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#right after Bethesda spoiled the game but... it's still something
arrgh-whatever · 13 days
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NNOOOOO HADES II IN EARLY ACCESS
I'm missing out once again
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jcmarchi · 5 months
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Spoiling The Game Awards Winners Of 2025
New Post has been published on https://thedigitalinsider.com/spoiling-the-game-awards-winners-of-2025/
Spoiling The Game Awards Winners Of 2025
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Happy New Year! Now that 2024 is here, it’s time to push it the hell out of the way and look ahead to 2025. At least, that’s what it feels like the game industry is increasingly saying I should do. A number of recently revealed titles have been slapped with 2025 release windows, so I can’t help but wonder how next year will shape up and, most importantly, what the awards seasons will look like.  
There are still hundreds of games yet to fill the 2025 release calendar, but let’s pretend they won’t exist. Let’s say 95% of the game industry collectively decided to take a year off. Making games is obscenely hard, and to avoid crunch, everyone decided to take some well-deserved (and well-compensated) R&R, so these seven titles are the only ones to launch in 2025. What’s Game Awards host Geoff Keighley to do come December? Continue the show anyway; those trophies aren’t going to award themselves. 
To save yourself three hours of cringy celebrity presenters and Genshin Impact commercials, I’ve taken the liberty of spoiling the event here. Be sure to check back next December to see how right I am. 
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Monster Hunter Wilds – Game Awards: Best Role-Playing Game
Capcom’s tentpole games tend to do well for themselves during awards season, and people love huntin’ monsters. Wilds’ spiritual predecessor, Monster Hunter: World, nabbed Best RPG at the 2018 TGAs. Unless Bethesda hits The Elder Scrolls VI’s music, and it makes a surprise run-in to clean house like Stone Cold Steve Austin, let’s just tape the same award under Capcom’s seat before they arrive. 
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Big Walk – Game Award: Games for Impact
Developer House House’s follow-up to Untitled Goose Game makes my soul smile. It will likely do the same to everyone who plays it, and if someone has the foresight to get it into the hands of politicians, 2025 will be the year humanity achieves world peace. I think that qualifies it for the Games for Impact award. Big Walk likely has a deeper message hidden amongst its delightful nonsense; as a co-op game, it’s probably the power of friendship or something. 
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Pony Island 2: Panda Circus – Game Award: Best Content Creator
I have no idea what to make of Pony Island 2, and I’ve played all of Daniel Mullens’ games. No matter how incomprehensible his work may seem, there’s no denying that he creates fascinating content; sounds like he’s a shoo-in for Best Content Creator! At least pre-show host Sydnee Goodman can finally read a creator’s name that doesn’t make her sound like she’s speaking in tongues. 
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Usual June – Game Award: Best Independent Game
Usual June is a neat-looking indie game from a quality developer in Finji, but they will not be making an acceptance speech. At the end of the day, it’s an indie game. Unless Hideo Kojima falls into an open manhole on the way to the Peacock Theater, Geoff simply will not have the time to let Finji bask in the glow of a Game Award victory. Plus, he’s gotta make room for whichever Muppet hasn’t appeared on the show yet. Expect a deluge of angry opinion articles about how Geoff disrespected Finji so that he could play an awkward game of live charades with Scooter. 
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Mouse – Game Awards: Best Art Direction, Best Shooter
We all laughed when Activision said Call of Duy was taking a two-year break after Modern Warfare III to reinvigorate itself (let me dream, damn it), but the joke’s on us two years later. COD’s absence leaves Mouse as 2025’s break-out shooter. A good awards show needs a bit of controversy, though, so someone will inevitably point out that the game is inspired by a problematic period of animation, making it the spiciest winner of the event.   
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Crimson Desert – Game Award: Snubbed!
Oh snap, Crimson Desert might be coming out in 2025 now? But we already gave the Best RPG trophy to Monster Hunter. Well, this is awkward. Crimson Desert also looks pretty ambitious, but Grand Theft Auto VI has filled the “super mega game” quota. Since Pearl Abyss’ promising RPG epic joined the ‘25 party so late, and because one of the biggest stories of any awards show is how a deserving nominee won diddly squat, let’s say Crimson Desert does its best Marvel’s Spider-Man impression and enjoys a night of consistent disappointment. 
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Grand Theft Auto VI – Game Awards: Yes
Let’s be real; we all know GTA VI will be collecting Game Awards trophies like Thanos collecting Infinity Stones. That’s because the hotly anticipated game will not only live up to every sky-high fan expectation – no matter how unrealistic – but also surpass them. Did you see the hair physics on that one lady in the trailer? It will be the “everything” video game. 
Expect Geoff to unfurl a six-foot-long scroll to breathlessly recite every category in which Lucia and her male cohort fed its rivals to an alligator. Rockstar president Sam Houser and a fleet of designers will then materialize on stage as holograms broadcasted from Edinburgh, Scotland  (we all know Rockstar wouldn’t be caught dead attending this thing in person), to give an emotional speech. Rockstar will also insist it provides its own “Please Wrap It Up” music in the form of a carefully curated licensed song. Let’s just say it’s Cardi B’s “WAP” because Rockstar is cool like that. Anyway, here’s a small sample of the awards Rockstar is taking: 
Game of the Year – GTA VI
Player’s Choice – GTA VI
Best Game Direction – GTA VI
Best Sports/Racing Game – GTA VI 
Best Narrative – GTA VI
Best (Crime) Family Game – GTA VI
Best Score & Music – GTA VI
Best Sim/Strategy – GTA VI
Best Performance – Lawerence “Florida Joker” Sullivan as Leonidas Joker – GTA VI
Best Adaptation (of Florida) – GTA VI
Best Ongoing Game – GTA VI 
Best eSport – GTA VI
Best Multiplayer prested by [INSERT MONEYBAGS SPONSOR] – GTA VI
Games For Economical Impact – GTA VI
Most Anticipated Game – GTA VI (On PC)
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thedeadlyrobot · 8 months
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Gaming recap of 2023
holy shit, i have been meaning to post something in here for a while now, but with personal issues and working constantly, it's been a little bit difficult to do.
so, i just wanted to take a moment to write about some games I've been playing, some games I've played, old ones, new ones, red ones, blue ones, and everything in between. 2023 has been stacked with games so far, so keeping track of everything has been a little difficult on my end. but i'll try and keep the descriptions and everything here a little short as to not overwhelm with gratuitous details.
Starfield
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Surprise, surprise. I'm one of the million or so people who are currently playing Bethesda's new RPG. Without getting too into the weeds, it's a fun game. Generally speaking, anyway. It still has some of the annoyances of past Bethesda titles, but this one breaks the mold in so many other ways that it's easy for me to forgive some of the bigger design shortcomings. The UI, visual bugs (surprisingly, very little overall), inventory management and the lack of maps are the worst of the bunch here, but hopping planet to planet and running into other spacers trying to make their way in the universe is what keeps me coming back to it. I think this game nails the emergent gameplay that previous Bethesda games have attempted.
I won't really spoil much, but I did rush through the main quest after learning what the scope of NG+ is for this game, and I have to say that I think it may be in everyone's best interest to mainline the story first, then do most of the side content within the second NG+. I understand that there's at least 10 NG+'s that you can run and it's one of the primary ways to advance a progression system that is revealed mid-way through the story. I don't really think I'll end up running that many NG+ saves, as it will wipe most of your material progress, sans your skills and research... I have to admit I'm not fully in love with the way NG+ is handled here, and I imagine once the Creation tools are out, we'll probably see a major mod release that condenses the number of NG+ runs down to a couple VS the 10 they want you to do.
But that's really my biggest gripe I have with it. I think I'll go through my 2nd NG+ and just wait after that for some major overhaul mods, which are apparently right around the corner in 2024.
Baldur's Gate 3
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Admittedly, I have set this game down right at the start of Act 3 so I could play Starfield, but I think I'm going to crawl my way back to this one sooner rather than later, just so I can see how it all concludes. I understand Act 3 has some interesting bugs and issues, but the scope of the final act of the game is something to behold. From what I gather, Act 3 is nearly twice as long as both Act 1 and 2 combined, which is a shitton of game to behold for sure.
From release, this is the only game that I really played for a long time. Up until Pikmin 4 released, this was my go-to daily game. I'm not sure how much more I can praise this game that most people haven't already done, but just know that this is most likely my favorite game of the year, even though Tears of the Kingdom is in a hot contest for that spot as well. BG3 is just as good as you've heard, and if you have the means to play this, I highly recommend you do so. Probably the best CRPG I've ever played.
Tears of the Kingdom
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Breath of the Wild turned out to be one of the greatest Nintendo games, not just Zelda games, of all time. The depth of exploration, the feeling of discovery, the mystery of the world, it was all so brand new and fresh-feeling. Not a whole lot of open world games could contend with it for a very long time, as I believe that Nintendo's design philosophy has paid dividends for the genre. Let me just say that BotW was so good, that it ruined open world games for me for a very long time. I just had nearly no interest in them up until Red Dead Redemption 2 released.
Fast forward to 2023, and Tears of the Kingdom delivers on every promise that Breath of the Wild made, but doubly so. I sometimes miss the abilities from Breath of the Wild, but Tears of the Kingdom's weapon / shield fusing, ultrahand, and autobuild abilities are some of the best mechanics for any game I've played in recent memory. Think Banjo Kazooie Nuts & Bolts but with the added depth of open world design and the classic Zelda feeling of discovery. Sure, combat is very simple, weapon durability can be frustrating, but that feeling carries over from the first title. I would have loved a little bit more innovation in these areas, but for what's here, it's a great fucking time.
Story wise, the game exceeded my expectations, even if some of the story beats are a bit repetitive. I would love to see them expand even further on what's been introduced here for the new game, and I'm willing to bet that this series concludes with a third entry in a trilogy, then it's onto whatever is next for our Hylian adventurer. If the world and quests feel overwhelming, I recommend blitzing through the main quest just to see what unfolds here story wise. Collect all of the Tears, then start conquering the different regions and temples to get the full picture of what is happening. What you'll find is, in my opinion, one of the most climactic and breathtaking finales of any Zelda game I've ever played. 10/10 game, easy.
Lunacid
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Lunacid is a very mysterious game. It's a spiritual successor to the King's Field series created by FromSoftware, and it is doing an incredible job of replicating the way those games felt, in terms of combat and exploration.
It's currently in early access and created by a single person. It feels nearly feature complete, but it still has plenty of potential and room to grow. I recommend playing what is here, as your second playthrough may feel completely different than your first. I don't want to get to into what the game entails, as I feel the mystery is what makes this game the marvel that it is. Highly, highly recommended.
Jef
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Jef is Jef, and that's what makes it special. Just play it. You can beat it in a single sitting but it's just batshit insane. Unironically one of my favorite gaming experiences I've had this year.
Chibi-Robo
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Chibi Robo is an expensive game these days, but with a little bit of luck and a couple clicks, you can play this yourself. The internet is wonderous!
A hidden gem of a game, I wish I played it when I was a kid. I'm playing this on a modded Gamecube with all of the feeling of playing on original hardware and being sucked back into that simpler time. It's a game about making people happy by cleaning up their house and giving them presents. You meet an assortment of characters of all types, shapes, and sizes, and each of them has their own little story that you get to take part in. I'm also playing this on the Steam Deck totally real retail copy I have and it works great. It's a shame this never really took off here in the states, as I feel like subsequent sequels would have made good use of evolving the mechanics and scope of this series down the line. Try it out, I think you'll have fun with it.
Street Fighter 6
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I suck at a lot of fighting games. I even suck at this one, but, I feel like I'm actually getting better each time I play it. I was pretty into Super Street Fighter IV when it came out, but the online scene then wasn't nearly as big as it is now, so playing ranked matches with people somewhat as skilled as me has been fun to learn and grow within the game.
I haven't played World Tour mode at all, as I mostly wanted to just git gud and fight other people, but eventually I'll make my way back around to it. If you're new at fighting games, I can't really think of a better way to get into them than this.
Project Zomboid / 7 Days to Die
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They are both zombie games in perpetual Early Access, and I played these pretty much simultaneously with different groups of friends, which is partially why I lumped them together like this.
Zomboid with mods is something else entirely, and it's one of the better multiplayer games I've played in a long time. The difficulty curve is steep, but if you have a friend that can show you the ropes, it becomes a lot easier to grasp over time. I recommend playing it in a Vanilla state first, then working through the modlists and seeing what you may like.
7 Days to Die is a lot of fun as well, but admittedly the second pick of these two games. Getting the boys together and completing missions and staving off the horde is a lot of fun... for the first several hours, then you start to see how repetitive the game becomes. Quests are rinse and repeat, there's no real overarching goal or story at play here. It's been in early access since 2013, 10 years if you want the quick maths. That's a long long long early access period, and my hope is that they eventually "get there" with it, but maybe another 10 years will tell.
That's all really... there's several more games I've picked up in between, but these games left the biggest impression on me this year so far. I also started playing Lies of P once it released, but I haven't sank enough time into it to decide one way or another on how I feel about it. Plus, the year isn't over, there's still several on their way.
Also, I did not forget about Pikmin 4. I want to do a longer writeup on the Pikmin series as a whole, and where I think Pikmin 4 falls into as far as "the best" Pikmin game debate.
Go play some damn video games!
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aion-rsa · 3 years
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Best Games to Play in 2021
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While 2020 was a landmark year for the gaming industry thanks to the release next-gen consoles and PC graphics cards, there are plenty of exciting new games coming in 2021. From highly-anticipated sequels like God of War: Ragnarok and Resident Evil Village to brand-new experiences such as Chorus and Deathloop, there’s plenty to look forward to this year.
We’ve curated a list of the 2021 games we’re most excited about, including big AAA blockbusters as well as imaginative indie titles. Keep in mind that we’ve only included games that at the very least have a vague “2021” release window attached, which is why we’re not including games like The Legend of Zelda: Breath of the Wild sequel, Elden Ring, or Final Fantasy XVI. We’ll of course update this article as new 2021 titles are announced.
Here’s what you have to look forward to this year:
The Ascent
TBA | Neon Games | XSX, XBO, PC
The Ascent was originally planned as an Xbox Series X launch title before it slipped into 2021. A twin stick shooter at its core, The Ascent features a cover system as well as the ability to target high and low points on enemies, all in a destructible, open world cyberpunk setting. You can also fully customize your character with a variety augments.
Though Neon Games is a small studio, Epic Games was so impressed with early work on the title, that Neon was awarded a grant to help cover development costs. We’re really looking forward to this smaller take on the cyberpunk genre.
Axiom Verge 2
TBA | Thomas Happ Games | Switch
Metroidvanias from indie developers are a dime a dozen nowadays, but the original Axiom Verge stood out thanks to its tight controls, varied weapons, and compelling story. Axiom Verge 2 looks to largely be more of the same, but with even better graphics and more complex enemy patterns. The game has been in development for the past four years, but should finally be out in early 2021.
Balan Wonderworld
March 26 | Balan Company and Arzest | XSX, PS5, PS4, XBO, PC, Switch
Balan Wonderworld is a modern take on classic platformers of the 32-bit era. You choose from one of two characters and explore a variety of worlds mixing reality and imagination, but the real hook is the 80 different costumes you can find that unlock new abilities for your characters.
The game was directed by Yuji Naka of Sonic the Hedgehog fame. Fans of the platformers of the early ’90s don’t want to miss this one.
Back 4 Blood
October 12 | Turtle Rock Studios | XSX, PS5, PS4, XBO, PC
Valve may not have been able to get its act together to make a new Left 4 Dead game, but the developer behind the best-selling franchise has a spiritual successor in the works. Just like in Left 4 Dead, you’ll team up with three other players to take on waves of the undead in missions that change every time you play. There will also be a competitive 4v4 mode with one team taking the role of the zombies.
We went hands-on with the Back 4 Blood alpha, and so far, it does play a lot like Left 4 Dead with updated graphics, which isn’t a bad thing at all if you miss the classic horde shooter. The card system, which bestows interesting perks (and buffs) to players and zombies, does add a bit of variety to the usual formula that make this one a sleeper hit in the streaming world.
Bravely Default II
February 26 | Claytechworks | Switch
The first two Bravely Default games released on the 3DS were typical fantasy RPGs bolstered by their unique risk-reward battle system. Players could use brave points to stack up attacks for big damage, or default to save them up and take less damage in a turn. It kept those games fresh, even if they sometimes dragged on for too long.
Bravely Default II brings the series’ unique combat exclusively to the Switch for the first time. And true to its Final Fantasy inspirations, the characters and story are completely original, so you don’t need any familiarity with the earlier games.
Chivalry 2
June 8 | Torn Banner Studios | XSX, PS5, PS4, XBO, PC
Chivalry: Medieval Warfare was a huge multiplayer hit on the PC when it was released in 2012. Unfortunately, with lagging developer support, most of the community moved on to other games long ago.
Now, Torn Banner is hoping to bring players back with the sequel, which boasts next-gen graphics, improved combat, and massive 64-player battles. Needless to say, Chivalry 2 could be the next big thing in multiplayer. The game is currently in Closed Alpha, so you might be able to check it out before release if you sign up here.
Chorus
TBA | Fishlabs | XSX, PS5, PS4, XBO, PC, Stadia
There’s been a serious lack of good third-person space combat shooters in recent years, but Chorus looks to rectify that. In this single-player game, you’ll play as Nara and her sentient ship Forsaken as they work together to track down the cult that created them in what Fishlabs is calling a “dark new universe.” It kind of looks like Goth Star Fox.
Unfortunately, we haven’t really seen anything more from Chorus since it was announced last summer. Hopefully, the radio silence ends soon.
CrossfireX
TBA | Smilegate Entertainment and Remedy Entertainment | XSX, XBO
CrossFire is a hugely popular tactical first-person shooter in China and South Korea, even though it’s barely made a mark in the West. Fortunately, Microsoft is bringing an updated version of the shooter exclusively to its consoles in hopes that it’ll catch on. Expect lots of tense, objective-based multiplayer action, and though the series isn’t known for its single-player, we’re looking forward to what Remedy can do with this mode hot on the heels of the excellent Control.
Like several of the titles on this list, CrossfireX was planned as a launch title for the Series X, but was delayed into 2021 due to development issues caused by the coronavirus pandemic. Let’s hope we don’t have to wait that much longer for this one.
Deathloop
May 21 | Arkane Studios | PS5, PC
What if you could combine the movie Groundhog Day with the Hitman series? It’s likely that no one had actually asked that question before Deathloop. You play as Colt, an assassin stuck in a time loop on an island in the midst of a party that resets every day. You have to eliminate eight targets before midnight and avoid dying yourself, or you’ll end up at the beginning of the loop again.
Deathloop also features a multiplayer component that allows players to jump into your game as an assassin named Julianna, who is tasked with taking Colt down before he can complete his mission. This PvP aspect should result in some very interesting playthroughs.
While Microsoft now owns Arkane as part of its purchase of ZeniMax Media and Bethesda Softworks, don’t expect Deathloop on the Xbox any time soon. It’s still launching exclusively on the PS5 and PC.
Diablo 2: Resurrected
TBA | Vicarious Visions | XSX, PS5, XBO, PS4, PC, Switch
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits.
Disgaea 6: Defiance of Destiny
June 29 | Nippon Ichi Software | Switch
After a couple of well-received remakes, the first new Disgaea title in more than five years should be out in 2021. This time around, the offbeat story focuses on Zed, a zombie who attempts to use something called “super reincarnation” to stop the seemingly invincible God of Destruction who is slowly destroying all worlds.
While both the PlayStation 4 and Switch are dialed in for Japanese releases in January, so far only a Switch version has been announced for the West.
