiver, the sender is the first to find them just as the efforts are about to be abandoned.
[ HOPE ]: just as the receiver is about to lose hope in ever finding the sender again, a message or clue of some kind is discovered that essentially guarantees that the sender is still alive, restoring the receiver’s hope once more.
[ CLING ]: having finally been reunited, the sender pulls the receiver into a tight, overwhelmingly relieved embrace, clinging to them and burying their face in their shoulder. the whole deal. make it EMOTIONAL–
[ TEARS ]: having finally found the receiver, or having finally been found by the receiver, the sender breaks down in tears of relief, fear, and many other emotions as they officially reunite.
[ SACRIFICE ]: knowing that the circumstances only allow one of them to survive, the sender sacrifices their life in order to guarantee the receiver’s survival and safety.
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on a kind of previous note, watching k.illjoys and playing me2 at the same time, i personally see cal & miranda's relationship v similar to d.utch and d.elle s.eyah. i hate everything you're a part of, but we have a common enemy now so there's no choice. maybe you're more trouble than you're worth but you get the job done better than anyone. vvv this ↓
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there's something sooo interesting about cal trying to convince miranda she's not a tool others can use (despite being highly distrusting of her, and not yet liking her). meanwhile, she's falling deeper and deeper into depersonalization (especially in me2) and solely focusing on how she can be of use to the greater threat with her personal feelings, needs and even morals aside.
#* ∘ ‘ out of character › the commanding officer is ashore .#she's spiralinggggg#lowkey doesn’t even think of herself as a person#she died that was the end of her#she's now a shell cerberus crafted#more cybernetics than tissue matter#and the only thing to make this worth is to do everything to stop this larger threat#that doesn’t apply to anyone else though
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Hannah John-Kamen in Killjoys S02E03
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the first thing c.alliope buys in me2 is the n.ormandy model ship and a fish
#* ∘ ‘ out of character › the commanding officer is ashore .#shhh she'll get drunk and put together the ship while talking to the fish#she's coping well (not)
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calliope making some renegade choices in front of miranda to keep her on her toes (have her wondering if cal came back Wrong)
#* ∘ ‘ out of character › the commanding officer is ashore .#nothing too major just a lil threatening where she'd have used charm instead :) to difuse the situation
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simple icons for now but i think they work
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HER HANDS RAISED A BIT IN A PLACATING MATTER. she did not mean to startle her, and she could understand the reason behind the tensions. still, calliope prevented herself from drawing any more attention to it. " if you need anything, my door is always open, " she offered tilting her head to the side with a slight smile. she could more than sympathise with the second part. herself often felt misplaced after the beacon's vision... saren... her being a spectre...
her smile turned a bit rueful at liara's following words. a part of her mind still thought of the normandy as anderson's command. but the engineer in her couldn't hide her enthusiasm. " i grew up on ships and stations, but she's a special ship, " calliope agreed, offering a sliver of her past. " it was co-developed by turians and humans, " she explained further to liara. " makes you wonder what we could do if we all worked together, doesn't it? "
it would be difficult to miss the uncertainty that penetrated the atmosphere within the Normandy; she did not blame the crew for their suspicion, even if it had left her by herself in the back of the infirmary as not to bother anyone. it was lonesome, but the feeling was one that Liara was well accustomed with after so long working archaeological digs in remote regions.
" oh! " looking up from her work at Commander Shepard's voice, Liara nearly jolted in surprise - perhaps her nerves were a little fried from the recent events, but she was loathe to admit it.
" I appreciate that, Commander - I am fine, albeit a little disoriented. " a gentle smile curved her lips. " I have been on many spacecraft in my life, but the Normandy is unlike any of them. you must be proud to call it yours. "
#tempesttragedy#* ∘ ‘ timeline › me1 .#* ∘ ‘ interactions › the vastness of space .#she might be a tactical military officer but get her talking abt ship's drives and she won't stop afygdjdrhga
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LOG #01 . LIARA : @tempesttragedy , SC.
THERE IS AN UNSENT QUESTION AMONG THE CREW. could they trust liara ? they think of matriarch benezia, and wonder if this is some kind of secret ploy. one of saren's way to take them down from the inside. even the council had questioned her. but they hadn't seen liara trapped to protect herself. nor the geth and krogans saren had sent after to kill her if she didn't comply. besides, calliope knew a thing or two about people forming opinions of you due to your parents' legacy. in every ship of her entire navy career there'd been someone that either knew of or had served with one of her parents.
" dr. t'soni ? " it feels a bit strange to use her title after liara has seen inside her mind. but calling her by her first name seems unprofessional. " i wanted to check how you were doing. i figure it must be quite the change from your research. " a military ship, and on world missions must be a very different everyday life from archeological sites. and not to mention the revelations about the protheans and the reapers, that changed her life's work.
#tempesttragedy#* ∘ ‘ timeline › me1 .#* ∘ ‘ interactions › the vastness of space .#I went with something early ish & a bit general so we can see how they flow ??#lmk if anything doesn't work <3
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