Dungeons & Dragons: Dark Alliance
June 22 | Tuque Games | XSX, PS5, XBO, PS4, PC
Baldur’s Gate isn’t the only Dungeons & Dragons video game series back from the dead. The cooperative action-adventure series Dark Alliance once again allows players to journey into the world of the Forgotten Realms with up to three other friends online. And unlike Baldur’s Gate 3, Dark Alliance is releasing in completed form, so you can expect a full campaign right out of the box.
The Elder Scrolls Online: Blackwood
June 1 | ZeniMax Online Studios | XSX, PS5, XBO, PS4, PC, Stadia
Last year’s Elder Scrolls Online expansion finally brought the world of Skyrim to the MMO, and ZeniMax is keeping the blasts from the past coming. This year’s expansion, Blackwood, brings back elements from Oblivion, with a whole new campaign that sees you face off against Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV. It’s all part of the year’s big Gates of Oblivion storyline.
The expansion adds the Blackwood region to the game, which includes the Imperial city of Leyawiin from Oblivion, and also finally brings a Companion system to the game. Recruit an NPC to fight by your side and explore the land of Tamriel.
Evil Dead: The Game
TBA | Boss Team Games and Saber Interactive | XSX, PS5, PS4, XBO, PC, Switch
The Evil Dead movies are considered all-time horror classics, but success has always eluded the franchise in the world of video games. But that could be about to change. Announced at The Game Awards, Evil Dead: The Game sees Ash and friends taking on waves of Deadites on several maps, including the iconic cabin in the woods. Gameplay appears to be similar to Saber’s previous adaptation, World War Z, which was a solid title that never quite seemed to find an audience.
Far Cry 6
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC, Stadia, Luna
By now we all know what to expect from Far Cry: hop into a tropical paradise, blow up a bunch of outposts, and methodically take back the land from the big bad guy. After a detour into the American wilderness with Far Cry 5, the next entry in the series heads to Yara, a fictional Caribbean country heavily based on Cuba. And with Giancarlo Esposito of Breaking Bad and The Mandalorian fame playing the big bad El Presidente, you know we’re in for some especially awesome villainy.
Final Fantasy XIV: Endwalker
TBA | Square Enix | PS5, PS4, PC
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes. The first one shown so far, the sage, is a healer who battles with floating swords. 
Five Nights at Freddy’s: Security Breach 
TBA | Steel Wool Studios | PS5, PS4, PC
The Five Nights at Freddy’s series has been terrorizing gamers for more than a half decade now, and Steel Wool Studio is looking to up the scares with the power of next-generation graphics. We don’t know how exactly the game will play yet, but the announcement video showcased a very cool looking shopping mall with an ‘80s motif. On the PS5 and PC, Security Breach will support real-time raytracing, so Freddy and the gang should look better than ever.
Ghosts ‘n Goblins Resurrection
February 25 | Capcom | Switch
After a lengthy absence, the crushingly difficult Ghosts ‘n Goblins series has been revived. Resurrection, which is a whole new installment and not just a remake, features the series’ classic 2D gameplay, with the knight Arthur fighting his way through hordes of monsters and environmental hazards. And of course, the new graphics look much better than the old NES and SNES games. Best (worst?) of all, this modern take is just as punishing as its predecessors so be prepared to die A LOT.
Ghostwire: Tokyo 
TBA | Tango Gameworks | PS5, PC
Tango Gameworks has only released two titles to date: The Evil Within and its sequel. Anyone who played those games can tell you, the developers know horror. With a variety of deformed enemies and a mind-bending plot, The Evil Within titles are two of the scariest games of the last decade.
Ghostwire: Tokyo is a brand new IP that moves the action to the third-person. Instead of the typical firearms, you’ll be dispatching ghosts with psychic powers. Expect an exceedingly creepy experience regardless.
God of War: Ragnarok 
TBA | SIE Santa Monica Studio | PS5
Sony has said almost nothing about the next God of War game except that it’s coming next year. One thing we do know is that Ragnarok is the mythical battle leading to the death of the Norse gods. With Kratos’ history of deicide, it only makes sense that he’ll be killing a whole lot of them in the next game. The previous title also hinted at a showdown with Thor, the god of thunder (no, not the Marvel guy), which should be pretty epic.
Guilty Gear Strive
June 11 | Arc System Works | PS5, PS4, PC
The latest in the long-running Guilty Gear franchise should be out early in 2021 with some interesting new fighters as well as exciting returning characters. There will be a dedicated dash button and a new feature will let opponents who are knocked into walls cling to them. If you can land enough attacks, you will break through the wall and initiate a stage transition.
Arc has promised “a completely new Guilty Gear” with Strive. We’re not sure about that, but the trailers showcasing the franchise’s trademark mix of 2D and 3D graphics look better than ever.
Halo Infinite
Fall | 343 Industries | XSX, XBO, PC
After a disappointing reveal last July, Halo Infinite was bumped from the Series X launch to Fall 2021. The game has been described as both a sequel and a “spiritual reboot” for the series, so it will be interesting to see how far 343 Industries handles Cortana’s heel turn after the fan backlash Halo 5: Guardians received.
Many fans weren’t happy to hear more microtransactions will be added to Infinite in the form of “coatings” (shaders) that can be purchased to customize Spartans in multiplayer. It doesn’t help that players have yet to even see any multiplayer gameplay from Infinite.
Hopefully, the delay will give 343 the time it needs to put out a game that lives up to the series’ reputation.
Hitman III
January 20 | IO Interactive | XSX, PS5, PS4, XBO, PC, Switch, Stadia
IO’s rebooted Hitman games are among the most underrated titles of the last few years, streamlining the series’ once finnicky systems and placing Agent 47 in huge sandbox levels with more ways than ever to eliminate his targets. If you own the previous two games, you can import maps and progress to take advantage of Hitman III’s improvements on any platform, but only the PS4 version will support the PSVR headset for the ultimate Hitman experience.
Horizon Forbidden West 
TBA | Guerilla Games | PS5, PS4
Thanks to its unique post-post-apocalyptic setting and fluid gameplay, Horizon Zero Dawn was one of the best open world games of the previous generation. The sequel looks to out do the original with even more varied environments like deserts, beaches, and the ruins of San Francisco. And there will of course be more mechanized prehistoric beasts than ever before.
While Forbidden West is coming to the PS4 as well, the PS5’s DualSense controller should provide the definitive experience thanks to its haptic feedback. You should finally be able to feel what it’s like for Aloy to pull back on her iconic bow.
The Legend of Zelda: Skyward Sword HD
July 16 | Nintendo | Switch
The Legend of Zelda series turned 35 this year and Nintendo is celebrating the milestone with an HD remaster of one of the most underrated installments in the long-running franchise. Skyward Sword takes things back all the way to the very beginning of the Zelda timeline, telling the story of how the mythical Master Sword was created. Along the way, players are in for a fun adventure including some interesting experiments with motion control.
While it’ll likely never be as beloved as the games before it or Breath of the Wild, this Wii installment is still worth experiencing, especially if you missed it back in 2011.
Lego Star Wars: The Skywalker Saga
TBA | Traveller’s Tales | XSX, PS5, PS4, XBO, PC, Switch
There have been plenty of Lego Star Wars games, including one that already adapted the “complete” saga, but this will be the first to feature the entire Sequel Trilogy. Even if you’ve played through those other games, The Skywalker Saga will feature never-before-seen levels and gameplay.
Traveller’s Tales promises an absolutely massive game, too. Each of the nine films features five levels, and the movies can be played through in any order. Nearly 500 playable characters are expected to be included in the final game. We’d love it if Mando and Grogu make the final cut, too.
Mario Golf: Super Rush
June 25 | Nintendo | Switch
It’s been a while since Nintendo dropped a new Mario Golf game, but it’s finally happening on the Switch. While Super Rush offers up much of the same Mario Golf action you know and love, it does have an interesting new mode called Speed Golf, which pits competitors against each other as they race down the course in real time to see who scores first. It should add a bit of pep to the chill vibes of the series.
Mass Effect: Legendary Edition 
May 14 | BioWare | XSX, PS5, PS4, XBO, PC
Nearly a decade since its conclusion, the Mass Effect trilogy remains a favorite among many gamers. BioWare hasn’t commented too much about what to expect from this remaster, but we know the visuals will be upgraded to 4K, and all of the excellent post-launch DLC will be included. The developer has also promised other upgrades to bring the titles up to modern standards, so maybe we’ll see some changes to the first game’s finicky combat. And if Bioware is feeling particularly ambitious, we might even get a few hints as to what they have planned for the upcoming sequel.
The Medium
January 28 | Bloober Team | XSX, PC
Originally announced way back in 2012 for the Xbox 360, PS3, and Wii U, The Medium was shelved for years due to technological constraints before finally resurfacing in 2020. Gameplay focuses on a medium who can instantaneously travel between the real world and the spirit realm to solve puzzles, something that just wasn’t possible until the current crop of consoles adopted solid state drives.
Bloober Team has quietly built a reputation for itself with excellent single-player horror games like Observer and Layers of Fear, and The Medium is their most ambitious game yet.
Monster Hunter Rise
March 26 | Capcom | Switch
The excellent Monster Hunter: World helped the series find a large audience in the West, although the game’s more demanding performance requirements kept it off the Switch. Fortunately, Rise is built specifically for Nintendo’s portable-console hybrid. And rather than a watered down port of World, Capcom this is a full-featured sequel with a new, more vertical map and all 14 weapon types from Monster Hunter: World and Monster Hunter Generations. If you’ve been waiting to jump on the Monster Hunter craze on the Switch, now is the time!
New Pokemon Snap
April 30 | Nintendo | Switch
Nintendo is unleashing peak late ’90s nostalgia with this revival of the Pokemon Snap series for the Switch. Wrapped in a modern package, New Pokemon Snap is more of the on-rails photography game you loved when you were a kid. The game features over 200 Pokemon to capture with your trusty camera, which you can upload online to share with other players. And true to the Instagram era, you can now touch up your pictures, adding blur and filters, adjusting the zoom, and more. This is a must-buy for Nintendo fans.
New World
August 31 | Amazon Games | PC
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon. 
Nier Replicant ver.1.22474487139…
April 23 | Square Enix | PS4, XBO, PC
Before Nier: Automata was hailed as one of the best games of the last generation, there was simply Nier, a quirky, slightly janky action RPG that nevertheless found a devoted fanbase on the PS3 and Xbox 360. Square Enix has been cagey on exactly what improvements we’ll see in Replicant, an updated version of the original, saying only that it’s somewhere between a remaster and a full remake. 
The screenshots we’ve seen so far look absolutely gorgeous, and the combat system will also be updated to more closely resemble Automata’s gameplay. Considering that Nier‘s graphics and combat were criticized at the time, Replicant could end up being the definitive version of the experience.
Ninja Gaiden: Master Collection
June 10 | Team Ninja | XBO, PS4, Switch, PC
Before there was Dark Souls, masochists flocked to the Ninja Gaiden series, which basically wrote the book on punishing action games. If you’ve been missing this franchise of late, Koei Tecmo is re-releasing three of the 3D installments in a sleek new collection for modern platforms. Included in the box are Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, plus most of the downloadable content released for these games.
No More Heroes III
August 27 | Grasshopper Manufacture | Switch
Another game that was bumped into 2021 at the last minute, we actually haven’t seen that much from this one, even though it should be out soon. Screenshots show Travis Touchdown wielding his trademark beam katana and performing pro wrestling moves on enemies. And everything looks much better on the Switch than the first two games originally released on the Wii.
As we’ve all come to expect from Suda51 and Grasshopper Manufacture by now, the story sounds absolutely bonkers, involving a weird parody of E.T. the Extra-Terrestrial and aliens posing as superheroes who Travis must now defeat to save the world. It doesn’t make a ton of sense, but No More Heroes fans wouldn’t have it any other way.
The Outlast Trials
TBA | Red Barrels | PC
While The Outlast Trials will be the third game in the Outlast series, it won’t follow the plot of the previous games and instead will focus on the subjects of some sort of Cold War experiment. Those earlier games didn’t feature any combat, instead forcing you to evade enemies to survive, and it’s a safe bet that The Outlast Trials will follow a similar gameplay structure. It’ll also feature four-player co-op, a first for the horror series. Knowing Red Barrels, you should expect something really scary.
Outriders
April 1 | People Can Fly | XSX, PS5, PS4, XBO, PC
Outriders combines the shooter and RPG genres in some unique and engaging ways. At the start of the game, you’ll pick from one of four classes: the time manipulating Trickster, fire-controlling Pyromancer, the seismic-powered Devastator, or the Technomancer, each of whom has a full-featured skill tree. Some have compared the title to live service games like Destiny and The Division, but Outriders also has a style of its own, presenting itself as a grittier alternative to those games.
Persona 5 Strikers
February 23 | Omega Force and P-Studio | PS4, PC, Switch
It’s a tradition at this point for Atlus to spin-off a Persona game into as many other titles as possible. We’ve already seen rhythm and dungeon crawler spin-offs of Persona 5 (and even a Super Smash Bros. cameo from Joker), but this is The Phantom Thieves’ first foray into the hack and slash genre. Gameplay is a mix of the usual Dynasty Warriors combo attacks, but there are also turn-based persona battles as well. And of course, expect plenty of Persona 5’s usual style and flare. 
Phantasy Star Online 2: New Genesis
TBA | Sega | XSX, XBO, PC
Wait, didn’t Phantasy Star Online 2 just come out? Well yes, but only in the West. Japan has been playing the game since 2012, which is why the MMORPG might feel a little dated. New Genesis is a half update-half sequel with updated combat, and for the first time in the series, open world areas. It’s more like the Final Fantasy XIV: A Realm Reborn update instead of a whole new game. The best part is that you’ll be able to transfer over your character from PSO 2 to New Genesis, and like its predecessor, it will be completely free-to-play.
Prince of Persia: The Sands of Time Remake
TBA | Ubisoft | PS4, XBO, PC
The Sands of Time was arguably the best game of the PS2 era, which is why a remake is long overdue. Fan reception regarding the new art style has been mixed, though it certainly does look better than the original 2003 release. But how this remake plays remains to be seen.
While lauded for its tight platforming and time-bending mechanics, The Sands of Time always suffered from lackluster combat. Let’s hope Ubisoft has ironed out all of the kinks with this remake, though.
Originally planned for a January release, Ubisoft recently pushed the game back to March 18, so we’ll have to wait just a little bit longer for the return of the Prince.
Psychonauts 2 
TBA | Double Fine | XSX, PS5, PS4, XBO, PC
Fans have been waiting for a Psychonauts sequel for 15 years now. Fortunately, it looks like Double Fine’s follow up will finally see the light of day in 2021. The first game was praised for its varied levels and puzzles, and Psychonauts 2 will again see Raz delving into the psyches of other characters, with hilarious and frightening results. Raz won’t be completely alone for this journey as Double Fine has announced that he will be joined by a new glowing companion voiced by Jack Black.  
Rainbow Six Quarantine 
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC
Rainbow Six Siege is still one of the most popular multiplayer games on the market years after its release, which is why Ubisoft isn’t looking to get in the way of its own success with Quarantine. While Siege focuses on PvP combat, Quarantine takes its inspiration from that game’s popular limited time Outbreak mode. In this spin-off, teams of three work together to eliminate an alien threat controlled by the AI in dynamic missions. The game won’t be completely independent from Siege though, with at least some of its roster of operators also being playable in Quarantine.
Ratchet & Clank: Rift Apart
June 11 | Insomniac games | PS5
There hasn’t been a bad Ratchet & Clank game yet, and Rift Apart seems poisted to continue that trend. The basic gameplay will be similar to the excellent 2016 reboot, but Insomniac is taking advantage of the power of the PS5’s SSD to introduce instant travel between completely different worlds. From what we’ve seen in gameplay trailer so far, the mechanic is very impressive in action. Equally stunning are the game’s visuals, which will support real-time raytracing and full 4K resolution.
Resident Evil Village 
May 7 | Capcom | XSX, PS5, PC
Resident Evil Village is a direct sequel to Resident Evil 7: Biohazard, but don’t call it Resident Evil 8, as Capcom is emphatic that the focus will be on the mysterious occurrences in a European village and not the larger Resi universe. From the one trailer we’ve seen, we know that Ethan Winters will be returning from the previous game, and this time around he’ll be joined by series regular Chris Redfield. 
Gameplay will again be in first-person, so you should notice quite a few similarities with Resi 7, but with improved graphics and much shorter load times since this will be one of the first major next-gen releases that won’t have a PS4 or Xbox One version.
Scorn
TBA | Ebb Software | XSX, PC
Scorn looks like an absolute nightmare, but in the best possible way. It is, after all, directly inspired by the art of H.R. Giger of Alien fame and Polish painter Zdzisław Beksiński. In Scorn, you play as a skinless humanoid searching for answers in a horrific techno-organic open world. At the very least, it promises to be the most disturbing title of the year.
Shin Megami Tensei V
2021 | Atlus | Switch
While the Persona spin-off series gets most of the attention nowadays, the original Shin Megami Tensei franchise is still going strong, and the latest title in the long-running series should be out worldwide next year.
This is the first Shin Megami Tensei developed using the Unreal Engine 4, so it should look fantastic, but expect similar gameplay to previous titles, including turn-based combat and lots of negotiating with demons to try to get them to join your party.
Super Mario 3D World + Bowser’s Fury on Switch
February 12 | Nintendo | Switch
When it was released in 2013, Super Mario 3D World was easily one of the best Mario games in years, effortlessly combining the 3D movement of newer games in the series with the level design and multiple characters of the original NES games. You could play as Mario, Luigi, Princess Peach, Toad, or Rosalina, and they could each don catsuits that opened up all sorts of new platforming opportunities. But maybe 10 people played it because no one bought the Wii U.
Fortunately, the game received the re-release it deserved this year. Plus you get a whole new campaign called Bowser’s Fury, an interesting twist on the usual Mario level structure that’s worth a playthrough.
S.T.A.L.K.E.R. 2
TBA | GSC Game World | XSX, PC
The original S.T.A.L.K.E.R. games were praised for their horrifying atmosphere, survival horror gameplay, and unique setting in the radioactive Chernobyl zone. Even now, almost 14 years after its release, Shadow of Chernobyl holds up pretty well, even if the graphics are dated.
At this point, we know more about S.T.A.L.K.E.R. 2’s troubled development than the game itself. The title was first announced in 2010, cancelled in 2012, and then revived in 2018. The trailer released in 2020 looks promising though, and Microsoft has announced that the game will be available via Game Pass on release day.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore. 
Warhammer 40,000: Darktide 
TBA | Fatshark | XSX, PC
Fatshark’s previous Warhammer Vermintide games were among the best co-op titles of the last generation, featuring heart-pumping four-player multiplayer action against hordes of rat men. The latest installment, Darktide, has a lot in common with previous Vermintide games, except that the setting has moved to the sci-fi-heavy Warhammer 40,000 universe. Players will control members of the Inquisition, who are sent on a mission to exterminate a heretical cult known as The Admonition. The game will feature the same visceral melee combat as its predecessors, but this time all that killing is done for the glory of the God Emperor. 
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year. 
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Wolfenstein II: The New Colossus (A review of sorts)
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[Image Credits: @CallegosY on Twitter]
The latest entry in the Wolfenstein franchise has left quite an impact in many ways. It is been four months since the release of the game but, has it really been said everything about the game? I don't think so.
(I mean, I wouldn't be writing this if that were to be the case, I think).
A disclaimer: This post will be very, very long (I think it has the right to be), and it will contain major spoilers about Wolfenstein II: The New Colossus and the previous games (The New Order and The Old Blood). Desist from reading this post if you have not played and finished the game(s) on its entirety, and go play them before reading this.  English is also not my first language so please excuse the grammatical mistakes I might have.
As of right now my experience with the game is based on me watching someone else play the game on launch, not because I prefer it that way (I heavily oppose that kind of practice, actually), but because I do not own Wolfenstein II: The New Colossus or the hardware to run the game on my PC. However, it is my intention to acquire the means to play the game as soon as possible, because I firmly believe that's how you're going to get the full experience.
It took 25 years for a Wolfenstein game to feature Adolf Hitler up front in its main story again. That same amount of time also happens to be the time Wolfenstein was absent from being in a position of controversy. But, contrary to what one would have thought a few years back, the inclusion of Hitler himself was not the cause of the controversy.
A lot has changed in those 25 years, but, as the saying goes: the more things change, the more they stay the same. And if there's something that I have learned from all my years spent playing videogames is that people will always complain about them no matter what. I don't have the exact percentage, but most of the time, those complains are dumb. Really dumb.
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As a matter of fact, back in the day in 1992 when Wolfenstein 3-D was released it received complains about being "too violent" and "being heavy on the ketchup", and also even the Anti-Defamation League protested the inclusion of swastikas and nazis in the game (Source: Masters of DOOM, pages 114-115). This also ended up causing the game to be banned in Germany, because of the prohibition of nazi imagery in entertainment.
Keep in mind, this was way back in 1992. Of course, don't get me started when DOOM came out. That's a whole different story.
Another game that fell into controversy (as that franchise usually does, now that I think about it), was GTA: San Andreas. I remembered San Andreas while I was writing this post because I reminded myself of the days where I swore to not even touch the game, in part because of a portion of its fanbase (my experience with the game back then consisted of annoying kids playing nothing else but GTA:SA in arcades or cybercafes).
But then one day I decided to play the game myself for the first time, and after the first three hours I was sold. There's this one spot in the highway that connects Verdant Bluffs with Downtown Los Santos, near El Corona and the Los Santos Intl. Airport, where cars would go fast enough to crash with one another and cause huge explosions without any actual input of the player. Those who have played the game might remember that spot. You could just stand there and watch the show unfold, it was so hilarious to me.
That's how I learned to separate the game from the things that ultimately had zero impact on the game itself. A very valuable lesson.
But now, let's talk about the Wolfenstein II, shall we?
Wolfenstein II: The New Colossus is a videogame released in November of 2017, developed by MachineGames and published by Bethesda Softworks for PC, XBox One and PlayStation 4. In this year (2018) it is expected to be released on the Nintendo Switch with help of the same studio (Panic Button) that worked on the port of DOOM 2016.
Now. The game?
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The game...is good.
Keep in mind, I said "good". Not very, or great, or excellent, or fantastic, or maybe even GOTY. "Good". There is definitely a feeling that the game could've been -at least- very good, or that it could've achieved GOTY status. In fact, even after some people claimed The New Colossus to be their own GOTY, it wasn't until very recently that Wolfenstein II received a nomination from an important institution for GOTY; a GOTY nomination that ended up losing in favor of The Legend of Zelda: Breath of the Wild.
Now, some of you definitely have issues with a few parts of the game, and I don't really know if we have the same kind of issues, but I'll give you the very short description of mine:
-The story happens, B.J. liberates America from the nazis (big spoilers there I know), but it doesn't really feel like it actually did. There's a feel of balance between the gameplay and cutscenes, but some key moments in the story lacked the necessary impact that was needed in order to strengthen their importance in a game where the story is supposed to matter. -The game also has some balance issues with the difficulty, or rather, the AI of a few enemies. -The gameplay enhancements (you know the ones) arrive perhaps a little bit late, and are not properly introduced in a way that could've improved the experience of the game for many players. -The main villain of this game doesn't even hold a candle compared to the main villain of the previous game, or even other villains of the new game itself. And this is further reinforced by... -The absolute STATE of the last sequence of the game.
There was also another issue. When the game was released there were two groups of people, those who couldn't run the game, and those who bought the console versions. Jokes aside, there were (and maybe still are) some optimization issues with the PC version of the game that stopped a lot of people from playing it, but then again, you had people with PCs that could actually run the game with little to zero issues. Such is life in the mustard zone, I guess.
(Wasn't DOOM 2016 plagued with those issues too? Someone help me with this)
I will expand on each issue in a moment, but before that...
-Wolfenstein: The New(found) Audience-
...Remember what I said about GTA: San Andreas and actually giving videogames a chance? That's more or less what happened with the new Wolfenstein game, I believe. We all were witnesses of that, because the moment when the first trailer for Wolfenstein II was shown back in last year's E3, people that have never touched or mentioned a single FPS game in their lives became instant fans of the franchise.
But, well, to be completely honest, there was more to that than just the footage of the first trailer that made people glued to Wolfenstein. I believe I don't need to go in full details about what I'm talking about. That's not (and will not be) what this post is about and that's an entirely different subject anyway. These series of events have naturally left a lot of people angry and tired. And it should be no surprise that people would latch onto the new game as soon as it was officially announced and started being promoted.
Quite frankly, if you didn't see that coming after the events of August of 2017 in the US, you were either looking the other way, or you haven't realized the kind of impact videogames have these days.
I mean, there's no gentle way for me to put it, that was bound to happen one way or the other. It's not my intention to brag (it isn't something to brag about anyway), but I hinted this scenario way back in a post made in January of last year, so I guess you could say my expectations were met on that aspect.
Though I must say, I genuinely did not expect to see people loving this game when last year they were part of the crowd criticizing DOOM 2016 for being "too violent"...
I did not expect to be proven wrong, that is! I thought their morals were firm about that subject, one can only guess they had a change of heart when they saw the trailer, too!!
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(Image by @gamepadink on Twitter)
You have to admit that Bethesda and MachineGames capitalized on this. It took a while, but they did.
They initially choose to distance themselves from any comparisons with real-life events....
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And here’s the [SOURCE] of that, by the way.
They did, however, a release of a partial demo of the game to various gaming websites featuring two sections of the game, one of them featuring a very peculiar chitchat between two nazi soldiers that served as a double hook aimed at the new audience gained by the E3 trailer.
It also hinted the very premature death of a certain character, that's also why I told everyone who were avoiding being spoiled to look away from the videos featuring that demo.
They maintained their distance for a while, but then on October 5th they decided to bite the bullet and go all-out. I don't have the screenshot of the initial promotional message but at this point there's no need for a reminder, I think.
Naturally that move turned some people off, and not because they felt personally attacked by the decision, but because there were fears of the game being unnecessary meddled with references to modern-day political events, and making the game look and feel dated in the process.
At least that's how one group of people felt. You also have that other group of very fine tiki torch people that...well, you know the story by now.
Now, after the game was finally out in the shelves and people finally got to play it, personally, I think that was not the case. Keep in mind, there is a handful of nods to modern-day events here and there, but you have to really deviate from the gameplay and search for them in the game to find them; and there's nothing that genuinely gets in the way of gameplay and the main story, and barring three characters that may have been based on real-life characters of the time and a certain old nazi German, there's not a single character in the game that resembles someone in our current day or anything like that.
People will definitely have their opinions of the marketing moves made by Bethesda and MachineGames to promote the game, but you gotta admit that, marketing-wise, they played their cards very well. I mean, one of the golden rules of marketing is to make the consumer feel like they need your product, isn't it? It might be a poor move, but in general the basics of marketing have never been about morals. Whether they turned more people off compared to the ones being brought in or not, I feel it can't be guessed right now. The game was released four months ago and the Switch port is coming soon, I feel there’s something more to come to give a final verdict.
"But WHY were people complaining? Wolfenstein has always been about killing nazis!"
I mean, yes. Nice observation. That is absolutely correct, but let me ask you something:
Where were you back when Castle Wolfenstein was released? Where were you when Wolf3D or maybe Return to Castle Wolfenstein were released? Shit, where were you when Wolfenstein: The New Order was released?
Where were you these 24 years while Wolfenstein was a thing in the gaming industry? Where were you back when Wolfenstein was seen as 'yet another boring WWII FPS game'?
Feel free to not give an answer, I'm not expecting one anyway, but me and many others were suspecting, almost standing by for this to happen around the time of release.
But hey, who the fuck am I to be the unofficial Wolfenstein gatekeeper, anyway? As a matter of fact, fuckin’ welcome to videogames! Pick your favorite and feel free to disconnect a little bit from reality. That’s why they were made!
-The Right Game, The Wrong Time?-
In a way, Wolfenstein II can't really be compared with other games that don't rely heavily on its story like the ones from the new, current Wolfenstein timeline do; DOOM 2016 for example, it employs 20 seconds of the beginning of the game to show the player how much the story matters by making the main character push away a status screen during a cutscene while making a little bit of fun of the usual cinematic sequences that some modern FPS games have.
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Wolfenstein II, on the other hand, uses the first 10 minutes to set up the tone for the game by going full narrative/interactive cutscene mode. Unlike the new DOOM, the current timeline for Wolfenstein sets the player in a game where the story takes a slightly bigger spotlight compared to the gameplay.
And from what some of the reactions I saw, most people who picked the game seemed to ignore this, expecting The New Colossus to play like DOOM 2016. Big mistake.
You're not an unstoppable inter-dimensional being of legend, prohibited by Hell itself from being disturbed from its involuntary and forced imprisonment (Doomguy/Doomslayer), you're a war hero that went back from being comatose for more than 20 years, barely survived a grenade blast, and is stuck with half health for half the portion of the game (Blazko).
(Some of) those who complained also seemed to completely forget the existence of The New Order, and treated The New Colossus as the very first time where a Wolfenstein game was more story-driven compared to previous installments. Now, I did not have the opportunity to time the cutscenes and the actual gameplay, but truth be told, and comparing it to other modern-day games, The New Colossus doesn't feel like you're "playing" a movie at all.
With that being said, the story portion could've definitely been expanded a little bit. Some side missions are somewhat important in terms of additional upgrades and missing holes in the main story, maybe they could've been included in a way where you can get to play them in a specific order before getting into the main missions of the game. It's definitely not the "interactive movie" that some people were painting The New Colossus to be. And while it may or may not have the amount of levels that The New Order had, it's still a good single-player ride. But...maybe it wouldn't have hurt if the ride lasted a little bit more?
I will touch the main story in a moment. And boy oh boy, there's a lot to talk about it.
-From 0 To 10, How Hard Do You Want The Nazi Dog To Kill You?-
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The difficulty is also something that I've been hearing a lot about. I think this was something that an important portion of the people expected to happen with the buzz that Wolfenstein II got (me included). Now, like I said in the disclaimer, I don't own the game (YET), so I can't really speak much about the difficulty of the game as much as I would like to, but I'll say this:
A good game is not a good game without some kind of challenge. When trying a new game, let the game challenge you for a bit, see for yourself how much you can handle. If you're facing heavy opposition and you can't get past it, lower the difficulty, but JUST by one level.
And if you really can't help it, fine, go ahead and take the dive straight to "Can I Play, Daddy?", but please don't go around saying the only way to enjoy The New Colossus is on Easiest! That's just something you don't want to say in public, unless getting trashed on the internet is your kink.
(Not that I'm actively trying to kinkshame anyone, mind you. You do yourself!)
From the gameplay that I was witness of when I was watching a stream of the game, some enemies were just your normal, run-of-the-mill mobs, then you had the ones that had a little bit of a different dynamic that the player had to get accustomed to in order to advance, and then you had the bullshit nazi dogs that could just end your run in less than two seconds.
There's also another issue with some bosses of the game, because at the time, there were at least a couple of boss battles that the player could dismiss entirely without any punishment. One of them was definitely in Roswell. You could just, escape, run over a few nazis on the way and completely skip fighting that big ass robot. Was this intentional or not, I'm not that sure myself.
Apparently a patch was released recently in order to fix and balance the difficulty a little. Like I said, I really can't say much about it or confirm anything about it, my experience was obtained during the first days after the release of the game. But only those who are willing to give the game a second play might want to check if this ended up benefiting the game or not.
What could also benefit from a patch of sorts is the plot of the game, if you ask me...
-The Story-
Boy...
Except for a couple of people, the characters were fine to me. There was a continuity between some of the characters in terms of their background, but some others were kind of dismissed as the story went along.
Barring the obvious changes that he went thru before The New Colossus, Blazkowicz was the same good ol' Blazko from the previous game. His struggle is pretty damn present throughout the game, and we get a bit of background in regards of his childhood.
In regards to how the game starts, it goes more or less like this:
The game starts with B.J. Blazkowicz back in General Deathshead's compound on the brink of death. A grenade just exploded right between him and Deathshead, which obliterated the nazi leader's head to pieces and left Blazko with a nasty open wound, laying on the ground. Blazkowicz starts having flashbacks as he's being rescued by his comrades before an atom bomb hits the compound. One of the flashbacks involves his mother Zofia (with a very visible black eye) feeding him on his bed, another flashback is the "Make A Choice" scene where you pick between saving Wyatt or Fergus, which is the same choice you make in The New Order that determines which timeline you play in both games. It seems like they decided to make the player pick a timeline again.
After you make a choice, you see Anya (B.J.'s girlfriend) with the rest of the search group (and the person you saved) rescuing B.J. before an atom bomb hits Deathshead's compound, which is something I assumed was going to happen *after* the bomb hit.
B.J. Blazkowicz somehow surviving an atom bomb would've kicked major ass. Oh well. Letdown City - Population: Me.
Someone gives the order to Bombate to drop the bomb, and as soon as it hits the compound Blazkowicz blacks out again. Back to his childhood, his mother (with no black eye this time) hands him a heirloom, an engagement ring that was handed by her father. Then, Blazkowicz's father is back home, and she quickly tells him to hide it.
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And speaking of which, yeah. B.J.'s father. Not the very best example of a model dad.
-Rip Blazkowicz, American Traitor-
MachineGames took some ballsy decisions with the direction of the sequel to The New Colossus. One of them being turning B.J.'s father into basically the complete opposite of his son.
On one hand, you have William Joseph Blazkowicz, undeniably a war hero, hardened by one tragedy after another, and caring of his close friends and loved ones, going as far as willing to give his own life to save theirs. On the other, you have Rip Blazkowicz, a good for nothing, selfish, avaricious and failed salesman, and a traitor to the country.
Oh, and he's also racist.
The game tells you right away that Rip is not a very good person. It actually gets you involved with B.J.'s childhood in such a way that the very first interactions you have in the game are throwing jars at him after he hit Zofia, and the other one involves taking yet another impactful decision over the family pet dog. And I really, really hope you were part of the group who intentionally missed that shot.
Rip is straight up a bona fide asshole. And while you may have the usual crowd that will complain about its inclusion because they feel projected on him, some others might be concerned with the prominence of the role he was given in the story
He actually plays a key part, not only in Blazkowicz's childhood but also on the events of the game. And again, more to that in a moment; but if you still can't get over his existence in the game and the role he takes in Blazkowicz's life, just remember that this current timeline is set in an alternate universe where the nazis won WWII; it does not rewrite the events of Wolfenstein 3-D, and in that timeline Blazkowicz still lends a hand in helping the Allies beat the nazis and win WWII, he's still a war hero with a proud family behind him.
I mean, the Blazkowicz from the Wolf3D timeline married a (seemingly) all-American woman, I guess that's all you need to differentiate him from this Blazko (who married an ass-kicking Polish nurse of Jewish descent).
Now back to The New Colossus and back in 1961, B.J. Blazkowicz wakes up after remembering those traumatic moments, and barely manages to sit in a wheelchair in order to defend Eva's Hammer (the submarine he captured in The New Order) from an assault of nazis leaded by Frau Irene Engel, seeking revenge after Blazko killed her lover, Bubi, and destroyed Deathshead's compound.
Blazko receives a gun from a guy that looks a lot like Dolph Ziggler back when he had brown hair, and then goes to town killing nazis while he's sitting on a wheelchair.
Surprisingly enough one of the most enjoyable points in the game. It was also a really big introduction of Blazkowicz's all-out approach against opposition to the newest players, because nothing beats the feeling of killing nazis while strapped on a wheelchair.
(Well, maybe being Doomguy can beat that).
After being (re)introduced to the Jewish scientist Set Roth and seemingly killing all the nazis that got inside the submarine, he gets rescued from a sneaking nazi soldier by a pregnant Anya (pregnant with twins!).
Holy shit, Anya. She became the low-key MVP of the Resistance, and she also plays a few roles in some of the most ridiculous moments of the game. It can be argued that she doesn't really have to do the stuff she does, but if some of the info. I gathered about The New Order is true, she might as well be one of the most heavy-tempered women in any WWII game.
A few moments later you are re-introduced to two returning characters (Frau Engel, the main villainess, and Caroline Becker, the leader of the Resistance) and a brand new one who is directly related to Frau Engel. Engel takes her sweet time to both call out Blazko while she holds an unconscious Caroline captive as well as reprehend her daughter, Sigrun Engel, for not being tough enough to be part of the Regime and their antics. The player can't help but reflect back at the flashback moments that transpired between Blazkowicz and his father, which is definitely something that was put there intentionally by MachineGames to get you involved even further with the story.
Blazkowicz lets himself get captured with the intentions of saving Caroline with help of the friend who was saved during the first cutscene of the game. Inside their ship, Frau Engel taunts Blazko as well as Caroline, orders the nazi guard to knock her down and hands over an axe to Sigrun. Engel wants her daughter to kill Caroline herself by chopping her head off, but Sigrun refuses. Engel insults and berates her own daughter, makes her cry, slaps her, takes the axe, and does the job herself. Frau Engel proceeds to take Caroline's lifeless head and taunts Blazko with it.
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Yet another traumatic moment for poor B.J., and boy oh boy, unfortunately the trauma won't be stopping there.
I think the game failed to set up the importance of Caroline for the Resistance, as she was the former leader of the Resistance before her unfortunate demise. She also played an important part in the previous game, which is yet another reason why you should play it just so you can get the idea! Caroline inadvertently becomes a martyr, and one of the main reasons why Blazko pulls himself thru all the bullshit from the first half of the game, to the point of murmuring to himself, asking her to "borrow her wings" for a moment (he actually wears the Da'at Yichud Power Suit that Caroline wore during the first game).
Once she's done, Frau Engel attempts to harm your comrade with the same axe, but Sigrun prevents her own mother from killing him, and then you either get Fergus with only one arm or Wyatt with severe ear damage, depending on which one you rescued. Blazko kills the guards, gets inside the Power Suit and proceeds to fuck up the nazis on their own ship. Having played the first proper level of the game, you end up freeing Eva's Hammer from the nazi captivity, and proceed to carry over Caroline's headless body alongside your friend and a poor Sigrun who wants to redeem herself and distance from her vile mother.
And who wouldn't want to distance itself from your parent who is a fucking nazi general, anyway?
-Sigrun Engel, Too Pure For This World-
Okay everyone, raise your hand those of you who did not like Sigrun at all. Okay, lower them down. Now close this tab and be gone from this post. Leave her alone, you of little faith.
In the midst of the most gruesome global conflict planet Earth has seen yet, Sigrun Engel takes a role that she wouldn't have wanted to play if given the chance. It's one thing to be born a German during WWII, but being the daughter of a nazi general with thirst of world dominance and revenge? Shit, man.
It's pretty clear that before meeting the Resistance (and even after doing so), Sigrun had nobody to talk to and help her cope with her grief. She suffered abuse from her own mother because of her condition, and she goes as far as describing in her diary an encounter with fucking Hitler himself where he orders Frau Engel to put her daughter in a body conditioning camp of sorts.
If you don't side with someone who got fat-shamed by fucking Hitler, I'm letting you know right now, I don't fuck with you.
Now, naturally a few interactions were to be expected between a descendant of a nazi and a descendant of a Jewish family, and this ends up being the case with a heated discussion between Sigrun and Anya that takes place in the dining area of the submarine of the Resistance. Blazkowicz can't help but feel bad for her, and Sigrun seems to understand that virtually nobody wants her to take part in the group.
And things just get uglier when Grace joins the Resistance as their new leader.
After you're done with the first proper level of the game and finish paying respects to Caroline, you are now free to wander around the submarine. You can do a few side missions, interact with some of the members of the Resistance, and you can also end up killing a few nazis that were pretty damn hidden inside the submarine! Apparently they were the reason why they were captured by Engel at the beginning of the game, so your second mission ends up being cleaning that hidden area of the submarine.
After doing that, your next stop is New York, which ended up being victim of an atomic bomb from the nazi regime that ended up causing the defeat and surrender of the US. Caroline's will was to liberate the US from the nazis and make it the central base of operations with the purpose of liberating the rest of the world. With that objective in mind, it seemed that Caroline had made contact with another resistance group hiding in the Empire State Building. And Grace Walker is their leader.
Now, Grace is uh...well, she's tough, and she's got a deep sense of assertiveness that makes her naturally a leader. But she's far from being a great, let alone a perfect leader.
She naturally hates nazis and the white supremacists that oppressed her and her people before, during and after the war, and that's completely understandable and justifiable. But what I find hard to justify is the severe trust issues and prejudice she has.
First of all she points a gun at B.J.'s head the moment he arrives at their base despite the fact that she may have been told by Caroline beforehand that there might be a chance of a white, tall dude with blue eyes named William Joseph Blazkowicz to show up in their base and contact them. Maybe she completely forgot about that, maybe she didn't. Then Grace pulls that idiot prank on him with the grenade that wasn't a grenade but actually it was a dud. Like, come on.
Then you have the inevitable clash with Sigrun Engel. Grace doesn't hold back and just kept calling her names and calling her a 'nazi spy' until the poor European girl had enough. Grace genuinely spend her moments as leader in the game bullying Sigrun whenever she dared to speak, and this isn't up to debate, it is a fact. 
And if you ask me, Grace is a downgrade from Caroline when it comes to leaders of the Resistance. Anya actually ended up being the interim leader while the New York mission played out (a pretty damn fun mission, I might add), and she seemed to be pretty good at it, so why Grace ended up being the new leader, anyway? Yes, she has a good amount of experience, but so does Anya. Oh well, apparently it was part of Caroline's plan for Grace to become the new leader (according to some dialog found in the game).
Grace is also married and has a child. Her husband is Super Spesh, which is a lawyer that successfully defended her on a trial for a murder that Grace didn't commit (and ended up being a trap from the FBI). This trial happened before the events of WWII. Super Spesh (real name Norman Caldwell) is also a little bit paranoid and an avid conspiracy theorist with a certainly unhealthy obsession with UFOs and space alien technology. This takes further meaning when the next mission after the contact in New York is Roswell, New Mexico itself, with Super Spesh's front of operations taking a role during this mission.
Blazko meets with Grace and Super Spesh, they're found by the nazis but they manage to escape with their fellow members of their resistance group while Blazkowicz mows down all the nazis invading the building. Blazkowicz successfully recruits Grace and co., and they part to the submarine again.
With Grace as their new leader, their objective now is Roswell. Grace's plan is to drop a fucking atom bomb in the nazi-filled, underground Oberkommando base in Roswell, which was originally a site of an unearthed Da'at Yichud cache. For those who are not aware, the Da'at Yichud was (is?) an ancient Jewish mystical secret society that designed and created many inventions and artifacts, centuries ahead of the time. This secret society has played a huge role in the development of this timeline and it might be further explored in the next game of the franchise. In fact, the suit that Blazkowicz was wearing during the first half of the game is of Da'at Yichud manufacture and is originally from the first game.
Back to TNC, Blazkowicz is sent to Roswell with the disguise of a firefighter, while carrying the atom bomb inside a portable container. There are ads everywhere with Blazkowicz's face on them, with the intention of selling him as a “dangerous terrorist”, going as far as to label him "Terror-Billy".
Now, there's no gentle way for me to say this, but Roswell has been culled. I don't recall seeing a single non-white person in the town (which had a fucking nazi parade going on during the mission), and this is further reassured when you listen to some of the dialog the NPCs have during the first part of the mission in Roswell. One person talks about slave auctions as if it were the simplest thing in the world, and then you have another person trying to play nice with a nazi officer by speaking German in a poor manner. And then you have some of those white wizards (you know the ones) walking around fully clothed and shit.
All of that was just fucked up.
Your first objective is to locate the base of operations of Super Spesh, which ends up being a diner that he inherited from his father. A nazi officer walks in and you get to see that one scene from the first trailer where he questions Blazko about his whereabouts. The one that ends up killing the nazi officer is Super Spesh, and after doing so, proceeds to lock down the deli and hide Blazkowicz inside.
Once inside his bunker, Super Spesh tells him about a secret tunnel that connects his base to the Oberkommando, not before going into yet another space aliens conspiracy rant while Blazko was there. After he's done, you're set to go through the underground tunnel and reach the nazi base where you naturally dispatch as many nazis as you can, while also finish the job of putting the atom bomb inside a reactor within the base for maximum damage. Once Blazkowicz escapes the base, he detonates the bomb while strapped on a pretty damn cool unicycle, obliterating the Oberkommando in the process.
With that mission done, Blazkowicz is set to return back to the submarine, but then for some godforsaken reason, he decides to take a quick detour to Mesquite, Texas, which was where he used to live.
Now, you have to admit that this ended up being a damn stupid decision. Why would he even return there in the first place? I mean, sure, the heirloom that was mentioned at the beginning of the game was there all this time and Blazko wanted to give it to Anya, but that was actually a setup. Blazkowicz had no business being there. Oh well.
Anyway, Blazkowicz ends up having even more flashbacks to his childhood, one of them being the actual encounter with the African-American girl that his father wasn't happy to learn about (her name being Billie).
Apparently Billie is somehow an easter-egg/reference of a real-life African American jazz singer and musician called Billie Holiday. Now, I'm not entirely sure if this is real or not, but this is what I remember reading on a post in Reddit (which has been deleted by now, but I'm leaving a reply made to it), so take this with a grain of salt.
Blazkowicz enters his former home, and starts wandering around, having even more flashbacks to his childhood and the handful of amicable interactions he had with his father.
I would also like to take the time to point out and remark that, at one point during this section of the game, you may end up interacting with a piece of newspaper located inside the house.
This piece of newspaper in the game was titled "Fragment of Old News Article", and quotes an excerpt of a piece written by Henry Louis Mencken, a newspaperman and political American commentator of the first half of the 20th century. Here's a screenshot of said piece:
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This is an exact quote of what Mencken said all the way back in July of 1920, in an article titled "Bayard vs. Lionheart". This quote has been passed around for almost a century, and it had a resurgence because of certain real-life events that have no business being mentioned here.
Now, I won't question what was written by Mr. Mencken, but what I'd really like to question here instead is this: How this piece of paper ended up being there, when we later learned that Rip Blazkowicz had been hiding there all along ever since he learned about the attack to the Oberkommando, and he doctored and moved around a few things inside the house?
Why this particular piece of newspaper didn't include a date that matched the setting of the game, while the rest of the (fake) newspapers bits in the game had a date each, and matched the particular time? (From the early 30s to early 60s)
Especially when this quote was written all the way back to the days before The Great Depression (started in 1929) and the date could match the settings of the game with zero issues? (July 1920)
Why would Rip Blazkowicz keep a piece of paper that could ultimately contradict the way he thinks about the new regime that governs his country?
This particular interaction made me think a lot about whether or not there was an intention to send a message thru the game with the inclusion of this particular piece, even if it ultimately can be ignored completely and has no impact in the gameplay. What I'm trying to say is that this piece could've fit better inside Grace's personal space in the submarine rather than being in Rip Blazkowicz's setup in the house. That detail felt kinda out of place.
Moving on, Blazkowicz finally arrives to the room where he used to sleep, and finds the heirloom. And his father, somehow still alive. Fucker. Rip and William start having a heated discussion, where is revealed that Rip ratted out his friends and his own wife to the nazis and sent them to extermination camps in New Mexico. William has heard enough, and despite being held at gunpoint by his own father (branding the same shotgun he used to kill the pet dog), he takes the gun off from him and kills him with an axe.
His father musters his last words, revealing that the Nazis heard everything thru a telephone. After what could arguably be considered the best non-interactive confrontation in the game, the player now has to deal with nazis falling down the sky while Blazkowicz tries to find a way to escape the house which has been ripped from the ground by Engel's nazi spaceship
Unfortunately for B.J., he ends up falling from the house to the ground, severely hurting himself in the process. He wakes up only to find Engel putting the heirloom in her own dirty hands while he is stripped apart from the Da'at Yichud supersuit.
And this, my friends, is where things...they don't fall apart, but...keep reading and you'll find out.
Blazkowicz is captured, and he somehow wakes up inside a small room in an undisclosed area, only to be greeted by Super Spesh himself, who apparently is now your lawyer (?) for a trial for murder and treason (!!) with heavy implications that you could end up being publicly executed. Spesh claims that the Resistance have a plan, and that they're going to get you out of there (wherever you ended up being sent to). In order to do so, he hits himself on the table in order to bleed, and he's going to pretend that you attacked him so he can stab the officer from behind. Okay?
This obviously doesn't work the way Spesh intended, and he ends up being killed by Engel herself after pretending the nazis didn't knew he was there to rescue you. Now apparently the Resistance is being attacked in the parking lot by the nazis guarding the building, while you're being subject to the weirdest, most awkward attempt of torture ever conceived in videogames by Frau Engel, who puts the same gun she used to kill Spesh in your mouth. Finally, you're punched in the back of the head and they put the black veil on his head again.
And now we arrive at everyone's favorite part of the game: The courtroom level! Yayyy!
Boy, what a shitshow.
The game took a huge jump in difficulty, because at some point the player didn't knew if the enemies were endlessly spawning or not, and it was definitely the hardest level in the game so far and arguably the hardest in the entire game, pre-difficulty patch.
And not only you're out of your supersuit, making you extremely vulnerable to damage, you also have very limited armor and you're also fairly limited in terms of cover in some points of the level. If you were begging for more action after the first levels of the game, the courtroom level was definitely the answer to your prayers.
And what was the reward for your efforts, you might ask? A cutscene where Blazkowicz somehow finds his mother in one room, falls to her knees only to be comforted by her and told that "You just have one more hardship to go through". The screen fades to black, and you're back at the beginning of the courtroom level, only to realize that you're actually being sentenced to death.
All of that was for nothing.
You never punched that nazi in the face. It was all a dream.
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Damn.
That was genuinely a criminal move by MachineGames. Think about it, they made you kill all those nazis, reload the level I don't know how many times, and just for "heh, Blazko was hallucinating all along. time to die lol". If I were to be playing that game blindly (as in, first playthrough ever with no spoilers), I would've been so upset. Why didn't you make it into an entire cutscene in first person? You're making the player think that his actions are actually going to influence the outcome with no confirmation or hint that it won't be the case. It wasn't until the last moment where they pull the "it was all a dream" card. Damn.
And then you have the public execution scene. That one moment that cemented two things:
- Frau Engel is genuinely a main villain with no major impact in the story of the game. She might as well be replaced by someone else entirely and there'll be zero impact in the game whatsoever. - In terms of how unrealistic a Wolfenstein game can be, they might've jumped the shark with what they did in The New Colossus.
Blazkowicz is sentenced to death for treason, and beheaded personally by Engel at a heavily vandalized Lincoln Memorial in front of millions in a televised event (or so the game thinks it's making you feel; more to than in a moment).
“The old and the weak are doomed” - Blazkowicz’s “last thoughts”. You get your head chopped off your body, and then you “die”.
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"Look, guys, Blazkowicz is dead. For realsies!"
Now, a parenthesis. There were some rumors going on before the game was released that Blazkowicz was apparently going to have his head reattached to a new body because of the heavy damage he suffered from the previous fights with the nazis in the timeline. At the time, I decided to dismiss them, thinking that they were too far out there to actually become reality. Boy I was wrong.
Not only the game hints, almost spoils the fact that Set Roth might've found a way to reattach someone's head on a different body, there's also the omniscient reminder that B.J.'s body is failing him. Anya actually confronts Blazko because of this; she knows something's wrong but Blazkowicz doesn't want to admit it. He knows he must be strong, for Anya, for his future children, for the Resistance, for America.
But as the game went on, I kinda settled on the idea that this was going to happen. And it didn't dawn on me at the time, but it does now, they pulled it off in a mediocre way.
Okay so, you have the cutscene where Engel throws the head of Blazko down the furnace, and it apparently it goes all the way down...
Except not. Because apparently we've been watching a screen all this time, as a tape apparently starts rolling back, and we see Blazkowicz's head fall down the pit, but then some kind of 60's styled drone picks Blazko's head, and replaces it with someone else's head (presumably just another nazi), and flies away from the scene.
Then you're told that Set Roth, Max Hass, your companion and Anya are trying their damnedest to rescue the head in order to make the quick transplant to a new body. The drone arrives where they're hiding, they proceed with the operation, and it is a success! Hooray!
Why did this felt way unrealistic to me? More to that in a moment!
Blazkowicz wakes up in the submarine, and he's told by Anya that they reattached his head to a super-soldier body stolen from the nazis. Somehow they survived the assault at the parking lot from earlier (how they did it is never addressed in the game), and now you're told to make a choice between what kind of upgrade do you wish to have.
You can choose between Battle Walker (some huge ass sticks), Ram Shackles (shoulder pads that can fucking gib nazi scum) and Constrictor Harness (they literally make you a snek).
You go from being literally a dead man walking to a nazi-killing Megaman X
After choosing one of the upgrades, B.J. proceeds to murmur to himself: "Caroline, thank you. Take back your wings. I don't need them anymore". And proceeds to go back to New York in order to retrieve a location of another resistance group located in New Orleans.
Not before catching Sigrun and Bombate having sex in a boat.
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If this ends up in the Nintendo Switch port I'll be pretty damn impressed.
After the sequence where you get accustomed with the new contraption, the side missions will be unlocked. These side missions can be unlocked using Enigma Codes, cards that some mobs in the game often dropped during gameplay after being killed. These side missions are pretty entertaining, and like I said previously, they could've enhanced the experience for a lot of people if they were to become part of the main story, because not only they unlock all the contraptions and help you reach their maximum potential, you can also discover new things about some characters.
Like for example, the one side mission where you return to Roswell (the one where you can get to kill the white wizards? Yeah, that one), it is explained that Spesh was actually aware he was going to die one way or another during the fight of the resistance, and had left a goodbye letter to Grace. There's another couple of notes in a side mission in New York where the real name of Super Spesh is revealed (Norman Caldwell).
And of course, like I said, there's also the fact that once you finish all the side missions you'll end up with all the three contraptions fully upgraded. Wouldn't have ruled to have all three of them before the final mission, or the ones before it? You don't really need all of them, but they could've been of great help and could've improved the experience for many.
Now, let's address what bugged me in the second half of the game.
-Where. Is. Everyone?!-
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“Hewwo...? Echo, echo, echo...”
Remember what I said about certain moments of the game that felt like they were "not actually happening at all" and needed more impact? Well, let's go back to the execution scene.
Do you recall seeing any American person watching the execution live, regardless if they were pro-nazi or not? Do you recall anyone of the Resistance watching the nazi shitshow before the execution? That's right, we didn't see anyone. The same thing happens a bunch of times later on. For a "highest rated TV hour in history" (according to an article found in the game), it seemed like nobody was actually watching his execution at all (I even recall hearing some 'boos' while Engel was holding Blazkowicz' head).
Why you didn't show any Americans watching the execution live? Where are they?
Barring the members of the Resistance that end up joining you in Eva's Hammer and the people at Roswell on the first half of the game, you never get to interact with a single regular citizen of the US during the game.
They're all either members of the small resistance groups that you recruit during the game, or they're part of the group of NPC white Americans that were inadvertently being oppressed by the nazi regime.
For a game where rising against your oppressors is the main message that is trying to be conveyed, I'm sure as hell that I didn't see any regular citizens that could've felt identified with the liberating actions of Blazkowicz. If your game is meant to be narrative and story-driven, make sure the player is genuinely feeling it, make goddamn sure like it's actually real.
Fuck, I mean, the only regular person that the player could witness in the game got instantly killed by some nazis in the very next level (New Orleans). Barring that single moment, it seemed like all the levels in the game were exempt from any humans other than Blazko and the nazis. And again, yes, the members of the Resistance that join the group and become NPCs inside the submarine exist, but they were all active members already.
Postcards and letters won't just cut it this time. Make sure the next game has some regular citizens, otherwise it'll feel like there is no actual connection between the Resistance and the regular people.
Moving on with the game, Blazkowicz arrives to New Orleans, who has been affected by the nazi regime in a hard way. Basically they have separated the people deemed as "undesirable" in one part of the city and the other "fine people" in the other. The problem is, they basically wiped both these sides at the time of your arrival.
Your objective is to meet Horton Boone, a leader of a small resistance group hidden deep within New Orleans. Horton is a man with strong communist beliefs, an avid alcohol consumer, anti-capitalist as well as a "preacher" (even though he really isn't). Horton didn't seem to have that much of an impact in the game, and was relegated pretty damn quickly. Which is unfortunate because he was a such a refreshing character in the sense that he actually put some resistance (hah!) before joining the group.
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When Blazkowicz finally meets him, Horton seems surprised that he's still alive. Blazko initially tries to recruit them, but Horton doesn't seem to be that motivated, as he hands him his "Horton Special" (a liquor of his own craftsmanship). They start having a heated discussion about political beliefs and the way they thought of each other's side during WWII, which ends in Blazkowicz kicking his chair away, claiming that he won't be raising his future kids in a world dominated by nazis. Horton is surprised by Blazkowicz resilience, and as Blazko starts blacking out because of the strong liquor, Horton accepts his proposal to join them.
Grace advises Blazkowicz that they're about to be assaulted by nazis soon, so they escape New Orleans by using a goddamn atom bomb to impulse themselves. The New Orleans stage was pretty damn fun from what I saw. Unfortunately you don't get to mount a Panzerhund in the game after that, which is a shame because the Panzerhund fucking rules.
When you get back inside Eva's Hammer, you're told that the nazis employ the Ausmerzer (the ship they used to trap your friends at the beginning of the game) to shut down any attempts of revolt. Naturally, the Ausmerzer is heavily guarded, and after the events of Roswell, the security codes to deactivate the heavy weaponry were secured in a place far away from our planet. Venus.
Jesus Christ they also conquered Venus.
-It Was Space Nazis, Maaaan!-
Your next stop is naturally Venus, and in order to get inside the new Oberkommando headquarters, you must disguise as an actor named Jules Redfield trying to participate in an audition for a propaganda film based on the capture and execution of "Terror-Billy". Once you get inside their facility, you're greeted by the director of the film, Helene Winter, and the rest of the people trying to get the same role as you, and then...he arrives.
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One of the game's highest points, arguably the best moment in the entire game, is when Hitler shows up to the audition. Goddamn. Godfuckingdamn. These twenty-five years of wait were so fucking worth it.
Holy shit, Hitler's portrayal is fantastic. KEEP IN MIND, it is fantastic in an historical and logical sense, don't get confused and start calling me a Hitler-lover. He is (clearly) old, senile, has severe mental issues, aggravating paranoia, he pukes in the floor, he attempts to pee but fails miserable (indicating some severe issues related to pissing blood), mistakes Helene for his own mother...yeah, basically the Fuhrer is not with us anymore.
And it makes sense, because it has been thoroughly documented that he used to be a heavy cocaine and drug addict, and he was malfunctioning already before his death; it only made sense for him to go on a downward spiral at his 70s.
I've been clamoring for Hitler to come back in this current timeline, because who the hell doesn't want to kill that fucker again? Good on MachineGames for having the balls to do that after all this time.
Going back to the main story, Hitler demands immediate respect from the auditionees to his persona, and because of his paranoia against Jewish people, he ends up killing one of them after an hilarious exchange.
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RIP Arizona Man
Something to point out here, some people started throwing around the idea that this person was actually Ronald Reagan. Initially I didn't see the resemblance at all, specially when you attempt to align his timeline and age with WWII, but then the developers started uploading the concept art and model designs to ArtStation (preeety beautiful and thanks to every single game developer that does this, by the way), and as it turns out, this character is indeed a reference to Ronald Reagan!
I still don't get it. Maybe because I'm not American?
Blazkowicz in the disguise of "Jules Redfield" is told by Hitler to recite the lines of his role of Terror-Billy. Blazko barely manages to do so, and then Hitler proceeds to ask another participant to do the same. This other guy does a pretty damn good job at it, and both Hitler and Helene get ecstatic about it.
Later on they move to the second part of the casting, which consists of taking down a nazi soldier and recite a monologue inside a glass panel. A participant enters the panel, does a poor job, and gets out not before getting shot in the head by Hitler. Now there's only two of you, and Blazkowicz is asked to participate next. William then proceeds to kill the nazi soldier for real, slams the panel and asks the directors if that's "good enough". Hitler seems perfectly pleased with his "realistic" performance, and ends up killing the other participant left sitting in the room with another bullet to the head. The audition is over, you got the role.
Hitler leaves the audition and is not seen again for the remainder of the game. Until Wolfenstein III, old fuck.
The Venus level is goddamn fantastic, and if you played DOOM 2016, you'll definitely be reminded of the extraterrestrial/futuristic scenery of the game. The mechanics involving the space suit may seem bothersome to a few players, but it only makes sense once you learn about the temperature of the planet (over 400 Celsius/752 Fahrenheit!!).
The nazi Venus facility is far, far bigger compared to the Moon facility of the previous game, and it also features a brand new gun called the Ubergewehr (roughly translated as the "Supreme Gun"), which is basically the BFG9000 equivalent of the game, and perhaps the franchise. According to the game, this weapon is partially powered by energy from micro-portals of extra-dimensional origin. And I don't know about you, but the energy that emanates from this weapon is red, and it bears a striking resemblance to the Argent Energy of DOOM 2016...Unfortunately this weapon appears in a later stage in the game, and you really can't enjoy it as you could've wished for.
B.J. obtains the documents pertaining the secret code to shut down the system, and leaves Venus for good. Back on Earth and back on the submarine, Blazkowicz hands over the code to Sigrun so that she could analyze it, and she finds that the code to shut down the Ausmerzer is VALHALLA. Happy with this discovery, Sigrun proceeds to tell Grace and everyone else about it, but is completely dismissed by Grace and is once again berated.
Sigrun has had enough. She yells at Grace, and proceeds to slap her. Following that, Grace seems to attempt to return the favor, but is stopped and overpowered by Sigrun who shuts her shit down and asks her to start respecting her by stop calling her something that she is sick of hearing (being called “a nazi”). Grace admits defeat and swears to not call her nazi again.
That was an amazing moment. To top this off, NOBODY intervened. Grace had it coming, for all the time she spent literally bullying and bothering Sigrun with that nonsense. If you were to ask me, she should be glad she didn't die at Sigrun’s hands in an hypothetical betrayal plot. I was actually surprised myself because I thought Sigrun was going to betray the team at one point of the game, but fortunately that wasn't the case. Please forgive me for not trusting you, Sigrun.
Now, moving on to the final level...the Ausmerzer. Blazkowicz and Anya (!!!) end up being the ones spearheading the assault to the airborne platform. The level is similarly great to the Venus level, except that it is relatively shorter in comparison. Lots of nazis to kill, including two super soldiers that end up becoming the final bosses of the game (I know, I'll discuss this in a moment). The final encounter with the Zerstörer isn't that much of a hassle if you finish the regular mobs first and then dispatch them later. Add this that you get to maneuver the Ubergewehr again, and the fight shouldn't be that much of an issue.
Before reaching the final room, a door opens revealing a good bunch of enemies, and Blazkowicz is about to be obliterated, but suddenly Anya appears out of literally nowhere, throws a grenade, catches flames from a Panzerhund, takes off her jacket (the only thing covering her naked upper body) and proceeds to shoot everyone and everything on her path.
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...Oooookay?
I mean, after the execution scene, the over-the-top silliness of this scene was kinda pointless for me. I personally found unnecessary that Anya ended up playing an active part in the actual fights against the nazi forces, I mean, for God's sake, she's pregnant with twins. I had fears that she was going to die during the entire game, and that scene didn't help at all.
I'm glad that she's still alive, but please, keep her at home in the next game. Blazkowicz has suffered enough, losing her would be devastating for all of us.
Blazkowicz and Anya proceed to enter the VALHALLA code, and the defense system is finally shut down.
And now...the final encounter with Frau Engel...boy oh boy.
-Frau Engel: Die Neue Enttäuschung-
So...Engel is in Los Angeles a guest on The Jimmy Carver Show, but Blazkowicz and co. have taken control of the Ausmerzer, traveled to L.A. and infiltrated the studio. The last thing you ever do in the game is to sneak past the public and get in front of her, she tries to shoot him but Blazkowicz chops her arm off, and proceeds to split her face open with the hatchet. Engel dies immediately afterwards, and that's it.
No fanfare, no spectacular last boss fight, no nothing. That's it. She's dead, Jim.
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Here Lies Engel, She Never Scored.
Before I give you my overall thoughts about her, let's recapitulate what Engel did in this game. Let's ignore whatever happened in the previous game and let's focus on what happened in The New Colossus:
-She kills the leader of the Resistance (at the time), Caroline.
-She berates her own daughter for not being nazi enough.
-Kisses Blazkowicz, steals the heirloom from him, and puts a smoking gun in his mouth in what apparently was meant to be a torture scene.
-"Kills" him on a public showing that who knows if it was actually watched by anyone on the planet and felt completely ridiculous.
Now, let's compare what happened in the previous game with Wilhelm Strasse, Deathshead, the previous main villain of The New Order:
-Assumes control of ancient Da'at Yichud technology that helps the Reich take over and gain advantage in WWII
-Captures Blazkowicz's squad in his compound, incinerates some of them, and proceeds to toy around with the rest, forcing Blazkowicz to decide between one of his teammates (Wyatt or Fergus) to sacrifice.
-Then he proceeds to vivisect that teammate on the spot, in one of the most gruesome sequences ever recorded in the Wolfenstein franchise, and saves that person's brain for later.
-HE FUCKING TOOK YOUR FRIEND'S BRAIN
-Successfully invades the original hideout of the Resistance, and his squad captures/executes some of their members, one of them being totally-not Jimmy Hendrix himself in one of the timelines. -Remember the brain of your friend? Well, now he put it inside a goddamn war machine, and now that machine is trying to kill you.
-He basically forces you to kill your friend again to end his suffering.
-And after you're done fighting with that nazi fucker during an actual final boss fight, he somehow pulls a grenade (probably out of his ass) and attempts a suicide attack.
-He dies but he definitely left you for death at mercy of your own friends who are about to drop a goddamn atom bomb.
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Well, I don't know about you, but I guess it's unanimous.
Not only Engel’s death resulted in perhaps the most disappointing moment of the game, but overall she was perhaps one of the most pointless, inconsequential main villains of the franchise. She doesn't even come close to what Deathshead did in the previous game, and not just because Deathshead may have put the bar way too high for her, but because she really didn't to much at all during the game to warrant her becoming the final person to be killed at the hands of Blazko in the main story of game.
You know what would've ruled? An actual boss fight against Engel.
Now that her lifeless body is laying on the desk, Horton, Grace and Blazkowicz walk up to the screen and tell the American people watching the show to rise up against the nazis, and start revolting. Game logo on the screen. The End.
(Cue some really, really horrible version of 'We're Not Gonna Take It' playing in the background as the credits roll)
In a post-credits scene, Blazkowicz takes back the heirloom ring from Engel's lifeless body, and proposes to Anya with it. And if you picked either Wyatt or Fergus, you get one of them ranting around in front of the screen.
Well. What can I say?
The main story was okay, it could've definitely been polished a bit in order to turn it great. The liberation of America from the nazis was kind of a given, and when you look back at The New Order and compare it to The New Colossus, the ending of the latter ended up becoming the lowest point of the story. In the New Order the game ends on a cliffhanger, while The New Colossus doesn't offer much in terms of what could possibly happen next.
There's not that big of a difference if you pick Wyatt or Fergus, I think. The interactions with Fergus are more leaned towards your typical "heh, remember the time when you threw away your bionic arm while you were drunk?" war stories, and Wyatt's timeline is more focused with the problems he has to overcome because of war trauma.
Max Hass was fantastic. Max Hass!
The side missions on the submarine are fine. You actually get to explore the same areas but in a different way each. The side missions for the additional upgrades on the other hand, not so much. The majority of these missions are just revisiting old areas, discovering hidden areas, and that's it. The DLC doesn't seem to offer much in terms of new areas to explore except for maybe one or two stories.
Overall, Blazkowicz's father ended up becoming a better and more meaningful antagonist than Engel, and maybe he could've become the actual final boss of the game. Imagine if the Rip Blazkowicz that you killed in your old home was actually a clone, and you end up fighting him at the top of the Ausmerzer while he's controlling a clone of the London Monitor (remember the giant nazi robot machine from the first game?).
The way they handled the story, and adding the fact that some encounters were lackluster, and how they completely missed the opportunity to build some characters that needed more spotlight, leaves the feeling that The New Colossus ended up being a rushed project. I definitely hope this isn't the case and we can get a few explanations about some of the issues I wrote in this post (thanks for reading it, by the way).
With that in mind, I would like to take the opportunity to advise you all to give the game a try. If the contents of the story bother you in some way, try to dismiss them as much as you can, and focus on the gameplay itself. I don't know, you might end up liking it despite of your initial opinions about this game!
Would I recommend The New Colossus?
Well, here's the deal. As of right now, the game is sitting at $60 USD on Steam, and with the DLC added is $80 USD. And look, I'm not the kind of person that prefers to engage in the "is it worth X amount of price" debate for any videogame. Ultimately, a videogame costs what you want it to be. You can buy it right now, you can buy it later at a certain discount, you can visit some third party site to obtain a cheaper copy, I don't know. That's not my problem, it's yours. You should know by now how much money you can (and you're willing to) spend for something, and you should also know by now what you value the most about what you want to obtain in life.
Yes, yes I would recommend The New Colossus on the virtue that, if you want to play the third game, you might want to get some background first about the first two games (The New Order and TNO) before diving in to the third.
Like I said at the beginning of this post, I'm not the kind of person that prefers to watch someone else play a game rather than experience the game myself, so at the end of the day if you want to watch a LP the decision is yours. I definitely won't agree, but I'm willing to respect it if you give a good reason about why you don't want to play a videogame.
With that being said, and this is something that is definitely worth pointing out, as of right now you can buy the first two games (The New Order, and the prequel The Old Blood) for $30 USD on Steam. These games were released four years ago, and they're in sale on a regular basis on many sites. If you want to keep your money for whatever reason and wait until a “tri-pack” bundle is released, go ahead. Unlike a handful of games that unfortunately ceased to exist because of pettiness from the developers (looking at you, Konami), The New Colossus is going nowhere. It's going to be there for the moment you want to give it a shot.
Now, if you were part of the group of people who got pissed after what happened with the promotional campaigns for the game, I'd say that you should still give the game a shot, at least one play. If it changes your mind, good, if it doesn't, it's okay. But just be careful not to say dumb shit that could reveal that you're talking out of your ass about things that don't exist.
I will be expecting news about the third installment of Wolfenstein, and there's no other choice but to have Hitler be the main antagonist of the game. I mean, who the hell could it even be other than fucking old Hitler himself?
Any question/comments/suggestions? Let me know! My inbox is open! Thank you for spending your valuable time reading my post!
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missdreawrites · 6 years
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Far Cry 5, and How I Feel a Week after Beating It
@weekend-writer, here we go. Hold on to your butts.
I just recently finished Far Cry 5, and mid-way through the playthrough, someone asked if I thought it was worth the 60$ USD and I had originally said yes. Now, having completed the game, I’m rethinking that stance. Don’t get me wrong, I’m not sorry I bought the game for full price, but I’m definitely a bit - sad over it. So I’m going to go through the game point by point, in a somewhat blistering, disappointed review.
Obviously, beyond the cut, there are SPOILERS ahead.
Let me start this out by saying I enjoyed seventy-five percent of this game. The graphics were amazing, the outposts were all unique, the characters were priceless (fucking Hurk Jr, man, I love him so much and dude, I ran around with a bear named Cheeseburger). The music was fantastic. I loved the theme, and the battle music, and even the scary uber-Christian hymns that played on Eden’s Gate Radio.
Now, for those of you who are looking for a bit of a rundown, the game is about a Rookie Deputy Sheriff - hereby known as Rook for the rest of this review. You play the Rook who goes to Eden’s Gate, an uber Christian cult in the middle of Hope County, Montana. You, Deputy Hudson, Deputy Pratt, and a US Marshall go to arrest the leader of this cult, Joseph Seed.
Like in Far Cry 4, you have a choice in the very beginning of the game. You can choose not to arrest Joseph - though you have to loiter for ten minutes or so as your partners and boss get increasingly angry with you, but eventually the Sheriff decides you’re right, this is not a battle we want to fight, let’s just go. Credits.
However, if you actually want to play the game, you have arrest Joseph and bring him to your chopper, wherein all hell breaks loose, and you crash because of course you do. Joseph Seed tells you that arresting him was breaking the first “seal” and anyone who has watched Supernatural within the last thirteen years knows what that means.
The rest of the events in the game are not all that important to this review, only that Joseph Seed has several siblings that you have to defeat to get to him after you escape and are set loose on the region.
There’s John Seed, a torturer who has Deputy Hudson. He’s obsessed with cleansing people of their sins. There’s Jacob Seed, a war veteran who has so many PTSD issues I can’t actually list them all, and he’s a manipulator who believes the weak should be culled from the herd. He brainwashes you a la Bioshock, only he uses a song to do it. Then there’s Faith Seed, and she’s not actually related to them. She was a junkie who came to Joseph for help, and ended up helping him create Bliss, this hallucinogenic drug that stretches the bounds of reality just a bit too much.
There. Now.
You have to liberate each region (John, Jacob, and Faith respectively) in order to unlock the final confrontation with Joseph. Each region has a bar that has little bubbles on it, once reach those bubbles, those are essentially check points of “pissing off a Seed sibling” and they send Hunters out after you.
1. Mechanic I hate number the first one: the Hunting Party
So you’ve pissed off a Seed sibling! They send a Hunting Party after you. The party arrives - even if you fast travelled to a different region, or even the other side of the map. Or like me, you’re a stealthy snipery jerkface and you kill the entire party undetected as they yell about finding me and “use the Bliss Bullets, John/Jacob/Faith wants ‘em alive!”
I kill all eight of the hunting party, and breathe a sigh of relief. There are no more red markers, Boomer says no one else is around. I venture out of cover.
Blam.
Screen goes wavery, then sparkly. Then Rook falls unconscious. Despite having killed the party, or left the party or hidden, these are scripted events, so I literally can do nothing to save myself. I have to get kidnapped by the Seed sibling, for Plot Reasons.
Annoying but manageable.
2. Mechanic I hate number the second one: The Rook
Unlike in the rest of the Far Cry series, you are not a person. By which I mean, you’re not like Jason Brody or Ajay Ghale, or even Jack. You’re still the Rook, of course but you’re not voiced, you have no personality. You can be male or female, and the only person in the entire game that mentioned my gender as female was freakin’ Hurk.
Your character makes noise - when you’re hurt or falling, you grunt and groan and cry out, but you don’t talk. You don’t emote. You are just a blank canvas. What’s worse, is they didn’t bother recording two sets of dialogue like Bethesda did in Fallout 4.
So all the cultists just call you by a gender neutral sound. “Get ‘em!”/”I saw ‘em over there!”/”I got eyes on the sinner!”
Y’all. Y’all come on.
This is especially hard to stomach when the characters are spewing just the most ridiculous nonsense at you. There’s a moment after you get kidnapped by Jacob, and Joseph is there. He goes on this - truly awful and ridiculous monologue about how he used to be a different person, he was married, a baby on the way. How happy he was. Then there was an accident. His wife died, and the doctors saved the baby but the baby was sick, probably premature, and they said he had to be strong for his baby daughter.
TW: he is not strong for his baby daughter.
The rook doesn’t say a damn thing to this horrible man who admits he killed his baby daughter instead of taking care of her. The rook just watches him, from behind bars. Yo, I was livid. I was like WHAT THE FUCK YOU MURDERER HOW DARE YOU PREACH PEACE but nope. My character was totally silent.
Y’ALL.
3. Mechanic that I hate number the third one: the Ending (collectively)
WARNING: Here be spoilers. If you don’t care about me spoiling the entire ending confrontation with Joseph, keep on reading. Otherwise, feel free to skip down to the conclusion, which I’ve helpfully put in bold.
SO THE ENDING.
After you liberate each region, gather all your Roster, finish your side quests and helping each person you find, Joseph Seed contacts you - he offers to open up his compound so you two can finally have it out. Now, I’ll take this moment to say that I put it off for a bit. I ignored Joseph so I could finish side quests, and my partner, who beat the game two days before I did told me no, go do it, you won’t want to keep playing after. Why waste that time?
I was thoroughly alarmed by that statement. So even though it was almost seven in the morning and I’d stayed up all night to play it, I drove my ass to Joseph’s compound and in a mirror of the very beginning, walked up to the church.
Immediately, I am placed in a cut scene. This has happened a few times throughout the game, Whenever John Seed implored you to say “yes” to whatever tortures he wanted bestow on you, to talking with your allies. However, the length of this cutscene dragged on, until Joseph is done preaching at you.
He says he’ll give you an offer. That despite all you’ve done, despite the fact that you’ve killed his flock and family, he’s going to offer you peace. He’s going to do the “right thing” and offer you peace. You hear something behind you - still in a cutscene - and turn around to see all your friends. The roster you helped out, minus the animals, all Blissed out of their minds (as noted by the glowing cloud around their faces) and leading tied up people into the compound. They aim their guns at Deputy Pratt, Deputy Hudson and the Sheriff, all of whom have been recaptured by the people you thought were your friends. Joseph tells you if you resist, if you don’t choose peace, then you can kiss your friends goodbye.
Then you’re given the ability to choose two options: Resist or Accept.
IF YOU CHOOSE RESIST:
He knocks over some Bliss barrels, and everything gets all kinds of fucked up, and your friends attack Pratt, Hudson and the Sheriff. After you fight off Joseph for a second or two, you’re able to revive them (not a new mechanic, you can revive anyone during the rest of the game) and all four of you start fighting Joseph. You have to fight your roster as well, but once they go down, you’re able to revive them as well - which puts them back on your side. However, Joseph will also try to revive them, which leaves them your enemy.
I guess “killing them” and reviving them is like cognitive recalibration? Either way, once all your roster-friends are revived an on your side, you turn your attention to Joseph and shoot the fuck out of him. It’s real cathartic… until you beat him and are immediately locked into another cutscene.
While Joseph monologues at you, the Sheriff (your boss, essentially) comes up behind him, declares him under arrest, and handcuffs him. Joseph proclaims that another seal has broken, and then the entire screen shakes with some kind of impact. The cutscene shows you, Hudson, Pratt, and the Sheriff a giant mushroom cloud, not too far away from where you are, across the lake.
There’s a moment of shock, and Joseph declares it the end of the world, just like he predicted. He was right, and the end is upon us, etc, etc yadda.
We all run toward a car, with Joseph in tow, and then you’re given control back just long enough to drive helter skelter away from the shockwave, as shit is getting set on fire, until you’re suddenly locked in another cutscene just in time to slam into a falling tree.
The screen goes black and red, as you come to, realizing that Pratt, Hudson and the Sheriff are dead. The car door opens and you fall out, blacking back out. When you wake up again, you’re in a bunker - the same bunker you woke up in before being set loose on the county after the prologue, and who should be with you?
Joseph. Seed.
He tells you that everyone in Hope County is dead, and it’s all your fault, why couldn’t you have just picked peace? But hey, it doesn’t matter - we’re family now and one day, we’ll walk through Eden’s Gate together.
“I am your Father,” Joseph Seed says, leaning back in his seat, and staring at you with those wide eyes. “And you are my Child.” He locks eyes with you, never blinking, as the screen fades to black.
Credits.
I was in fucking shock. According to my partner who was awake on the couch and watching me play through this, I kept clicking my mouse like I was trying to pull my guns to shoot him. Why couldn’t I just shoot him?
Now, I’m willing to admit that a lot that might have been a hallucination - the cutscenes make use of the Bliss (which is hallucinogenic) a lot - even though when you aren’t in a cutscene the drug only behaves that way in the most minorest of ways. I’ve been running through fields of Bliss for ages, and all you get is weird sparkling on the corners of your screen. Sometimes you hallucinate Faith Seed, or animals that aren’t there.
However, ultimately, whether or not it was a hallucination doesn’t matter. Because the credits roll and the game is over. Hope County is gone, your friends, your allies, they’re gone. Your only companion is the man you failed to kill, the man you failed to arrest, and you’ve lost.
You lost.
So, utterly livid, I reloaded my save just before choosing Resist, and instead chose the other option.
IF YOU CHOOSE TO ACCEPT PEACE:
Joseph lets you go. He monologues a bit more, but he lets you, Hudson and Pratt, the Sheriff, he lets everyone go. You retreat to the edge of the Compound, get into the same truck you’d get into if you chose to resist, and start driving away. The Sheriff talks to you a little and ultimately what he says isn’t important, because the radio turns on, as you drive away.
Remember how I said Jacob Seed brainwashed you.... With a song?
The screen goes red as your character starts screaming, and then the screen goes black.
Roll credits.
The game is over. The last time that song played, when you did Jacob’s Region, you killed one of your allies because he brainwashed you into doing it. The entire lead up to killing Jacob is one big brainwashing suckfest, and you do things you don’t think you’re doing until it’s over.
It’s very, very clear that you’ll kill everyone in that car with you.
You lose. Everyone in that car knows how bad Joseph Seed is, they’re your survivors, your witnesses. The people who could have helped you get more manpower to come back and get rid of Joseph with more than a song and a prayer.
But you kill them. You lose.
Both of these endings mean that the ninety hours I spent playing were useless. Nothing I did mattered. Either the world fucking ends, or you murder the people you spent the whole game trying to save. Nothing you did matter, you made no difference, and you lose.
I have nothing against games where you don’t win. I have nothing against games where the ending message is you lose. I have serious issues with being plot railroaded via cutscene into endings I don’t want. Why couldn’t I shoot Joseph? I shot Faith, and Jacob and John. Clearly due process wasn’t important THEN, so why are we arresting Joseph? He’s a dangerous man who knows how to use a dangerous drug to mind control people - but yeah sure, let’s arrest him.
CONCLUSION:
Am I disappointed I bought the game? No, not really. I’m glad I played.
However, I was left with this - bad taste in my mouth, a little. The endings were lackluster, I feel like a require closure to move on with my life - especially because I beat it a week ago, and I’m still stewing over the ending.
Like the original ending of Mass Effect 3, where I was left in shock, I hope that Ubisoft hears how disappointing those endings were and gives us a miniature DLC (to go along with the three weird ones they already have) that gives us a better option.
To the anon who asked me if it was worth the 60$ USD, I originally answered your ask saying yes, because I loved the game.
I hope you see this, and note that my answer has changed. If you’re a hardcore fan of the series, like me, sure - spend the 60. But if you’re not? If you’re a casual player who just liked the idea of the plot - give it a miss, until the next Steam Summer Sale or Xbox Gold Give Away.
This is a little disjointed, I started it while I was at work and then slept before finishing it but I am free and available for any questions via ask/message system. Anon hate about loving the endings will be added to the fire and will fuel the heating for my house. Ain’t nobody got time for that.
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surveyhoursss · 3 years
Text
146.
Your name is Jordan
You were born in April
You're 19
Gaming is a huge part of your life
You have more than one gaming tattoo
You have a tattoo of your animal's paw print
You drive a Lincoln
Sports cars > supercars
You love 90's cars
You're planning on getting a Subaru Impreza next
You do cosplay
You have 11 piercings
You have endometriosis
You graduated in 2015
You were named after Michael Jordan
You want to get into the Youtube world soon
You have almost 10k followers on Instagram
You went to cosmetology/beauty school
You did not pursue cosmetology as a career
You're into graphic design
You own a screenprinting business
You sell products on Etsy
You've been in a relationship for over a year
You've been mentally abused by a past relationship
You own a gaming laptop because you like mobility
Your all time favorite game is Sly Cooper
You have 50+ gaming consoles
You have 500+ video games
You joined the Harley Quinn bandwagon this year
You like to collect pink things
You don't travel a lot (wish I did more)
You live in Michigan
You're trying to gain weight
You were bullied for most of your school years for having acne
You have a pet that means a lot to you
You've been in long distance relationship
You've had your belly button pierced since you were 14
Your favorite drink is chocolate milk
Your eyes are grey (grey, green, i have no clue lol)
Your favorite movie is Pulp Fiction
You own every Tarantino film on VHS, DVD, and Blu-Ray
You've become more confident with your body lately
You used to hate Victoria's Secret but now you love it
You love to play board games
You like to host game nights with prizes
You wear extensions
You have a promise ring
You have trouble growing/strengthening your hair
You try to be organized but fail most of the time
You used to work two jobs and 7 days a week
You shop at thrift stores
You rarely ever buy clothes at full price
You've seen 15+ bands live
Your favorite was Foo Fighters
You enjoy all music
You're trying to change your style of clothes / hair
You love to sing even though you're not good at it
You get emotional easily
You're the oldest child
You didn't go to college
Your boss is your role model
You usually sleep 9 hours a day
You take a lot of naps
You have social anxiety
You have trouble speaking
You love winter
You're very generous
You don't really get the generosity from others back to you
You don't like water
Your favorite pizza is Buffalo Chicken
You weighed 95-100 lbs until you were 18 (i've been anywhere from 80-140 lbs lmao)
You recently gained about 20 lbs (refeeding ;w;)
You're 5'1
You did cosplay of a Pokemon
You like glitter
You like space buns
You complain a lot
You hit puberty in 3rd grade
You've always had iPhones
Your computer or laptop cost over $1,000
Your town has a population of around 3,000
You like horror games but are deathly afraid of them
You have a natural tan
You don't have any freckles but wish you did
You go to garage sales often
You've gotten an I.V before
You've lost part of your eyesight temporarily due to a migraine
You've had extremely bad panic attacks in the past
You get 'triggered' very easily
You have grey eyes
You hate doing laundry
You don't mind other house chores
Your S/O is over a foot taller than you.
You write poetry, mostly about the stars / space
You used to write short stories
You own every single Sims game
You've bought all the Sims 4 add ons even though you hate it lol
You used to write stories with the Sims 2
You were dedicated to a forum around the age of 9
It was a 4kids forum haha!
You used to make short films
You hate texting
You learned HTML when you were 10
You wanted to go to school for Computer Science for a long time
You used to play Call Of Duty competitively
You have a lot of online friends
You've never been on a plane
You've never been zip lining but might soon
You enjoy camping
You own a quad / 4 wheeler
You've always dated boys older than you
Your boyfriend is 6 years older than you
You love to drive long distances
You enjoy going to car shows
You're voting for Gary Johnson
You have self-harmed before
You take short showers
You love wearing dresses
You wear cat ears a lot
You like taking photo-shoots of yourself
You have A.D.D
You take Vitamin D supplements for depression
You've kissed more boys than you can count on your hands
You've never been drunk
You play Pokemon GO
You never eat popcorn at movie theaters
You still use 720p screens
Your first console was a PS1
You really want the Playstation VR
You've funded a game before
You're unsure if you will be able to have kids or not
You've had mono before
you enjoy being creative
You used to make perler sprites
You've paid for art of yourself before
You've accidentally cooked something in the microwave that didn't belong in there.
You've made friends from a video game
You used to use Piczo
You don't like modern/futurustic FPS
You don't like RPG's
You've NEVER seen the Notebook
You own a Ouija board
You took online classes in school
You failed gym class
Your favorite Pokemon is Cubone
You're an Aries
You're pro-choice
You got a dry socket after getting your wisdom teeth removed
It was the worst pain you've ever been in
You've written down every dream you could remember for the past 2 years
You're an introvert
You don't really like to be touched
Your voice is high pitched
You hate shaving
You bite your nails
You have tiny ears
Your natural hair is a few inches past shoulder length
You have huge scars on your knees
You have a deep scar by your eye
You like to read
You've read Rage by Stephen King
you like cleaning
Your favorite arcade game is Mappy
You own every color Gameboy Color
You've felt unloved before
You've been bit by a tick before
You don't understand the obsession with Funko Pops
You're into kitten play
You believe you're talented
You still live at home
You clean your car... a lot
You like to take pictures of everything
You like the name Amethyst and Jade for a girl's name
You like the name Nathan and Jayden for a boy's name
You've had pink hair
You've had lavender hair
You've had red hair
You've had blonde hair
You've had a pixie cut
Your hair is naturally curly
You never leave the house without makeup on
You love the rain but hate thunderstorms
You're afraid of being alone
You're good at math
You always do the cat eye eyeliner
You don't know how to contour
You've watched every single episode of Friends
You've watched every single episode of That 70s Show
You own a pair of the Nintendo vans
You're spoiled
You own around 50 Pulp Fiction related merch
You've seen the movie countless times
You have A.D.D
You've gone to a teacher for personal help and they didn't help
You've never had to call 911 before
You eat Honey Nut Cheerios nearly every morning
You love breakfast foods
Your parents aren't divorced although they should be
You've started a GoFundMe for an LDR before
You saw Back To The Future in theaters
You used to smoke weed but don't anymore
You've never smoked a cigarette
You would never work in fast food
You don't really like concerts but you still go
You love going to the dentist
You've had a guinea pig before
You've had a turtle before
He was named after one of the Ninja Turtles
You've had a German Shepherd before
You've never watched a Kardashian show
You never swear
You like to go on walks
You prefer Pepsi over Coke
You're really picky about food
You own a machete
You own a Halo helmet and energy sword
You don't like Bethesda as a company
The first game you ever beat was GTA III
Your favorite mini games are the ones on Pokemon Stadium 2
You only own one perfume
You buy clothes for dirt cheap and sell them to make profit
You enjoy making your bed because it's aesthetically pleasing
You've done Harley Quinn cosplay
You want to do Daenerys cosplay
You made love coupons for your boyfriend on Valentine's Day
you like to be creative with cookies/cakes/desserts
You own a pink gaming headset (Trittons)
You own Astros A40s
You've never had a Scuf controller
Your voice is very quiet
You've had the same Pikachu plushie since you were 4
One of your favorite bands is ADTR
One of your favorite bands is Volbeat
One of your favorite bands is Taking Back Sunday
You've seen all of your favorite bands live
You don't have a favorite song
You get jealous of people that are more successful than u that are younger
You sing in the shower
Music puts you to sleep fast
You're too optimistic
You've sexted someone you weren't in a relationship with before
You've gotten a girl expelled from school before
You've never been in a physical fight
You laugh a lot
You suck at making eye contact
You've been threatened for your life before
You play video games with your sibling
All your grandparents are still alive
You've met your great-great-grandfather before
You naturally have brown hair
You wear glasses
You've lost your glasses before
You have bad memory
You used to have almost 5,000 friends on Facebook.
Now you only have around 300
Your favorite restaurant is Red Lobster
You have a Lenovo computer
You only buy Samsung TV's
There were less than 70 kids in your graduating class
You check on your ex's social medias every so often
You've seen someone with a gun to their head before
You have Cards Against Humanity and ALL of its expansions
You have Exploding Kittens
You see Canada almost every day but you've never been there
You've kissed a girl before
You've been cheated on while living with that person
You've been best friends with someone since elementary school
You prefer hot foods over cold
You have an innie belly button
You prefer fruits over vegetables
You have a lot of collectibles
Your phone is pink
Your favorite game show is Family Feud
You're right handed
You have a birth mark on your butt
Your favorite month is February
You don't like Harry Potter
You like Pearl Jam
You like to dance even though you're bad at it
You're not athletic
You're not very good with saving money
You have a dual screen monitor set up
You have 5+ consoles hooked up currently
You have string lights around your bed
You don't have any posters up
You own a Japanese video game
You want to buy a game that's currently valued at $300+
You've never gone hunting
You've never gone fishing
You've been to a drive in theater
You've been to Florida
You've driven in a car for over 24 hours straight
You're not really close with any of your cousins
You're not a huge fan of chocolate
You've owned a pair of Uggs
You only use white clothing hangers
You try to keep the boxes for everything
You got your first job at 18
You've always had creative ways to make some extra cash
You have a tattoo that your parents don't know about
You got a tattoo as soon as you turned 18
You don't like kids
You always panic over the worst case scenario
You don't like wearing jeans
You don't like wearing pants in general
You haven't showered yet today
You've never gotten stitches
You hate whipped cream
You have Irish heritage
You're not religious
You gave your first BJ at 14
Your longest relationship was 2 years
You've never been asked on a date by a stranger
Your favorite music video is No One Knows by QOTSA
You have a very short temper
Your Youtube inspiration is SSSniperwolf
You've always wanted to start a cookie decorating business
You've always wanted to own a business in your own store instead of online
You've lived in the same town your entire life
You're going Pokemon hunting tonight
You like exploring
You've never had a full time job
You never want an office job
You've never been to Warped tour and never want to go
You own 5+ copies of one of your favorite games
You put a lot of effort into your Instagram page
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entergamingxp · 4 years
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Forgotten Stories is an Amazing Skyrim Mod, and You Should Play It
May 26, 2020 1:00 PM EST
Sometimes, you find a mod that defies expectations and becomes a worthy game in its own right. Enderal: Forgotten Stories is one such mod.
Enderal: Forgotten Stories is a total conversion mod for The Elder Scrolls V: Skyrim. Developed by a dedicated team of German modders by the name of SureAI, the first version of Enderal was released back in 2016. The updated Forgotten Stories expansion from 2019 saw a number of additions to quests and content, as well as a standalone release on Steam. It’s the definitive and complete version of the tale, and is worth playing again if you’ve only dabbled in the original previously.
This mod completely replaces the landmass and setting of Skyrim with an original one, and overhauls most of the gameplay systems as well. Skyrim’s general DNA is still inevitably present in movement and systems, but the way it works is wholly redone. It is less the freeform “do whatever you want” simulator that Skyrim quickly becomes; Enderal is instead a focused, story-driven RPG with a splash of open-world content that better utilizes the space. There’s less reliance on scaling enemies, and more on not reaching into areas beyond your means, as the story will nudge you there when you’re ready.
That story, world, the characters contained within, and the full span of Enderal’s adventure? Those are so fantastically realized that it feels disingenuous to call Enderal a mere mod. It easily transcends the boundaries of Skyrim, overcoming many of the gameplay issues and lacking elements of its source material. Having finished it recently, I now find myself thinking of Enderal not as just a Skyrim mod, nor even its own standalone game and RPG.
I now think of Enderal: Forgotten Stories as one of the best video games I’ve ever played.
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Since Enderal hasn’t left my mind for long since completing it, I feel that it’s important to I write this down and share it. I want to talk a bit about Enderal’s design and gameplay systems. I’ll cover a little about the story and characters (in non-spoiler terms), as well as how emotionally devastating its ending is. And finally, I’ll briefly touch on the many ways it shines a light on all of Skyrim’s greatest weaknesses. I’ve come to develop a more negative view of Bethesda’s most recent mainline Elder Scrolls foray, and Enderal has helped me put all of that into words.
In the interim, I urge you to go and check out Enderal: Forgotten Stories at your earliest convenience if any of this has sounded slightly appealing to you. It’s comprehensive enough to have its own standalone Steam page and installer, with many Skyrim mods that are considered “mandatory” baked into it already. In fact, it’s comprehensive enough to have its own mods also! Go there now, pick it up, and see for yourself. This is something special, and the SureAI team deserves the attention and spotlight.
Skyrim: New Vegas
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Enderal takes absolutely no time in laying its cards on the table for you. The opening scene is a gorgeous, sun-baked vista of a lush garden near sunset. It’s idyllic, pushing the graphics of both the base game and the included ENBoost and graphical mods to the max. It’s also very clearly wrong, with something uncanny about the whole scene lurking just below the surface. A quick glance around the place will see that uncertainty grow, with the culmination of that scene making it crystal clear. I won’t spoil specifics; once again, I urge you to check it out, and the introduction alone should demonstrate that you’re in for a ride.
More cutscenes and important setup will follow, including character creation. The first area or two play out like a tutorial, helpful both for newcomers and those familiar with the workings of Skyrim. All throughout, the placing of story elements and themes has begun, and seeing that all eventually culminate more than makes up for its “slow” start. More importantly, you’ll get through the first scripted dungeon and be greeted by a sun-swept vista not unlike the one from the intro. This game is utterly gorgeous. The continent of Enderal beckons forth.
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Mechanically, the game might be a little bit off-putting for Skyrim veterans. That’s not to say it isn’t good; Enderal simply does away with the learn-by-doing skill system for something more focused. Killing creatures and completing quests give experience, and experience thresholds grant you a level-up. You’ll choose health, magicka, or stamina and get a selection of points with which to invest into specific skills. You can’t just plug these points straight into your skills, though.
“It feels disingenuous to call Enderal a mere mod.”
Memory points are your big talent/perk purchases, which are applied through a much fancier in-game version of the Skyrim perks. It’s not just opening a menu and clicking a constellation: here, you meditate to reach a bizarre shrine in your mind, where physical stones reflecting the perk trees are represented to interact with. In addition to the passive powers here, you’ll unlock talents which function like dragon Shouts. These have individual cooldowns rather than global ones though, so mixing and matching them in combat is far more useful than Skyrim‘s counterparts.
For general skill levels, you need to acquire and study a learning book of the appropriate skill and quality. Doing so increases that skill by 1. Want to get One-Handed from 15 to 16? You’ll have to scavenge or buy a One-Handed learning book of the apprentice difficulty. To get beyond 25, you’ll need an adept book, and so on. Skills have been split between learning and crafting, with the latter being less directly tied into combat trees (Alchemy, Enchanting, Lockpicking and such).
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This means that you cannot master everything in a single playthrough like you might in Skyrim. Builds become important, and swapping to a new combat style on a whim requires some investment. This would probably not go down well in Skyrim; open exploration carries that game, and diversity in one’s playstyle can alleviate a sense of repetition after long sessions. Enderal wants you to think about your build and develop a roleplay attachment to your avatar, instead. As you’ll see from the heavier story focus, that becomes increasingly clear as you play.
Experience also becomes a premium resource. Enderal isn’t as large as Skyrim, but it’s far more curated. Leveled lists and scaling rewards are barely a factor here, and bandits won’t suddenly find late-game armor. Completing side quests and exploring where you can now helps you progress your build. Given that the game can be pretty difficult in the early hours, that’s a good mindset to embrace. Exploring is a good idea, right up until you cross a boundary you probably shouldn’t have and get completely murdered.
“Enderal feels to Skyrim as Fallout: New Vegas did to Fallout 3.”
There’s further incentives for exploring carefully as well, with rare pickups that can grant bonus experience or even permanently increase your carry capacity. Set items now exist and are quite powerful when combined, and rare crafting schematics or learning books are scattered across the land. The fact that everything feels hand-designed instead of just generated en masse helps the world seem more real. Thus, when the plight of the story starts to ramp up and affect the continent I’d grown attached to, I felt it all the more from seeing it myself.
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Still, even with all the benefits for exploring, Enderal is a comparatively more linear game than its source. Modern Elder Scrolls games are happy to let you wander off the beaten path for a hundred hours and ignore the main story entirely. That’s not at all encouraged for Enderal; in fact, unlike Skyrim, you are seriously missing out if you don’t engage with the main quest. Major biomes of Enderal’s landmass are gated off by the challenge they represent. You can go there and try to survive, but generally the main story will introduce you to it once you’ve progressed far enough to be ready.
In this way, Enderal feels to Skyrim as Fallout: New Vegas did to Fallout 3. Obsidian’s Fallout foray was more linear and focused than its predecessor’s open-world jaunt around post-apocalyptic Washington, D.C.; wandering too far would get you torn apart by Deathclaws. This lack of freedom was exchanged for much sharper writing, a better plot, and more narrative options and choice. Enderal feels as if it’s done much the same to Skyrim, and given how fantastic the story and characters are, it’s a trade I’d make a million times over.
The Adventures of Jespar (featuring the Player Character)
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Leaving the tutorial dungeon brings you to a secluded valley within Enderal proper. There’s a few treasures and hidden secrets to be found there, but eventually you will have to follow the path that leads beyond. That one path will see you encounter a couple of apothecary NPCs, who explain a little more about the world you’re in.
Attempting to leave will see you overcome with Arcane Fever; this is both a story point, and one of Enderal’s new gameplay mechanics. It functions similarly to Fallout’s radiation, increasing when exposed to magically dense areas. Most importantly, Arcane Fever is exacerbated by using magical healing and potions. No longer can you just open your inventory and chug twenty potions to heal up, as this’ll quickly raise your Fever. Get too high and you’ll start having negative side effects, and at 100% you die outright. Food items don’t heal much in combat either, but out of combat? You’ll get a satiated buff that will regenerate your health over time, so you still want to stay fed. It’s a clever little way of balancing Enderal’s combat and making it less absurd than Skyrim.
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Nonetheless, you find out about this system shortly after the apothecary conversation ends. It’s here that you’ll meet Jespar Dal’Varek, one of the major NPCs of the game. He leads you into the main story quest for Enderal, but he’ll also take the time to chat you with if you want to ask questions. By the end of that first segment of the game, I was ready to follow him anywhere. Jespar is one of the more well-written and constructed NPC companions I’ve had the pleasure of encountering in video games. He’s a very easy-going sort and it’s clear why they introduce you to him first, but the cynical and anti-idealist side of him comes to the fore if you start asking.
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In fact, there will be side quests and conversations entirely focused on getting to know some of the side characters better. These were usually highlights in my playthrough, which should give you an indication of the quality of these characters. In Jespar’s case, this is further strengthened by such fantastic voice acting that you’d almost forget this was a free mod. In fact, his voice actor Ben Britton has springboarded into the industry off his work here. Small wonder that Jespar is the focus character in the writer’s spin-off novel (the audiobook is also voiced by Ben).
“By the end of that first segment of the game, I was ready to follow Jespar anywhere.”
Jespar might be the first and most prominent, but he is far from the only character worth remembering in Enderal. Throughout the main quest lines, you’ll be introduced to a slew of primary characters, many of which have just as much depth as him. The interactions of these characters both with you and each other really sell the narrative being told, and it was very easy to grow attached to them (or to loathe them, as the situation demands).
I cannot stress how strong the writing for Enderal truly is. It’s not just the characters either; the entire game world is incredibly well designed and presented. The continent is built on a religious caste-based society with heavy stratification, and you’ll have the opportunity to investigate and interact with each level of it. You’ll argue the pros and cons of religiosity, discuss the nature of life, death and reality, or dive into a magic system which literally plucks aspects from alternate timelines in order to function. Whether through its world-building, characters, or overall narrative, I found myself hopelessly drawn in by Enderal and wanted more.
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All throughout, the main quest runs through the bulk of the continent and takes you to appropriately leveled zones when the time comes. Each arc of the quest finds new ways to introduce spectacle, to develop the characters, and to ramp up the stakes and scope of the plot. There’s sections that are presented with better tension and horror than most horror games can manage. New difficulties will arise, characters will be hurt or even killed, and victories will be tempered with losses. Before I knew it, I’d been playing for over a hundred hours and had fully cleared the map; that’s something I’d never care to bother with in Skyrim.
Very quickly, you’ll realize just how big the implications of the story are, and this will continue without letting up until the conclusion of the game. And that conclusion is something else. There’s a sense of uncertainty and tension throughout the entire story, and neither the characters nor the player are ever quite sure that what they’re doing is the correct answer. Like everything else, this will build up to a finale that was so brilliantly handled and emotionally charged that I was reeling for days afterwards.
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Finding the right words to describe it all without delving into spoilers is a difficult task. Much as I’d love to do so and start gushing in fantastic detail, that’s not the point of this editorial. Besides, it’s really something that I would rather people experience firsthand. Suffice it to say that Enderal’s writing and story is excellent, with quality that holds true until the very end. I expect that I’ll be thinking of some of the climactic moments for a long time to come. It really is that fantastic a tale.
“This will build up to a finale that was so brilliantly handled and emotionally charged that I was reeling for days afterwards.”
I have to take a moment to credit the sound, also. Enderal: Forgotten Stories might be a free mod, but it has an excellent and fully original soundtrack composed by Marvin Kopp. It’s so strong that I’ve been using it as background music while writing this piece, and will probably do so for future writing sessions. It also is fully voice acted, with absolutely fantastic voice direction. Not every actor is as professional as another, and there’s a couple of outliers that really hurt to listen to in the cities and side quests. But the primary cast deliver some fantastic performances, and most seem to have at least one scene that catapulted them from good to exceptional. All of the sound really helps carry the narrative that much further into greatness.
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It’s not without flaw, of course. The pacing is generally good, but there is one quest near the end of the game that comes across as quite rushed. An important detail for the plot is revealed, and then immediately an NPC blurts ahead three steps in rapid succession. It was such a sudden guess about what was happening that it felt like random speculation, yet it was completely accurate. I suspect this was to get things in position for the finale without compromising that sequence, so it’s forgivable. Even so, the good far outweighs what little bad I could muster. Enderal is a story worth experiencing, and I’m genuinely glad I did so.
The Post-Enderal Lens on Elder Scrolls
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It’s probably quite obvious at this point, so let’s address the elephant in the room: I don’t particularly like Skyrim.
That statement is usually enough to tank a game writer’s credibility given its reputation and scores, but hear me out. It wasn’t a case where I hated the game on purpose and refused to touch it from there. Skyrim took up a good hundred hours of my time, and even more once mods (besides Enderal) entered the scene. I completed the main quest and all the major faction quests, played through the DLC, and tried numerous different builds. There was a fun enough experience to be had, but I won’t lie and say I didn’t enjoy my time with it.
The problems that I have with Skyrim emerged only after time and reflection. My first Elder Scrolls game was Morrowind, and it is still possibly my absolute favorite game ever. Skyrim was unlikely to live up to that completely, but it still falls short in almost every metric. I replayed Morrowind in full a few months ago, and I only came away from that slow, ancient game loving it even more than previously. Nostalgia is not what pushes that game ahead of its follow ups in my eyes: it’s the richly detailed and exotic world, the flexible design, and the many guilds and factions to dive into that make Morrowind so strong. We will probably never get another game quite like it.
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When I think back to Skyrim, I don’t think of any of that. I think of going off on random adventures and losing myself in the wilderness for a few hours. I’ll accumulate gear, get stronger, tick off increasingly more quest markers from my list, and just continue going through the motions. Bethesda’s approach nowadays seems less about making high quality content, and instead making more content. Whenever Skyrim has the opportunity to provide depth or meaning, it comes away lacking. The gameplay is more action than RPG when compared to its predecessors, but the mechanics are lackluster and simplistic.
Most don’t even seem to bother with Skyrim‘s main quest, though I pushed through and completed it. Still, barely any aspect of it really stands out in my mind or impressed me. By contrast, the main questline in Morrowind is the highlight; so too is the main quest line in Enderal. So many moments of Skyrim that could’ve been something more end up feeling like yet another item crossed off the list. I could go back now and still probably play it for tens of hours if I wanted, and I’d probably enjoy it. But if I wanted depth, I’d only find an ocean-sized puddle. For all its vaunted freedom to play it as you want, that’s all Skyrim can ever offer you, no matter what else you might desire from it.
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Enderal: Forgotten Stories felt incredibly refreshing to me as a result. It took all the potential of Skyrim’s size, condensed it into a large but focused story, amped up the presentation and mechanics, and proceeded to deliver one of the best experiences I’ve had from any RPG I’ve played. If ever there was a game that nearly elicited the same sense of wonder I got from Morrowind, it would be Enderal, not Skyrim.
Morrowind isn’t the only titan of RPGs I’ve had the pleasure of playing recently, either. In the last year, I’ve sought to play or replay many of the titans of PC RPGs. I grew up with the likes of Baldur’s Gate 2 and Planescape: Torment, and I revisited them recently with fondness. Contemporary RPGs like NieR: Automata, The Witcher 3, and even Final Fantasy 14: Shadowbringers all have stirred strong responses in me. Yet even amongst all these heavy hitters, Enderal left such an imprint on me that it absolutely deserves to be discussed and compared alongside them.
“If ever there was a game that nearly elicited the same sense of wonder I got from Morrowind, it would be Enderal, not Skyrim.”
The Elder Scrolls 6 is a long ways off, and the last few showings of Bethesda’s games have been less than spectacular. I have no real anticipation for what’s to come from them. When you consider what a German modding team managed to make with that framework and deliver it for free, it just cements that feeling all the more. Instead of looking to that distant horizon, I’m instead prepping to go back and visit SureAI’s earlier works. Enderal isn’t their first game; they made a similar mod for Oblivion called Nehrim, set in the same world and apparently of equal quality. Nehrim is getting its own stand-alone Steam release in June, and there is no game I’m looking forward to more than it right now.
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If you happen to like RPGs, I heartily urge you to go check out Enderal: Forgotten Stories. Regardless of whether or not you think highly of Skyrim, there’s a really incredible experience here that is a worthy game in its own right. You don’t even need to install Skyrim to run it, just own it. Even if you have to buy the unlisted original edition of Skyrim to play, since it doesn’t run on the Special Edition, you should still consider it. Believe me when I say that it’s worth it.
May 26, 2020 1:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/05/forgotten-stories-is-an-amazing-skyrim-mod-and-you-should-play-it/?utm_source=rss&utm_medium=rss&utm_campaign=forgotten-stories-is-an-amazing-skyrim-mod-and-you-should-play-it
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nyrator · 5 years
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and thus ends my trip to Canada and my week with Kresna
my mind is still settling back into the pennsylvania lifestyle so time to ramble
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left Saturday after work and Kresna drove us the 6+ hour journey to Canada, through NY, his favorite Syracuse radio station, and the worst driving weather I’ve seen
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he also wants a shirt that says this
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it was a nice trip overall, and my first experience was with the Canadian staple Tim Hortons (I don’t drink coffee but tried some hot chocolate and french vanilla a few times during my visit)
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Kresna has a really nice and comfortable apartment and it is very home-y feeling (look at all the cool stuff he has, mannnnnn)
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also his boss came to visit first thing that morning and gave me presents (my nickname at his work is Flower so I got a bunch of flower-y balloonsss, also the above card with the moose~)
met his coworkers too throughout the week and visited his workplace and it was good
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also he made a kite and we went kite flying and aaaaaa
kresna is a very multi-talented individual
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some non-Tim Hortons things we got up to included varieties of ice cream, mini golf, and bowling- First bowling we went to was pretty underground, and we somehow managed to break it a lot- Whenever we got a strike for example, the pins would just freak out and reset in the second throw for whatever reason, among other things- including randomly resetting the pins for no reason mid-Kresna’s throw, stopping his ball with the pin grabber, and then just smacking the pins forward in disgust- the guy running the place seemed pretty annoyed at us for it and we had to change lanes because of it
I somehow won the second round, good job me, first time ever hitting triple digits (even though he beat me previous round with a higher score and also the second round gave us free strikes and other technical difficulties but hey)
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also shout out to the Demolition Man pinball machine they had, even though we didn’t play it
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second bowling was neat but they only had 5-pin for some reason and it just isn’t the same- I did figured it out as soon as I got to the tenth frame but by then it was too late
there was also a neat arcade where there was a centipede game that I somehow beat the bonus boss in and got a lot of tickets, also Space Invaders where somehow I got the bonus but Kresna didn’t
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not to brag but I may have gotten more tickets than Kresna overall thanks to these bonus games and won the above dashboard winnings, including two kitty bean bags for both of us and a slinkyyy (neither of us have steps for it but hey), the rainbow kitty now sits as a dashboard ornament for Kresna’s car
also yeah mini-golf
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he totally fudged the numbers okay
even if they were in my favor they were fudged I tell you
first one was by the ice cream place we went to, a nice little community one. First shot, hole-in-one, made Kresna realize what a dangerous person he’s facing at mini-golf
... then we both ended up not being able to putt on the green at all, but at least there were many Neo Turf Masters quotes to go around
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second place we went to was really nice, occasionally there were holes with challenges like these that were really neat (I really wanted the “if you hit the opponent’s ball on your first shot, trade scores” near the last hole)
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also another shout-out to that ice cream place, neat flavors
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and of course special shoutouts to Cleopatra Fortune, finally able to play this game so deeply woven into the Kresna- also played some Neo Turf Masters in honor of mini-golfing
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the day before I left, we went to a nice fair and went on a few rides despite our mutual fear of heights (fun fact we were going to ride the dangerous spinny Mars thing against both our better judgments to end off the night, but after waiting in line and conveniently bumping into a friend of his we’ve been trying to meet up with, we found out it took four tickets per person and we only had three left each)
rides are weird, the older I get, the more they mess with my head and vertigo or something
anyway we also watched a demolition derby and it was neat, all the cars I rooted for lost first but alas, the finals were all basically the same boring car from an insurance company that were all beefed up, but there were a few cars that made it alongside them and one even got third place after putting up an amazing fight (the owner of the insurance cars still got first place though, but mann)
shoutouts to Canadians by the way, really nice and polite people even in their signs (also mann hearing all the Canadian accents was really strange for some reason)
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also shout outs to having a maple leaf on their McDonald’s logos
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and the church of bethesda and bethesda road
the final day was nice and spent at a wedding for one of Kresna’s coworkers, a nice silly and fun countryside wedding for two older folks, got there early and so we were put to work husking corn and putting tables and chairs together through a mix of contradicting orders, etc, but it was a good time and I’m glad we went
Kresna had to work most days so I spent most of my time napping and idly browsing internets, definitely a different atmosphere from doing it at home. Also got some reading done finally- finished reading Colorless by Murakami, and started reading Kafka on the Shore by him finally. Also tried foods of stuff, like sausages and oreo-esque creamy cookies~
I also tried learning crochet finally but my self study habits are terrible, Kresna tried teaching me when he was home and I have a slightly better understanding but mann am I surprisingly bad at it (coming from someone whose hands people refer to as ‘delicate’ ‘precise’ and ‘like a surgeon’s’ I am bad at maintaining pressure and hooking onto the yarn)
Countryside Canada living is neat, might end up living there someday depending on whatever the heck happens with my current job, though I admit as a naive and spoiled city kid, still a bit hesitant on giving up the city life for fear of actually having to do things like yard work or deal with weather conditions
here have some assorted scenery
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and to end things off
a random discord conversation we had right next to each other (also including me “hacking the gibson”)
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solienna · 7 years
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i was going to be like 'all of them' but that would be mean so instead im 'just' going to ask for 1, 4, 8, 10, 13, 17, 21, 28, 32, 33, 35, 47, 50,
putting this under a readmore bc meander!!! you spoil me
01: When did you first start writing?      okay i actually am gonna give you two answers to this question bc i feel like i started writing at two periods in my life. the first time i actually started writing was in third grade because i had like. the BEST third grade teacher, he was awesome and in my eyes was like, the best artist i had ever met just bc he had a basic grasp of how to draw shit and i absolutely didn’t and still don’t, every time teachers tell me to draw things for an assignment i lose ten years off my lifespan but anyways!! off topic. he really encouraged creativity and i was in a class with one of my friends, his name was like john or michael or something, and i would write and he would illustrate (i thought he was the second-best artist i had ever met just bc he also had a basic grasp on drawing and i still didn’t). i wrote about like. this dog and his name was super yuff and got his powers through lightning that struck him and he just flew around and like. idk he did a lot of shit, i still have the stories i wrote. but like i was DEDICATED to this character and so was my illustrator friend. i remember one weekend i was just sitting on my bed with a bunch of folded up printer paper just writing about this dumb superhero dog that somehow ended up in like the halo universe bc even back then i was obsessed with video games. that was the first thing i actually WROTE.         HOWEVER. after third grade i just took a huge break. like not intentionally, of course. i loved writing but i didn’t know it was my THING yet. i didn’t really have a thing yet, it was only third grade ok. HOWEVER. when i transitioned into middle school that’s when i picked up writing again. i don’t even remember why. all i know was that my dad had bought skyrim and he was playing it and just by watching it i LOVED it. i adored the history behind the game and i just loved the graphics, and when i started playing the game i got HOOKED. stayed up entire nights just doing random side quests for npcs and feeling a huge goddamn hero, let me save this talking dog from the wrath of his daedric master nbd, just doing my job, let me set all these beehives on fire and get mauled by a bear, cool cool. and one day i just? was like wow, why don’t i write a story about it! about my skyrim OC going to solstheim and falling in love with the aloof nd really sarcastic and interesting teldryn sero (who still remains one of my favorite skyrim npcs to this day)!! and i thought i was Hot Shit too, i thought i fucking invented fanfiction. and then i found wattpad and then that was that folks, i got hooked on writing all over again and i still am
04: Have you ever thrown a book across the room?      mmmm not that i can recall? i’m not really a book-thrower, i’m more of a book-holder. like if something really shocking happens in a book i feel like i’d be more likely to hug it close to my chest than throw it08: What’s the best piece of feedback you’ve ever gotten?      tbh pretty much everything you’ve told me meander!! i don’t really think i’d be writing that much if not for you. honestly you flatter me on a daily basis with your compliments about my really pretentious use of metaphors in like every single paragraph and basically just with your interest in all of my writing projects even for fandoms you’re not technically in!! i’ve never really been told by anyone that i’ve got a way with words and when you told me that i was like wow!! people actually like the shit i write, that’s cool! that’s real cool my guy10: What’s your biggest writer pet-peeve?      honestly i THRIVE on feedback. i took a huge writing break like a few years ago just because i couldn’t WRITE the way i used to. to just sit down and spew out 5000 word chapters on a whim wasn’t something i could feasibly DO anymore. i thought i lost my touch or something but it was honestly just because i didn’t get enough feedback. again shout out to u meander because you legit FLOODED me with feedback on like. everything. i’m still over the moon about half the shit you’ve told me like a year ago. tbh half the reason i yell in the tags is because creators read the tags!! they really do!! so i wanna leave some positive feedback for them because i want them to know that i liked whatever it was that they made!!
13: What’s your favorite writing quote?       it’s not really a writing quote but!! “Friendship is unnecessary, like philosophy, like art…. It has no survival value; rather it is one of those things which give value to survival.” -C.S. Lewis21: Do you outline?      i honestly burst out laughing when i saw this question, i do not in any way whatsoever outline anything bc apparently i hate myself. ok the last time i outlined a story was like four years ago and it worked…. really well…… so for some reason i was like wow how about we not make our lives easier. no outlining our fics we ruin our own writing projects like men
28: Which do you find hardest: the beginning, the middle, or the end?      everything, everything is hard, i can’t write in a linear fashion. nah but tbh i feel like it’s the middle? like what do you even do. what is the middle all about. i’ve never met her32: How do you feel about friends and close relatives reading your work?      ABSOLUTELY NOT. get them away. i am very protective of my writing bc it’s personal to me. like i don’t want y’all reading my shit and then going up to me in real life thinking you know all my secrets bc if u read my shit you WILL know all my secrets, i painstakingly pour my heart into everything i write because in everything i do, i try REALLY REALLY hard. if i let u read my writing it’s a show of trust33: Are you interested in having your work published?      in its current state? probably not!! maybe later on down the road would be nice, but i’ve still got a lot to learn //side-eyes all my failed attempts at witty dialogue35: What’s your favorite time of day for writing?      nighttime. like dead of the night, i’m in bed with my phone and should be asleep right now but instead i’m gonna grab my laptop and fucking dump out all the words in my brain onto this word document. other than that i honestly just write during school a lot? like when we get free time i’m either studying for a test or writing.47: If you could steal one character from another author and make then yours, who would it be and why?      i want to take preston garvey out of bethesda’s hands. i’ve fallen in love with him over the course of just writing one scene for his character study. it’s the second-to-last scene (bc i cant write in linear order) and like. gosh. i want him to be my character, he’s so sad but also so optimistic and he tries so hard. ok those kinds of characters are my Type, i love characters who try really hard 
50: If you could live in any fictional world, which would it be?      i’m honestly not really sure? like hardcore i love daydreaming but it’s never about myself doing cool things, it’s about characters doing cool things. i kinda wanna meet an omnic tho, they seem really chill. maybe like live in falkreath? it’s really chill and pretty there and the mountains are really looming and i like that. imagine meeting the dragonborn and they buy out your entire store and then just leave. thats fucking crazy my guy
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stompsite · 7 years
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Im-prey-ssions
So, I started Prey 2017 up around midnight last night. Eleven hours later, I had to stop playing because I needed sleep. The only reason I’m not playing Prey 2017 right now is because I promised you I’d blog once a week, every week, and since I was busy apartment hunting, playing Prey 2017, and going to the hospital.* I still feel awful; I need several treatments, not one every six months, but dang it, I told you guys I’d write something this week, and I’m gonna do it, even if it’s just one draft. Then I’m going to go play more Prey 2017.
So, right off the bat, this game’s like a 9/10.
Like, if that’s what you want to know, there you go. I love playing this game. Now to get into the nitty gritty. I’ll be talkin a lot about positives and negatives, and I’m trying to be somewhat comprehensive. Just bear in mind: from what I’ve played so far, I like it as much as Dishonored 2 and Doom, my favorite games of last year. It’s Extremely Good.
As some of you may be aware, I really did not like Prey 2017’s demo. There are a few reasons for that, chiefly the fact that I desperately needed to go to the hospital. Literally everything was irritating me and getting under my skin. Everything. This includes Prey 2017’s melee system. Now, let me be clear here: I don’t like the melee system. I didn’t like it in Dead Island, and I don’t like it here. But the melee system is a small part of a huge game, and I happen to enjoy that game a whole heck of a lot.
Would the game be better without a stamina bar? Yes. Absolutely. 100%. The stamina bar adds nothing but annoyance to the game. It does not benefit Prey 2017’s design in any way. If they patched out the stamina system tomorrow, Prey 2017 would only benefit.
So, after the demo, I was pretty worried.
Now, something like 10 hours in: this game is a delight. I love how the station feels persistent; leave a room, come back later, find all the bits you moved right where you left them. It’s WONDERFUL!
The level design overall is Extremely Good Stuff. So far, my favorite level is Psychotronics. It feels the most reminiscent of System Shock 2, and it has two of the my favorite moments in the game so far, which I won’t spoil here. There’s an area above two big metal pods I’m still trying to figure out how to access, so I’ve got reasons to go back.
The Arboretum is fantastic. Crew quarters are ace. On and on I could go; I like every single level in this game with the sole exception of G.U.T.S., which is a long tube with zero gravity and some annoying enemies with it. Zero G outside of the station is super cool. Zero G in G.U.T.S. isn’t my thing. As a System Shock 2 comparison, G.U.T.S. is The Body of The Many. But this is one level out of like... a dozen, and as far as I can tell, you don’t have to use it again once you unlock the elevator. 
One of the coolest features of Prey 2017, which I hope everyone copies in the future, because it’s great, is the crew tracking feature. Everyone who dies leaves a corpse behind. You can use computers to pick a person to track, then find their corpse. Doing so can net you things like key cards and supplies, which opens up more of the station, allowing you to explore.
There are two kinds of Looking Glass fans, those who prefer Thief and those who prefer System Shock. I’m one of the fans who prefers System Shock; I enjoy exploring more than sneaking. It’s why I prefer S.T.A.L.K.E.R. to System Shock. It’s why I’m enjoying Prey 2017 so much. Finding a keycard and having that ‘oh yeah, I remember where that is!’ moment, going back to that spot, and finally getting to open a locked door you’ve been keeping in the back of your mind for the past few hours... it’s a great feeling. 
One of the issues I had with Bioshock is that you rarely had a reason to navigate Rapture. Bioshock 2, my favorite game in that series, went in the opposite direction, turning into a series of linear sandbox maps, like Thief. Dishonored and Dishonored 2 do the linear sandbox thing too. It’s perfectly fine design, but I’ve been hungry for a game world that I really felt like exploring.
Prey 2017 is the first truly satisfying game world I have explored since S.T.A.L.K.E.R.: Clear Sky in 2008. The entire thing is open, you just have to find the right keys and hack the right doors and lift the right crates. It’s a game that rewards exploration, not with a “+100 XP: Crawled a vent” popup, but because as you explore, you get this really satisfying sense of “oh, this goes here, and that goes there, and it all works like this...”
Prey 2017 satisfies my exploration itch. You have no idea. It’s why I didn’t want to stop playing until I physically couldn’t play anymore. The only games that have held my attention so strongly in the past few years were Dishonored 2, Doom, Metal Gear Solid V, and Mad Max.
The symbiotic relationship between “hunt for crewmembers” and the station’s many locked doors creates this insatiable urge to explore. I love it.
Do I have complaints? Yes. The stamina system doesn’t benefit the game. G.U.T.S. isn’t fun to explore or traverse. The dudes who stop you from moving are just Not At All Fun To Encounter. The combat is something where I sigh and go “oh well, here I go again.” Great combat should be emotional combat; there should be highs and lows, a great rhythm, elation and relief in victory.
It’s not like a great stealth game, where you don’t want to enter combat because stealthing is more satisfying. It’s not like System Shock 2, Alien: Isolation, or STALKER, where combat can be thrilling and terrifying in equal measure, due to player vulnerability. It’s... just kinda there. It’s easily the game’s greatest weakness.
Prey 2017’s combat is annoying. The enemies feel samey (they’re all fast, teleporty, and take a bunch of shotgun damage before they die) and are way too visually consistent to be exciting. If you look at System Shock 2′s enemies, there’s a lot more interesting visual variety in the designs, which makes the experience more enjoyable. There was a lot more tactical/strategic depth in System Shock 2 as well.
Fortunately, you spend far more time exploring than you do anything else. It’s so effin good, man. Like... I’m over here writing about Prey 2017, when all I really want to do is go hop back in Prey’s world and explore Talos I some more. The level designers outdid themselves.
Even fundamental, basic stuff like mantling and crouching feels super good to do. The game world is just a joy to exist and interact in when you’re not fighting dudes. The only problem I have with the game world is that certain areas (especially the maintenance/labs area) have really predictable enemy spawns, which makes the world feel a lot less ‘real’ than it might otherwise.
Basically, I like the game. I like it a lot. I like it better than every game that has come out so far in 2017. It’s right up there with Dishonored 2 (which I adored) for me. It’s engrossing, thrilling, and awesome.
With some better combat and enemy design/spawning, Prey would be as close to perfect as a game can get. If my opinions change significantly as I continue the experience, I’ll probably right a review. If I was the scoring type, it would be an easy 9/10 for me.
So, one last thing: the default settings are a bit strange.
Change mouse sensitivity to 50, turn off Damage Numbers, rebind ‘tab’ to inventory, and bind your mouse wheel to weapon changes. It’ll feel a lot better. It’s still kind of weird to navigate menus (you can’t use the scroll wheel to scroll down lists?), and for some reason, moving your mouse moves your ENTIRE CAMERA when reading computers (compare this with Doom 3′s more satisfying implementation of computer screens). Sometimes, clicking works, other times, you have to press F, and sometimes, you have to press G. It’s kind of strange. It makes sense to use G to, like, repair items in the world, but less sense to use G on a menu where it seems like F or Mouseclick will do. 
The game has a ton of these weird little UX issues that, if tweaked, would significantly improve the game. I wish they’d been caught prior to release, but I hope they get patched.
There’s no FOV slider, but that should be coming soon. For some reason, the intro videos are unskippable. You can’t click through them or anything. You can, however, turn them off by editing your game files.
I do have Extremely Negative Impressions about how the game’s been handled, though. You see, I like Prey. That’s the Real Prey, the 2006 FPS Prey. The one with Blue Oyster Cult and Art Bell. I liked that Prey a lot. If you install Prey 2017, and you have Prey installed, 2017 will be installed in Prey’s directory. It’s frustrating.
It’s also frustrating that the game is named Prey at all; did we really have to lose the original game on Steam for THIS? Did the sequel really get canned for us to play this? I can take Prey 2017 on its own merits, and it’s a great game, but the way Human Head was treated, and the way the original game is being treated leave a really bad taste in my mouth. I love Arkane. I love Bethesda. I don’t like how the whole “Prey” situation has been handled. They could have given this game so many names and avoided the problem entirely.
The Prey for the Gods Situation is really bad. Some Bethesda PR dude said somethin on GAF about “we have to protect our trademark,” but that appears to be untrue. Here’s CDPR talking about that very subject. So it seems like folks at Bethesda are being dishonest, and that really rubs me the wrong way.
It sucks that a game I’m loving right now is associated with so many negative things.
Overall, best game I’ve played since Dishonored 2, appeals to my personal sensibilities a lot more, I don’t really like the combat so I try to avoid it as much as possible, I love this world so dang much.
*I was in the hospital because of my illness.
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entergamingxp · 4 years
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For the first time, I’m having fun with Fallout 76 • Eurogamer.net
When I reviewed Fallout 76 at launch, I said it was in desperate need of a hub – a town or a city filled with NPCs. Now, with the release of free update Wastelanders, it’s not just got one city, it’s got two – and a bucketload of NPCs to boot.
The addition of NPCs and all they bring with them – dialogue choices, voice acting, quests and actual story – drags Fallout 76 towards the traditional single-player Fallout experience, and it’s all the better for it. Fallout 76 is improved in pretty much every department just by having other characters in the game world who speak and who are not robots. Even hearing enemy raiders chat while they’re skulking about is refreshing, not because it is a remarkable thing for a Fallout game, but because it is a remarkable thing for Fallout 76. This is the thing about the Wastelanders update: it feels great because Fallout 76 was so bad.
I stuck with Fallout 76 for a month or so after it came out, then dropped off pretty hard. So I dusted off my existing character and entered the post-apocalypse expecting the most significant of refreshes – a relaunch of Fallout 76, really. And to Bethesda’s credit, Wastelanders is it.
Outside the door to Fallout 76 a robot like all the others has some new things to say. It points you in the direction of a couple of human characters – human characters! – who have arrived in Appalachia on the hunt for a mystical treasure housed in a new-found vault. Talking to them took me aback at first, even though I’ve spent hundreds of hours talking to NPCs in other Bethesda games. And what’s this? Fallout 76 lets you pick from multiple lines of dialogue – none of the response wheel rubbish from Fallout 4. And wait! There are SPECIAL checks. Charisma all of a sudden has value in a game that since launch had been mostly about combat and crafting. Even better, there are unique speech checks you can only select if you have a low rating in one of the SPECIAL categories. These lines open up dialogue that’s a lot of fun. Huh. I’m having a lot of fun! It’s almost like I’m playing Fallout 3, or Fallout: New Vegas!
Soon enough I’m at a bar that’s just opened up down the road. The Wayward is run by a wonderfully voice-acted landlady called Duchess who asks for your help in dealing with a raider problem. This is hardly a revolutionary quest setup for Fallout, but for Fallout 76 it’s a breath of fresh air. There are decisions to make, the kind of decisions that actually change how things pan out. There are different ways to complete missions. You can intimidate NPCs into giving you what you want, if your strength is high enough. You can use your intelligence to get your own way. Sometimes your luck will help you out. And yes, charisma is back. Finger guns!
Wastelanders is well-written, too – and at times funny. The ghoul character voiced by the actor who plays Jay in the Jay and Silent Bob films is a lot of fun. I ended up trying to intimidate a robot who thought I was a spirit into giving me an assaultron body because the head of an assaultron asked me to find her a new body (long story). Also, the assaultron is sort of maybe having a weird kind of probably quite painful sexual relationship with a chap who I found lying in a mine. This kind of silliness is what Fallout should be about. It’s retro futuristic black comedy – and Fallout 76 has had none of it outside terminals, holodisks and dusty scraps of paper until now.
Sometimes you get speech checks that are only available if you have a really low rating in a specific SPECIAL. The results are often pretty funny.
This is all a precursor to the new main quest, which revolves around inoculating two new factions from the scorch disease. Foundation is a new hub that has been plonked onto Spruce Knob and let me tell you, walking up to it the first time gave me that tinge of excitement I always get in my belly whenever I discover a new city in a Bethesda game. It’s full of people bashing metal together, sweeping the floor (yes, the toilets are still post-apocalyptic disgusting despite people being around to clean them) and… talking to each other! There’s a kid running about. There’s a guy who’s a layabout. Inside the headquarters I convince one of the settlers, via a luck check, to be my ally, and after I build him a chair at my camp he moves in, giving me a unique quest and plenty of dialogue. The boss of Foundation sets me on an entirely different quest. There’s another chap who offers me work. There’s reputation with the faction to earn. There’s a lot to do, and it’s intoxicating.
Eventually I’ll have to decide whether to side with this Foundation lot or the raider faction who’ve built a city called Crater at the Crashed Space Station. But for now I’m happy keeping both sweet, playing their quests, earning rep and enjoying the novelty of what is, ostensibly at least, a pretty decent Bethesda Fallout experience.
There’s a lot I’ve yet to encounter. I’m not far off getting to the new vault, but I’ve yet to see it. Apparently I can romance an ally, so I’m keeping an eye out for those dialogue options. I haven’t got to the point yet where I have meaningfully experienced the new Gold Bullion system. This new currency, which apparently will end up being the late game caps/time sink, is the ticket to the new endgame gear (the new power armour, that sort of thing). And I’ve only brushed up against the Blood Eagles raiders and the Cult of the Mothman – and by that I mean I ran away as their high-level cronies shot me in the back.
Fallout 76 is actually a game I want to play now, which is something I never thought I’d say after reviewing the thing back in November 2018. Even on the tech side of things the game is much better than it was. I’m not sure if this is something brought about with Wastelanders, but the game runs a lot better on my base PlayStation 4 than it did at launch. There are occasional severe framerate issues, but on the whole it runs okay, and I have yet to encounter a game-breaking bug. This is a win for Fallout 76, as far as I’m concerned.
You can have an ally wander about your camp, now. It’s creepy when they just stand there, watching you sleep…
But I must check myself: there is a novelty here. Wastelanders is the game Fallout 76 should have been at launch, but it still suffers from very serious issues. The combat remains awful. It’s unresponsive and janky and nowhere near as tight as it needs to be for Fallout 76 to be played as a shooter, which, given the awful VATs system, is unavoidable. Most of the time it looks pretty crap. Occasionally I’ll find myself in just the right place at just the right time of day, with the sun casting rays that reflect off a stream, and I’ll think Appalachia scrubs up well. But then I’ll look at an NPC face and throw up in my mouth a bit. Fallout 76’s NPCs have that trademark Bethesda NPC jank, unfortunately. You’ll be talking to one of them and they’ll just dart up or down for no reason. They do not look well. At all.
And you can tell Fallout 76’s NPCs have been sort of Frankensteined into the game somewhat. Meaningful story decisions (let an NPC live or die, sabotage the settlers in favour of the raiders, etc) are confined to small instanced spaces that allow for world changes unique to you as a player. You cannot meaningfully change the world on a wider basis, because of course you can’t. This is an MMO, with lots of players running about the map. You can’t nuke a town Megaton-style because other players need to have access to it at all times. Hilariously, if you actually nuke one of the new cities, which is a thing you can do in Fallout 76, the people inside put on Hazmat suits and continue about their business, sweeping the floors and moaning about the work they’re having to do. Talk about chill.
Foundation is one of a number of new settlements in the game.
And Fallout 76 continues to be at odds with itself because it’s now trying to be a single-player Fallout game but other players are in on it. This is good and bad. While I was out questing a high level character trained a super tough boss character right on top of the house I was trying to get into, just, I presume, to annoy me. Fair enough! This is Fallout, I suppose. But it was also annoying. On the other hand, while I was fussing at my (embarrassingly threadbare) camp, a high level player dropped a paper bag on the ground filled with stimpacks and other supplies. I gave them the heart emoji for that. How lovely! And then, there are some players who are just weird. While I was hanging around outside the Wayward, a player nearby noted, on voice comms no less, that there was a lot of corn around. He then said: “I guess you could say… it’s CORNY! LOL.” Then he left.
Actual humans don’t spoil the successful integration of Fallout 76’s virtual humans, though. And credit where it’s due: Bethesda has stuck with Fallout 76, which suffered one of the most significant launch disasters of this generation, when I suspected it would ditch it. The developer has made some truly baffling decisions with this game. Locking private worlds behind a subscription is even more of a face palm feature now NPCs are in the game. And repair kits, which are used to fix broken weapons and armour (they break a lot), should not be available to buy for real-world money. But adding NPCs was definitely the right call. It means that if you, like me, approach Fallout 76 as a sort of weird single-player Fallout game with the occasional random player jumping about in power armour, it’s actually okay.
Who’d have thought?
from EnterGamingXP https://entergamingxp.com/2020/04/for-the-first-time-im-having-fun-with-fallout-76-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=for-the-first-time-im-having-fun-with-fallout-76-%25e2%2580%25a2-eurogamer-net
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